@pacifiersboard said in pacifiersboard (X) -vs- oysteilo (L +47) OOB:
scramble / submerge sz110?
submerge sz106?
HF
Orders coming up on Sunday
@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
I was like wow, 4 hits! Then you were like, hold my British beer.
6 hits! It just won’t save my trs… Let’s hope I don’t make any mistakes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Novgorod to Archangel
4 fighters moved from Western Germany to 97 Sea Zone
2 fighters moved from Germany to 97 Sea Zone
2 bombers moved from Western Germany to 97 Sea Zone
6 infantry moved from France to Southern France
6 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers and 6 fighters
British defend with 1 cruiser, 1 submarine and 6 transports; Americans defend with 1 cruiser and 1 submarine
1 submarine owned by the Americans and 1 submarine owned by the British Submerged
Germans roll dice for 2 bombers and 6 fighters in 97 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
British roll dice for 2 cruisers and 6 transports in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 cruiser owned by the Americans, 4 transports owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
2 transports owned by the British lost in 97 Sea Zone
Germans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 56
Casualties for Germans: 1 fighter
Casualties for Americans: 1 cruiser
Casualties for British: 1 cruiser and 6 transports
Battle in Southern France
Germans attack with 6 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 infantry in Southern France, round 2 : 1/6 hits, 1.00 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Southern France
Germans win, taking Southern France from French with 6 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 6 infantry
British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour
Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.00 expected hits
French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Romania
21 mech_infantrys moved from Belarus to Romania
1 mech_infantry moved from Baltic States to Romania
8 mech_infantrys moved from Germany to Romania
1 aaGun moved from Belarus to Eastern Poland
3 fighters moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Romania
12 infantry moved from Holland Belgium to Western Germany
1 armour moved from France to Yugoslavia
2 bombers moved from 97 Sea Zone to Western Germany
Place Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 1.83
British : 0.00
French : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Novgorod to Archangel
4 fighters moved from Western Germany to 97 Sea Zone
2 fighters moved from Germany to 97 Sea Zone
2 bombers moved from Western Germany to 97 Sea Zone
6 infantry moved from France to Southern France
6 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers and 6 fighters
British defend with 1 cruiser, 1 submarine and 6 transports; Americans defend with 1 cruiser and 1 submarine
1 submarine owned by the Americans and 1 submarine owned by the British Submerged
Germans roll dice for 2 bombers and 6 fighters in 97 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
British roll dice for 2 cruisers and 6 transports in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 cruiser owned by the Americans, 4 transports owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
2 transports owned by the British lost in 97 Sea Zone
Germans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 56
Casualties for Germans: 1 fighter
Casualties for Americans: 1 cruiser
Casualties for British: 1 cruiser and 6 transports
Battle in Southern France
Germans attack with 6 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 infantry in Southern France, round 2 : 1/6 hits, 1.00 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Southern France
Germans win, taking Southern France from French with 6 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 6 infantry
British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour
Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.00 expected hits
French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Romania
21 mech_infantrys moved from Belarus to Romania
1 mech_infantry moved from Baltic States to Romania
8 mech_infantrys moved from Germany to Romania
1 aaGun moved from Belarus to Eastern Poland
3 fighters moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Romania
12 infantry moved from Holland Belgium to Western Germany
1 armour moved from France to Yugoslavia
2 bombers moved from 97 Sea Zone to Western Germany
Place Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.83
British : 0.00
French : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Russia to Romania
4 armour, 10 artilleries, 9 infantry and 5 mech_infantrys moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Ukraine to Romania
1 infantry moved from Kansu to Timguska
10 artilleries and 13 infantry moved from Kweichow to Anhwe
1 artillery moved from Suiyuyan to Chahar
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Anhwe
Russians attack with 10 artilleries and 13 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 artilleries and 13 infantry in Anhwe, round 2 : 10/23 hits, 7,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
Russians win, taking Anhwe from Japanese with 10 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 1 artillery
Japanese defend with 1 infantry
Russians roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 4 armour, 10 artilleries, 3 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 36 mech_infantrys
Russians roll dice for 4 armour, 10 artilleries, 3 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 7/32 hits, 11,50 expected hits
Germans roll dice for 36 mech_infantrys in Romania, round 2 : 13/36 hits, 12,00 expected hits
9 infantry owned by the Russians, 4 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Romania
Russians roll dice for 4 armour, 6 artilleries, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 7/19 hits, 7,83 expected hits
Germans roll dice for 29 mech_infantrys in Romania, round 3 : 10/29 hits, 9,67 expected hits
4 mech_infantrys owned by the Russians, 6 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Romania
1 mech_infantry owned by the Russians and 4 armour owned by the Russians retreated to Bessarabia
Germans win with 22 mech_infantrys remaining. Battle score for attacker is -27
Casualties for Russians: 10 artilleries, 9 infantry and 4 mech_infantrys
Casualties for Germans: 14 mech_infantrys
Non Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
3 fighters and 1 tactical_bomber moved from Romania to Bessarabia
6 artilleries and 12 infantry moved from Tambov to Bryansk
4 artilleries and 10 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Kansu to Suiyuyan
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : -2,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 6 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Anhwe
1 bomber moved from Jehol to Anhwe
1 armour and 2 mech_infantrys moved from Shantung to Anhwe
2 artilleries moved from Kiangsu to Anhwe
3 artilleries and 1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Anhwe
12 fighters moved from Shan State to Anhwe
1 mech_infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 bomber moved from India to Anhwe
1 artillery, 1 infantry and 3 mech_infantrys moved from Burma to India
1 infantry moved from French Indo China to Yunnan
6 submarines moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 submarine moved from 33 Sea Zone to 30 Sea Zone
Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 30 Sea Zone
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Johnston Island
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Johnston Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Johnston Island
Japanese win, taking Johnston Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 12 fighters, 3 infantry and 2 mech_infantrys
Russians defend with 10 artilleries and 12 infantry
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 12 fighters, 3 infantry and 2 mech_infantrys in Anhwe, round 2 : 11/25 hits, 11.17 expected hits
Chinese roll dice for 10 artilleries and 12 infantry in Anhwe, round 2 : 9/22 hits, 7.33 expected hits
3 infantry owned by the Japanese, 11 infantry owned by the Russians, 4 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 12 fighters in Anhwe, round 3 : 7/16 hits, 8.17 expected hits
Chinese roll dice for 10 artilleries and 1 infantry in Anhwe, round 3 : 3/11 hits, 3.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Russians, 1 artillery owned by the Japanese, 6 artilleries owned by the Russians and 1 armour owned by the Japanese lost in Anhwe
Japanese roll dice for 2 bombers and 11 fighters in Anhwe, round 4 : 6/13 hits, 6.83 expected hits
Chinese roll dice for 4 artilleries in Anhwe, round 4 : 1/4 hits, 1.33 expected hits
1 fighter owned by the Japanese and 4 artilleries owned by the Russians lost in Anhwe
Japanese win with 2 bombers and 10 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 5 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys
Casualties for Russians: 10 artilleries and 12 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Szechwan to Hopei
1 mech_infantry moved from Szechwan to Hunan
1 bomber moved from Anhwe to Japan
1 bomber moved from Anhwe to Shan State
1 fighter moved from Anhwe to Hunan
9 fighters moved from Anhwe to Hunan
2 artilleries moved from Java to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 2 transports moved from 42 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 infantry placed in India
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.00
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Norway to Vyborg
3 armour, 4 artilleries and 3 infantry moved from Finland to Karelia
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 destroyer moved from 64 Sea Zone to 63 Sea Zone
10 fighters moved from New Zealand to 63 Sea Zone
2 infantry moved from Southeast Mexico to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 30 Sea Zone
3 battleships, 8 carriers, 1 cruiser and 1 destroyer moved from 64 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
5 fighters moved from Hawaiian Islands to Johnston Island
3 fighters moved from 63 Sea Zone to Johnston Island
Combat - Americans
Battle in 63 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 7 fighters in 63 Sea Zone, round 2 : 6/8 hits, 3,83 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Americans attack with 3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 30 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Vyborg
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Johnston Island
Americans attack with 8 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 8 fighters and 2 infantry in Johnston Island, round 2 : 4/10 hits, 4,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Johnston Island
Americans win, taking Johnston Island from Japanese with 7 fighters and 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Karelia
Americans attack with 3 armour, 4 artilleries and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 3 armour, 4 artilleries and 3 infantry in Karelia, round 2 : 2/10 hits, 3,83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 3 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Vyborg to Norway
4 aaGuns and 4 infantry moved from Southeast Mexico to 64 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 64 Sea Zone to 30 Sea Zone
4 aaGuns and 4 infantry moved from 30 Sea Zone to Johnston Island
7 fighters moved from Johnston Island to 30 Sea Zone
7 fighters moved from Western United States to 30 Sea Zone
3 fighters moved from 63 Sea Zone to New Zealand
1 fighter moved from 30 Sea Zone to Hawaiian Islands
2 fighters moved from 63 Sea Zone to 30 Sea Zone
2 fighters moved from 63 Sea Zone to New Zealand
Place Units - Americans
1 bomber and 2 fighters placed in Norway
2 destroyers placed in 10 Sea Zone
3 fighters placed in Western United States
Americans undo move 2.
Americans undo move 1.
1 bomber placed in Norway
1 destroyer placed in 113 Sea Zone
Americans undo move 3.
2 fighters placed in Norway
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : 1,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
I have been making you work absurdly hard for that island.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - British
British buy 6 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Americans to Karelia: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
3 mech_infantrys moved from Persia to West India
9 armour and 3 infantry moved from Eastern Persia to West India
3 infantry moved from Syria to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Syria to Persia
3 mech_infantrys moved from Iraq to Eastern Persia
Combat - British
Non Combat Move - British
3 fighters moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Greece to Bessarabia
1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
Place Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
3 armour placed in Persia
3 armour placed in Iraq
Turn Complete - British
British collect 41 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
I have been making you work absurdly hard for that island.
Yeah but I want it and I think I needed it
@Giallo said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
I have been making you work absurdly hard for that island.
Yeah but I want it and I think I needed it
From there I can control both VC’s
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine; Americans defend with 1 submarine
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 2/2 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Bessarabia
Italians attack with 1 armour and 1 mech_infantry
British defend with 2 fighters; Russians defend with 1 aaGun, 4 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 aaGun, 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 7/15 hits, 7.50 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
Russians win with 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 aaGun
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4
Italians collect 9 PUs (1 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 1.33
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
ANZAC collect 6 PUs (4 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
22 mech_infantrys moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
2 bombers moved from Western Germany to Bessarabia
3 fighters moved from Western Germany to Bessarabia
2 fighters moved from Southern Italy to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 mech_infantrys in Eastern Poland, round 2 : 1/11 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 2 bombers, 5 fighters and 22 mech_infantrys
British defend with 2 fighters; Russians defend with 4 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 1 armour, 2 bombers, 5 fighters and 22 mech_infantrys in Bessarabia, round 2 : 7/30 hits, 8.00 expected hits
Russians roll dice for 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/15 hits, 7.50 expected hits
1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 2 bombers, 5 fighters and 18 mech_infantrys in Bessarabia, round 3 : 4/26 hits, 7.33 expected hits
Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Bessarabia, round 3 : 5/8 hits, 4.83 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 2 bombers, 5 fighters and 13 mech_infantrys in Bessarabia, round 4 : 6/21 hits, 6.50 expected hits
Russians roll dice for 4 fighters in Bessarabia, round 4 : 3/4 hits, 2.67 expected hits
2 fighters owned by the Russians, 3 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 2 bombers, 5 fighters and 10 mech_infantrys remaining. Battle score for attacker is 53
Casualties for Germans: 12 mech_infantrys
Casualties for Russians: 4 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 fighters
Non Combat Move - Germans
5 fighters moved from Bessarabia to Romania
2 bombers moved from Bessarabia to Romania
4 infantry moved from Western Germany to 113 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Baltic States
3 aaGuns and 9 infantry moved from Western Germany to Germany
5 infantry moved from Normandy Bordeaux to France
6 infantry moved from Southern France to France
Place Units - Germans
1 armour and 8 mech_infantrys placed in Germany
1 fighter placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -5.67
Russians : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
4 mech_infantrys moved from Russia to Nenetsia
Combat - Russians
Battle in Nenetsia
Russians attack with 4 mech_infantrys
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 4 mech_infantrys in Nenetsia, round 2 : 1/4 hits, 0,67 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Russians roll dice for 2 mech_infantrys in Nenetsia, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Nenetsia, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 mech_infantrys in Nenetsia, round 4 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Nenetsia, round 4 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
Russians roll dice for 1 mech_infantry in Nenetsia, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Nenetsia, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Nenetsia
Germans win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Russians: 4 mech_infantrys
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Shensi
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
4 artilleries and 8 infantry moved from Smolensk to Archangel
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : 0,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 4 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from French Indo China to Hunan
1 armour moved from Kweichow to Jehol
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
6 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from French Indo China to Burma
1 bomber moved from Shan State to India
4 fighters moved from Hunan to India
1 fighter moved from Hunan to India
1 fighter moved from Hunan to India
2 fighters moved from Hunan to Shensi
1 bomber moved from Japan to Jehol
2 fighters moved from Hunan to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 4 fighters and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 4 fighters and 1 infantry in Shensi, round 2 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Jehol
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 3 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Jehol to Burma
4 fighters moved from Shensi to Yunnan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 4 carriers, 2 destroyers, 8 fighters, 1 infantry, 12 submarines and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 carriers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 artilleries placed in India
3 infantry placed in Shantung
4 fighters placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 bomber, 2 destroyers, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Vyborg to Novgorod
Russians take Novgorod from Germans
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
5 fighters moved from New Zealand to 62 Sea Zone
2 fighters moved from 30 Sea Zone to Wake Island
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
6 fighters moved from 30 Sea Zone to Caroline Islands
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
7 fighters moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 30 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 8 fighters in 54 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 6 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 6 fighters and 2 infantry in Caroline Islands, round 2 : 1/8 hits, 3,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 6 fighters and 2 infantry in Caroline Islands, round 3 : 6/8 hits, 3,33 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 62 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Wake Island
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Wake Island
Americans roll dice for 1 fighter and 1 infantry in Wake Island, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Wake Island, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 carrier moved from 30 Sea Zone to 31 Sea Zone
1 fighter moved from Wake Island to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
3 carriers moved from 30 Sea Zone to 33 Sea Zone
6 fighters moved from Caroline Islands to 33 Sea Zone
3 aaGuns and 1 infantry moved from Johnston Island to 30 Sea Zone
3 aaGuns, 3 battleships, 4 carriers, 1 cruiser, 1 infantry and 3 transports moved from 30 Sea Zone to 54 Sea Zone
5 fighters moved from 62 Sea Zone to Queensland
2 artilleries and 2 infantry moved from New South Wales to Queensland
3 fighters moved from Western United States to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
10 fighters moved from Hawaiian Islands to Queensland
3 aaGuns and 1 infantry moved from 54 Sea Zone to Queensland
4 armour and 2 mech_infantrys moved from Karelia to Archangel
Place Units - Americans
1 airfield, 1 bomber and 2 tactical_bombers placed in Norway
2 destroyers and 1 transport placed in 10 Sea Zone
1 armour placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Purchase Units - British
British buy 2 armour, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
6 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 fighter and 1 tactical_bomber moved from Iraq to Crete
1 infantry moved from Bulgaria to Albania
British take Albania from Italians
2 infantry moved from Bulgaria to Greece
Combat - British
Battle in Crete
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Crete, round 3 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Crete to Greece
3 armour and 3 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Eastern Persia to West India
3 armour moved from Iraq to Eastern Persia
4 artilleries and 6 infantry moved from Norway to Finland
1 tactical_bomber moved from United Kingdom to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
Place Units - British
2 fighters placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 factory_minor placed in Greece
Turn Complete - British
British collect 42 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1,33
Italians : 0,00