no scramble.
You can assume the obvious ones.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 20 Sea Zone to 37 Sea Zone
1 armour and 1 mech_infantry moved from Urals to Vologda
3 armour moved from Urals to Archangel
ANZAC take Nenetsia from Germans
Combat - ANZAC
Battle in Vologda
ANZAC attack with 1 armour and 1 mech_infantry
Germans defend with 1 tactical_bomber
ANZAC roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 tactical_bomber in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the ANZAC lost in Vologda
ANZAC roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 tactical_bomber in Vologda, round 3 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 tactical_bomber in Vologda, round 4 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Vologda
ANZAC win, taking Vologda from Italians with 1 armour remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 mech_infantry
Casualties for Germans: 1 tactical_bomber
Battle in Archangel
ANZAC attack with 3 armour
Germans defend with 3 infantry
ANZAC roll dice for 3 armour in Archangel, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
2 armour owned by the ANZAC lost in Archangel
ANZAC roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 3 infantry in Archangel, round 3 : 3/3 hits, 1.00 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the Germans lost in Archangel
Germans win with 2 infantry remaining. Battle score for attacker is -15
Casualties for ANZAC: 3 armour
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
2 armour moved from Suiyuyan to Chahar
1 mech_infantry moved from Suiyuyan to Timguska
2 armour and 1 mech_infantry moved from Buryatia to Manchuria
2 armour and 1 mech_infantry moved from Korea to Jehol
1 bomber moved from India to Northwest Persia
1 fighter moved from Queensland to 38 Sea Zone
Place Units - ANZAC
2 armour and 1 mech_infantry placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 marine
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 infantry and 1 marine
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 27 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : 3.00
Italians : -0.50
ANZAC : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 3 armour, 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
1 armour moved from Novosibirsk to Suiyuyan
Germans take Kansu from Chinese
Germans take Suiyuyan from Chinese
1 armour moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Urals from ANZAC
Germans take Evenkiyskiy from ANZAC
1 armour moved from Novosibirsk to Nenetsia
Germans take Nenetsia from ANZAC
1 armour moved from Novosibirsk to Evenkiyskiy
2 infantry moved from Archangel to Vologda
1 armour moved from Belarus to Vologda
7 armour moved from Eastern Poland to Bryansk
1 armour moved from Novosibirsk to Kazakhstan
1 artillery and 4 infantry moved from Bulgaria to Yugoslavia
3 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Combat - Germans
Battle in Vologda
Germans attack with 1 armour and 2 infantry
ANZAC defend with 1 armour
Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Kazakhstan
Germans attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 mech_infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Timguska
Germans roll dice for 1 armour in Timguska, round 4 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 mech_infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Timguska, round 5 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 mech_infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Timguska
ANZAC win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Germans
12 armour moved from Novosibirsk to Volgograd
3 armour moved from Russia to Volgograd
1 artillery and 2 infantry moved from Novgorod to Karelia
Place Units - Germans
3 infantry placed in Finland
3 infantry placed in Novgorod
3 armour placed in Volgograd
Germans undo move 3.
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Russia
Germans undo move 4.
3 armour placed in Russia
4 infantry placed in Western Germany
Germans undo move 5.
3 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,5,1,6,5,5,6,2,4,2,3,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 60 PUs (5 lost to blockades); end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : 1.17
ANZAC : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Yenisey to Yakut S.S.R.
Turn Complete - Russians
Combat Hit Differential Summary :
@dawgoneit I’m liking your never say die attitude with this game! :+1: :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Combat Move - Japanese
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
Combat - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,3,3,1,3,5,6,6,1,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4,5,1,6,1,6,3,2,1,6,1,5,4,5,5,1,6,6
Japanese collect 0 PUs (12 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 bombers, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Finland
1 armour and 1 artillery moved from Norway to Finland
1 artillery moved from Norway to Finland
3 artilleries moved from Norway to 112 Sea Zone
3 artilleries and 3 transports moved from 112 Sea Zone to 127 Sea Zone
3 artilleries moved from 127 Sea Zone to Karelia
2 fighters moved from 112 Sea Zone to Karelia
1 carrier and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
2 bombers moved from Egypt to Rostov
1 bomber moved from Egypt to Ukraine
2 fighters moved from Iraq to Kazakhstan
1 bomber moved from Persia to Tsinghai
1 bomber moved from Persia to Tsinghai
2 bombers moved from Persia to Novosibirsk
4 bombers moved from Persia to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 bombers, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Finland
1 armour and 1 artillery moved from Norway to Finland
1 artillery moved from Norway to Finland
3 artilleries moved from Norway to 112 Sea Zone
3 artilleries and 3 transports moved from 112 Sea Zone to 127 Sea Zone
3 artilleries moved from 127 Sea Zone to Karelia
2 fighters moved from 112 Sea Zone to Karelia
1 carrier and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
2 bombers moved from Egypt to Rostov
1 bomber moved from Egypt to Ukraine
2 fighters moved from Iraq to Kazakhstan
1 bomber moved from Persia to Tsinghai
1 bomber moved from Persia to Tsinghai
2 bombers moved from Persia to Novosibirsk
4 bombers moved from Persia to Kazakhstan
Combat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Finland
Americans attack with 1 armour, 2 artilleries and 3 bombers
Germans defend with 1 factory_minor and 3 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 bombers in Finland, round 2 : 3/6 hits, 3.17 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour, 2 artilleries and 3 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Rostov
Americans attack with 2 bombers
Italians defend with 1 infantry
Americans roll dice for 2 bombers in Rostov, round 2 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Karelia
Americans attack with 3 artilleries and 2 fighters
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Karelia, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries and 2 fighters in Karelia, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Karelia
Americans roll dice for 3 artilleries and 2 fighters in Karelia, round 3 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Karelia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Karelia
Americans win, taking Karelia from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery
Battle in Novosibirsk
Americans attack with 2 bombers
Germans defend with 1 armour
Americans roll dice for 2 bombers in Novosibirsk, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Novosibirsk
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Germans: 1 armour
Battle in Tsinghai
Americans attack with 2 bombers
Germans defend with 1 armour
Americans roll dice for 2 bombers in Tsinghai, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Tsinghai
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kazakhstan
Americans attack with 4 bombers and 2 fighters
Germans defend with 1 armour and 2 artilleries
Americans roll dice for 4 bombers and 2 fighters in Kazakhstan, round 2 : 3/6 hits, 3.67 expected hits
Germans roll dice for 1 armour and 2 artilleries in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
2 artilleries owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Kazakhstan
Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 fighter
Casualties for Germans: 1 armour and 2 artilleries
Non Combat Move - Americans
1 bomber moved from Ukraine to Northwest Persia
2 bombers moved from Rostov to Northwest Persia
4 bombers moved from Kazakhstan to Persia
1 fighter moved from Kazakhstan to Caucasus
2 bombers moved from Tsinghai to Persia
1 bomber moved from Novosibirsk to Persia
3 bombers moved from Finland to Norway
2 fighters moved from Karelia to 127 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
3 transports moved from 112 Sea Zone to 103 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
3 bombers moved from Eastern United States to Norway
1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 22 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
2 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Iwo Jima
Place Units - Americans
1 fighter and 2 infantry placed in Norway
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Central United States
2 bombers placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -1.50
Italians : -0.33
Americans : 1.67
AA fire in Ukraine : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
2 infantry moved from Hunan to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
4 artilleries and 7 infantry moved from Kwangsi to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
2 infantry moved from Hunan to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
4 artilleries and 7 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kansu from Germans, taking Tsinghai from Germans, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 4 artilleries and 7 infantry
Japanese defend with 1 factory_minor, 1 harbour and 13 infantry
Chinese roll dice for 4 artilleries and 7 infantry in Kwangtung, round 2 : 1/11 hits, 3.17 expected hits
Japanese roll dice for 13 infantry in Kwangtung, round 2 : 3/13 hits, 4.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries and 4 infantry in Kwangtung, round 3 : 0/8 hits, 2.67 expected hits
Japanese roll dice for 12 infantry in Kwangtung, round 3 : 4/12 hits, 4.00 expected hits
4 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries in Kwangtung, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 12 infantry in Kwangtung, round 4 : 2/12 hits, 4.00 expected hits
2 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 artilleries in Kwangtung, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 10 infantry in Kwangtung, round 5 : 3/10 hits, 3.33 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangtung
Japanese win with 9 infantry remaining. Battle score for attacker is -25
Casualties for Chinese: 4 artilleries and 7 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
Place Units - Chinese
5 artilleries and 2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese : -4.33
Japanese : -3.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Combat Move - British
1 armour moved from Caucasus to Rostov
British take Rostov from Italians
1 armour moved from Rostov to Volgograd
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Volgograd
5 armour, 4 artilleries, 26 infantry and 16 mech_infantrys moved from Caucasus to Volgograd
2 mech_infantrys moved from Northwest Persia to Volgograd
11 fighters moved from Northwest Persia to Volgograd
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Kwangsi to Kwangtung
2 armour and 1 mech_infantry moved from French Indo China to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 bombers, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Finland
1 armour and 1 artillery moved from Norway to Finland
1 artillery moved from Norway to Finland
3 artilleries moved from Norway to 112 Sea Zone
3 artilleries and 3 transports moved from 112 Sea Zone to 127 Sea Zone
3 artilleries moved from 127 Sea Zone to Karelia
2 fighters moved from 112 Sea Zone to Karelia
1 carrier and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
2 bombers moved from Egypt to Rostov
1 bomber moved from Egypt to Ukraine
2 fighters moved from Iraq to Kazakhstan
1 bomber moved from Persia to Tsinghai
1 bomber moved from Persia to Tsinghai
2 bombers moved from Persia to Novosibirsk
4 bombers moved from Persia to Kazakhstan
Combat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Finland
Americans attack with 1 armour, 2 artilleries and 3 bombers
Germans defend with 1 factory_minor and 3 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 bombers in Finland, round 2 : 3/6 hits, 3.17 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour, 2 artilleries and 3 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Rostov
Americans attack with 2 bombers
Italians defend with 1 infantry
Americans roll dice for 2 bombers in Rostov, round 2 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Karelia
Americans attack with 3 artilleries and 2 fighters
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Karelia, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries and 2 fighters in Karelia, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Karelia
Americans roll dice for 3 artilleries and 2 fighters in Karelia, round 3 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Karelia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Karelia
Americans win, taking Karelia from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery
Battle in Novosibirsk
Americans attack with 2 bombers
Germans defend with 1 armour
Americans roll dice for 2 bombers in Novosibirsk, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Novosibirsk
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Germans: 1 armour
Battle in Tsinghai
Americans attack with 2 bombers
Germans defend with 1 armour
Americans roll dice for 2 bombers in Tsinghai, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Tsinghai
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kazakhstan
Americans attack with 4 bombers and 2 fighters
Germans defend with 1 armour and 2 artilleries
Americans roll dice for 4 bombers and 2 fighters in Kazakhstan, round 2 : 3/6 hits, 3.67 expected hits
Germans roll dice for 1 armour and 2 artilleries in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
2 artilleries owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Kazakhstan
Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 fighter
Casualties for Germans: 1 armour and 2 artilleries
Non Combat Move - Americans
1 bomber moved from Ukraine to Northwest Persia
2 bombers moved from Rostov to Northwest Persia
4 bombers moved from Kazakhstan to Persia
1 fighter moved from Kazakhstan to Caucasus
2 bombers moved from Tsinghai to Persia
1 bomber moved from Novosibirsk to Persia
3 bombers moved from Finland to Norway
2 fighters moved from Karelia to 127 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
3 transports moved from 112 Sea Zone to 103 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
3 bombers moved from Eastern United States to Norway
1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 22 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
2 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Iwo Jima
Place Units - Americans
1 fighter and 2 infantry placed in Norway
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Central United States
2 bombers placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
2 infantry moved from Hunan to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
4 artilleries and 7 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kansu from Germans, taking Tsinghai from Germans, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 4 artilleries and 7 infantry
Japanese defend with 1 factory_minor, 1 harbour and 13 infantry
Chinese roll dice for 4 artilleries and 7 infantry in Kwangtung, round 2 : 1/11 hits, 3.17 expected hits
Japanese roll dice for 13 infantry in Kwangtung, round 2 : 3/13 hits, 4.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries and 4 infantry in Kwangtung, round 3 : 0/8 hits, 2.67 expected hits
Japanese roll dice for 12 infantry in Kwangtung, round 3 : 4/12 hits, 4.00 expected hits
4 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries in Kwangtung, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 12 infantry in Kwangtung, round 4 : 2/12 hits, 4.00 expected hits
2 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 artilleries in Kwangtung, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 10 infantry in Kwangtung, round 5 : 3/10 hits, 3.33 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangtung
Japanese win with 9 infantry remaining. Battle score for attacker is -25
Casualties for Chinese: 4 artilleries and 7 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
Place Units - Chinese
5 artilleries and 2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Caucasus to Rostov
British take Rostov from Italians
1 armour moved from Rostov to Volgograd
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Volgograd
5 armour, 4 artilleries, 26 infantry and 16 mech_infantrys moved from Caucasus to Volgograd
2 mech_infantrys moved from Northwest Persia to Volgograd
11 fighters moved from Northwest Persia to Volgograd
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Kwangsi to Kwangtung
2 armour and 1 mech_infantry moved from French Indo China to Kwangtung
Combat - British
Battle in Kwangtung
British attack with 4 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 9 infantry
British roll dice for 4 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Kwangtung, round 2 : 8/15 hits, 4.83 expected hits
Japanese roll dice for 9 infantry in Kwangtung, round 2 : 2/9 hits, 3.00 expected hits
8 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
British roll dice for 4 armour, 3 artilleries, 3 infantry and 3 mech_infantrys in Kwangtung, round 3 : 5/13 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 4 armour, 3 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 21
Casualties for British: 2 infantry
Casualties for Japanese: 9 infantry
Battle in Volgograd
British attack with 7 armour, 4 artilleries, 11 fighters, 26 infantry and 18 mech_infantrys
Germans defend with 15 armour, 18 artilleries, 1 factory_minor and 23 infantry
British roll dice for 7 armour, 4 artilleries, 11 fighters, 26 infantry and 18 mech_infantrys in Volgograd, round 2 : 18/66 hits, 18.33 expected hits
Germans roll dice for 15 armour, 18 artilleries and 23 infantry in Volgograd, round 2 : 16/56 hits, 21.17 expected hits
18 infantry owned by the Germans and 16 infantry owned by the British lost in Volgograd
British roll dice for 7 armour, 4 artilleries, 11 fighters, 10 infantry and 18 mech_infantrys in Volgograd, round 3 : 18/50 hits, 15.67 expected hits
Germans roll dice for 15 armour, 18 artilleries and 5 infantry in Volgograd, round 3 : 13/38 hits, 15.17 expected hits
3 mech_infantrys owned by the British, 13 artilleries owned by the Germans, 5 infantry owned by the Germans and 10 infantry owned by the British lost in Volgograd
British roll dice for 7 armour, 4 artilleries, 11 fighters and 15 mech_infantrys in Volgograd, round 4 : 16/37 hits, 13.50 expected hits
Germans roll dice for 15 armour and 5 artilleries in Volgograd, round 4 : 13/20 hits, 9.17 expected hits
13 mech_infantrys owned by the British, 5 artilleries owned by the Germans and 11 armour owned by the Germans lost in Volgograd
British roll dice for 7 armour, 4 artilleries, 11 fighters and 2 mech_infantrys in Volgograd, round 5 : 10/24 hits, 11.00 expected hits
Germans roll dice for 4 armour in Volgograd, round 5 : 4/4 hits, 2.00 expected hits
2 mech_infantrys owned by the British, 4 armour owned by the Germans and 2 artilleries owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 7 armour, 2 artilleries and 11 fighters remaining. Battle score for attacker is 73
Casualties for British: 2 artilleries, 26 infantry and 18 mech_infantrys
Casualties for Germans: 15 armour, 18 artilleries and 23 infantry
Non Combat Move - British
1 aaGun, 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
11 fighters moved from Volgograd to Caucasus
1 armour and 5 mech_infantrys moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters moved from Eastern Persia to Caucasus
3 aaGuns moved from Kwangsi to Hunan
1 infantry moved from Szechwan to Sikang
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from India to Eastern Persia
3 transports moved from 97 Sea Zone to 98 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUs
Place Units - UK_Pacific
4 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 4 armour
Combat Hit Differential Summary :
Germans : -3.00
Italians : -0.33
British : 7.17
Americans : 1.67
AA fire in Ukraine : : -0.17
Chinese : -4.33
Japanese : -4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 3 PUs;
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from British
3 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,4,3,2,6,1,5,5,3,4,5,4,5
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Timguska to Novosibirsk
ANZAC take Novosibirsk from Germans
2 armour moved from Chahar to Suiyuyan
2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Timguska to Novosibirsk
ANZAC take Novosibirsk from Germans
2 armour moved from Chahar to Suiyuyan
2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
Combat - ANZAC
Battle in Suiyuyan
ANZAC attack with 4 armour and 1 mech_infantry
Germans defend with 1 armour
ANZAC roll dice for 4 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/5 hits, 2.17 expected hits
Germans roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 4 armour and 1 mech_infantry in Suiyuyan, round 3 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Suiyuyan
ANZAC win, taking Suiyuyan from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - ANZAC
2 armour and 1 mech_infantry moved from Manchuria to Buryatia
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 bomber moved from Queensland to India
1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 carrier moved from 38 Sea Zone to 79 Sea Zone
1 fighter moved from 38 Sea Zone to 79 Sea Zone
3 submarines moved from 37 Sea Zone to 79 Sea Zone
Place Units - ANZAC
2 armour and 1 mech_infantry placed in Korea
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -1.00
ANZAC : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Timguska to Novosibirsk
ANZAC take Novosibirsk from Germans
2 armour moved from Chahar to Suiyuyan
2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
Combat - ANZAC
Battle in Suiyuyan
ANZAC attack with 4 armour and 1 mech_infantry
Germans defend with 1 armour
ANZAC roll dice for 4 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/5 hits, 2.17 expected hits
Germans roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 4 armour and 1 mech_infantry in Suiyuyan, round 3 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Suiyuyan
ANZAC win, taking Suiyuyan from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - ANZAC
2 armour and 1 mech_infantry moved from Manchuria to Buryatia
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 bomber moved from Queensland to India
1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 carrier moved from 38 Sea Zone to 79 Sea Zone
1 fighter moved from 38 Sea Zone to 79 Sea Zone
3 submarines moved from 37 Sea Zone to 79 Sea Zone
Place Units - ANZAC
2 armour and 1 mech_infantry placed in Korea
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : -1.00
ANZAC : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from ANZAC
1 armour moved from Timguska to Yenisey
Germans take Yenisey from ANZAC
1 infantry moved from Vologda to Novosibirsk
1 armour moved from Nenetsia to Novosibirsk
1 armour moved from Vologda to Volgograd
7 armour moved from Bryansk to Volgograd
3 armour moved from Russia to Volgograd
1 artillery and 2 infantry moved from Yugoslavia to Albania
2 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Slovakia Hungary to Bulgaria
5 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
3 artilleries moved from Western Germany to France
Combat - Germans
Battle in Albania
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Albania, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Bulgaria
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 11 armour
British defend with 7 armour, 2 artilleries and 1 factory_minor
Germans roll dice for 11 armour in Volgograd, round 2 : 4/11 hits, 5.50 expected hits
British roll dice for 7 armour and 2 artilleries in Volgograd, round 2 : 2/9 hits, 4.17 expected hits
2 armour owned by the Germans, 2 artilleries owned by the British and 2 armour owned by the British lost in Volgograd
Germans roll dice for 9 armour in Volgograd, round 3 : 6/9 hits, 4.50 expected hits
British roll dice for 5 armour in Volgograd, round 3 : 3/5 hits, 2.50 expected hits
3 armour owned by the Germans and 5 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 6 armour remaining. Battle score for attacker is 20
Casualties for Germans: 5 armour
Casualties for British: 7 armour and 2 artilleries
Battle in Novosibirsk
Germans attack with 1 armour and 1 infantry
ANZAC defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the ANZAC lost in Novosibirsk
Germans win, taking Novosibirsk from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Non Combat Move - Germans
2 armour and 3 mech_infantrys moved from Slovakia Hungary to Belarus
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Russia
3 infantry placed in France
1 armour and 2 infantry placed in Germany
3 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,6,1,2,1,5,3,4,4,3,1,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 53 PUs (7 lost to blockades); end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : -1.33
ANZAC : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,6,1,4,5,4,3,5,3,5,1,2,2,3,6,6,3,6
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 armour, 6 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
2 artilleries moved from Finland to 127 Sea Zone
2 artilleries and 2 transports moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
2 artilleries moved from 127 Sea Zone to Novgorod
2 infantry moved from 127 Sea Zone to Novgorod
2 artilleries moved from Karelia to Novgorod
2 fighters moved from 127 Sea Zone to Novgorod
1 fighter moved from Norway to Novgorod
3 bombers moved from Norway to Novgorod
3 bombers moved from Norway to Belarus
3 bombers moved from Northwest Persia to Belarus
7 bombers moved from Persia to Russia
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Guam to 21 Sea Zone
3 artilleries moved from Guam to 21 Sea Zone
6 infantry moved from Guam to 21 Sea Zone
3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 21 Sea Zone to 6 Sea Zone
3 artilleries, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 bomber moved from Guam to Japan
1 bomber moved from Iwo Jima to Japan
2 fighters moved from 21 Sea Zone to Japan
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 mech_infantry moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 armour, 6 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
2 artilleries moved from Finland to 127 Sea Zone
2 artilleries and 2 transports moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
2 artilleries moved from 127 Sea Zone to Novgorod
2 infantry moved from 127 Sea Zone to Novgorod
2 artilleries moved from Karelia to Novgorod
2 fighters moved from 127 Sea Zone to Novgorod
1 fighter moved from Norway to Novgorod
3 bombers moved from Norway to Novgorod
3 bombers moved from Norway to Belarus
3 bombers moved from Northwest Persia to Belarus
7 bombers moved from Persia to Russia
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Guam to 21 Sea Zone
3 artilleries moved from Guam to 21 Sea Zone
6 infantry moved from Guam to 21 Sea Zone
3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 21 Sea Zone to 6 Sea Zone
3 artilleries, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 bomber moved from Guam to Japan
1 bomber moved from Iwo Jima to Japan
2 fighters moved from 21 Sea Zone to Japan
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 mech_infantry moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Americans attack with 6 bombers
Germans defend with 2 armour and 3 mech_infantrys
Americans roll dice for 6 bombers in Belarus, round 2 : 5/6 hits, 4.00 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Belarus, round 2 : 0/5 hits, 2.00 expected hits
2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus
Americans win with 6 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 2 armour and 3 mech_infantrys
Battle in Japan
Americans attack with 4 artilleries, 2 bombers, 2 fighters, 8 infantry and 2 mech_infantrys
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 16 infantry
AA fire in Japan : 1/4 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 4 artilleries, 2 bombers, 1 fighter, 8 infantry and 2 mech_infantrys in Japan, round 2 : 3/17 hits, 5.50 expected hits
Japanese roll dice for 3 aaGuns and 16 infantry in Japan, round 2 : 7/16 hits, 5.33 expected hits
3 aaGuns owned by the Japanese and 7 infantry owned by the Americans lost in Japan
Americans roll dice for 4 artilleries, 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys in Japan, round 3 : 2/10 hits, 4.17 expected hits
Japanese roll dice for 16 infantry in Japan, round 3 : 5/16 hits, 5.33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans, 3 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
1 fighter owned by the Americans and 2 bombers owned by the Americans retreated
Americans roll dice for 1 artillery and 1 mech_infantry in Japan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 14 infantry in Japan, round 4 : 5/14 hits, 4.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
Japanese win with 13 infantry remaining. Battle score for attacker is -34
Casualties for Americans: 4 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Casualties for Japanese: 3 aaGuns and 3 infantry
Battle in Novgorod
Americans attack with 1 armour, 4 artilleries, 3 bombers, 3 fighters and 2 infantry
Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 3 fighters and 2 infantry in Novgorod, round 2 : 9/13 hits, 6.00 expected hits
Germans roll dice for 3 armour and 3 infantry in Novgorod, round 2 : 2/6 hits, 2.50 expected hits
3 infantry owned by the Germans, 3 armour owned by the Germans and 2 infantry owned by the Americans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour, 4 artilleries, 3 bombers and 3 fighters remaining. Battle score for attacker is 21
Casualties for Americans: 2 infantry
Casualties for Germans: 3 armour and 3 infantry
Battle in Russia
Americans attack with 7 bombers
Germans defend with 1 airfield, 3 armour and 1 factory_minor
Americans roll dice for 7 bombers in Russia, round 2 : 4/7 hits, 4.67 expected hits
Germans roll dice for 3 armour in Russia, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the Germans and 1 bomber owned by the Americans lost in Russia
Americans win with 6 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 bomber
Casualties for Germans: 3 armour
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from Japan to Iwo Jima
1 fighter moved from Japan to 6 Sea Zone
2 carriers and 2 destroyers moved from 21 Sea Zone to 6 Sea Zone
6 submarines moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to Iwo Jima
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
6 bombers moved from Russia to Kazakhstan
6 bombers moved from Belarus to Karelia
2 fighters moved from Novgorod to 127 Sea Zone
1 fighter moved from Novgorod to Finland
3 bombers moved from Novgorod to Norway
2 fighters moved from Holland Belgium to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to Norway
1 fighter moved from Caucasus to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
3 transports moved from 103 Sea Zone to 101 Sea Zone
2 transports moved from 112 Sea Zone to 103 Sea Zone
2 transports moved from 127 Sea Zone to 125 Sea Zone
Place Units - Americans
2 bombers placed in Western United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 armour and 1 infantry placed in Finland
1 armour, 1 artillery and 1 infantry placed in Norway
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : -3.33
Americans : -2.17
AA fire in Japan : : 0.33
Japanese : 1.67