Giallo (Allies +2) vs Shin_Ji BM Round 2

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - British
            British repair damage of 5x factory_major; Remaining resources: 42 PUs; 
            British buy 4 artilleries, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            2 armour and 3 mech_infantrys moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
    
        Combat - British
            Battle in Morocco
                British attack with 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                British win, taking Morocco from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries and 1 infantry
                    British roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 4/7 hits, 2,67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 2/4 hits, 1,50 expected hits
                    2 mech_infantrys owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 1 armour, 2 artilleries and 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 cruiser
            EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            3 infantry moved from Trans-Jordan to Iraq
            4 artilleries and 5 infantry moved from Iraq to Northwest Persia
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            1 artillery placed in Egypt
            3 artilleries placed in Iraq
            1 fighter placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 2 armour
            EDIT: Adding units owned by British to Yunnan: 2 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 2,00
    Italians : 0,17
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Southern Italy to 91 Sea Zone
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bryansk
                Italians attack with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/11 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Belarus to Bryansk
            1 bomber moved from 91 Sea Zone to Tunisia
            1 mech_infantry moved from Libya to Tunisia
            2 armour and 2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    Russians : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry and 1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Germany to Norway
            1 bomber moved from Belarus to Norway
            1 fighter and 1 tactical_bomber moved from Western Germany to Norway
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 armour moved from Western Germany to 113 Sea Zone
            1 armour moved from 113 Sea Zone to Norway
            1 infantry moved from 113 Sea Zone to Norway
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Poland to Novgorod
            1 artillery moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 armour, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 artillery, 4 infantry and 3 mech_infantrys
                    Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 7/8 hits, 4.50 expected hits
                    Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Norway, round 2 : 4/8 hits, 2.67 expected hits
                    2 bombers owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans and 3 mech_infantrys owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -10
                Casualties for Germans: 2 bombers, 1 infantry and 1 tactical_bomber
                Casualties for Americans: 1 artillery, 4 infantry and 3 mech_infantrys
            Battle in Novgorod
                Germans attack with 2 artilleries, 2 infantry and 2 mech_infantrys
                Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Novgorod, round 3 : 3/6 hits, 1.67 expected hits
                    Russians roll dice for 2 artilleries in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 10 armour, 11 artilleries and 15 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            3 infantry moved from Bessarabia to Ukraine
            1 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 artillery moved from Germany to Poland
            9 mech_infantrys moved from Western Germany to Poland
            1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
            2 bombers moved from Norway to Western Germany
            1 fighter moved from Norway to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.00
    Americans : 1.33
    Russians : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 artilleries and 7 infantry moved from Finland to Norway
    
        Combat - Russians
            Battle in Norway
                Russians attack with 4 artilleries and 7 infantry
                Germans defend with 1 armour
                    Russians roll dice for 4 artilleries and 7 infantry in Norway, round 2 : 3/11 hits, 3,17 expected hits
                    Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 infantry moved from Smolensk to Russia
            1 aaGun and 3 infantry moved from Vologda to Russia
            2 infantry moved from Samara to Russia
            1 armour moved from Volgograd to Russia
            3 infantry moved from Volgograd to Tambov
            1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            8 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 aaGun
            EDIT: Adding units owned by Russians to Tambov: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : -0,17
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 factory_minor, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 destroyer moved from 45 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from Malaya to Shan State
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 armour moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Hunan to French Indo China
            1 mech_infantry moved from Shantung to Hunan
            1 armour moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Amur to 5 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            2 carriers, 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to French Indo China
            3 fighters moved from Japan to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
    
        Combat - Japanese
            Battle in Aleutian Islands
    
        Non Combat Move - Japanese
            2 bombers moved from Philippines to Shan State
            1 infantry moved from Shan State to French Indo China
            2 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
    
        Place Units - Japanese
            2 armour and 1 infantry placed in Shantung
            1 factory_minor placed in French Indo China
            5 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            2 fighters moved from Western United States to Aleutian Islands
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 carrier moved from 26 Sea Zone to 8 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 carrier, 1 destroyer and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Aleutian Islands, round 2 : 0/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Aleutian Islands, round 3 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 artillery and 2 fighters in Aleutian Islands, round 4 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 2 fighters in Aleutian Islands, round 5 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Aleutian Islands to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            1 submarine moved from 32 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 112 Sea Zone to Norway
            3 battleships, 3 carriers, 2 cruisers, 3 fighters and 4 transports moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 101 Sea Zone
            Americans undo move 2.
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -3,00
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Sikang to Hunan
            1 infantry moved from Yunnan to Hunan
            3 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Burma
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
                Chinese win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Kweichow
            2 artilleries and 7 infantry moved from Yunnan to Hunan
            3 infantry moved from Yunnan to Kweichow
    
        Place Units - Chinese
            2 infantry placed in Hunan
            1 infantry placed in Kansu
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,83
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 45 PUs; 
            British buy 1 airfield, 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            2 fighters moved from 109 Sea Zone to 125 Sea Zone
            1 infantry moved from Morocco to Algeria
                  British take Algeria from Italians
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
            1 cruiser moved from 98 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Tunisia
            1 carrier and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone
            1 armour moved from Alexandria to Libya
                  British take Tobruk from Italians
                  British take Libya from Italians
            1 armour moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 armour moved from Yunnan to Hunan
            1 battleship moved from 26 Sea Zone to 8 Sea Zone
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Tunisia
                British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 bomber, 1 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/6 hits, 2,50 expected hits
                    Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians, 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Italians: 1 bomber, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone
            1 armour moved from French Equatorial Africa to Egypt
            1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
            3 artilleries and 4 infantry moved from Iraq to Northwest Persia
            2 fighters moved from 125 Sea Zone to Norway
    
        Place Units - British
            3 armour placed in Iraq
            3 mech_infantrys placed in Egypt
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : 0,67
    Italians : -0,83
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 artilleries, 3 infantry and 1 mech_infantry moved from Bryansk to Tambov
            2 armour and 2 mech_infantrys moved from Bryansk to Rostov
            2 armour and 2 mech_infantrys moved from Romania to Ukraine
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Russians defend with 1 aaGun and 3 infantry
                    Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Tambov, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                    Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tambov, round 3 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Bryansk to Rostov
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Russians : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Combat Move - French
            1 fighter moved from 109 Sea Zone to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    I will edit my french fighter to Gibraltar

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Combat Move - French
            1 fighter moved from 109 Sea Zone to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from United Kingdom: 1 fighter
            EDIT: Adding units owned by French to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 armour moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            2 artilleries moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to Finland
            1 infantry moved from 115 Sea Zone to Finland
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 destroyer moved from 113 Sea Zone to 105 Sea Zone
            2 bombers moved from Western Germany to 105 Sea Zone
    
        Combat - Germans
            Battle in Finland
            Battle in 105 Sea Zone
                Germans attack with 2 bombers and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 2 bombers and 1 destroyer in 105 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking Finland from Russians, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 bombers moved from 105 Sea Zone to Western Germany
            1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
            2 mech_infantrys moved from Novgorod to Finland
            2 aaGuns, 8 armour, 11 artilleries and 15 infantry moved from Bryansk to Rostov
            3 artilleries and 3 infantry moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            3 armour moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 artillery moved from Poland to Eastern Poland
            5 mech_infantrys moved from Germany to Eastern Poland
            9 mech_infantrys moved from Poland to Novgorod
    
        Place Units - Germans
            3 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            2 infantry and 6 mech_infantrys placed in Western Germany
            Germans undo move 3.
            2 infantry placed in Germany
            6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            2 artilleries and 2 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            2 artilleries and 3 infantry moved from Norway to Finland
            1 infantry moved from Norway to Finland
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Finland
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Finland, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Finland
                    Russians roll dice for 2 artilleries and 2 infantry in Finland, round 3 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
            Battle in Tambov
                Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 2 artilleries, 2 infantry and 1 mech_infantry
                    Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 3/7 hits, 2,67 expected hits
                    Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tambov, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tambov
                    Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/6 hits, 2,50 expected hits
                    Italians roll dice for 2 artilleries in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Tambov
                1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
                Italians win with 1 artillery remaining. Battle score for attacker is 8
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                 retreated to Samara
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Urals
            1 armour moved from Russia to Urals
            1 fighter moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
            Russians collect 12 PUs (3 lost to blockades); end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Italians : -0,33
    Russians : -0,83
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 carriers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour moved from Shantung to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from Shan State to French Indo China
            1 mech_infantry moved from French Indo China to Kwangsi
            1 infantry moved from Shan State to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 armour moved from 39 Sea Zone to Ceylon
            1 infantry moved from Shan State to Burma
            1 artillery moved from Shan State to Burma
            2 bombers moved from Shan State to Kweichow
            2 fighters moved from French Indo China to Kweichow
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
            2 fighters moved from 37 Sea Zone to Burma
            1 fighter moved from French Indo China to Kwangsi
            1 tactical_bomber moved from French Indo China to Kwangtung
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Burma
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Burma
                Japanese win, taking Ceylon from UK_Pacific, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
            Battle in Kweichow
                Japanese attack with 2 armour, 2 bombers, 2 fighters and 1 infantry
                Chinese defend with 1 fighter and 3 infantry
                    Japanese roll dice for 2 armour, 2 bombers, 2 fighters and 1 infantry in Kweichow, round 2 : 5/7 hits, 3.50 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 2 armour owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow
                Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 armour and 1 infantry
                Casualties for Chinese: 1 fighter and 3 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from French Indo China to Kiangsi
            2 carriers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from French Indo China to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            1 fighter moved from Burma to 39 Sea Zone
            1 fighter moved from Burma to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Kwangtung to French Indo China
            2 fighters moved from Kweichow to French Indo China
            2 bombers moved from Kweichow to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
    
        Place Units - Japanese
            3 carriers and 1 submarine placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Shantung
            2 armour and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    UK_Pacific : -0.17
    Japanese : 3.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery and 1 transport moved from 8 Sea Zone to 25 Sea Zone
            1 artillery moved from 25 Sea Zone to Midway
            2 fighters moved from 8 Sea Zone to Midway
            3 fighters moved from Hawaiian Islands to Midway
            1 carrier and 1 destroyer moved from 8 Sea Zone to 25 Sea Zone
            1 carrier and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 109 Sea Zone to 105 Sea Zone
            1 fighter moved from United Kingdom to 105 Sea Zone
            2 fighters moved from Gibraltar to 105 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 105 Sea Zone
                Americans attack with 5 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 5 fighters in 105 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 105 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 5 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Midway
                Americans attack with 1 artillery and 6 fighters
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 6 fighters in Midway, round 2 : 3/7 hits, 3,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is -13
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Midway to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Queensland to 25 Sea Zone
            2 fighters moved from Queensland to Hawaiian Islands
            4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
            4 transports moved from 109 Sea Zone to 106 Sea Zone
            3 battleships, 3 carriers and 2 cruisers moved from 109 Sea Zone to 110 Sea Zone
            5 fighters moved from 105 Sea Zone to 110 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            3 destroyers, 1 fighter and 1 transport placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            Americans undo move 2.
            3 destroyers and 1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 1,17
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Hunan to Yunnan
            1 artillery and 1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Hunan to Kiangsi
            2 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsi
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Shensi
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : 0,67
    

    Savegame

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