TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
No combat. If the Japanese hadn’t lost the first turn battle of Yunnan, the Chinese wouldn’t have been able to build artillery. Between the fighter and artillery, it can counterattack 3 territories simultaneously, instead of one. Your mass move to Hawaii forced me to grant home leave to most of my fleet. I decided to hold back some to be a threat.
Some of my opponents like to maximize early cash gains by invading DEI and using the same troops to invade other DEI, thus leaving the first island unguarded. I prefer garrisons.
I’m beefing up the perimeter isles garrisons now, while I can protect the transports. Reduces the troops that could have gone to the Asian mainland, but hopefully I won’t have to retake those isles later. Or at least not let you just sail in and take them unchallenged.
Some garrison them with a fighter or two, and maybe whatever infantry was left earlier. It is quite effective as a deterrent
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 bomber moved from Egypt to Libya
1 fighter moved from Egypt to Libya
Combat - Americans
Battle in Libya
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Libya, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Libya
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Italians: 1 mech_infantry
Battle in 94 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 94 Sea Zone to Egypt
1 bomber moved from Libya to Egypt
2 mech_infantrys moved from Morocco to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery moved from Algeria to Morocco
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from Egypt to Iraq
Place Units - Americans
1 bomber placed in Eastern United States
1 fighter placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
2 fighters moved from 81 Sea Zone to 97 Sea Zone
1 carrier moved from 81 Sea Zone to 97 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 97 Sea Zone
3 cruisers moved from 92 Sea Zone to 97 Sea Zone
1 battleship moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from India to Burma
Scramble fighters from Italy into SZ97 ?
No scramble, it’s hopeless.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 bomber moved from Egypt to Libya
1 fighter moved from Egypt to Libya
Combat - Americans
Battle in Libya
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Libya, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Libya
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Italians: 1 mech_infantry
Battle in 94 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 94 Sea Zone to Egypt
1 bomber moved from Libya to Egypt
2 mech_infantrys moved from Morocco to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery moved from Algeria to Morocco
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from Egypt to Iraq
Place Units - Americans
1 bomber placed in Eastern United States
1 fighter placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from 81 Sea Zone to 97 Sea Zone
1 carrier moved from 81 Sea Zone to 97 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 97 Sea Zone
3 cruisers moved from 92 Sea Zone to 97 Sea Zone
1 battleship moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 8/12 hits, 6.33 expected hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 2 submarines owned by the Italians, 1 battleship owned by the Italians, 1 submarine owned by the British and 1 carrier owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 73
Casualties for British: 1 destroyer and 1 submarine
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
Non Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Tobruk
1 bomber moved from 97 Sea Zone to Egypt
1 armour moved from Egypt to Iraq
1 armour moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 fighter moved from Burma to Persia
Place Units - British
1 destroyer and 1 submarine placed in 81 Sea Zone
1 fighter placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : 1.00
British : 3.00
Americans : 1.33
Japanese : 0.67
Very frustrating not having any good options for the Italian fleet. Suppose I could have dispersed. The few bright spots were the Italian mech took down a fighter and the Japanese again took an Indian with him in Burma, leaving it in Japanese control. You are very frugal when a counterattack is assured of succeeding. SZ91 is a killer for the Axis, as you can swing either direction and attack from Norway to Italy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea Zone
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 104 Sea Zone to Holland Belgium
1 aaGun moved from Northern Italy to France
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,3,6,5,3,4,6,6,2,1,5,2,4,1,2
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 0.33
French : -0.33
Since Germany has been stalled in W. Ukr, it would have been better for Germany and not Italy to take that territory, so Germany could have built an I.C. and built artillery every turn.
What to do with Italy is always an interesting choice in a close game. I never shy away from Italy taking territories, even Ukraine. The can opening moves that Italy can do setting up the Germans is very, very effective, and German air can land on an Italian territory on the same turn as when the bulk of the German army moves in.
The Italian fleet is another matter. Its value is evidently overrated. I just conceded a game (as the Allies) in which Italy never built a single naval unit. They built a fighter on turn one, then all mech inf and tanks. Neither Italy nor Germany ever took Gibralter, but what Germany did in the Atlantic and what Japan did in the Pacific with their J2 attack and subsequent turns left me on my heels, and I had no answer. You should study my game with Shin Ji :
https://www.axisandallies.org/forums/topic/33687/19l-shin-ji-axis-vs-owentoo-game-1/62
On my return match with Shin Ji I plan to recreate his Axis moves, to see if he has an Allied counter for them.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to New South Wales
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I will look at your other game to see how the Axis were able to offset your UK consolidation. I’ve never had a game before where ANZ took 2 African territories. A loss for Brit, but ANZ gets stronger. I thought an ANZ CV was a possibility, since it gives your fighters greater range to attack Java and land on the CV. This forces me to maintain a bigger presence in DEI, even while the U.S. stays in Hawaii.
I like the colorful nature of the board in Africa with the ANZAC territories. Very soothing turquoise. Actually there are 3 if you count Tobruk.
Actually, the turquoise is very pretty. Will take my turn this evening. Will be outdoors today now that the heat wave has broken. If the Euro-Axis had started better, I might have given you a run for your money., My new Japanese strategy seems to be working well. But with the Euro Axis contained, its just a matter of time before the Allies turn on Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Ukraine to Russia
1 bomber moved from Novgorod to Russia
3 fighters and 2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Western Ukraine to Smolensk
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 5,8,6,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Ukraine
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
3 fighters moved from Ukraine to Western Ukraine
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Novgorod to Karelia
1 artillery moved from Archangel to Belarus
5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
5 infantry moved from Germany to Poland
2 armour moved from Western Germany to Slovakia Hungary
2 armour moved from Yugoslavia to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
4 bombers moved from Russia to Western Ukraine
Place Units - Germans
2 armour, 1 artillery, 1 fighter and 1 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,3,3,6,6,5,5,1,1,3,3,5,5,1,6
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67
Germans : -1.17
Russians : -0.67
I had wanted to strat bomb Russia the prior turn, but held off. I probably should have, as its the only way that I can reduce Russia’s builds, since Germany is stalled and Japan isn’t in a position to attack Russia. When Germany takes Bry, it opens up territorial gains that increase Germany’s income to 80+ and reducing Russia’s income. The economic difference makes taking Moscow less important short-term.
Russia went 0-for-6 hits. Germany’s good luck with AA offsets Japan’s bad luck. Germany needs luck more than Japan, so that’s good. Let’s see if Brit draws troops and planes east to defend India, rather than north or towards Europe.