Giallo (Allies +2) vs Shin_Ji BM Round 2

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers and 5 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Vyborg
            1 fighter and 1 tactical_bomber moved from Norway to Vyborg
            3 armour, 4 artilleries and 3 infantry moved from Finland to Karelia
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
            1 destroyer moved from 64 Sea Zone to 63 Sea Zone
            10 fighters moved from New Zealand to 63 Sea Zone
            2 infantry moved from Southeast Mexico to 64 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 30 Sea Zone
            3 battleships, 8 carriers, 1 cruiser and 1 destroyer moved from 64 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            5 fighters moved from Hawaiian Islands to Johnston Island
            3 fighters moved from 63 Sea Zone to Johnston Island
    
        Combat - Americans
            Battle in 63 Sea Zone
                Americans attack with 1 destroyer and 7 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 7 fighters in 63 Sea Zone, round 2 : 6/8 hits, 3,83 expected hits
                    Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 63 Sea Zone
                Americans win, taking 63 Sea Zone from Neutral with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 30 Sea Zone
                Americans attack with 3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 30 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 30 Sea Zone
                Americans win with 3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Vyborg
                Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Johnston Island
                Americans attack with 8 fighters and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 8 fighters and 2 infantry in Johnston Island, round 2 : 4/10 hits, 4,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Johnston Island
                Americans win, taking Johnston Island from Japanese with 7 fighters and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Karelia
                Americans attack with 3 armour, 4 artilleries and 3 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 3 armour, 4 artilleries and 3 infantry in Karelia, round 2 : 2/10 hits, 3,83 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Americans win, taking Karelia from Germans with 3 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Vyborg to Norway
            4 aaGuns and 4 infantry moved from Southeast Mexico to 64 Sea Zone
            4 aaGuns, 4 infantry and 4 transports moved from 64 Sea Zone to 30 Sea Zone
            4 aaGuns and 4 infantry moved from 30 Sea Zone to Johnston Island
            7 fighters moved from Johnston Island to 30 Sea Zone
            7 fighters moved from Western United States to 30 Sea Zone
            3 fighters moved from 63 Sea Zone to New Zealand
            1 fighter moved from 30 Sea Zone to Hawaiian Islands
            2 fighters moved from 63 Sea Zone to 30 Sea Zone
            2 fighters moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 bomber and 2 fighters placed in Norway
            2 destroyers placed in 10 Sea Zone
            3 fighters placed in Western United States
            Americans undo move 2.
            Americans undo move 1.
            1 bomber placed in Norway
            1 destroyer placed in 113 Sea Zone
            Americans undo move 3.
            2 fighters placed in Norway
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Americans : 1,33
    Japanese : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    I have been making you work absurdly hard for that island.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 18
    
        Purchase Units - British
            British buy 6 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Norway: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Americans to Karelia: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            3 mech_infantrys moved from Persia to West India
            9 armour and 3 infantry moved from Eastern Persia to West India
            3 infantry moved from Syria to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Syria to Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
    
        Combat - British
    
        Non Combat Move - British
            3 fighters moved from Egypt to Iraq
            1 tactical_bomber moved from Egypt to Iraq
            2 fighters moved from Greece to Bessarabia
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to Bulgaria
            1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
    
        Place Units - British
            1 transport placed in 81 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            3 armour placed in Persia
            3 armour placed in Iraq
    
        Turn Complete - British
            British collect 41 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:

    I have been making you work absurdly hard for that island.

    Yeah but I want it and I think I needed it

  • '21 '20 '19 '18 '17 '16

    @Giallo said in Giallo (Allies +2) vs Shin_Ji BM Round 2:

    @Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:

    I have been making you work absurdly hard for that island.

    Yeah but I want it and I think I needed it

    From there I can control both VC’s

  • '15

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 destroyer
                British defend with 1 submarine; Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 2/2 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is -8
                Casualties for Italians: 1 destroyer
            Battle in Bessarabia
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 2 fighters; Russians defend with 1 aaGun, 4 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 aaGun, 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 7/15 hits, 7.50 expected hits
                    1 mech_infantry owned by the Italians, 1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
                Russians win with 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 aaGun
    
        Non Combat Move - Italians
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            3 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4
            Italians collect 9 PUs (1 lost to blockades); end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 1.33
    Russians : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
            ANZAC collect 6 PUs (4 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 18
    
        Combat Move - French
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            22 mech_infantrys moved from Romania to Bessarabia
            1 armour moved from Yugoslavia to Bessarabia
            2 bombers moved from Western Germany to Bessarabia
            3 fighters moved from Western Germany to Bessarabia
            2 fighters moved from Southern Italy to Bessarabia
            10 mech_infantrys moved from Germany to Eastern Poland
            1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            2 infantry moved from Novgorod to Baltic States
            1 mech_infantry moved from Novgorod to Eastern Poland
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 11 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 11 mech_infantrys in Eastern Poland, round 2 : 1/11 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 11 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 armour, 2 bombers, 5 fighters and 22 mech_infantrys
                British defend with 2 fighters; Russians defend with 4 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans roll dice for 1 armour, 2 bombers, 5 fighters and 22 mech_infantrys in Bessarabia, round 2 : 7/30 hits, 8.00 expected hits
                    Russians roll dice for 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/15 hits, 7.50 expected hits
                    1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 armour, 2 bombers, 5 fighters and 18 mech_infantrys in Bessarabia, round 3 : 4/26 hits, 7.33 expected hits
                    Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Bessarabia, round 3 : 5/8 hits, 4.83 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 armour, 2 bombers, 5 fighters and 13 mech_infantrys in Bessarabia, round 4 : 6/21 hits, 6.50 expected hits
                    Russians roll dice for 4 fighters in Bessarabia, round 4 : 3/4 hits, 2.67 expected hits
                    2 fighters owned by the Russians, 3 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 armour, 2 bombers, 5 fighters and 10 mech_infantrys remaining. Battle score for attacker is 53
                Casualties for Germans: 12 mech_infantrys
                Casualties for Russians: 4 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 2 fighters
    
        Non Combat Move - Germans
            5 fighters moved from Bessarabia to Romania
            2 bombers moved from Bessarabia to Romania
            4 infantry moved from Western Germany to 113 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Baltic States
            3 aaGuns and 9 infantry moved from Western Germany to Germany
            5 infantry moved from Normandy Bordeaux to France
            6 infantry moved from Southern France to France
    
        Place Units - Germans
            1 armour and 8 mech_infantrys placed in Germany
            1 fighter placed in 115 Sea Zone
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.67
    Russians : -3.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 artillery moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 artillery and 1 infantry moved from Suiyuyan to Shensi
            4 mech_infantrys moved from Russia to Nenetsia
    
        Combat - Russians
            Battle in Nenetsia
                Russians attack with 4 mech_infantrys
                Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians roll dice for 4 mech_infantrys in Nenetsia, round 2 : 1/4 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 2/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
                    Russians roll dice for 2 mech_infantrys in Nenetsia, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Nenetsia, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 mech_infantrys in Nenetsia, round 4 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Nenetsia, round 4 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
                    Russians roll dice for 1 mech_infantry in Nenetsia, round 5 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery in Nenetsia, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Nenetsia
                Germans win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Russians: 4 mech_infantrys
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Shensi
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Shensi
                    Russians roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
            4 artilleries and 8 infantry moved from Smolensk to Archangel
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : 0,50
    Japanese : 0,33
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 artilleries, 4 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 mech_infantry moved from Kweichow to Sikang
            1 mech_infantry moved from Hunan to Hopei
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Shantung to Jehol
            1 mech_infantry moved from Shantung to Jehol
            1 mech_infantry moved from French Indo China to Hunan
            1 armour moved from Kweichow to Jehol
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from French Indo China to Yunnan
            6 mech_infantrys moved from Malaya to Burma
            1 mech_infantry moved from French Indo China to Burma
            1 bomber moved from Shan State to India
            4 fighters moved from Hunan to India
            1 fighter moved from Hunan to India
            1 fighter moved from Hunan to India
            2 fighters moved from Hunan to Shensi
            1 bomber moved from Japan to Jehol
            2 fighters moved from Hunan to Shensi
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 4 fighters and 1 infantry
                Russians defend with 1 artillery
                    Japanese roll dice for 4 fighters and 1 infantry in Shensi, round 2 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Jehol
                Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 3 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Japanese
            1 bomber moved from Jehol to Burma
            4 fighters moved from Shensi to Yunnan
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 4 carriers, 2 destroyers, 8 fighters, 1 infantry, 12 submarines and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 carriers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 artilleries placed in India
            3 infantry placed in Shantung
            4 fighters placed in Japan
            1 armour and 2 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 bomber, 2 destroyers, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Vyborg to Novgorod
                  Russians take Novgorod from Germans
            1 destroyer moved from 63 Sea Zone to 62 Sea Zone
            5 fighters moved from New Zealand to 62 Sea Zone
            2 fighters moved from 30 Sea Zone to Wake Island
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            6 fighters moved from 30 Sea Zone to Caroline Islands
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            7 fighters moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from 30 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer and 8 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 8 fighters in 54 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Caroline Islands
                Americans attack with 6 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 6 fighters and 2 infantry in Caroline Islands, round 2 : 1/8 hits, 3,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 6 fighters and 2 infantry in Caroline Islands, round 3 : 6/8 hits, 3,33 expected hits
                    Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 62 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 5 fighters in 62 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 62 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Wake Island
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Wake Island
                    Americans roll dice for 1 fighter and 1 infantry in Wake Island, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Wake Island, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 30 Sea Zone to 31 Sea Zone
            1 fighter moved from Wake Island to 31 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            3 carriers moved from 30 Sea Zone to 33 Sea Zone
            6 fighters moved from Caroline Islands to 33 Sea Zone
            3 aaGuns and 1 infantry moved from Johnston Island to 30 Sea Zone
            3 aaGuns, 3 battleships, 4 carriers, 1 cruiser, 1 infantry and 3 transports moved from 30 Sea Zone to 54 Sea Zone
            5 fighters moved from 62 Sea Zone to Queensland
            2 artilleries and 2 infantry moved from New South Wales to Queensland
            3 fighters moved from Western United States to Hawaiian Islands
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            10 fighters moved from Hawaiian Islands to Queensland
            3 aaGuns and 1 infantry moved from 54 Sea Zone to Queensland
            4 armour and 2 mech_infantrys moved from Karelia to Archangel
    
        Place Units - Americans
            1 airfield, 1 bomber and 2 tactical_bombers placed in Norway
            2 destroyers and 1 transport placed in 10 Sea Zone
            1 armour placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,83
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,67
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 19
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            6 infantry moved from Iraq to Persia
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 fighter and 1 tactical_bomber moved from Iraq to Crete
            1 infantry moved from Bulgaria to Albania
                  British take Albania from Italians
            2 infantry moved from Bulgaria to Greece
    
        Combat - British
            Battle in Crete
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1,83 expected hits
                    Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
                    British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Crete, round 3 : 1/3 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Crete to Greece
            3 armour and 3 mech_infantrys moved from Persia to West India
            3 mech_infantrys moved from Eastern Persia to West India
            3 armour moved from Iraq to Eastern Persia
            4 artilleries and 6 infantry moved from Norway to Finland
            1 tactical_bomber moved from United Kingdom to Gibraltar
            3 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            2 fighters placed in Iraq
            2 armour and 1 mech_infantry placed in Persia
            1 factory_minor placed in Greece
    
        Turn Complete - British
            British collect 42 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -1,33
    Italians : 0,00
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Yugoslavia to Albania
            1 infantry moved from Yugoslavia to Albania
    
        Combat - Italians
            Battle in Albania
                Italians attack with 3 infantry
                British defend with 1 infantry
                    Italians roll dice for 3 infantry in Albania, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Albania, round 3 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Albania, round 4 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Albania, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Albania
                Italians win, taking Albania from British with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 fighter placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,6
            Italians collect 7 PUs (3 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            13 infantry and 2 mech_infantrys moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 4 aaGuns
            EDIT: Adding units owned by ANZAC to Queensland: 4 aaGuns
            EDIT: Turning off Edit Mode
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 19
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 bomber moved from Romania to Belarus
            1 bomber moved from Romania to Novgorod
            10 mech_infantrys moved from Bessarabia to Bulgaria
                  Germans take Bulgaria from British
            11 mech_infantrys moved from Eastern Poland to Bulgaria
            1 armour and 8 mech_infantrys moved from Germany to Romania
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from 113 Sea Zone to Western Germany
            1 fighter moved from Romania to Western Germany
            1 fighter moved from Romania to Western Germany
            1 fighter moved from Romania to Southern Italy
            1 fighter moved from Romania to Southern Italy
            1 fighter moved from Romania to Western Germany
            1 infantry moved from France to Western Germany
            9 infantry moved from Germany to Poland
            3 infantry moved from France to Western Germany
            7 infantry moved from France to Northern Italy
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 bomber and 2 infantry
                Americans defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Urals from Russians to Germans
            EDIT: Removing units owned by Germans from Nenetsia: 1 artillery
            EDIT: Adding units owned by Germans to Urals: 1 artillery
            EDIT: Turning off Edit Mode
            3 aaGuns moved from Germany to Western Germany
            1 bomber moved from Belarus to Western Germany
            1 bomber moved from Novgorod to Romania
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 20
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 artillery and 1 infantry moved from Archangel to Belarus
            1 artillery and 1 infantry moved from Archangel to Belarus
            2 artilleries and 6 infantry moved from Archangel to Novgorod
            1 armour moved from Bryansk to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 artillery and 1 infantry moved from Bryansk to Ukraine
            5 artilleries and 10 infantry moved from Bryansk to Ukraine
            2 mech_infantrys moved from Bryansk to Belarus
            1 artillery and 2 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 artilleries and 6 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 2 artilleries and 6 infantry in Novgorod, round 2 : 2/8 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Ukraine
                Russians attack with 6 artilleries and 11 infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 6 artilleries and 11 infantry in Ukraine, round 2 : 6/17 hits, 4,83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Belarus
                Russians attack with 2 artilleries, 2 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Belarus, round 2 : 2/6 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            5 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Volgograd
            4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,50
    Russians : 1,50
    

    Savegame

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