scramble & ool
GL
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 destroyer, 8 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Hawaiian Islands to 46 Sea Zone
8 submarines moved from 26 Sea Zone to 46 Sea Zone
6 carriers, 1 cruiser, 11 destroyers, 10 fighters and 10 submarines moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 4/5 hits, 2,50 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
Americans attack with 6 carriers, 1 cruiser, 11 destroyers, 12 fighters and 18 submarines
Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 10 submarines, 1 tactical_bomber and 4 transports
Americans roll dice for 18 submarines in 46 Sea Zone, round 2 : 5/18 hits, 6,00 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 6 carriers, 1 cruiser, 11 destroyers and 12 fighters in 46 Sea Zone, round 2 : 8/24 hits, 10,17 expected hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 1/10 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 1 tactical_bomber and 4 transports in 46 Sea Zone, round 2 : 15/32 hits, 16,67 expected hits
4 submarines owned by the Americans, 4 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 46 Sea Zone
Americans roll dice for 14 submarines in 46 Sea Zone, round 3 : 3/14 hits, 4,67 expected hits
Americans roll dice for 1 cruiser, 11 destroyers and 12 fighters in 46 Sea Zone, round 3 : 14/24 hits, 10,17 expected hits
Japanese roll dice for 6 submarines in 46 Sea Zone, round 3 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 1 tactical_bomber and 4 transports in 46 Sea Zone, round 3 : 20/32 hits, 16,67 expected hits
14 submarines owned by the Americans, 7 destroyers owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 6 submarines owned by the Japanese lost in 46 Sea Zone
1 cruiser owned by the Americans and 4 destroyers owned by the Americans retreated to 54 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 15 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -56
Casualties for Americans: 6 carriers, 7 destroyers and 18 submarines
Casualties for Japanese: 7 carriers, 4 destroyers and 10 submarines
1 tactical_bomber owned by the Japanese and 13 fighters owned by the Japanese forced to land in New Guinea
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
10 fighters moved from 46 Sea Zone to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 25 Sea Zone
3 battleships, 2 carriers, 2 cruisers, 1 submarine and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
5 fighters moved from Normandy Bordeaux to Gibraltar
2 fighters moved from Southern France to Gibraltar
2 tactical_bombers moved from Southern France to Normandy Bordeaux
1 carrier and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
8 fighters placed in Western United States
2 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,67
Americans : 1,67
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
British buy 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
6 armour, 11 artilleries, 4 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
Combat - British
Battle in Northwest Persia
British attack with 1 infantry
Italians defend with 2 aaGuns
2 aaGuns owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Persia
British attack with 6 armour, 11 artilleries, 4 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 10 artilleries, 15 infantry and 9 mech_infantrys; Japanese defend with 1 armour
British roll dice for 6 armour, 11 artilleries, 4 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 19/43 hits, 14,67 expected hits
Germans roll dice for 10 armour, 10 artilleries, 15 infantry and 9 mech_infantrys in Persia, round 2 : 17/44 hits, 16,33 expected hits
4 mech_infantrys owned by the British, 15 infantry owned by the Germans, 4 mech_infantrys owned by the Germans, 3 artilleries owned by the British and 10 infantry owned by the British lost in Persia
British roll dice for 6 armour, 8 artilleries, 4 fighters, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 11/26 hits, 10,67 expected hits
Germans roll dice for 10 armour, 10 artilleries and 5 mech_infantrys in Persia, round 3 : 10/25 hits, 10,00 expected hits
6 mech_infantrys owned by the British, 6 artilleries owned by the Germans, 5 mech_infantrys owned by the Germans and 4 artilleries owned by the British lost in Persia
British roll dice for 6 armour, 4 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 4 : 7/16 hits, 7,33 expected hits
Germans roll dice for 10 armour and 4 artilleries in Persia, round 4 : 8/14 hits, 6,33 expected hits
1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 3 armour owned by the Germans, 4 artilleries owned by the British and 3 armour owned by the British lost in Persia
British roll dice for 3 armour, 4 fighters and 1 tactical_bomber in Persia, round 5 : 5/8 hits, 4,17 expected hits
Germans roll dice for 7 armour in Persia, round 5 : 1/7 hits, 3,50 expected hits
5 armour owned by the Germans and 1 armour owned by the British lost in Persia
British roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Persia, round 6 : 2/7 hits, 3,67 expected hits
Germans roll dice for 2 armour in Persia, round 6 : 0/2 hits, 1,00 expected hits
1 armour owned by the Japanese and 1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for British: 4 armour, 11 artilleries, 10 infantry and 11 mech_infantrys
Casualties for Germans: 9 armour, 10 artilleries, 15 infantry and 9 mech_infantrys
Casualties for Japanese: 1 armour
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Persia to Iraq
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
6 transports moved from 112 Sea Zone to 110 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 48 PUs; end with 48 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,17
British : 3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 15 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
5 fighters moved from Western Germany to Southern France
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Southern France
Italians attack with 5 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 5 fighters and 1 infantry in Southern France, round 2 : 2/6 hits, 2.67 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour moved from Eastern Persia to India
2 aaGuns, 2 artilleries, 9 infantry and 1 mech_infantry moved from Northern Italy to France
5 fighters moved from Southern France to Western Germany
1 mech_infantry moved from France to Western Germany
Turn Complete - Italians
Italians collect 10 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Queensland to 46 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 bomber, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
Combat Hit Differential Summary :
ANZAC : 0,67
5 hits in 46
I don’t think it realy matters with 5 hits, so ill go for max def
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Queensland to 46 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 bomber, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 46 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/5 hits, 2,83 expected hits
Japanese roll dice for 2 battleships, 1 fighter and 4 transports in 46 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 2 battleships and 4 transports in 46 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 bomber owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 2 battleships owned by the Japanese lost in 46 Sea Zone
4 transports owned by the Japanese lost in 46 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 59
Casualties for ANZAC: 1 bomber, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1,50
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Bessarabia to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from British
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Germany
4 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Vyborg to Novgorod
14 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in France
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Bessarabia to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from British
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Germany
4 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Vyborg to Novgorod
14 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in France
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 10 infantry
EDIT: Adding units owned by Germans to Germany: 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 artilleries, 1 infantry and 2 mech_infantrys moved from Belarus to Novgorod
3 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
1 artillery and 4 mech_infantrys moved from Novosibirsk to Kansu
3 artilleries and 5 infantry moved from Kazakhstan to Tsinghai
1 artillery and 2 infantry moved from Kazakhstan to Tsinghai
7 artilleries and 12 infantry moved from Kazakhstan to Sikang
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Russians roll dice for 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 3,83 expected hits
Germans roll dice for 3 artilleries, 1 infantry and 4 mech_infantrys in Novgorod, round 2 : 1/8 hits, 2,67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 7/9 hits, 3,67 expected hits
Germans roll dice for 3 artilleries and 3 mech_infantrys in Novgorod, round 3 : 3/6 hits, 2,00 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 2 infantry and 2 mech_infantrys
Casualties for Germans: 3 artilleries, 1 infantry and 4 mech_infantrys
Battle in Kansu
Russians attack with 1 artillery and 4 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 4 mech_infantrys in Kansu, round 2 : 4/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 4 artilleries and 7 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 4 artilleries and 7 infantry in Tsinghai, round 2 : 3/11 hits, 3,17 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Russians attack with 7 artilleries and 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 artilleries and 12 infantry in Sikang, round 2 : 3/19 hits, 5,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 7 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
4 artilleries and 4 infantry moved from Caucasus to Rostov
6 artilleries and 12 infantry moved from Caucasus to Kazakhstan
3 mech_infantrys moved from Volgograd to Ukraine
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Western Ukraine
1 aaGun, 3 artilleries and 7 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Belarus to Novgorod
3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
Place Units - Russians
3 armour placed in Volgograd
1 armour and 1 mech_infantry placed in Ukraine
Russians undo move 1.
1 armour placed in Ukraine
2 armour placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,67
Japanese : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to 54 Sea Zone
13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 21 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
3 fighters moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals
Combat - Japanese
Combat Hit Differential Summary :
Scramble off Queens?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to 54 Sea Zone
13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 21 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
3 fighters moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Caroline Islands
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 25 Sea Zone
Japanese win, taking Caroline Islands from Americans with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Midway
Battle in Wake Island
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Wake Island, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Urals
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 13 fighters, 4 submarines and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 1 cruiser, 6 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 carriers, 2 destroyers and 2 fighters
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Americans : -1.00
Russians : -0.33
Japanese : 2.00
How would you like the hits assigned? You can go ahead and click through to assign the next batch, btw. Doesn’t matter who’s rolling.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to 54 Sea Zone
13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 21 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
3 fighters moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Caroline Islands
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Americans lost in 25 Sea Zone
Japanese win, taking Caroline Islands from Americans with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Midway
Battle in Wake Island
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Wake Island, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Urals
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 13 fighters, 4 submarines and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 1 cruiser, 6 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 carriers, 2 destroyers and 2 fighters
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the British
Japanese roll dice for 2 bombers, 1 destroyer, 13 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 11/17 hits, 8,83 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 transports in 54 Sea Zone, round 2 : 7/17 hits, 7,83 expected hits
Combat Hit Differential Summary :
Americans : -1,83
Russians : -0,33
Japanese : 4,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to 54 Sea Zone
13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 21 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
3 fighters moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Caroline Islands
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 25 Sea Zone
Japanese win, taking Caroline Islands from Americans with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Midway
Battle in Wake Island
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Wake Island, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Urals
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 13 fighters, 4 submarines and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 1 cruiser, 6 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 carriers, 2 destroyers and 2 fighters
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the British
Japanese roll dice for 2 bombers, 1 destroyer, 13 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 11/17 hits, 8.83 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 transports in 54 Sea Zone, round 2 : 7/17 hits, 7.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 carriers owned by the ANZAC, 1 cruiser owned by the Americans, 6 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 4 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 bombers and 12 fighters in 54 Sea Zone, round 3 : 10/14 hits, 7.33 expected hits
Americans roll dice for 1 battleship, 5 fighters and 2 transports in 54 Sea Zone, round 3 : 2/6 hits, 4.00 expected hits
2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 3 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the British lost in 54 Sea Zone
Japanese win with 2 bombers and 10 fighters remaining. Battle score for attacker is 119
Casualties for Japanese: 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber
Casualties for ANZAC: 2 carriers, 2 destroyers and 2 fighters
Casualties for Americans: 1 cruiser, 6 destroyers, 3 fighters and 2 transports
Casualties for British: 1 battleship
Non Combat Move - Japanese
2 bombers and 10 fighters moved from 54 Sea Zone to New Guinea
2 carriers moved from 6 Sea Zone to 31 Sea Zone
4 fighters moved from 25 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 31 Sea Zone
13 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
3 fighters moved from Philippines to Japan
2 fighters moved from Philippines to 6 Sea Zone
Place Units - Japanese
3 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 3.
Japanese undo move 2.
2 artilleries and 1 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : -3.83
Russians : -0.33
Japanese : 6.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 5 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Holland Belgium to France
3 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers moved from Normandy Bordeaux to France
3 fighters moved from 110 Sea Zone to France
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 fighter
Japanese defend with 13 submarines and 1 transport
13 submarines owned by the Japanese Submerged
Americans roll dice for 1 fighter in 33 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in France
Americans attack with 3 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 3 infantry; Italians defend with 2 aaGuns, 2 artilleries and 9 infantry
AA fire in France : 1/6 hits, 1,00 expected hits
1 fighter owned by the Americans lost in France
Americans roll dice for 3 artilleries, 4 fighters, 4 infantry and 3 tactical_bombers in France, round 2 : 8/14 hits, 6,17 expected hits
Germans roll dice for 2 aaGuns, 2 artilleries and 12 infantry in France, round 2 : 6/14 hits, 4,67 expected hits
2 aaGuns owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 6 infantry owned by the Italians lost in France
1 artillery owned by the Americans retreated to Normandy Bordeaux
Germans win with 2 artilleries and 6 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 2 artilleries, 1 fighter and 4 infantry
Casualties for Italians: 2 aaGuns and 6 infantry
Non Combat Move - Americans
3 battleships moved from 110 Sea Zone to 88 Sea Zone
6 transports moved from 110 Sea Zone to 88 Sea Zone
3 tactical_bombers moved from France to United Kingdom
8 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 89 Sea Zone to 64 Sea Zone
2 aaGuns moved from Central United States to Southeast Mexico
1 carrier moved from 110 Sea Zone to 88 Sea Zone
2 fighters moved from France to 92 Sea Zone
2 fighters moved from France to 110 Sea Zone
5 fighters moved from Gibraltar to Southeast Mexico
2 fighters moved from Gibraltar to 64 Sea Zone
6 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from 33 Sea Zone to Marshall Islands
Place Units - Americans
1 airfield placed in Southeast Mexico
8 infantry placed in Central United States
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 1,33
AA fire in France : : 0,00
Americans : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :