@simon33 scramble to 110?
Dawg (Allies +30) vs. StuckTojo (Axis)
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 mech_infantry moved from Soviet Far East to 3 Sea Zone 1 mech_infantry and 1 transport moved from 3 Sea Zone to 8 Sea Zone 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 mech_infantry moved from French Indo China to Malaya 2 mech_infantrys moved from Kweichow to Burma 1 fighter and 1 tactical_bomber moved from Shan State to Burma 1 bomber and 2 tactical_bombers moved from Shan State to Malaya 1 mech_infantry moved from Kazakhstan to Rostov 1 mech_infantry moved from Tsinghai to Kazakhstan 1 bomber moved from Kweichow to Malaya 1 fighter and 1 tactical_bomber moved from Kweichow to Burma Combat - Japanese Battle in Aleutian Islands Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 55 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Malaya Japanese attack with 2 bombers, 1 mech_infantry and 2 tactical_bombers ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 artillery Battle in Burma Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 4/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kweichow to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Malaya to 35 Sea Zone 1 bomber moved from Malaya to Yunnan 1 bomber moved from Malaya to Yunnan 2 armour moved from French Indo China to Szechwan 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Sikang to Szechwan 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 6 artilleries moved from Shan State to Yunnan 3 mech_infantrys moved from Kiangsu to Kweichow 1 submarine moved from 35 Sea Zone to 41 Sea Zone 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Amur to Korea 2 infantry moved from Yakut S.S.R. to Buryatia Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -0.17 UK_Pacific : 0.33 Japanese : 2.00
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Caucasus to Rostov 1 bomber moved from Caucasus to Kazakhstan 1 armour and 2 mech_infantrys moved from Alberta Saskatchewan Manitoba to British Columbia 1 fighter moved from Western United States to British Columbia 1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 12 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kazakhstan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kazakhstan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kazakhstan, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kazakhstan, round 5 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Kazakhstan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in British Columbia Americans attack with 1 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in British Columbia, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Rostov Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 12 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 12 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 12 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter could not land in 55 Sea Zone and was removed 1 bomber could not land in Rostov and was removed 11 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from British Columbia to Western United States 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 3 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 carrier, 3 destroyers and 2 fighters moved from 92 Sea Zone to 96 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 2 aaGuns, 1 armour and 3 infantry moved from Egypt to Trans-Jordan 1 armour moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Alexandria to Egypt 1 artillery and 3 infantry moved from Tobruk to Alexandria 1 armour and 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 2 infantry moved from Libya to Tobruk 3 infantry and 2 mech_infantrys moved from Tunisia to Libya 2 mech_infantrys moved from Libya to Tobruk 2 infantry moved from Algeria to Tunisia 3 infantry moved from Morocco to Algeria Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 tactical_bombers placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -3.00 Japanese : -1.00
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - British British repair damage of 7x factory_major; Remaining resources: 36 PUs; British buy 12 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Trans-Jordan to Iraq 1 mech_infantry moved from Caucasus to Rostov British take Rostov from Germans 2 mech_infantrys moved from Caucasus to Volgograd 1 bomber and 1 fighter moved from Caucasus to Volgograd 3 armour, 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 3 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus 1 artillery and 3 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 3 infantry Japanese defend with 2 mech_infantrys British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Volgograd British attack with 1 bomber, 1 fighter and 2 mech_infantrys Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - British 1 bomber and 1 fighter moved from Volgograd to Caucasus Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,5,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 1.17 Japanese : -0.67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov 1 bomber moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Southern Italy to Rostov Combat - Italians Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in Rostov Italians attack with 2 fighters and 1 infantry British defend with 1 mech_infantry Italians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Rostov from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Rostov to Ukraine 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Normandy Bordeaux to France 1 bomber moved from United Kingdom to Southern Italy Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,4,5,5,6,5,1,5 Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -0.33 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Borneo Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Borneo from Japanese with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 54 Sea Zone ANZAC undo move 2. ANZAC undo move 1. Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Combat Move - French 1 destroyer moved from 98 Sea Zone to 96 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Russia to Volgograd 1 bomber moved from Russia to Volgograd 1 armour moved from Yenisey to Kansu 1 bomber moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 bomber moved from France to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits AA fire in United Kingdom : 1/1 hits, 0.17 expected hits 1 tactical_bomber killed by AA Bombing raid in United Kingdom rolls: 8,4 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Battle in Volgograd Germans attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 armour moved from Russia to Rostov 5 armour, 3 artilleries, 4 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Ukraine to Rostov 1 bomber moved from Volgograd to Southern Italy 1 bomber moved from Bulgaria to Southern Italy 1 bomber moved from Western Germany to Southern Italy 1 bomber moved from United Kingdom to Southern Italy 1 bomber moved from United Kingdom to France 3 mech_infantrys moved from Belarus to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from Normandy Bordeaux to Southern Italy Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 armour placed in Russia 3 mech_infantrys placed in Novgorod 1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone 1 bomber and 1 fighter placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,2,2,3,4,4,1,4 Germans collect 61 PUs (7 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.33 AA fire in United Kingdom : : 0.50
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to Burma 2 mech_infantrys moved from French Indo China to Burma 2 fighters and 2 tactical_bombers moved from Yunnan to Burma 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 2 bombers moved from Yunnan to 41 Sea Zone 1 mech_infantry moved from Kweichow to Burma 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 8 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 8 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in Burma Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 3 infantry Japanese roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/8 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 3/4 hits, 1.33 expected hits 3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 3 : 1/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 3 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma retreated to Burma UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20 Casualties for Japanese: 1 fighter and 4 mech_infantrys Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Burma to Shan State 6 artilleries moved from Yunnan to Shan State 1 armour moved from French Indo China to Yunnan 1 armour moved from Yunnan to Szechwan 2 mech_infantrys moved from Kweichow to Yunnan 1 fighter moved from 43 Sea Zone to Shan State 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 armour moved from Szechwan to Yunnan 3 mech_infantrys moved from Kiangsu to Kweichow 2 infantry moved from Buryatia to Amur 2 bombers moved from 41 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 bomber moved from Shan State to Yunnan Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 submarines placed in 6 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : 0.50 ANZAC : -0.50 UK_Pacific : 2.67 Japanese : -1.50
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 2 mech_infantrys moved from British Columbia to Alaska 1 fighter moved from Western United States to 8 Sea Zone 1 destroyer moved from 25 Sea Zone to 8 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Alaska Americans attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 8 Sea Zone to British Columbia 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 infantry moved from Northwest Persia to Caucasus 1 armour moved from Iraq to Caucasus 2 aaGuns and 3 infantry moved from Trans-Jordan to Iraq 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq 1 artillery and 3 infantry moved from Alexandria to Egypt 1 artillery, 2 infantry and 2 mech_infantrys moved from Tobruk to Alexandria 2 mech_infantrys moved from Alexandria to Egypt 1 carrier, 3 destroyers and 2 fighters moved from 96 Sea Zone to 92 Sea Zone 3 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Libya 3 infantry moved from Algeria to Tunisia 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.67
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - British British buy 1 airfield, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from Brazil to 86 Sea Zone 3 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 1 armour, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia 1 artillery moved from Burma to India Non Combat Move - British Place Units - British 1 airfield placed in Gibraltar 3 mech_infantrys placed in Iraq 3 infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,2,4,5,4 British collect 36 PUs (2 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,6,3 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in United Kingdom causes 3 damage total. Non Combat Move - Italians 1 bomber moved from United Kingdom to Normandy Bordeaux 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Yugoslavia to Romania 2 fighters moved from Ukraine to Southern Italy Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,4,4,3,1,4,1,2 Italians collect 5 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Malaya Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Malaya from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.17
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Combat Move - French 1 destroyer moved from 96 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 infantry, 7 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 7 armour, 3 artilleries, 4 fighters, 2 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Rostov to Caucasus 4 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 4 bombers moved from Southern Italy to Caucasus 1 fighter moved from Southern Italy to Caucasus 1 bomber moved from France to Caucasus 1 bomber moved from France to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in United Kingdom causes 3 damage total. Battle in Caucasus Germans attack with 8 armour, 3 artilleries, 5 bombers, 5 fighters, 2 infantry, 16 mech_infantrys and 2 tactical_bombers British defend with 1 aaGun, 8 armour, 1 bomber, 1 fighter, 5 infantry and 7 mech_infantrys; Americans defend with 2 armour, 3 infantry and 1 mech_infantry AA fire in Caucasus : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 8 armour, 3 artilleries, 5 bombers, 4 fighters, 2 infantry, 16 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 16/40 hits, 15.17 expected hits Russians roll dice for 1 aaGun, 10 armour, 1 bomber, 1 fighter, 8 infantry and 8 mech_infantrys in Caucasus, round 2 : 8/28 hits, 11.17 expected hits 5 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 infantry owned by the Germans, 1 bomber owned by the British, 3 infantry owned by the Americans, 6 mech_infantrys owned by the Germans, 5 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Caucasus Germans roll dice for 8 armour, 3 artilleries, 5 bombers, 4 fighters, 10 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 15/32 hits, 13.83 expected hits Russians roll dice for 10 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 3/13 hits, 6.33 expected hits 2 mech_infantrys owned by the British, 2 armour owned by the Americans, 3 mech_infantrys owned by the Germans, 1 fighter owned by the British and 8 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 8 armour, 3 artilleries, 5 bombers, 4 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 91 Casualties for Germans: 1 fighter, 2 infantry and 9 mech_infantrys Casualties for Americans: 2 armour, 3 infantry and 1 mech_infantry Casualties for British: 1 aaGun, 8 armour, 1 bomber, 1 fighter, 5 infantry and 7 mech_infantrys Non Combat Move - Germans 3 armour moved from Russia to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 4 fighters and 2 tactical_bombers moved from Caucasus to Rostov 1 fighter moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 bomber moved from United Kingdom to France 5 bombers moved from Caucasus to Bulgaria 1 carrier, 2 destroyers and 2 fighters moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Place Units - Germans 1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone 1 tactical_bomber placed in France 3 armour placed in Ukraine 7 mech_infantrys placed in Russia Germans undo move 4. 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 mech_infantry placed in Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2,5,1,6,2,1,5 Germans collect 63 PUs (7 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -6.50 AA fire in United Kingdom : : -0.17 AA fire in Caucasus : : 0.50
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 2 mech_infantrys moved from Kweichow to Burma 1 bomber moved from Yunnan to India 1 bomber moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 2 mech_infantrys moved from Yunnan to Malaya 1 fighter moved from Shan State to Malaya 1 mech_infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 tactical_bomber moved from Shan State to Malaya Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Malaya Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 armour moved from Szechwan to Kazakhstan 1 armour and 2 mech_infantrys moved from Szechwan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 3 mech_infantrys moved from Kiangsu to Kweichow 1 artillery and 2 infantry moved from French Indo China to Shan State 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 2 infantry moved from Amur to Korea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 2 bombers moved from India to Shan State 1 mech_infantry moved from Yunnan to Shan State Place Units - Japanese 3 destroyers and 1 transport placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.67 AA fire in India : : -0.33 Japanese : 2.67
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from British Columbia to Eastern United States 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone Non Combat Move - Americans 2 aaGuns, 1 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Alexandria to Egypt 3 infantry moved from Tobruk to Alexandria 2 infantry moved from Libya to Tobruk 3 infantry moved from Tunisia to Libya 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 92 Sea Zone to 91 Sea Zone 3 destroyers moved from 92 Sea Zone to 98 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry and 1 mech_infantry placed in Eastern United States 2 fighters placed in Eastern United States 2 destroyers placed in 101 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :