scramble & ool
GL
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
British buy 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
6 armour, 11 artilleries, 4 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
Combat - British
Battle in Northwest Persia
British attack with 1 infantry
Italians defend with 2 aaGuns
2 aaGuns owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Persia
British attack with 6 armour, 11 artilleries, 4 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 10 artilleries, 15 infantry and 9 mech_infantrys; Japanese defend with 1 armour
British roll dice for 6 armour, 11 artilleries, 4 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 19/43 hits, 14,67 expected hits
Germans roll dice for 10 armour, 10 artilleries, 15 infantry and 9 mech_infantrys in Persia, round 2 : 17/44 hits, 16,33 expected hits
4 mech_infantrys owned by the British, 15 infantry owned by the Germans, 4 mech_infantrys owned by the Germans, 3 artilleries owned by the British and 10 infantry owned by the British lost in Persia
British roll dice for 6 armour, 8 artilleries, 4 fighters, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 11/26 hits, 10,67 expected hits
Germans roll dice for 10 armour, 10 artilleries and 5 mech_infantrys in Persia, round 3 : 10/25 hits, 10,00 expected hits
6 mech_infantrys owned by the British, 6 artilleries owned by the Germans, 5 mech_infantrys owned by the Germans and 4 artilleries owned by the British lost in Persia
British roll dice for 6 armour, 4 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 4 : 7/16 hits, 7,33 expected hits
Germans roll dice for 10 armour and 4 artilleries in Persia, round 4 : 8/14 hits, 6,33 expected hits
1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 3 armour owned by the Germans, 4 artilleries owned by the British and 3 armour owned by the British lost in Persia
British roll dice for 3 armour, 4 fighters and 1 tactical_bomber in Persia, round 5 : 5/8 hits, 4,17 expected hits
Germans roll dice for 7 armour in Persia, round 5 : 1/7 hits, 3,50 expected hits
5 armour owned by the Germans and 1 armour owned by the British lost in Persia
British roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Persia, round 6 : 2/7 hits, 3,67 expected hits
Germans roll dice for 2 armour in Persia, round 6 : 0/2 hits, 1,00 expected hits
1 armour owned by the Japanese and 1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for British: 4 armour, 11 artilleries, 10 infantry and 11 mech_infantrys
Casualties for Germans: 9 armour, 10 artilleries, 15 infantry and 9 mech_infantrys
Casualties for Japanese: 1 armour
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Persia to Iraq
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
6 transports moved from 112 Sea Zone to 110 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 48 PUs; end with 48 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,17
British : 3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 15 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
5 fighters moved from Western Germany to Southern France
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Southern France
Italians attack with 5 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 5 fighters and 1 infantry in Southern France, round 2 : 2/6 hits, 2.67 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour moved from Eastern Persia to India
2 aaGuns, 2 artilleries, 9 infantry and 1 mech_infantry moved from Northern Italy to France
5 fighters moved from Southern France to Western Germany
1 mech_infantry moved from France to Western Germany
Turn Complete - Italians
Italians collect 10 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Queensland to 46 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 bomber, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
Combat Hit Differential Summary :
ANZAC : 0,67
5 hits in 46
I don’t think it realy matters with 5 hits, so ill go for max def
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Queensland to 46 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 bomber, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 46 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/5 hits, 2,83 expected hits
Japanese roll dice for 2 battleships, 1 fighter and 4 transports in 46 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 2 battleships and 4 transports in 46 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 bomber owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 2 battleships owned by the Japanese lost in 46 Sea Zone
4 transports owned by the Japanese lost in 46 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 59
Casualties for ANZAC: 1 bomber, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1,50
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Bessarabia to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from British
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Germany
4 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Vyborg to Novgorod
14 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in France
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Bessarabia to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from British
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Germany
4 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Vyborg to Novgorod
14 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in France
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 10 infantry
EDIT: Adding units owned by Germans to Germany: 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 artilleries, 1 infantry and 2 mech_infantrys moved from Belarus to Novgorod
3 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
1 artillery and 4 mech_infantrys moved from Novosibirsk to Kansu
3 artilleries and 5 infantry moved from Kazakhstan to Tsinghai
1 artillery and 2 infantry moved from Kazakhstan to Tsinghai
7 artilleries and 12 infantry moved from Kazakhstan to Sikang
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Russians roll dice for 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 3,83 expected hits
Germans roll dice for 3 artilleries, 1 infantry and 4 mech_infantrys in Novgorod, round 2 : 1/8 hits, 2,67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 7/9 hits, 3,67 expected hits
Germans roll dice for 3 artilleries and 3 mech_infantrys in Novgorod, round 3 : 3/6 hits, 2,00 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 2 infantry and 2 mech_infantrys
Casualties for Germans: 3 artilleries, 1 infantry and 4 mech_infantrys
Battle in Kansu
Russians attack with 1 artillery and 4 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 4 mech_infantrys in Kansu, round 2 : 4/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 4 artilleries and 7 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 4 artilleries and 7 infantry in Tsinghai, round 2 : 3/11 hits, 3,17 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Russians attack with 7 artilleries and 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 artilleries and 12 infantry in Sikang, round 2 : 3/19 hits, 5,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 7 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
4 artilleries and 4 infantry moved from Caucasus to Rostov
6 artilleries and 12 infantry moved from Caucasus to Kazakhstan
3 mech_infantrys moved from Volgograd to Ukraine
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Western Ukraine
1 aaGun, 3 artilleries and 7 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Belarus to Novgorod
3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
Place Units - Russians
3 armour placed in Volgograd
1 armour and 1 mech_infantry placed in Ukraine
Russians undo move 1.
1 armour placed in Ukraine
2 armour placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,67
Japanese : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to 54 Sea Zone
13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 21 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
3 fighters moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals
Combat - Japanese
Combat Hit Differential Summary :
Scramble off Queens?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to 54 Sea Zone
13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 21 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
3 fighters moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Caroline Islands
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 25 Sea Zone
Japanese win, taking Caroline Islands from Americans with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Midway
Battle in Wake Island
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Wake Island, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Urals
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 13 fighters, 4 submarines and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 1 cruiser, 6 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 carriers, 2 destroyers and 2 fighters
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Americans : -1.00
Russians : -0.33
Japanese : 2.00
How would you like the hits assigned? You can go ahead and click through to assign the next batch, btw. Doesn’t matter who’s rolling.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to 54 Sea Zone
13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 21 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
3 fighters moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Caroline Islands
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Americans lost in 25 Sea Zone
Japanese win, taking Caroline Islands from Americans with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Midway
Battle in Wake Island
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Wake Island, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Urals
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 13 fighters, 4 submarines and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 1 cruiser, 6 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 carriers, 2 destroyers and 2 fighters
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the British
Japanese roll dice for 2 bombers, 1 destroyer, 13 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 11/17 hits, 8,83 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 transports in 54 Sea Zone, round 2 : 7/17 hits, 7,83 expected hits
Combat Hit Differential Summary :
Americans : -1,83
Russians : -0,33
Japanese : 4,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to 54 Sea Zone
13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 21 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
3 fighters moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Caroline Islands
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 25 Sea Zone
Japanese win, taking Caroline Islands from Americans with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Midway
Battle in Wake Island
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Wake Island, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Urals
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 13 fighters, 4 submarines and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 1 cruiser, 6 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 carriers, 2 destroyers and 2 fighters
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the British
Japanese roll dice for 2 bombers, 1 destroyer, 13 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 11/17 hits, 8.83 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 transports in 54 Sea Zone, round 2 : 7/17 hits, 7.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 carriers owned by the ANZAC, 1 cruiser owned by the Americans, 6 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 4 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 bombers and 12 fighters in 54 Sea Zone, round 3 : 10/14 hits, 7.33 expected hits
Americans roll dice for 1 battleship, 5 fighters and 2 transports in 54 Sea Zone, round 3 : 2/6 hits, 4.00 expected hits
2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 3 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the British lost in 54 Sea Zone
Japanese win with 2 bombers and 10 fighters remaining. Battle score for attacker is 119
Casualties for Japanese: 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber
Casualties for ANZAC: 2 carriers, 2 destroyers and 2 fighters
Casualties for Americans: 1 cruiser, 6 destroyers, 3 fighters and 2 transports
Casualties for British: 1 battleship
Non Combat Move - Japanese
2 bombers and 10 fighters moved from 54 Sea Zone to New Guinea
2 carriers moved from 6 Sea Zone to 31 Sea Zone
4 fighters moved from 25 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 31 Sea Zone
13 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
3 fighters moved from Philippines to Japan
2 fighters moved from Philippines to 6 Sea Zone
Place Units - Japanese
3 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 3.
Japanese undo move 2.
2 artilleries and 1 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : -3.83
Russians : -0.33
Japanese : 6.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 5 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Holland Belgium to France
3 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers moved from Normandy Bordeaux to France
3 fighters moved from 110 Sea Zone to France
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 fighter
Japanese defend with 13 submarines and 1 transport
13 submarines owned by the Japanese Submerged
Americans roll dice for 1 fighter in 33 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in France
Americans attack with 3 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 3 infantry; Italians defend with 2 aaGuns, 2 artilleries and 9 infantry
AA fire in France : 1/6 hits, 1,00 expected hits
1 fighter owned by the Americans lost in France
Americans roll dice for 3 artilleries, 4 fighters, 4 infantry and 3 tactical_bombers in France, round 2 : 8/14 hits, 6,17 expected hits
Germans roll dice for 2 aaGuns, 2 artilleries and 12 infantry in France, round 2 : 6/14 hits, 4,67 expected hits
2 aaGuns owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 6 infantry owned by the Italians lost in France
1 artillery owned by the Americans retreated to Normandy Bordeaux
Germans win with 2 artilleries and 6 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 2 artilleries, 1 fighter and 4 infantry
Casualties for Italians: 2 aaGuns and 6 infantry
Non Combat Move - Americans
3 battleships moved from 110 Sea Zone to 88 Sea Zone
6 transports moved from 110 Sea Zone to 88 Sea Zone
3 tactical_bombers moved from France to United Kingdom
8 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 89 Sea Zone to 64 Sea Zone
2 aaGuns moved from Central United States to Southeast Mexico
1 carrier moved from 110 Sea Zone to 88 Sea Zone
2 fighters moved from France to 92 Sea Zone
2 fighters moved from France to 110 Sea Zone
5 fighters moved from Gibraltar to Southeast Mexico
2 fighters moved from Gibraltar to 64 Sea Zone
6 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from 33 Sea Zone to Marshall Islands
Place Units - Americans
1 airfield placed in Southeast Mexico
8 infantry placed in Central United States
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 1,33
AA fire in France : : 0,00
Americans : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - British
British buy 3 armour, 6 artilleries and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 1 tactical_bomber moved from United Kingdom to France
1 tactical_bomber moved from United Kingdom to France
1 fighter moved from United Kingdom to Southern France
7 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
2 armour moved from Persia to West India
British take Eastern Persia from Japanese
UK_Pacific take West India from Japanese
3 infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
4 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
Combat - British
Battle in France
British attack with 2 fighters, 8 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 3 infantry; Italians defend with 2 artilleries and 3 infantry
British roll dice for 2 fighters, 8 infantry and 2 tactical_bombers in France, round 2 : 6/12 hits, 3,67 expected hits
Germans roll dice for 2 artilleries and 6 infantry in France, round 2 : 3/8 hits, 2,67 expected hits
3 infantry owned by the Germans, 3 infantry owned by the Italians and 3 infantry owned by the British lost in France
British roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in France, round 3 : 3/9 hits, 3,17 expected hits
Germans roll dice for 2 artilleries in France, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Italians lost in France
British win, taking France from Germans, taking Morocco from British, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from British, taking Algeria from British, taking Syria from British, taking French West Africa from British, taking Tunisia from British with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 3 infantry
Casualties for Germans: 3 infantry
Casualties for Italians: 2 artilleries and 3 infantry
Battle in Southern France
British attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
1 fighter moved from Southern France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from France to Normandy Bordeaux
3 infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
4 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
Place Units - British
1 factory_minor placed in Persia
3 armour placed in Iraq
6 artilleries placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67
British : 2,50