• @Gambler6 UK is up


  • @SixUnder The battle in Sumatra with ANZAC 2 rounds ago was the worst. USA didn’t lose any planes and should have sent another inf in Northern. I still hold the record number of sixes rolled this game. ;)

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Queensland to Northern Territory
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Caucasus to Persia
            1 fighter moved from Gibraltar to Egypt
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 armour moved from Morocco to Tunisia
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 marine moved from Algeria to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Northern Territory
                Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 3 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Northern Territory, round 2 : 1/7 hits, 3.00 expected hits
                    Japanese roll dice for 3 infantry in Northern Territory, round 2 : 3/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Territory
                    Americans roll dice for 3 fighters and 1 tactical_bomber in Northern Territory, round 3 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Northern Territory, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Northern Territory
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Tunisia
                Americans attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from 110 Sea Zone to United Kingdom
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from Northern Territory to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Yunnan, round 2 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Ethiopia to Egypt
            1 armour moved from Belgian Congo to Egypt
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 bomber moved from Egypt to Libya
            1 infantry moved from Tobruk to Libya
            1 fighter moved from Kweichow to Yunnan
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 armour moved from Trans-Jordan to Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            2 fighters moved from Scotland to United Kingdom
            5 infantry moved from Scotland to United Kingdom
    
        Combat - British
            Battle in Norway
                British attack with 2 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Norway
                British win, taking Norway from Germans with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Libya
                British attack with 1 bomber and 1 infantry
                Italians defend with 1 armour
                    British roll dice for 1 bomber and 1 infantry in Libya, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Libya
                 retreated to Libya
                Italians win with 1 armour remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Libya to Egypt
            1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
            1 armour and 1 artillery moved from Eastern United States to New Brunswick Nova Scotia
            2 infantry moved from Eastern United States to New Brunswick Nova Scotia
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 artillery and 2 infantry placed in Persia
            1 artillery placed in Union of South Africa
            British undo move 3.
            1 artillery, 1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.50
    British : -0.83
    Americans : -4.00
    Chinese : -0.33
    Japanese : 1.00
    

    Savegame


  • @SixUnder @cyanight Italy’s up


  • @cyanight said in 1940 Game:

    @SixUnder The battle in Sumatra with ANZAC 2 rounds ago was the worst. USA didn’t lose any planes and should have sent another inf in Northern. I still hold the record number of sixes rolled this game. ;)
    Dice-Roll-Probability.png


  • @SixUnder for reference and something im trying to memorize. though id make and a photo so we can see what we are dealing with

    I dont get how lost infantry in northern besides my -4.0 dice, pretty sure i was 96% in the battle still lost everything on the ground, jeepers!


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 armour moved from Libya to Tunisia
            1 fighter moved from Southern Italy to Tunisia
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 carrier moved from 97 Sea Zone to 95 Sea Zone
            1 fighter moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 92 Sea Zone
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Tunisia
                Italians attack with 1 armour, 1 fighter and 2 infantry
                Americans defend with 1 armour and 1 artillery
                    Italians roll dice for 1 armour, 1 fighter and 2 infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Tunisia, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour and 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Tunisia to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery moved from 95 Sea Zone to Northern Italy
            2 infantry moved from Northern Italy to Southern France
            2 artilleries moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 submarine and 1 transport placed in 95 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : -0.33
    

    Savegame


  • @SixUnder You lost 3 units which only happens when 3x 2’s are rolled. 1 in 216 chance. That was lucky but not impossible. You on the other hand rolled average with 3 hits out of 6. You didn’t roll BAD I rolled perfect that has nothing to do with your dice only mine. Its one of the reasons I sent 3 inf to kill UK’s planes. I wanted to have at least 1 inf left over in case he rolled 2 hits which was highly possible. Bottom line you should have sent another inf if you wanted to take it.


  • @Gambler6 ANZAC is up


  • @cyanight said in 1940 Game:

    @SixUnder You lost 3 units which only happens when 3x 2’s are rolled. 1 in 216 chance. That was lucky but not impossible. You on the other hand rolled average with 3 hits out of 6. You didn’t roll BAD I rolled perfect that has nothing to do with your dice only mine. Its one of the reasons I sent 3 inf to kill UK’s planes. I wanted to have at least 1 inf left over in case he rolled 2 hits which was highly possible. Bottom line you should have sent another inf if you wanted to take it.

    i agree


  • @SixUnder Well, most random generators aren’t random. Numbers are generated based on weighted values. If a lot of ones have been rolled, then the generator will stop selecting ones. If you tracked all the rolls and see one number appearing less, you can bet it will be showing up more than the others.

  • 2007 AAR League

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            2 infantry moved from Scotland to United Kingdom
            1 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Egypt to 94 Sea Zone
    
        Combat - French
            Battle in 94 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 94 Sea Zone to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @iDOUGGERNAUT @cyanight @SixUnder @Ferrousgryphon

    Quick Question regarding the German attack on the British Cruiser in the Med. Why wasn’t UK given the opportunity to Scramble in that defense? I would have scrambled since there was a strong opportunity to destroy German Planes as the UK had no destroyer…


  • @Gambler6 I think Doug thought it was overkill and you would not want to scramble. You really should have posted something at the end of Germany’s turn not after every county has gone. It could have affected Italy’s turn. Anyways, I created the game at the instance of the attack. Ignore any hits by the Cruiser since the sub hit it already before. You cannot scramble with the French fighter since it was used this round already. After the battle edit the planes that were destroyed from Egypt and Southern Italy.

  • '14 Customizer

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 carrier moved from 127 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 battleship moved from 127 Sea Zone to 112 Sea Zone
            1 cruiser moved from 127 Sea Zone to 112 Sea Zone
            1 infantry moved from Archangel to Novgorod
            2 infantry moved from Belarus to Novgorod
            8 mech_infantrys moved from Eastern Poland to Western Ukraine
            5 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            5 artilleries moved from Eastern Poland to Western Ukraine
            6 armour moved from Eastern Poland to Western Ukraine
            3 armour moved from Eastern Poland to Western Ukraine
            7 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Eastern Poland to Western Ukraine
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            2 bombers moved from Greece to 98 Sea Zone
            1 bomber moved from Greece to 98 Sea Zone
            6 infantry moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            1 armour moved from Germany to Eastern Poland
            8 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Western Ukraine
            2 fighters moved from Greece to 98 Sea Zone
            3 tactical_bombers moved from Southern Italy to Western Germany
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
            1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
            3 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Greece to Southern France
            1 tactical_bomber moved from Western Germany to Northern Italy
            1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 bomber moved from Eastern Poland to Western Germany
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 3 bombers, 2 fighters and 1 submarine
                British defend with 1 cruiser
                    Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
                    1 cruiser owned by the British lost in 98 Sea Zone
                Germans win, taking 98 Sea Zone from Neutral with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Germans creates battle in territory 98 Sea Zone
    

    Combat Hit Differential Summary :

    Germans : 1.00
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 carrier moved from 127 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 battleship moved from 127 Sea Zone to 112 Sea Zone
            1 cruiser moved from 127 Sea Zone to 112 Sea Zone
            1 infantry moved from Archangel to Novgorod
            2 infantry moved from Belarus to Novgorod
            8 mech_infantrys moved from Eastern Poland to Western Ukraine
            5 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            5 artilleries moved from Eastern Poland to Western Ukraine
            6 armour moved from Eastern Poland to Western Ukraine
            3 armour moved from Eastern Poland to Western Ukraine
            7 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Eastern Poland to Western Ukraine
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            2 bombers moved from Greece to 98 Sea Zone
            1 bomber moved from Greece to 98 Sea Zone
            6 infantry moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            1 armour moved from Germany to Eastern Poland
            8 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Western Ukraine
            2 fighters moved from Greece to 98 Sea Zone
            3 tactical_bombers moved from Southern Italy to Western Germany
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
            1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
            3 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Greece to Southern France
            1 tactical_bomber moved from Western Germany to Northern Italy
            1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 bomber moved from Eastern Poland to Western Germany
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 3 bombers, 2 fighters and 1 submarine
                British defend with 1 cruiser
                    Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
                    1 cruiser owned by the British lost in 98 Sea Zone
                Germans win, taking 98 Sea Zone from Neutral with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Germans creates battle in territory 98 Sea Zone
            British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in 98 Sea Zone
                Germans attack with 3 bombers, 2 fighters and 1 submarine
                British defend with 1 cruiser and 3 fighters
    

    Combat Hit Differential Summary :

    Germans : 1.00
    

    Savegame


  • @iDOUGGERNAUT Run the last posted game to resolve the combat. Remember to ignore hits by cruiser. Then edit the final post by France and do your German Turn.

  • '14 Customizer

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
            Germans buy nothing; Remaining resources: 62 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
            EDIT: Adding units owned by Germans to 97 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            2 fighters moved from Greece to 98 Sea Zone
            3 bombers moved from Greece to 98 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            British scrambles to create a battle in territory 98 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @iDOUGGERNAUT Use latest file and just resolve air combat. I created this battle without the sub and cruiser. This should reduce any complications. Ignore the transport and inf as it was just used to trigger the Scramble. After you resolve the combat load the Turn 5 French Game and edit the planes in Egypt and Southern France.

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