@simon33 sz33 marine is on the cruiser
Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod Game #3
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone
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@dawgoneit
Scramble option at Gibratlor. Italy is trying to take the land. 2 destroyers and a fighter in the water to protect the transport. 5 inf and 1 art going for land. -
If you want to take a turn while I’m at work, other than combat all Italy has to do is land its fighter in S. France.
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@weddingsinger no scramble
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 5 infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 armour, 1 fighter and 1 infantry Italians roll dice for 1 artillery and 5 infantry in Gibraltar, round 2 : 1/6 hits, 1.33 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 0/5 hits, 1.17 expected hits British roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 2/2 hits, 1.17 expected hits 2 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 4 : 0/3 hits, 0.83 expected hits British roll dice for 1 armour and 1 fighter in Gibraltar, round 4 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour and 1 fighter in Gibraltar, round 5 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 fighter in Gibraltar, round 6 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Gibraltar, round 7 : 1/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 fighter in Gibraltar, round 7 : 0/2 hits, 1.17 expected hits 1 armour owned by the Americans lost in Gibraltar Italians roll dice for 1 artillery in Gibraltar, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in Gibraltar, round 8 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Gibraltar British win with 1 fighter remaining. Battle score for attacker is -10 Casualties for Italians: 1 artillery and 5 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to Southern France Place Units - Italians 2 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -3.00 British : -2.00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from Northern Territory to Queensland 1 destroyer moved from 62 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from Northern Territory to Queensland 1 destroyer moved from 62 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 2 infantry moved from Tunisia to Libya 1 destroyer moved from 39 Sea Zone to 37 Sea Zone French take 37 Sea Zone from Japanese Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Bryansk 3 mech_infantrys moved from Western Ukraine to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 8 armour, 4 artilleries, 19 infantry and 9 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 bomber moved from Novgorod to Bryansk 3 bombers moved from Southern Italy to Bryansk 1 artillery and 1 infantry moved from Nenetsia to Archangel 1 transport moved from 96 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 91 Sea Zone
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I’m just gonna assume no Gibraltor scramble
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Bryansk 3 mech_infantrys moved from Western Ukraine to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 8 armour, 4 artilleries, 19 infantry and 9 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 bomber moved from Novgorod to Bryansk 3 bombers moved from Southern Italy to Bryansk 1 artillery and 1 infantry moved from Nenetsia to Archangel 1 transport moved from 96 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 91 Sea Zone Combat - Germans Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Archangel, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Archangel, round 8 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 91 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Bryansk Germans attack with 8 armour, 4 artilleries, 4 bombers, 19 infantry and 21 mech_infantrys Russians defend with 4 aaGuns, 2 armour, 20 artilleries, 25 infantry and 1 mech_infantry AA fire in Bryansk : 1/4 hits, 0.67 expected hits 1 bomber owned by the Germans lost in Bryansk Germans roll dice for 8 armour, 4 artilleries, 3 bombers, 19 infantry and 21 mech_infantrys in Bryansk, round 2 : 10/55 hits, 14.67 expected hits Russians roll dice for 4 aaGuns, 2 armour, 20 artilleries, 25 infantry and 1 mech_infantry in Bryansk, round 2 : 13/48 hits, 16.33 expected hits 6 infantry owned by the Russians, 13 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk Germans roll dice for 8 armour, 4 artilleries, 3 bombers, 6 infantry and 21 mech_infantrys in Bryansk, round 3 : 11/42 hits, 12.50 expected hits Russians roll dice for 2 armour, 20 artilleries, 19 infantry and 1 mech_infantry in Bryansk, round 3 : 11/42 hits, 14.33 expected hits 11 infantry owned by the Russians, 6 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 8 armour, 4 artilleries, 3 bombers and 16 mech_infantrys in Bryansk, round 4 : 15/31 hits, 10.67 expected hits Russians roll dice for 2 armour, 20 artilleries, 8 infantry and 1 mech_infantry in Bryansk, round 4 : 10/31 hits, 10.67 expected hits 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 6 artilleries owned by the Russians and 10 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 8 armour, 4 artilleries, 3 bombers and 6 mech_infantrys in Bryansk, round 5 : 10/21 hits, 9.00 expected hits Russians roll dice for 2 armour and 14 artilleries in Bryansk, round 5 : 5/16 hits, 5.67 expected hits 10 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 8 armour, 4 artilleries, 3 bombers and 1 mech_infantry in Bryansk, round 6 : 10/16 hits, 7.67 expected hits Russians roll dice for 2 armour and 4 artilleries in Bryansk, round 6 : 2/6 hits, 2.33 expected hits 2 armour owned by the Russians, 4 artilleries owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 8 armour, 3 artilleries and 3 bombers remaining. Battle score for attacker is 34 Casualties for Germans: 1 artillery, 1 bomber, 19 infantry and 21 mech_infantrys Casualties for Russians: 4 aaGuns, 2 armour, 20 artilleries, 25 infantry and 1 mech_infantry Non Combat Move - Germans 2 aaGuns moved from Belarus to Bryansk 2 artilleries moved from Novgorod to Belarus 3 bombers moved from Bryansk to Novgorod 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Greece to Romania 1 carrier moved from 96 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 116 Sea Zone to 118 Sea Zone 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 submarine moved from 104 Sea Zone to 109 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 93 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 97 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 fighters and 1 mech_infantry placed in Novgorod 1 armour, 1 artillery and 1 mech_infantry placed in Ukraine 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0.50 AA fire in Bryansk : : 0.33 Americans : 0.67 Russians : -9.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Samara Non Combat Move - Russians 1 infantry moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 cruiser, 1 destroyer, 6 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from Yunnan to Szechwan 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Kweichow to Szechwan 3 mech_infantrys moved from French Indo China to Szechwan 2 bombers moved from French Indo China to Szechwan 1 mech_infantry moved from Anhwe to Szechwan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Shantung to Anhwe 2 armour moved from Shantung to Hopei 1 artillery and 1 infantry moved from Shan State to Malaya 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 marines moved from Philippines to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 42 Sea Zone 2 marines moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 16 Sea Zone to 8 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 cruiser ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 1 cruiser remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 fighter, 2 marines and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 marines and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 submarine, 1 tactical_bomber and 1 transport French defend with 1 destroyer; Americans defend with 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 37 Sea Zone 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Casualties for Americans: 1 transport Battle in Malaya Japanese attack with 2 artilleries and 2 infantry Americans defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 8 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 46 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 1 fighter in 55 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 55 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hopei Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 10 mech_infantrys and 2 tactical_bombers Chinese defend with 14 infantry Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 10 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 8/23 hits, 7.00 expected hits Chinese roll dice for 14 infantry in Szechwan, round 2 : 6/14 hits, 4.67 expected hits 5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 9 mech_infantrys and 2 tactical_bombers in Szechwan, round 3 : 4/17 hits, 6.00 expected hits Chinese roll dice for 6 infantry in Szechwan, round 3 : 3/6 hits, 2.00 expected hits 3 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Szechwan, round 4 : 4/14 hits, 5.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 5 infantry and 6 mech_infantrys Casualties for Chinese: 14 infantry Non Combat Move - Japanese 1 fighter could not land in 25 Sea Zone and was removed 1 fighter and 2 tactical_bombers moved from Szechwan to French Indo China 2 bombers moved from Szechwan to French Indo China 4 carriers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to French Indo China Place Units - Japanese 1 cruiser, 1 destroyer and 2 transports placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : 1.50 Chinese : 3.33 UK_Pacific : 0.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Queensland to 42 Sea Zone 8 bombers moved from Queensland to 42 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 bombers moved from Western United States to 91 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 8 bombers and 2 fighters Japanese defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers Americans roll dice for 8 bombers and 2 fighters in 42 Sea Zone, round 2 : 3/10 hits, 6.33 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 8/15 hits, 7.50 expected hits 2 fighters owned by the Americans and 6 bombers owned by the Americans lost in 42 Sea Zone retreated to 42 Sea Zone Japanese win with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -92 Casualties for Americans: 6 bombers and 2 fighters Battle in 91 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 destroyer and 3 fighters Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 23 Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 46 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine 4 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Java Non Combat Move - Americans 2 bombers moved from 42 Sea Zone to Queensland 2 fighters moved from 91 Sea Zone to Gibraltar 2 bombers moved from 91 Sea Zone to Morocco Place Units - Americans 2 destroyers placed in 101 Sea Zone 2 fighters placed in Eastern United States 3 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 1.67 Americans : -0.50 Japanese : 0.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Tsinghai Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Queensland to 42 Sea Zone 8 bombers moved from Queensland to 42 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 bombers moved from Western United States to 91 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 8 bombers and 2 fighters Japanese defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers Americans roll dice for 8 bombers and 2 fighters in 42 Sea Zone, round 2 : 3/10 hits, 6.33 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 8/15 hits, 7.50 expected hits 2 fighters owned by the Americans and 6 bombers owned by the Americans lost in 42 Sea Zone retreated to 42 Sea Zone Japanese win with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -92 Casualties for Americans: 6 bombers and 2 fighters Battle in 91 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 destroyer and 3 fighters Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 23 Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 46 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine 4 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Java Non Combat Move - Americans 2 bombers moved from 42 Sea Zone to Queensland 2 fighters moved from 91 Sea Zone to Gibraltar 2 bombers moved from 91 Sea Zone to Morocco Place Units - Americans 2 destroyers placed in 101 Sea Zone 2 fighters placed in Eastern United States 3 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Tsinghai Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from India to Burma 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone Combat - British Non Combat Move - British 1 fighter moved from United Kingdom to Gibraltar 3 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 5 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan 4 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Libya to Tobruk Place Units - British 3 armour placed in Persia Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 3 infantry EDIT: Adding units owned by British to Rhodesia: 3 infantry EDIT: Turning off Edit Mode 3 armour placed in Iraq 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,2,5 British collect 30 PUs (4 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 1.67 Americans : -0.50 Japanese : 0.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 2 destroyers and 3 transports moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Southern France to Southern Italy 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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If it matters, for Japan I’d want to take a hit on that battleship instead of the 3rd carrier.
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So if ANZAC were to attack, there would be 2 more fighters from Japan.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 artillery and 2 infantry moved from Northern Territory to South Australia Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 artillery and 2 infantry moved from Northern Territory to South Australia Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :