@AldoRaine Intercept in Russia?
Karl7 (Allies) vs Simon33 (Axis) BM3
-
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 1 armour moved from Belarus to Bryansk Italians take Bryansk from Russians 1 armour and 1 mech_infantry moved from Bessarabia to Bryansk 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Crete Battle in 96 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 7/8 hits, 4.17 expected hits
Combat Hit Differential Summary :
Italians : 2.83
-
7 hits! in SZ96. OOL?
-
wow, too lucky
-
sink 1 carrier, tip 1 bb, take out dd, tacb, ftr, cruier
-
you had 6% odds there. No way you should win, but so it goes
-
@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
you had 6% odds there. No way you should win, but so it goes
Yeah, but Malta has no airbase and I have 6 planes on W Germany. Tipping CVs would make it hard to defend SZ96 on Germany’s turn.
-
Yeah, if you rolled to odds, i would have tipped BB, lost dd, maybe ftr etc.
-
ha ha… I guess I rolled nicely too
-
press on w/bomber? or damaged BB?
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 1 armour moved from Belarus to Bryansk Italians take Bryansk from Russians 1 armour and 1 mech_infantry moved from Bessarabia to Bryansk 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Crete Battle in 96 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 7/8 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 96 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 cruiser owned by the British, 3 fighters owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 96 Sea Zone 1 battleship owned by the Italians retreated to 97 Sea Zone British win, taking Crete from Neutral_Allies with 1 battleship, 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -5 Casualties for Italians: 2 cruisers, 1 destroyer and 3 fighters Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 infantry moved from Belgian Congo to Tanganyika Territory 1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 aaGun and 6 infantry moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 2.83 British : 2.33
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 fighter moved from Caroline Islands to 26 Sea Zone 2 fighters moved from Caroline Islands to Korea Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 75 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
max defense if you hit the fleet. You should win, but the question will be how many planes I take with me.
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians 3 bombers and 2 fighters moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 3 fighters and 3 tactical_bombers moved from Western Germany to 96 Sea Zone 6 mech_infantrys moved from Eastern Poland to Ukraine Purchase Units - Germans Germans buy 3 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Ukraine Germans attack with 1 fighter, 9 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/11 hits, 2.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 96 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers British defend with 1 battleship, 1 carrier, 2 fighters and 2 transports Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits British roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 96 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits 1 fighter owned by the British and 1 carrier owned by the British lost in 96 Sea Zone Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits British roll dice for 1 battleship, 1 fighter and 2 transports in 96 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 transports owned by the British, 1 fighter owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 96 Sea Zone Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60 Casualties for British: 1 battleship, 1 carrier, 2 fighters and 2 transports Casualties for Germans: 1 fighter Cleaning up after air battles Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from 96 Sea Zone to Southern Italy 3 aaGuns, 9 armour, 7 artilleries, 26 infantry and 12 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Archangel to Belarus 6 infantry moved from Novgorod to Belarus 2 armour moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Poland to Belarus 2 bombers and 2 fighters moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 armour and 5 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 armour placed in Novgorod 1 fighter and 3 mech_infantrys placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 49 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : -0.67 British : -2.67 Russians : -0.33
-
@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
max defense if you hit the fleet. You should win, but the question will be how many planes I take with me.
1 plane. Not what you wanted.
-
@simon33
yeah, that is BS.about ready to throw in the towel here… dice have been rotten
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 30 PUs; Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 17 infantry moved from Amur to Korea 2 aaGuns, 4 armour, 6 artilleries, 19 infantry and 1 tactical_bomber moved from Tambov to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Kazakhstan Place Units - Russians 1 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
-
-
Japan? Hello?
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Japanese 1 artillery and 2 infantry moved from Burma to India 2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to India 1 fighter moved from 38 Sea Zone to India 1 fighter moved from 38 Sea Zone to Java 1 fighter moved from 36 Sea Zone to Java 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 armour and 1 artillery moved from French Indo China to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 2 tactical_bombers moved from French Indo China to Philippines 1 fighter and 2 tactical_bombers moved from French Indo China to 20 Sea Zone 1 fighter moved from Japan to 20 Sea Zone Purchase Units - Japanese Japanese buy 3 artilleries, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in India Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 7/10 hits, 5.00 expected hits UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun and 3 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers moved from India to French Indo China 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Anhwe to Hunan 1 aaGun and 2 artilleries moved from Anhwe to Kiangsu 1 artillery moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Japan to Kiangsu 1 bomber moved from Japan to French Indo China 1 fighter moved from 20 Sea Zone to Kiangsu 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 38 Sea Zone to 37 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 destroyer and 3 transports moved from 38 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 3 fighters and 2 tactical_bombers moved from India to Burma 1 artillery and 2 infantry moved from Shan State to Burma 2 marines moved from French Indo China to Shan State Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,3,1,5,4,2,2,5,3,5,2,3,6,3,5,6,5,3,5,1,4,4,6,2 Japanese collect 47 PUs (8 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : -0.83 UK_Pacific : 0.00 AA fire in India : : -0.50 Japanese : 2.17
-
@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
WHERE IS THE KILL!
Come on simon, you got me right where you want me! KILL!
Family, friends and employment get in the way of A&A. Not to mention drinking with people who don’t play A&A. I suppose I should get new friends!