Wizmark (X) vs Surfer (L+3) BM G1

  • '20 '19

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs; 
            Germans buy 1 armour, 4 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 1 infantry moved from Novgorod to Karelia
            1 bomber moved from Novgorod to Karelia
            3 infantry moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Tambov
            1 tactical_bomber moved from Bryansk to Tambov
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            3 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Novgorod to Norway
            1 bomber moved from Novgorod to Finland
    
        Combat - Germans
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0.17 expected hits
                Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
            Strategic bombing raid in Finland
                    AA fire in Finland : 0/1 hits, 0.17 expected hits
                Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Finland causes 5 damage total. 
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Karelia
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Karelia, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Karelia
                Germans win, taking Karelia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Tambov
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 4 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                British defend with 4 infantry
                    Germans roll dice for 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/10 hits, 4.00 expected hits
                    Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans and 4 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for British: 4 infantry
    
        Non Combat Move - Germans
            3 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
            1 tactical_bomber moved from Tambov to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 artillery and 2 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Karelia to Novgorod
            1 bomber moved from Finland to Novgorod
            1 bomber moved from Norway to Novgorod
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Germany to Southern Italy
            1 fighter moved from Tambov to Volgograd
            1 infantry moved from Bryansk to Smolensk
    
        Place Units - Germans
            1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
            1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
            1 artillery, 1 infantry and 1 mech_infantry placed in Western Ukraine
            1 armour, 1 artillery and 1 infantry placed in Novgorod
            2 infantry placed in France
            1 fighter placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    AA fire in Norway : : -0.17
    Americans : -0.33
    AA fire in Finland : : -0.17
    Russians : -1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            2 aaGuns and 6 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            5 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Russians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            2 aaGuns and 6 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            5 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Samara: 1 infantry
            EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    Small edit to move 1 inf to novosibirsk.

  • '20 '19

    TripleA Move Summary: Japanese round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 armour moved from Sikang to Kazakhstan
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            3 mech_infantrys moved from Hunan to Kwangsi
            1 armour moved from Kansu to Kazakhstan
            8 armour moved from Sikang to Kazakhstan
            2 mech_infantrys moved from Hunan to Yunnan
            2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            2 bombers moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 bomber moved from Philippines to French Indo China
            1 bomber moved from Philippines to Kwangsi
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 tactical_bomber moved from Philippines to Borneo
            1 fighter moved from Philippines to Borneo
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Hunan to Hopei
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 armour moved from Sikang to Kazakhstan
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            3 mech_infantrys moved from Hunan to Kwangsi
            1 armour moved from Kansu to Kazakhstan
            8 armour moved from Sikang to Kazakhstan
            2 mech_infantrys moved from Hunan to Yunnan
            2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            2 bombers moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 bomber moved from Philippines to French Indo China
            1 bomber moved from Philippines to Kwangsi
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 tactical_bomber moved from Philippines to Borneo
            1 fighter moved from Philippines to Borneo
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Hunan to Hopei
    
        Combat - Japanese
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 36 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kwangsi
                Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                British defend with 3 mech_infantrys
                    Japanese roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/8 hits, 3.50 expected hits
                    Chinese roll dice for 3 mech_infantrys in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 3 mech_infantrys
            Battle in Borneo
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 3 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 3 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 3 infantry
            Battle in Kazakhstan
                Japanese attack with 10 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 10 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/11 hits, 5.17 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 10 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 bomber moved from French Indo China to Philippines
            1 bomber moved from Kwangsi to Philippines
            1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 fighter moved from Yunnan to 35 Sea Zone
            1 fighter moved from Kwangsi to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
            2 bombers moved from Yunnan to Hunan
            1 tactical_bomber moved from Kwangsi to Hunan
            1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Shantung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Shantung: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    UK_Pacific : 0.00
    Russians : 0.67
    Japanese : -4.00
    AA fire in French Indo China : : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Americans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans repair damage of 5x factory_minor, 6x factory_minor, 6x factory_minor; Remaining resources: 81 PUs; 
            Americans buy 2 artilleries, 1 fighter, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            9 armour, 3 artilleries and 7 infantry moved from Finland to Karelia
            3 armour moved from Norway to Karelia
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
            2 bombers moved from Queensland to 35 Sea Zone
            3 submarines moved from 54 Sea Zone to 35 Sea Zone
            6 fighters, 7 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                  Americans take 44 Sea Zone from Japanese
            1 battleship moved from 42 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Java to 35 Sea Zone
            2 fighters moved from Shan State to 35 Sea Zone
            1 bomber moved from Shan State to 35 Sea Zone
            4 bombers moved from India to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 35 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble or submerge in Philippines?

  • '20 '19

    @surfer yes full fighter scramble please… subs to stay and fight…max def on O o L

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans repair damage of 5x factory_minor, 6x factory_minor, 6x factory_minor; Remaining resources: 81 PUs; 
            Americans buy 2 artilleries, 1 fighter, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            9 armour, 3 artilleries and 7 infantry moved from Finland to Karelia
            3 armour moved from Norway to Karelia
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
            2 bombers moved from Queensland to 35 Sea Zone
            3 submarines moved from 54 Sea Zone to 35 Sea Zone
            6 fighters, 7 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                  Americans take 44 Sea Zone from Japanese
            1 battleship moved from 42 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Java to 35 Sea Zone
            2 fighters moved from Shan State to 35 Sea Zone
            1 bomber moved from Shan State to 35 Sea Zone
            4 bombers moved from India to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 43 Sea Zone
                Americans attack with 1 battleship
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Karelia
                Americans attack with 12 armour, 3 artilleries and 7 infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 12 armour, 3 artilleries and 7 infantry in Karelia, round 2 : 9/22 hits, 8.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
                Americans win, taking Karelia from Germans with 12 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Americans attack with 2 fighters and 3 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 3 infantry
                Casualties for Germans: 2 infantry
            Battle in 35 Sea Zone
                Americans attack with 7 bombers, 9 fighters, 10 submarines and 5 tactical_bombers
                Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters, 5 submarines and 2 tactical_bombers
                    Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 9 submarines in 35 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 7 bombers, 9 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 12/21 hits, 12.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 13/22 hits, 11.50 expected hits
                    9 submarines owned by the Americans, 4 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone
                5 submarines owned by the Japanese Submerged
                    Americans roll dice for 7 bombers, 5 fighters and 5 tactical_bombers in 35 Sea Zone, round 3 : 11/17 hits, 10.50 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 9 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 8/14 hits, 8.83 expected hits
                    2 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 4 tactical_bombers owned by the Americans, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 7 bombers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 4/9 hits, 5.83 expected hits
                    Japanese roll dice for 2 battleships and 1 fighter in 35 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                Americans win with 7 bombers remaining. Battle score for attacker is 55
                Casualties for Americans: 9 fighters, 10 submarines and 5 tactical_bombers
                Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 2 tactical_bombers
    
        Non Combat Move - Americans
            4 bombers moved from 35 Sea Zone to French Indo China
            3 bombers moved from 35 Sea Zone to Java
            2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            2 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 bomber moved from Western United States to Queensland
            2 submarines moved from 96 Sea Zone to 92 Sea Zone
            3 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from Tunisia to Tobruk
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            6 carriers and 3 fighters moved from 42 Sea Zone to 43 Sea Zone
            2 cruisers and 1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 fighter moved from Gibraltar to Normandy Bordeaux
    
        Place Units - Americans
            3 mech_infantrys placed in Finland
            3 mech_infantrys placed in Norway
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in French Indo China
            2 artilleries and 7 infantry placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Americans collect 62 PUs (1 lost to blockades); end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Americans : -4.50
    Japanese : 0.83
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: British round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
            3 armour, 3 artilleries, 24 infantry and 1 marine moved from Northwest Persia to Caucasus
            2 infantry moved from Burma to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            3 infantry moved from French Indo China to Kwangsi
            1 bomber moved from French Indo China to Kwangsi
            2 fighters moved from India to Yunnan
            1 mech_infantry moved from Shan State to Kwangsi
            7 fighters and 1 tactical_bomber moved from Persia to Caucasus
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans repair damage of 5x factory_minor, 6x factory_minor, 6x factory_minor; Remaining resources: 81 PUs; 
            Americans buy 2 artilleries, 1 fighter, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            9 armour, 3 artilleries and 7 infantry moved from Finland to Karelia
            3 armour moved from Norway to Karelia
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
            2 bombers moved from Queensland to 35 Sea Zone
            3 submarines moved from 54 Sea Zone to 35 Sea Zone
            6 fighters, 7 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                  Americans take 44 Sea Zone from Japanese
            1 battleship moved from 42 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Java to 35 Sea Zone
            2 fighters moved from Shan State to 35 Sea Zone
            1 bomber moved from Shan State to 35 Sea Zone
            4 bombers moved from India to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 43 Sea Zone
                Americans attack with 1 battleship
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Karelia
                Americans attack with 12 armour, 3 artilleries and 7 infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 12 armour, 3 artilleries and 7 infantry in Karelia, round 2 : 9/22 hits, 8.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
                Americans win, taking Karelia from Germans with 12 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Americans attack with 2 fighters and 3 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 3 infantry
                Casualties for Germans: 2 infantry
            Battle in 35 Sea Zone
                Americans attack with 7 bombers, 9 fighters, 10 submarines and 5 tactical_bombers
                Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters, 5 submarines and 2 tactical_bombers
                    Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 9 submarines in 35 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 7 bombers, 9 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 12/21 hits, 12.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 13/22 hits, 11.50 expected hits
                    9 submarines owned by the Americans, 4 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone
                5 submarines owned by the Japanese Submerged
                    Americans roll dice for 7 bombers, 5 fighters and 5 tactical_bombers in 35 Sea Zone, round 3 : 11/17 hits, 10.50 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 9 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 8/14 hits, 8.83 expected hits
                    2 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 4 tactical_bombers owned by the Americans, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 7 bombers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 4/9 hits, 5.83 expected hits
                    Japanese roll dice for 2 battleships and 1 fighter in 35 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                Americans win with 7 bombers remaining. Battle score for attacker is 55
                Casualties for Americans: 9 fighters, 10 submarines and 5 tactical_bombers
                Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 2 tactical_bombers
    
        Non Combat Move - Americans
            4 bombers moved from 35 Sea Zone to French Indo China
            3 bombers moved from 35 Sea Zone to Java
            2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            2 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 bomber moved from Western United States to Queensland
            2 submarines moved from 96 Sea Zone to 92 Sea Zone
            3 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from Tunisia to Tobruk
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            6 carriers and 3 fighters moved from 42 Sea Zone to 43 Sea Zone
            2 cruisers and 1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 fighter moved from Gibraltar to Normandy Bordeaux
    
        Place Units - Americans
            3 mech_infantrys placed in Finland
            3 mech_infantrys placed in Norway
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in French Indo China
            2 artilleries and 7 infantry placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Americans collect 62 PUs (1 lost to blockades); end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
            3 armour, 3 artilleries, 24 infantry and 1 marine moved from Northwest Persia to Caucasus
            2 infantry moved from Burma to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            3 infantry moved from French Indo China to Kwangsi
            1 bomber moved from French Indo China to Kwangsi
            2 fighters moved from India to Yunnan
            1 mech_infantry moved from Shan State to Kwangsi
            7 fighters and 1 tactical_bomber moved from Persia to Caucasus
    
        Combat - British
            Battle in Yunnan
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                British attack with 1 bomber, 3 infantry and 1 mech_infantry
                Japanese defend with 3 mech_infantrys
                    British roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/5 hits, 1.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/5 hits, 1.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kwangsi, round 3 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 5 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                    British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 6 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 3 infantry
                Casualties for Japanese: 3 mech_infantrys
            Battle in Caucasus
                British attack with 3 armour, 3 artilleries, 7 fighters, 24 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
                    British roll dice for 3 armour, 3 artilleries, 7 fighters, 24 infantry, 1 marine and 1 tactical_bomber in Caucasus, round 2 : 12/39 hits, 11.33 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 3 armour, 3 artilleries, 7 fighters, 22 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - British
            5 mech_infantrys moved from Iraq to Eastern Persia
            3 mech_infantrys moved from Northwest Persia to Eastern Persia
            3 infantry moved from Persia to Eastern Persia
            2 fighters moved from Caucasus to Eastern Persia
            5 fighters and 1 tactical_bomber moved from Caucasus to Persia
            5 mech_infantrys moved from Northwest Persia to Caucasus
            1 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Belgian Congo to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Finland to Karelia
            1 aaGun moved from Norway to Finland
            2 fighters moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to French Indo China
            1 bomber moved from Kwangsi to French Indo China
            3 artilleries and 3 infantry moved from Malaya to Shan State
            1 infantry moved from Shan State to French Indo China
            2 infantry moved from India to Burma
            1 mech_infantry moved from India to Shan State
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            4 infantry placed in United Kingdom
            1 infantry placed in Union of South Africa
            British undo move 3.
            3 infantry placed in United Kingdom
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,2
            British collect 40 PUs (2 lost to blockades); end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 2.33
    British : -0.00
    Americans : -4.50
    Japanese : -0.17
    

    Savegame

  • '20 '19

    @surfer Think I’m going to call it there…it will be a grind for you for a few rounds but there is no way out for the axis on this one!
    Well played and I shall post the results.
    Are you happy to play again swapping sides?

  • 2024 2023 '22 '21 '20

    Sure. Let’s give that a go. Do you want to start the new game with your bid units placed? Or just tell me where / what you want and I can set it up.

  • '20 '19

    @surfer cool…can i have 1 anzac inf in new guinea please…good luck and have fun!

  • 2024 2023 '22 '21 '20

    Typically, bid units can only go where you already have units. Perhaps you want to pick something else?

  • 2024 2023 '22 '21 '20

    New game is up at
    https://www.axisandallies.org/forums/topic/33648/wizmark-l-3-v-surfer-x-bm3
    Just edit to put unit where you want…almost.

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