@dawgoneit dawg v mike ptv round 7.tsvg no luck with 2.6 version so played this with 2.7 version
1940 Game
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@Gambler6 UK is up
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@SixUnder The battle in Sumatra with ANZAC 2 rounds ago was the worst. USA didn’t lose any planes and should have sent another inf in Northern. I still hold the record number of sixes rolled this game. ;)
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Queensland to Northern Territory 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Caucasus to Persia 1 fighter moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from Algeria to Tunisia 1 armour moved from Morocco to Tunisia 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Northern Territory Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 3 infantry Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Northern Territory, round 2 : 1/7 hits, 3.00 expected hits Japanese roll dice for 3 infantry in Northern Territory, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Territory Americans roll dice for 3 fighters and 1 tactical_bomber in Northern Territory, round 3 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Northern Territory, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Northern Territory Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 3 infantry Battle in Tunisia Americans attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Americans roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from Northern Territory to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Yunnan, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 bomber moved from Egypt to Libya 1 infantry moved from Tobruk to Libya 1 fighter moved from Kweichow to Yunnan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from Trans-Jordan to Persia 1 mech_infantry moved from Trans-Jordan to Persia 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from Scotland to United Kingdom 5 infantry moved from Scotland to United Kingdom Combat - British Battle in Norway British attack with 2 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Norway British win, taking Norway from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Libya British attack with 1 bomber and 1 infantry Italians defend with 1 armour British roll dice for 1 bomber and 1 infantry in Libya, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Libya retreated to Libya Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 bomber moved from Libya to Egypt 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 armour and 1 artillery moved from Eastern United States to New Brunswick Nova Scotia 2 infantry moved from Eastern United States to New Brunswick Nova Scotia Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 2 infantry placed in Persia 1 artillery placed in Union of South Africa British undo move 3. 1 artillery, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6 British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.50 British : -0.83 Americans : -4.00 Chinese : -0.33 Japanese : 1.00
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@SixUnder for reference and something im trying to memorize. though id make and a photo so we can see what we are dealing with
I dont get how lost infantry in northern besides my -4.0 dice, pretty sure i was 96% in the battle still lost everything on the ground, jeepers!
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 armour moved from Libya to Tunisia 1 fighter moved from Southern Italy to Tunisia 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy 1 carrier moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 92 Sea Zone Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tunisia Italians attack with 1 armour, 1 fighter and 2 infantry Americans defend with 1 armour and 1 artillery Italians roll dice for 1 armour, 1 fighter and 2 infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 artillery in Tunisia, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 armour, 1 fighter and 1 infantry in Tunisia, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour and 1 artillery Non Combat Move - Italians 1 fighter moved from Tunisia to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from 95 Sea Zone to Northern Italy 2 infantry moved from Northern Italy to Southern France 2 artilleries moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine and 1 transport placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.83 Americans : -0.33
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@SixUnder You lost 3 units which only happens when 3x 2’s are rolled. 1 in 216 chance. That was lucky but not impossible. You on the other hand rolled average with 3 hits out of 6. You didn’t roll BAD I rolled perfect that has nothing to do with your dice only mine. Its one of the reasons I sent 3 inf to kill UK’s planes. I wanted to have at least 1 inf left over in case he rolled 2 hits which was highly possible. Bottom line you should have sent another inf if you wanted to take it.
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@Gambler6 ANZAC is up
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@SixUnder You lost 3 units which only happens when 3x 2’s are rolled. 1 in 216 chance. That was lucky but not impossible. You on the other hand rolled average with 3 hits out of 6. You didn’t roll BAD I rolled perfect that has nothing to do with your dice only mine. Its one of the reasons I sent 3 inf to kill UK’s planes. I wanted to have at least 1 inf left over in case he rolled 2 hits which was highly possible. Bottom line you should have sent another inf if you wanted to take it.
i agree
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@SixUnder Well, most random generators aren’t random. Numbers are generated based on weighted values. If a lot of ones have been rolled, then the generator will stop selecting ones. If you tracked all the rolls and see one number appearing less, you can bet it will be showing up more than the others.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 2 infantry moved from Scotland to United Kingdom 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Egypt to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 94 Sea Zone to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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@iDOUGGERNAUT @cyanight @SixUnder @Ferrousgryphon
Quick Question regarding the German attack on the British Cruiser in the Med. Why wasn’t UK given the opportunity to Scramble in that defense? I would have scrambled since there was a strong opportunity to destroy German Planes as the UK had no destroyer…
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@Gambler6 I think Doug thought it was overkill and you would not want to scramble. You really should have posted something at the end of Germany’s turn not after every county has gone. It could have affected Italy’s turn. Anyways, I created the game at the instance of the attack. Ignore any hits by the Cruiser since the sub hit it already before. You cannot scramble with the French fighter since it was used this round already. After the battle edit the planes that were destroyed from Egypt and Southern Italy.
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 battleship moved from 127 Sea Zone to 112 Sea Zone 1 cruiser moved from 127 Sea Zone to 112 Sea Zone 1 infantry moved from Archangel to Novgorod 2 infantry moved from Belarus to Novgorod 8 mech_infantrys moved from Eastern Poland to Western Ukraine 5 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 5 artilleries moved from Eastern Poland to Western Ukraine 6 armour moved from Eastern Poland to Western Ukraine 3 armour moved from Eastern Poland to Western Ukraine 7 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Eastern Poland to Western Ukraine 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 bombers moved from Greece to 98 Sea Zone 1 bomber moved from Greece to 98 Sea Zone 6 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 armour moved from Germany to Eastern Poland 8 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Western Ukraine 2 fighters moved from Greece to 98 Sea Zone 3 tactical_bombers moved from Southern Italy to Western Germany 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux 3 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Greece to Southern France 1 tactical_bomber moved from Western Germany to Northern Italy 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 bomber moved from Eastern Poland to Western Germany Combat - Germans Battle in 98 Sea Zone Germans attack with 3 bombers, 2 fighters and 1 submarine British defend with 1 cruiser Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Germans win, taking 98 Sea Zone from Neutral with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Germans creates battle in territory 98 Sea Zone
Combat Hit Differential Summary :
Germans : 1.00
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 battleship moved from 127 Sea Zone to 112 Sea Zone 1 cruiser moved from 127 Sea Zone to 112 Sea Zone 1 infantry moved from Archangel to Novgorod 2 infantry moved from Belarus to Novgorod 8 mech_infantrys moved from Eastern Poland to Western Ukraine 5 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 5 artilleries moved from Eastern Poland to Western Ukraine 6 armour moved from Eastern Poland to Western Ukraine 3 armour moved from Eastern Poland to Western Ukraine 7 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Eastern Poland to Western Ukraine 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 bombers moved from Greece to 98 Sea Zone 1 bomber moved from Greece to 98 Sea Zone 6 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 armour moved from Germany to Eastern Poland 8 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Western Ukraine 2 fighters moved from Greece to 98 Sea Zone 3 tactical_bombers moved from Southern Italy to Western Germany 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux 3 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Greece to Southern France 1 tactical_bomber moved from Western Germany to Northern Italy 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 bomber moved from Eastern Poland to Western Germany Combat - Germans Battle in 98 Sea Zone Germans attack with 3 bombers, 2 fighters and 1 submarine British defend with 1 cruiser Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Germans win, taking 98 Sea Zone from Neutral with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Germans creates battle in territory 98 Sea Zone British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Germans attack with 3 bombers, 2 fighters and 1 submarine British defend with 1 cruiser and 3 fighters
Combat Hit Differential Summary :
Germans : 1.00
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@iDOUGGERNAUT Run the last posted game to resolve the combat. Remember to ignore hits by cruiser. Then edit the final post by France and do your German Turn.
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Germans buy nothing; Remaining resources: 62 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry EDIT: Adding units owned by Germans to 97 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 2 fighters moved from Greece to 98 Sea Zone 3 bombers moved from Greece to 98 Sea Zone Combat - Germans British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone British scrambles to create a battle in territory 98 Sea Zone
Combat Hit Differential Summary :
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@iDOUGGERNAUT Use latest file and just resolve air combat. I created this battle without the sub and cruiser. This should reduce any complications. Ignore the transport and inf as it was just used to trigger the Scramble. After you resolve the combat load the Turn 5 French Game and edit the planes in Egypt and Southern France.