OwenToo (Axis) vs Giallo (Allies) BM3 No Bid

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            8 bombers moved from French West Africa to Anglo Egyptian Sudan
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 94 Sea Zone
            1 submarine moved from 8 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 bomber moved from Western United States to Aleutian Islands
            5 fighters moved from Western United States to 25 Sea Zone
            1 bomber moved from United Kingdom to 119 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 125 Sea Zone
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 94 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Aleutian Islands
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Anglo Egyptian Sudan
                Americans attack with 8 bombers
                Germans defend with 1 fighter; Italians defend with 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
                    Americans roll dice for 8 bombers in Anglo Egyptian Sudan, round 2 : 5/8 hits, 5,33 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/9 hits, 3,50 expected hits
                    3 mech_infantrys owned by the Italians, 4 bombers owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Americans roll dice for 4 bombers in Anglo Egyptian Sudan, round 3 : 3/4 hits, 2,67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1,83 expected hits
                    2 bombers owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
                    Americans roll dice for 2 bombers in Anglo Egyptian Sudan, round 4 : 1/2 hits, 1,33 expected hits
                    Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Anglo Egyptian Sudan
                Americans win with 1 bomber remaining. Battle score for attacker is -41
                Casualties for Americans: 7 bombers
                Casualties for Italians: 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
                Casualties for Germans: 1 fighter
            Battle in 92 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 119 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 119 Sea Zone to United Kingdom
            1 bomber moved from Anglo Egyptian Sudan to French West Africa
            1 bomber moved from Aleutian Islands to British Columbia
            2 aaGuns moved from Western United States to British Columbia
            5 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 submarines moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 94 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
            6 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            4 artilleries and 6 infantry placed in Central United States
            2 artilleries placed in Eastern United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,67
    Americans : 2,00
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 8 infantry
                Japanese defend with 2 armour and 3 mech_infantrys
                    Chinese roll dice for 8 infantry in Szechwan, round 2 : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 2 : 3/5 hits, 2,00 expected hits
                    3 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 3 : 3/5 hits, 2,00 expected hits
                    3 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 4 : 1/5 hits, 2,00 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 5 : 3/5 hits, 2,00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -20
                Casualties for Chinese: 8 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,67
    Japanese : 2,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            8 bombers moved from French West Africa to Anglo Egyptian Sudan
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 94 Sea Zone
            1 submarine moved from 8 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 bomber moved from Western United States to Aleutian Islands
            5 fighters moved from Western United States to 25 Sea Zone
            1 bomber moved from United Kingdom to 119 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 125 Sea Zone
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 94 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Aleutian Islands
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Anglo Egyptian Sudan
                Americans attack with 8 bombers
                Germans defend with 1 fighter; Italians defend with 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
                    Americans roll dice for 8 bombers in Anglo Egyptian Sudan, round 2 : 5/8 hits, 5,33 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/9 hits, 3,50 expected hits
                    3 mech_infantrys owned by the Italians, 4 bombers owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Americans roll dice for 4 bombers in Anglo Egyptian Sudan, round 3 : 3/4 hits, 2,67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1,83 expected hits
                    2 bombers owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
                    Americans roll dice for 2 bombers in Anglo Egyptian Sudan, round 4 : 1/2 hits, 1,33 expected hits
                    Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Anglo Egyptian Sudan
                Americans win with 1 bomber remaining. Battle score for attacker is -41
                Casualties for Americans: 7 bombers
                Casualties for Italians: 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
                Casualties for Germans: 1 fighter
            Battle in 92 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 119 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 119 Sea Zone to United Kingdom
            1 bomber moved from Anglo Egyptian Sudan to French West Africa
            1 bomber moved from Aleutian Islands to British Columbia
            2 aaGuns moved from Western United States to British Columbia
            5 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 submarines moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 94 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
            6 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            4 artilleries and 6 infantry placed in Central United States
            2 artilleries placed in Eastern United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 8 infantry
                Japanese defend with 2 armour and 3 mech_infantrys
                    Chinese roll dice for 8 infantry in Szechwan, round 2 : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 2 : 3/5 hits, 2,00 expected hits
                    3 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 3 : 3/5 hits, 2,00 expected hits
                    3 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 4 : 1/5 hits, 2,00 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 5 : 3/5 hits, 2,00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -20
                Casualties for Chinese: 8 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 armour moved from Rhodesia to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            1 armour moved from Tanganyika Territory to Belgian Congo
            1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Rhodesia to Belgian Congo
            3 armour moved from Union of South Africa to Belgian Congo
            1 armour and 1 mech_infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Italians
            1 armour and 1 mech_infantry moved from French Central Africa to Nigeria
            1 fighter moved from French West Africa to Nigeria
            1 submarine moved from 71 Sea Zone to 80 Sea Zone
            1 submarine moved from 71 Sea Zone to 72 Sea Zone
    
        Combat - British
            Battle in Belgian Congo
                British attack with 5 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 5 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 4/12 hits, 4,33 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 5 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 110 Sea Zone
                British attack with 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Nigeria
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Nigeria, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Nigeria
                British win, taking Nigeria from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Nigeria to French West Africa
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            4 infantry placed in United Kingdom
            2 mech_infantrys placed in Union of South Africa
            1 destroyer placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 72 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 71 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Italians : 1,00
    British : -0,67
    Americans : 2,00
    Chinese : -1,67
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 artilleries, 1 destroyer, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Yenisey to Yakut S.S.R.
            1 mech_infantry moved from Tsinghai to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 armour moved from Bryansk to Samara
            1 mech_infantry moved from Bryansk to Samara
            1 fighter moved from Ukraine to Samara
            1 artillery moved from Algeria to Morocco
                  Italians take Morocco from Americans
    
        Combat - Italians
            Battle in Yakut S.S.R.
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yakut S.S.R.
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Samara
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Samara to Volgograd
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Ukraine to Caucasus
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 aaGun moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry placed in Egypt
            2 artilleries and 1 infantry placed in Southern France
            3 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
            Italians undo move 2.
            Italians undo move 2.
            3 artilleries placed in Egypt
            Italians undo move 3.
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to Egypt: 1 fighter
            EDIT: Turning off Edit Mode
            Italians undo move 3.
            1 armour and 2 artilleries placed in Egypt
            1 artillery and 2 infantry placed in Southern France
            2 infantry and 1 mech_infantry placed in Northern Italy
            1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
            Italians collect 40 PUs (2 lost to blockades); end with 40 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            4 fighters moved from 26 Sea Zone to Wake Island
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Wake Island
                ANZAC attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Wake Island, round 2 : 2/6 hits, 2,67 expected hits
                    Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Wake Island
                ANZAC win, taking Wake Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            4 fighters moved from Wake Island to 26 Sea Zone
            6 destroyers moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from 55 Sea Zone to New South Wales
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,50
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            4 fighters moved from 26 Sea Zone to Wake Island
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Wake Island
                ANZAC attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Wake Island, round 2 : 2/6 hits, 2,67 expected hits
                    Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Wake Island
                ANZAC win, taking Wake Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            4 fighters moved from Wake Island to 26 Sea Zone
            6 destroyers moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from 55 Sea Zone to New South Wales
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,50
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 destroyer, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Evenkiyskiy to Urals
            1 tactical_bomber moved from Bryansk to Urals
            1 mech_infantry moved from Bryansk to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Kazakhstan to Urals
            1 armour moved from Evenkiyskiy to Urals
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            2 bombers moved from Western Germany to 119 Sea Zone
    
        Combat - Germans
            Battle in 119 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 119 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 119 Sea Zone
                Germans win, taking 119 Sea Zone from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Urals
                Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour moved from Evenkiyskiy to Vologda
            2 mech_infantrys moved from Evenkiyskiy to Vologda
            1 tactical_bomber moved from Urals to Novosibirsk
            2 infantry moved from Bryansk to Smolensk
            1 aaGun moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            2 armour moved from Novgorod to Bryansk
            6 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Western Ukraine to Tambov
            3 mech_infantrys moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Rostov to Samara
            2 armour moved from Volgograd to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            3 mech_infantrys moved from Caucasus to Bryansk
            1 submarine moved from 93 Sea Zone to 90 Sea Zone
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            2 submarines moved from 95 Sea Zone to 93 Sea Zone
            1 artillery moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 tactical_bomber moved from 97 Sea Zone to Bryansk
            1 fighter moved from 97 Sea Zone to Bryansk
            1 aaGun moved from Northern Italy to Western Germany
            2 bombers moved from 119 Sea Zone to Western Germany
    
        Place Units - Germans
            3 tactical_bombers placed in Novgorod
            3 armour placed in Volgograd
            3 infantry placed in Persia
            1 artillery and 1 infantry placed in Greece
            1 destroyer placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : -0.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Vologda
            6 fighters and 1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 6 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 3 mech_infantrys
                    Russians roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 5/9 hits, 4,00 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 3/4 hits, 1,50 expected hits
                    1 fighter owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Vologda
                Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 fighter and 2 infantry
                Casualties for Germans: 1 armour and 3 mech_infantrys
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Vologda to Russia
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 4 PUs; end with 4 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Russians : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 artillery moved from 49 Sea Zone to Solomon Islands
            1 destroyer moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 25 Sea Zone to 8 Sea Zone
            1 fighter moved from Ethiopia to Egypt
            1 submarine moved from 76 Sea Zone to 79 Sea Zone
            1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 armour moved from Midway to 25 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 battleship moved from 33 Sea Zone to 31 Sea Zone
            6 carriers moved from 33 Sea Zone to 31 Sea Zone
            8 fighters moved from 33 Sea Zone to Wake Island
            2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
            2 fighters moved from 33 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 armour moved from 31 Sea Zone to Wake Island
            1 marine moved from French Indo China to 36 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 armour moved from Szechwan to Shensi
            1 mech_infantry moved from Szechwan to Shensi
            1 armour moved from Yunnan to Shensi
            1 infantry moved from Hopei to Shensi
            2 submarines moved from 33 Sea Zone to 31 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 mech_infantry moved from 2 Sea Zone to Alaska
            1 infantry moved from 2 Sea Zone to Alaska
            1 cruiser moved from 33 Sea Zone to 31 Sea Zone
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Alaska
            Battle in 8 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking Dutch New Guinea from ANZAC, taking Alaska from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Solomon Islands
            Battle in 31 Sea Zone
                Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 2 submarines in 31 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 31 Sea Zone
                    Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 1/7 hits, 3.83 expected hits
                    1 transport owned by the ANZAC lost in 31 Sea Zone
                Japanese win, taking Solomon Islands from ANZAC with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry; Russians defend with 1 aaGun
                    Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 aaGun and 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun
                Casualties for Chinese: 1 infantry
            Battle in Wake Island
                Japanese attack with 1 armour, 8 fighters and 1 infantry
                Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 8 fighters and 1 infantry in Wake Island, round 2 : 3/10 hits, 4.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Wake Island
                Japanese win, taking Wake Island from Americans with 1 armour, 8 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 6 Sea Zone to 31 Sea Zone
            3 submarines moved from 6 Sea Zone to 31 Sea Zone
            1 fighter moved from 6 Sea Zone to 31 Sea Zone
            1 fighter moved from Japan to 31 Sea Zone
            8 fighters moved from Wake Island to 31 Sea Zone
            1 carrier moved from 36 Sea Zone to 45 Sea Zone
            1 fighter moved from Philippines to 45 Sea Zone
            1 tactical_bomber moved from Philippines to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from French Indo China to India
            1 tactical_bomber moved from French Indo China to Japan
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in India
            1 destroyer placed in 39 Sea Zone
            1 destroyer and 1 transport placed in 36 Sea Zone
            1 artillery placed in French Indo China
            1 destroyer and 1 transport placed in 20 Sea Zone
            1 infantry placed in Kwangtung
            3 submarines placed in 19 Sea Zone
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : -0.33
    Japanese : -3.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    GG ill post it. Good luck in your other games

  • '21 '20 '19 '18 '17

    Thanks! GG! Best wishes to you, also!

Suggested Topics

  • 38
  • 85
  • 87
  • 28
  • 53
  • 60
  • 171
  • 2.3k
Axis & Allies Boardgaming Custom Painted Miniatures

201

Online

17.5k

Users

40.0k

Topics

1.7m

Posts