TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
2 carriers moved from 26 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 2 submarines and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans win with 2 carriers, 3 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 4 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/14 hits, 4.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 4 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Midway
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Midway, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
3 fighters moved from Midway to 25 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
6 bombers moved from Northern Territory to Persia
1 armour moved from Egypt to Iraq
Place Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
2 armour moved from Caucasus to Bryansk
3 armour moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
3 fighters moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
Combat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 fighters in 98 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Syria to Iraq
Place Units - British
2 destroyers and 1 transport placed in 98 Sea Zone
3 infantry placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : 1.00
British : -1.00
Americans : 0.83
Chinese : -0.67
Japanese : -0.33
Savegame