@Jacob16 ok. any luck with the dicey function?
Karl7 (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 2 mech_infantrys moved from Russia to Archangel 2 fighters moved from Russia to Archangel Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Ukraine Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Archangel retreated to Archangel Germans win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 2 infantry moved from Volgograd to Tambov 2 aaGuns moved from Bryansk to Tambov 2 aaGuns moved from Bryansk to Russia 1 tactical_bomber moved from Ukraine to Tambov 4 armour moved from Bryansk to Tambov 3 armour moved from Bryansk to Russia 6 artilleries moved from Bryansk to Tambov 10 infantry moved from Bryansk to Tambov 4 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 5 infantry moved from Bryansk to Tambov 5 infantry moved from Bryansk to Russia Place Units - Russians 3 artilleries and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : -1.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Japanese 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from Malaya to Burma Japanese take Burma from UK_Pacific 4 artilleries, 6 infantry and 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 3 fighters moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 1 bomber, 7 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Burma Battle in 55 Sea Zone Japanese attack with 4 fighters Americans defend with 1 destroyer Japanese roll dice for 4 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 55 Sea Zone to 38 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 artillery moved from French Indo China to Shan State 1 infantry moved from Hunan to Kwangsi 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 infantry moved from Hunan to Yunnan 2 artilleries moved from Kiangsu to Anhwe 4 infantry moved from Anhwe to Kiangsu 1 infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 1 aaGun and 1 infantry moved from Hunan to Anhwe 1 fighter moved from 55 Sea Zone to 36 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 marine placed in French Indo China 2 artilleries and 1 mech_infantry placed in Kiangsu 2 artilleries, 1 bomber and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Americans 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 bomber moved from Gibraltar to Algeria 2 fighters moved from 91 Sea Zone to Algeria 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 33 Sea Zone to 35 Sea Zone Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Korea Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Korea from Japanese, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Algeria Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 2 infantry Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Algeria, round 2 : 3/6 hits, 2.17 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Neutral_Axis from French West Africa: 1 infantry EDIT: Changing ownership of French West Africa from Neutral_Axis to Americans EDIT: Turning off Edit Mode 2 fighters moved from Algeria to 91 Sea Zone 1 bomber moved from Algeria to Gibraltar 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 4 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter and 2 infantry moved from Shensi to Hopei Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Politics - British Turning on Edit Mode EDIT: Removing units owned by Americans from French West Africa: 1 infantry EDIT: Turning off Edit Mode Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Malta Purchase Units - British British buy 2 artilleries, 3 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in Malta British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malta, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Malta British win, taking Malta from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 carrier and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from Iraq to Eastern Persia 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 infantry moved from Egypt to Trans-Jordan 2 aaGuns, 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from India to West India Place Units - British 3 submarines placed in 81 Sea Zone 2 artilleries placed in Union of South Africa 3 infantry placed in Persia Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 1.67 British : 0.33 Americans : 1.17 Chinese : -1.83 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Americans 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 bomber moved from Gibraltar to Algeria 2 fighters moved from 91 Sea Zone to Algeria 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 33 Sea Zone to 35 Sea Zone Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Korea Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Korea from Japanese, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Algeria Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 2 infantry Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Algeria, round 2 : 3/6 hits, 2.17 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Neutral_Axis from French West Africa: 1 infantry EDIT: Changing ownership of French West Africa from Neutral_Axis to Americans EDIT: Turning off Edit Mode 2 fighters moved from Algeria to 91 Sea Zone 1 bomber moved from Algeria to Gibraltar 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 4 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter and 2 infantry moved from Shensi to Hopei Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Politics - British Turning on Edit Mode EDIT: Removing units owned by Americans from French West Africa: 1 infantry EDIT: Turning off Edit Mode Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Malta Purchase Units - British British buy 2 artilleries, 3 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in Malta British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malta, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Malta British win, taking Malta from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 carrier and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from Iraq to Eastern Persia 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 infantry moved from Egypt to Trans-Jordan 2 aaGuns, 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from India to West India Place Units - British 3 submarines placed in 81 Sea Zone 2 artilleries placed in Union of South Africa 3 infantry placed in Persia Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 bomber EDIT: Adding units owned by British to Egypt: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 bomber EDIT: Adding units owned by British to Gibraltar: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 armour EDIT: Adding units owned by British to Eastern Persia: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.67 British : 0.33 Americans : 1.17 Chinese : -1.83 Japanese : 0.00
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 1 armour moved from Belarus to Bryansk Italians take Bryansk from Russians 1 armour and 1 mech_infantry moved from Bessarabia to Bryansk 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Crete Battle in 96 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 7/8 hits, 4.17 expected hits
Combat Hit Differential Summary :
Italians : 2.83
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7 hits! in SZ96. OOL?
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wow, too lucky
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sink 1 carrier, tip 1 bb, take out dd, tacb, ftr, cruier
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you had 6% odds there. No way you should win, but so it goes
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@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
you had 6% odds there. No way you should win, but so it goes
Yeah, but Malta has no airbase and I have 6 planes on W Germany. Tipping CVs would make it hard to defend SZ96 on Germany’s turn.
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Yeah, if you rolled to odds, i would have tipped BB, lost dd, maybe ftr etc.
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ha ha… I guess I rolled nicely too
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press on w/bomber? or damaged BB?
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 1 armour moved from Belarus to Bryansk Italians take Bryansk from Russians 1 armour and 1 mech_infantry moved from Bessarabia to Bryansk 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Crete Battle in 96 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 7/8 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 96 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 cruiser owned by the British, 3 fighters owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 96 Sea Zone 1 battleship owned by the Italians retreated to 97 Sea Zone British win, taking Crete from Neutral_Allies with 1 battleship, 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -5 Casualties for Italians: 2 cruisers, 1 destroyer and 3 fighters Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 infantry moved from Belgian Congo to Tanganyika Territory 1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 aaGun and 6 infantry moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 2.83 British : 2.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 fighter moved from Caroline Islands to 26 Sea Zone 2 fighters moved from Caroline Islands to Korea Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 75 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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max defense if you hit the fleet. You should win, but the question will be how many planes I take with me.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians 3 bombers and 2 fighters moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 3 fighters and 3 tactical_bombers moved from Western Germany to 96 Sea Zone 6 mech_infantrys moved from Eastern Poland to Ukraine Purchase Units - Germans Germans buy 3 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Ukraine Germans attack with 1 fighter, 9 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/11 hits, 2.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 96 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers British defend with 1 battleship, 1 carrier, 2 fighters and 2 transports Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits British roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 96 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits 1 fighter owned by the British and 1 carrier owned by the British lost in 96 Sea Zone Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits British roll dice for 1 battleship, 1 fighter and 2 transports in 96 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 transports owned by the British, 1 fighter owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 96 Sea Zone Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60 Casualties for British: 1 battleship, 1 carrier, 2 fighters and 2 transports Casualties for Germans: 1 fighter Cleaning up after air battles Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from 96 Sea Zone to Southern Italy 3 aaGuns, 9 armour, 7 artilleries, 26 infantry and 12 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Archangel to Belarus 6 infantry moved from Novgorod to Belarus 2 armour moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Poland to Belarus 2 bombers and 2 fighters moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 armour and 5 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 armour placed in Novgorod 1 fighter and 3 mech_infantrys placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 49 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : -0.67 British : -2.67 Russians : -0.33
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@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
max defense if you hit the fleet. You should win, but the question will be how many planes I take with me.
1 plane. Not what you wanted.
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@simon33
yeah, that is BS.about ready to throw in the towel here… dice have been rotten
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 30 PUs; Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 17 infantry moved from Amur to Korea 2 aaGuns, 4 armour, 6 artilleries, 19 infantry and 1 tactical_bomber moved from Tambov to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Kazakhstan Place Units - Russians 1 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :