I don’t really understand why Germany didn’t take Gibraltar.
Giallo (Allies +2) vs Shin_Ji BM Round 2
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Purchase Units - British British buy 1 airfield, 1 destroyer and 5 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 armour and 3 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 3 fighters and 1 tactical_bomber moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Alexandria 2 artilleries and 2 infantry moved from Egypt to Alexandria 1 armour and 1 mech_infantry moved from Syria to Egypt 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in Gibraltar British attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 4 fighters and 2 tactical_bombers; Italians defend with 1 harbour British roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/7 hits, 3,50 expected hits Italians roll dice for 4 fighters and 2 tactical_bombers in Gibraltar, round 2 : 4/6 hits, 3,67 expected hits 1 tactical_bomber owned by the British, 4 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 infantry owned by the British lost in Gibraltar British win, taking French Madagascar from Neutral_Axis with 1 bomber and 2 fighters remaining. Battle score for attacker is 34 Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Germans: 4 fighters and 2 tactical_bombers Battle in Alexandria British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries and 4 infantry British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 4/7 hits, 2,50 expected hits 2 artilleries owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria retreated to Alexandria Italians win with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -5 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 3 infantry Battle in 104 Sea Zone British attack with 2 destroyers Germans defend with 1 submarine British roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 2 destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 2 destroyers in 104 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 2 destroyers in 104 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits British roll dice for 2 destroyers in 104 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits British roll dice for 2 destroyers in 104 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone British win with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to Morocco 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 artilleries and 6 infantry moved from India to Burma Place Units - British 1 airfield and 2 infantry placed in Egypt 1 destroyer placed in 98 Sea Zone 3 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,5,3,1,5,1 British collect 29 PUs (8 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 armour Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,00 British : 0,00 Italians : 1,83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to United Kingdom 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Eastern Poland to Belarus Italians take Belarus from Russians 1 armour moved from Belarus to Eastern Poland Combat - Italians Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Non Combat Move - Italians 1 bomber moved from United Kingdom to Holland Belgium 2 aaGuns, 2 artilleries and 4 infantry moved from Romania to Eastern Poland 3 mech_infantrys moved from Northern Italy to Romania 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Tunisia to Algeria 1 armour, 2 artilleries and 1 infantry moved from Alexandria to Tobruk Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Combat Move - French 1 fighter moved from Morocco to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Morocco 3 bombers moved from Holland Belgium to Morocco Combat - Germans Battle in Morocco Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber British defend with 1 bomber and 1 infantry; Americans defend with 1 armour and 1 infantry Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Morocco, round 2 : 5/5 hits, 3.17 expected hits Americans roll dice for 1 armour, 1 bomber and 2 infantry in Morocco, round 2 : 3/4 hits, 1.33 expected hits 3 bombers owned by the Germans, 1 bomber owned by the British, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Morocco Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Germans: 3 bombers Casualties for Americans: 1 armour and 1 infantry Casualties for British: 1 bomber and 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Morocco to Algeria 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Germany to Holland Belgium 1 armour moved from Germany to Holland Belgium 8 artilleries and 2 infantry moved from Poland to Baltic States 3 aaGuns, 5 artilleries and 17 infantry moved from Eastern Poland to Baltic States 2 armour and 2 mech_infantrys moved from Germany to Baltic States 4 mech_infantrys moved from Germany to Eastern Poland 7 infantry moved from Finland to Karelia Place Units - Germans 4 bombers and 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 1.83 Americans : 1.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Morocco 3 bombers moved from Holland Belgium to Morocco Combat - Germans Battle in Morocco Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber British defend with 1 bomber and 1 infantry; Americans defend with 1 armour and 1 infantry Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Morocco, round 2 : 5/5 hits, 3.17 expected hits Americans roll dice for 1 armour, 1 bomber and 2 infantry in Morocco, round 2 : 3/4 hits, 1.33 expected hits 3 bombers owned by the Germans, 1 bomber owned by the British, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Morocco Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Germans: 3 bombers Casualties for Americans: 1 armour and 1 infantry Casualties for British: 1 bomber and 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Morocco to Algeria 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Germany to Holland Belgium 1 armour moved from Germany to Holland Belgium 8 artilleries and 2 infantry moved from Poland to Baltic States 3 aaGuns, 5 artilleries and 17 infantry moved from Eastern Poland to Baltic States 2 armour and 2 mech_infantrys moved from Germany to Baltic States 4 mech_infantrys moved from Germany to Eastern Poland 7 infantry moved from Finland to Karelia Place Units - Germans 4 bombers and 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Bulgaria: 3 infantry EDIT: Adding units owned by Germans to Romania: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.83 Americans : 1.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Belarus Russians take Belarus from Italians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 4 artilleries and 4 infantry moved from Novgorod to Karelia 1 artillery and 1 infantry moved from Novgorod to Vyborg 1 artillery and 1 infantry moved from Novgorod to Karelia 2 infantry moved from Novgorod to Karelia 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 5 artilleries and 9 infantry Germans defend with 8 infantry Russians roll dice for 5 artilleries and 9 infantry in Karelia, round 2 : 4/14 hits, 4,00 expected hits Germans roll dice for 8 infantry in Karelia, round 2 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia Russians roll dice for 5 artilleries and 7 infantry in Karelia, round 3 : 3/12 hits, 3,67 expected hits Germans roll dice for 4 infantry in Karelia, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Russians roll dice for 5 artilleries and 6 infantry in Karelia, round 4 : 4/11 hits, 3,50 expected hits Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 3 infantry Casualties for Germans: 8 infantry Battle in Vyborg Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Ukraine to Bryansk 3 aaGuns, 2 armour, 7 artilleries, 11 infantry and 2 mech_infantrys moved from Bryansk to Smolensk 3 artilleries and 7 infantry moved from Russia to Smolensk 1 armour moved from Volgograd to Russia 1 aaGun moved from Novgorod to Archangel 9 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel Place Units - Russians 4 artilleries placed in Russia 6 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1,67 Russians : 0,17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Yakut S.S.R. Japanese take Buryatia from Russians Japanese take Yakut S.S.R. from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 2 mech_infantrys moved from Hunan to Kwangsi 2 mech_infantrys moved from Kwangsi to French Indo China Japanese take French Indo China from ANZAC 2 infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to French Indo China 2 artilleries and 2 infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hunan 4 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 44 Sea Zone to 37 Sea Zone Japanese take 42 Sea Zone from Americans 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Amur to Manchuria 2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Kwangsi to 41 Sea Zone 2 bombers moved from Kwangsi to 41 Sea Zone 2 battleships, 2 carriers and 2 cruisers moved from 44 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Java Battle in 37 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Java from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers Americans defend with 1 cruiser Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits Americans roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 41 Sea Zone Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 cruiser Non Combat Move - Japanese 2 bombers moved from 41 Sea Zone to Kwangsi 1 fighter moved from Kwangsi to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to Philippines 1 fighter moved from Kwangsi to Guam Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in Japan 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 infantry EDIT: Adding units owned by Japanese to Korea: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6 Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : -1.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 43 Sea Zone to 45 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Battle in Gibraltar Non Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 fighters moved from Western United States to Hawaiian Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 4 fighters moved from 54 Sea Zone to Queensland 2 carriers moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 5 fighters placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - British British buy 1 armour, 4 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Eire to United Kingdom 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from French Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from 91 Sea Zone to French West Africa 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 54 Sea Zone to 26 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in French West Africa British attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 1/3 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 fighter moved from French West Africa to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Italian Somaliland to Ethiopia 1 transport moved from 81 Sea Zone to 71 Sea Zone 4 infantry moved from Egypt to Trans-Jordan 4 artilleries and 6 infantry moved from Burma to India Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 3 artilleries placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2 UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery and 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from 104 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,00 Italians : -0,17 Neutral_Axis : 0,67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 artillery and 3 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Romania to Western Ukraine 2 armour moved from Eastern Poland to Belarus 2 mech_infantrys moved from Romania to Belarus 1 bomber moved from Holland Belgium to Southern Italy Combat - Italians Battle in Belarus Italians attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Belarus, round 2 : 3/8 hits, 2.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 armour, 2 artilleries and 1 infantry ANZAC defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Western Ukraine Italians attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Eastern Poland to Belarus 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Algeria to Libya Place Units - Italians 2 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33 Russians : -0.67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 infantry and 1 mech_infantry placed in Queensland 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 mech_infantrys moved from Eastern Poland to Bryansk 1 bomber moved from Western Germany to Bryansk 3 bombers moved from Western Germany to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 2 armour and 2 mech_infantrys moved from Baltic States to Archangel 8 armour and 1 mech_infantry moved from Eastern Poland to Archangel 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Novgorod Germans attack with 3 bombers and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 bombers and 3 infantry in Novgorod, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 10 armour and 3 mech_infantrys Russians defend with 1 aaGun and 10 infantry Germans roll dice for 10 armour and 3 mech_infantrys in Archangel, round 2 : 5/13 hits, 5.50 expected hits Russians roll dice for 1 aaGun and 10 infantry in Archangel, round 2 : 2/10 hits, 3.33 expected hits 4 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel 10 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Belarus Russians win with 6 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 aaGun and 4 infantry Non Combat Move - Germans 3 aaGuns, 13 artilleries and 17 infantry moved from Baltic States to Belarus 3 infantry moved from Romania to Bessarabia 1 bomber moved from Bryansk to Belarus 3 bombers moved from Novgorod to Germany 1 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 1 mech_infantry moved from Western Germany to Poland 1 aaGun moved from Western Germany to Germany 1 armour moved from Holland Belgium to Germany 1 mech_infantry moved from Holland Belgium to Germany 2 aaGuns moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Algeria to Western Germany Place Units - Germans 1 artillery and 1 infantry placed in Germany 1 armour and 9 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -2.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 mech_infantrys moved from Eastern Poland to Bryansk 1 bomber moved from Western Germany to Bryansk 3 bombers moved from Western Germany to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 2 armour and 2 mech_infantrys moved from Baltic States to Archangel 8 armour and 1 mech_infantry moved from Eastern Poland to Archangel 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Novgorod Germans attack with 3 bombers and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 bombers and 3 infantry in Novgorod, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 10 armour and 3 mech_infantrys Russians defend with 1 aaGun and 10 infantry Germans roll dice for 10 armour and 3 mech_infantrys in Archangel, round 2 : 5/13 hits, 5.50 expected hits Russians roll dice for 1 aaGun and 10 infantry in Archangel, round 2 : 2/10 hits, 3.33 expected hits 4 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel 10 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Belarus Russians win with 6 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 aaGun and 4 infantry Non Combat Move - Germans 3 aaGuns, 13 artilleries and 17 infantry moved from Baltic States to Belarus 3 infantry moved from Romania to Bessarabia 1 bomber moved from Bryansk to Belarus 3 bombers moved from Novgorod to Germany 1 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 1 mech_infantry moved from Western Germany to Poland 1 aaGun moved from Western Germany to Germany 1 armour moved from Holland Belgium to Germany 1 mech_infantry moved from Holland Belgium to Germany 2 aaGuns moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Algeria to Western Germany Place Units - Germans 1 artillery and 1 infantry placed in Germany 1 armour and 9 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to France: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17 Russians : -2.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 2 infantry moved from Archangel to Novgorod 1 infantry moved from Archangel to Novgorod 1 artillery moved from Karelia to Novgorod 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from Russia to Bryansk 1 fighter and 2 infantry moved from Russia to Bryansk 1 artillery moved from Karelia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 artilleries and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Bryansk Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 artilleries and 6 infantry moved from Karelia to Finland 1 artillery moved from Vyborg to Finland 3 infantry moved from Archangel to Vologda 2 fighters moved from Bryansk to Russia 1 armour moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 aaGun moved from Smolensk to Vologda 2 aaGuns, 2 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Smolensk to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Volgograd to Rostov Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 2 infantry EDIT: Adding units owned by Russians to Samara: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33 Russians : 2,17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Sakha to Amur 1 armour moved from Yakut S.S.R. to Timguska Japanese take Yenisey from Russians Japanese take Timguska from Russians 1 destroyer moved from 6 Sea Zone to 32 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 destroyer moved from 36 Sea Zone to 45 Sea Zone Japanese take 35 Sea Zone from Americans 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to New Guinea 1 carrier moved from 42 Sea Zone to 46 Sea Zone 1 carrier moved from 42 Sea Zone to 46 Sea Zone 1 battleship moved from 42 Sea Zone to 46 Sea Zone 1 cruiser moved from 42 Sea Zone to 46 Sea Zone 1 battleship moved from 42 Sea Zone to 46 Sea Zone 1 cruiser moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to Malaya 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 mech_infantry moved from Anhwe to Chahar 2 mech_infantrys moved from Shantung to Chahar 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Hunan to Chahar 1 mech_infantry moved from French Indo China to Hunan 1 artillery, 4 infantry and 1 mech_infantry moved from French Indo China to Shan State 2 bombers moved from Kwangsi to 45 Sea Zone 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in Midway Battle in 32 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Japanese win, taking Midway from Americans with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in New Guinea Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships in New Guinea, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New Guinea Japanese win, taking Wake Island from Americans, taking New Guinea from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters and 3 infantry Americans defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Malaya, round 2 : 2/6 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 45 Sea Zone Japanese attack with 2 bombers and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Malaya to 37 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 tactical_bomber moved from New Guinea to 46 Sea Zone 2 bombers moved from 45 Sea Zone to Philippines 1 fighter moved from Philippines to Japan 1 fighter moved from Guam to 6 Sea Zone 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi Place Units - Japanese 1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Americans : -0.17 Chinese : 0.67 UK_Pacific : -0.67 Japanese : 2.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 battleship moved from 91 Sea Zone to 112 Sea Zone 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 2 battleships, 1 carrier and 2 cruisers moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 26 Sea Zone to 32 Sea Zone 2 fighters moved from Hawaiian Islands to 32 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Norway Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 32 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 32 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from 32 Sea Zone to 26 Sea Zone 1 fighter moved from 32 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone 3 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway 1 transport moved from 91 Sea Zone to 64 Sea Zone 5 fighters moved from Eastern United States to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 5. 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Americans collect 50 PUs (3 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0,33 Japanese : -0,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Suiyuyan to Chahar 2 artilleries and 12 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry and 4 mech_infantrys Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry and 4 mech_infantrys in Chahar, round 2 : 0/5 hits, 1,67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 4 mech_infantrys in Chahar, round 3 : 2/4 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 3 mech_infantrys in Chahar, round 4 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 mech_infantrys in Chahar, round 5 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar retreated to Chahar Japanese win with 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry and 3 mech_infantrys Casualties for Chinese: 4 infantry Battle in Yunnan Chinese attack with 2 artilleries and 12 infantry Japanese defend with 1 artillery Chinese roll dice for 2 artilleries and 12 infantry in Yunnan, round 2 : 4/14 hits, 3,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Chahar to Sikang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : 0,00