To Syria instead of Iraq :p
Giallo (Allies +2) vs Shin_Ji BM Round 2
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers and 5 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Vyborg 1 fighter and 1 tactical_bomber moved from Norway to Vyborg 3 armour, 4 artilleries and 3 infantry moved from Finland to Karelia 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 destroyer moved from 64 Sea Zone to 63 Sea Zone 10 fighters moved from New Zealand to 63 Sea Zone 2 infantry moved from Southeast Mexico to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 30 Sea Zone 3 battleships, 8 carriers, 1 cruiser and 1 destroyer moved from 64 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 5 fighters moved from Hawaiian Islands to Johnston Island 3 fighters moved from 63 Sea Zone to Johnston Island Combat - Americans Battle in 63 Sea Zone Americans attack with 1 destroyer and 7 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 7 fighters in 63 Sea Zone, round 2 : 6/8 hits, 3,83 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 30 Sea Zone Americans attack with 3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 submarine and 1 transport Americans roll dice for 3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 30 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Vyborg Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Johnston Island Americans attack with 8 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 8 fighters and 2 infantry in Johnston Island, round 2 : 4/10 hits, 4,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Johnston Island Americans win, taking Johnston Island from Japanese with 7 fighters and 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Karelia Americans attack with 3 armour, 4 artilleries and 3 infantry Germans defend with 1 infantry Americans roll dice for 3 armour, 4 artilleries and 3 infantry in Karelia, round 2 : 2/10 hits, 3,83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 3 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Vyborg to Norway 4 aaGuns and 4 infantry moved from Southeast Mexico to 64 Sea Zone 4 aaGuns, 4 infantry and 4 transports moved from 64 Sea Zone to 30 Sea Zone 4 aaGuns and 4 infantry moved from 30 Sea Zone to Johnston Island 7 fighters moved from Johnston Island to 30 Sea Zone 7 fighters moved from Western United States to 30 Sea Zone 3 fighters moved from 63 Sea Zone to New Zealand 1 fighter moved from 30 Sea Zone to Hawaiian Islands 2 fighters moved from 63 Sea Zone to 30 Sea Zone 2 fighters moved from 63 Sea Zone to New Zealand Place Units - Americans 1 bomber and 2 fighters placed in Norway 2 destroyers placed in 10 Sea Zone 3 fighters placed in Western United States Americans undo move 2. Americans undo move 1. 1 bomber placed in Norway 1 destroyer placed in 113 Sea Zone Americans undo move 3. 2 fighters placed in Norway 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : 1,33 Japanese : 1,00
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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I have been making you work absurdly hard for that island.
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Purchase Units - British British buy 6 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Americans to Karelia: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 3 mech_infantrys moved from Persia to West India 9 armour and 3 infantry moved from Eastern Persia to West India 3 infantry moved from Syria to Iraq 3 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Syria to Persia 3 mech_infantrys moved from Iraq to Eastern Persia Combat - British Non Combat Move - British 3 fighters moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 fighters moved from Greece to Bessarabia 1 infantry moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria 1 fighter and 1 tactical_bomber moved from Eastern Persia to West India Place Units - British 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 3 armour placed in Persia 3 armour placed in Iraq Turn Complete - British British collect 41 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
I have been making you work absurdly hard for that island.
Yeah but I want it and I think I needed it
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@Giallo said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
I have been making you work absurdly hard for that island.
Yeah but I want it and I think I needed it
From there I can control both VC’s
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer British defend with 1 submarine; Americans defend with 1 submarine Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 2/2 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is -8 Casualties for Italians: 1 destroyer Battle in Bessarabia Italians attack with 1 armour and 1 mech_infantry British defend with 2 fighters; Russians defend with 1 aaGun, 4 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 aaGun, 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 7/15 hits, 7.50 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Bessarabia Russians win with 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 aaGun Non Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 3 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4 Italians collect 9 PUs (1 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 1.33 Russians : -0.50
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4 ANZAC collect 6 PUs (4 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Combat Move - French 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 22 mech_infantrys moved from Romania to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 2 bombers moved from Western Germany to Bessarabia 3 fighters moved from Western Germany to Bessarabia 2 fighters moved from Southern Italy to Bessarabia 10 mech_infantrys moved from Germany to Eastern Poland 1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 infantry moved from Novgorod to Baltic States 1 mech_infantry moved from Novgorod to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 11 mech_infantrys Russians defend with 1 infantry Germans roll dice for 11 mech_infantrys in Eastern Poland, round 2 : 1/11 hits, 1.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 armour, 2 bombers, 5 fighters and 22 mech_infantrys British defend with 2 fighters; Russians defend with 4 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Germans roll dice for 1 armour, 2 bombers, 5 fighters and 22 mech_infantrys in Bessarabia, round 2 : 7/30 hits, 8.00 expected hits Russians roll dice for 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/15 hits, 7.50 expected hits 1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Bessarabia Germans roll dice for 1 armour, 2 bombers, 5 fighters and 18 mech_infantrys in Bessarabia, round 3 : 4/26 hits, 7.33 expected hits Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Bessarabia, round 3 : 5/8 hits, 4.83 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Bessarabia Germans roll dice for 1 armour, 2 bombers, 5 fighters and 13 mech_infantrys in Bessarabia, round 4 : 6/21 hits, 6.50 expected hits Russians roll dice for 4 fighters in Bessarabia, round 4 : 3/4 hits, 2.67 expected hits 2 fighters owned by the Russians, 3 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour, 2 bombers, 5 fighters and 10 mech_infantrys remaining. Battle score for attacker is 53 Casualties for Germans: 12 mech_infantrys Casualties for Russians: 4 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 2 fighters Non Combat Move - Germans 5 fighters moved from Bessarabia to Romania 2 bombers moved from Bessarabia to Romania 4 infantry moved from Western Germany to 113 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Baltic States 3 aaGuns and 9 infantry moved from Western Germany to Germany 5 infantry moved from Normandy Bordeaux to France 6 infantry moved from Southern France to France Place Units - Germans 1 armour and 8 mech_infantrys placed in Germany 1 fighter placed in 115 Sea Zone Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -5.67 Russians : -3.33
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 artillery moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 4 mech_infantrys moved from Russia to Nenetsia Combat - Russians Battle in Nenetsia Russians attack with 4 mech_infantrys Germans defend with 1 artillery, 1 infantry and 1 mech_infantry Russians roll dice for 4 mech_infantrys in Nenetsia, round 2 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia Russians roll dice for 2 mech_infantrys in Nenetsia, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Nenetsia, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 mech_infantrys in Nenetsia, round 4 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Nenetsia, round 4 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia Russians roll dice for 1 mech_infantry in Nenetsia, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Nenetsia, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Germans win with 1 artillery remaining. Battle score for attacker is -9 Casualties for Russians: 4 mech_infantrys Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Shensi Russians attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Shensi Russians roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 armour and 2 mech_infantrys moved from Ukraine to Bryansk 4 artilleries and 8 infantry moved from Smolensk to Archangel Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 1,33 Russians : 0,50 Japanese : 0,33
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 4 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Hunan to Hopei 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Jehol 1 mech_infantry moved from Shantung to Jehol 1 mech_infantry moved from French Indo China to Hunan 1 armour moved from Kweichow to Jehol 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 6 mech_infantrys moved from Malaya to Burma 1 mech_infantry moved from French Indo China to Burma 1 bomber moved from Shan State to India 4 fighters moved from Hunan to India 1 fighter moved from Hunan to India 1 fighter moved from Hunan to India 2 fighters moved from Hunan to Shensi 1 bomber moved from Japan to Jehol 2 fighters moved from Hunan to Shensi Combat - Japanese Battle in Shensi Japanese attack with 4 fighters and 1 infantry Russians defend with 1 artillery Japanese roll dice for 4 fighters and 1 infantry in Shensi, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Jehol Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 artillery Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 3 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Japanese 1 bomber moved from Jehol to Burma 4 fighters moved from Shensi to Yunnan 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 4 carriers, 2 destroyers, 8 fighters, 1 infantry, 12 submarines and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 3 artilleries placed in India 3 infantry placed in Shantung 4 fighters placed in Japan 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.83
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 bomber, 2 destroyers, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Vyborg to Novgorod Russians take Novgorod from Germans 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 5 fighters moved from New Zealand to 62 Sea Zone 2 fighters moved from 30 Sea Zone to Wake Island 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 6 fighters moved from 30 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 7 fighters moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 30 Sea Zone to 54 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 1 destroyer and 8 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 8 fighters in 54 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Caroline Islands Americans attack with 6 fighters and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 6 fighters and 2 infantry in Caroline Islands, round 2 : 1/8 hits, 3,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 6 fighters and 2 infantry in Caroline Islands, round 3 : 6/8 hits, 3,33 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 62 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 62 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Wake Island Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Wake Island Americans roll dice for 1 fighter and 1 infantry in Wake Island, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Wake Island, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 carrier moved from 30 Sea Zone to 31 Sea Zone 1 fighter moved from Wake Island to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 3 carriers moved from 30 Sea Zone to 33 Sea Zone 6 fighters moved from Caroline Islands to 33 Sea Zone 3 aaGuns and 1 infantry moved from Johnston Island to 30 Sea Zone 3 aaGuns, 3 battleships, 4 carriers, 1 cruiser, 1 infantry and 3 transports moved from 30 Sea Zone to 54 Sea Zone 5 fighters moved from 62 Sea Zone to Queensland 2 artilleries and 2 infantry moved from New South Wales to Queensland 3 fighters moved from Western United States to Hawaiian Islands 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 10 fighters moved from Hawaiian Islands to Queensland 3 aaGuns and 1 infantry moved from 54 Sea Zone to Queensland 4 armour and 2 mech_infantrys moved from Karelia to Archangel Place Units - Americans 1 airfield, 1 bomber and 2 tactical_bombers placed in Norway 2 destroyers and 1 transport placed in 10 Sea Zone 1 armour placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0,83 Japanese : 0,67
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TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Purchase Units - British British buy 2 armour, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 6 infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 fighter and 1 tactical_bomber moved from Iraq to Crete 1 infantry moved from Bulgaria to Albania British take Albania from Italians 2 infantry moved from Bulgaria to Greece Combat - British Battle in Crete British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Crete, round 3 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Crete to Greece 3 armour and 3 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Eastern Persia to West India 3 armour moved from Iraq to Eastern Persia 4 artilleries and 6 infantry moved from Norway to Finland 1 tactical_bomber moved from United Kingdom to Gibraltar 3 fighters moved from United Kingdom to Gibraltar Place Units - British 2 fighters placed in Iraq 2 armour and 1 mech_infantry placed in Persia 1 factory_minor placed in Greece Turn Complete - British British collect 42 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1,33 Italians : 0,00
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Yugoslavia to Albania 1 infantry moved from Yugoslavia to Albania Combat - Italians Battle in Albania Italians attack with 3 infantry British defend with 1 infantry Italians roll dice for 3 infantry in Albania, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Albania, round 3 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Albania, round 4 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Albania, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Albania Italians win, taking Albania from British with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,6 Italians collect 7 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.00
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 13 infantry and 2 mech_infantrys moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 4 aaGuns EDIT: Adding units owned by ANZAC to Queensland: 4 aaGuns EDIT: Turning off Edit Mode 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19 Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 1 bomber moved from Romania to Belarus 1 bomber moved from Romania to Novgorod 10 mech_infantrys moved from Bessarabia to Bulgaria Germans take Bulgaria from British 11 mech_infantrys moved from Eastern Poland to Bulgaria 1 armour and 8 mech_infantrys moved from Germany to Romania 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 113 Sea Zone to Western Germany 1 fighter moved from Romania to Western Germany 1 fighter moved from Romania to Western Germany 1 fighter moved from Romania to Southern Italy 1 fighter moved from Romania to Southern Italy 1 fighter moved from Romania to Western Germany 1 infantry moved from France to Western Germany 9 infantry moved from Germany to Poland 3 infantry moved from France to Western Germany 7 infantry moved from France to Northern Italy Combat - Germans Battle in Novgorod Germans attack with 1 bomber and 2 infantry Americans defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Urals from Russians to Germans EDIT: Removing units owned by Germans from Nenetsia: 1 artillery EDIT: Adding units owned by Germans to Urals: 1 artillery EDIT: Turning off Edit Mode 3 aaGuns moved from Germany to Western Germany 1 bomber moved from Belarus to Western Germany 1 bomber moved from Novgorod to Romania Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.33
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 20 Purchase Units - Russians Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 artillery and 1 infantry moved from Archangel to Belarus 1 artillery and 1 infantry moved from Archangel to Belarus 2 artilleries and 6 infantry moved from Archangel to Novgorod 1 armour moved from Bryansk to Eastern Poland Russians take Eastern Poland from Germans 1 artillery and 1 infantry moved from Bryansk to Ukraine 5 artilleries and 10 infantry moved from Bryansk to Ukraine 2 mech_infantrys moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Russia to Tambov Combat - Russians Battle in Novgorod Russians attack with 2 artilleries and 6 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 artilleries and 6 infantry in Novgorod, round 2 : 2/8 hits, 2,00 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 6 artilleries and 11 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 6 artilleries and 11 infantry in Ukraine, round 2 : 6/17 hits, 4,83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Belarus Russians attack with 2 artilleries, 2 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Belarus, round 2 : 2/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Vologda 5 infantry moved from Russia to Bryansk Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -1,50 Russians : 1,50