@Adam514 scramble opportunities?
wizmark(Allies) vs Dawgoneit(Axis) BM 3
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 fighter moved from Burma to Yunnan 2 fighters moved from Marshall Islands to Midway Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.67
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 23 armour, 9 artilleries, 10 infantry and 19 mech_infantrys moved from Ukraine to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Poland to Belarus 2 mech_infantrys moved from Germany to Baltic States 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Holland Belgium 2 tactical_bombers moved from Northern Italy to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Denmark Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/6 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 27 armour, 9 artilleries, 10 infantry and 28 mech_infantrys Russians defend with 1 infantry Germans roll dice for 27 armour, 9 artilleries, 10 infantry and 28 mech_infantrys in Bryansk, round 2 : 14/74 hits, 24.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 27 armour, 9 artilleries, 10 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Holland Belgium to Northern Italy 1 fighter moved from Holland Belgium to Northern Italy Place Units - Germans 1 armour, 1 fighter and 1 infantry placed in Ukraine 6 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -11.50 Americans : 1.00 Russians : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 1 mech_infantry moved from Archangel to Novgorod 2 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 mech_infantry moved from Archangel to Novgorod 1 fighter moved from Russia to Belarus Combat - Russians Battle in Novgorod Russians attack with 2 armour and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 8 armour and 8 mech_infantrys moved from Archangel to Russia 2 mech_infantrys moved from Volgograd to Russia 13 artilleries and 13 infantry moved from Tambov to Russia 1 infantry moved from Volgograd to Tambov 4 aaGuns and 12 infantry moved from Smolensk to Russia Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : -0.33 Russians : -0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Chahar to Shensi 1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone 1 battleship and 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Chahar to Kweichow 1 mech_infantry moved from Hopei to Yunnan 1 fighter moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Chahar 1 armour moved from Chahar to Hunan 3 submarines moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 3 submarines Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese win with 3 submarines remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 6 mech_infantrys British defend with 1 armour, 1 artillery and 2 mech_infantrys; ANZAC defend with 1 fighter Japanese roll dice for 1 fighter, 1 infantry and 6 mech_infantrys in Yunnan, round 2 : 0/8 hits, 1.67 expected hits Chinese roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 2/5 hits, 2.17 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 fighter and 5 mech_infantrys in Yunnan, round 3 : 0/6 hits, 1.33 expected hits Chinese roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Yunnan, round 3 : 4/5 hits, 2.17 expected hits 4 mech_infantrys owned by the Japanese lost in Yunnan 1 mech_infantry owned by the Japanese retreated to Kwangsi Chinese win with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -23 Casualties for Japanese: 1 infantry and 5 mech_infantrys Non Combat Move - Japanese 1 fighter moved from Yunnan to Kiangsu Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : -3.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 1 harbour, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Karelia to Baltic States 2 fighters moved from Archangel to Baltic States 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Baltic States Americans attack with 1 armour and 2 fighters Germans defend with 2 mech_infantrys Americans roll dice for 1 armour and 2 fighters in Baltic States, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Baltic States Americans win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 1 fighter moved from Baltic States to Novgorod 2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from Norway to Karelia 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 infantry, 1 marine, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 submarines moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 harbour placed in Midway 3 submarines placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 armour and 2 infantry placed in Norway 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,5,3,2,3 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : 0.50
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 1 harbour, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Karelia to Baltic States 2 fighters moved from Archangel to Baltic States 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Baltic States Americans attack with 1 armour and 2 fighters Germans defend with 2 mech_infantrys Americans roll dice for 1 armour and 2 fighters in Baltic States, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Baltic States Americans win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 1 fighter moved from Baltic States to Novgorod 2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from Norway to Karelia 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 infantry, 1 marine, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 submarines moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 harbour placed in Midway 3 submarines placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 armour and 2 infantry placed in Norway 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,5,3,2,3 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 armour moved from Greece to Romania British take Bulgaria from Germans British take Romania from Germans 1 armour moved from Malaya to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from Yunnan to Kwangsi 1 artillery and 1 mech_infantry moved from Yunnan to Hunan 1 armour moved from Szechwan to Kweichow 1 fighter moved from India to Kwangsi 1 tactical_bomber moved from India to Kweichow 1 fighter moved from India to Kwangsi 1 fighter moved from India to Hunan 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 4 transports moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Greece to Albania British take Albania from Italians 2 mech_infantrys moved from Caucasus to Sikang 3 fighters moved from Caucasus to Sikang Combat - British Battle in Kweichow British attack with 1 armour and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Hunan British attack with 1 artillery, 1 fighter and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 artillery Casualties for Japanese: 1 armour Battle in Kwangsi British attack with 1 armour and 2 fighters Japanese defend with 1 mech_infantry British roll dice for 1 armour and 2 fighters in Kwangsi, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 98 Sea Zone British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 4 transports Italians defend with 1 destroyer British roll dice for 4 submarines in 98 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Sikang British attack with 3 fighters and 2 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 3 fighters and 2 mech_infantrys in Sikang, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Greece: 1 artillery EDIT: Turning off Edit Mode 3 fighters moved from Archangel to Russia 1 armour and 1 mech_infantry moved from Rostov to Russia 2 armour and 1 mech_infantry moved from Persia to Caucasus 2 fighters moved from 98 Sea Zone to Egypt 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from India to Yunnan 4 infantry moved from India to Burma 2 infantry moved from West India to India 2 fighters moved from Kwangsi to Yunnan 1 fighter moved from Hunan to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 3 fighters moved from Sikang to Volgograd Place Units - British 1 armour and 2 mech_infantrys placed in Persia 2 transports placed in 110 Sea Zone 1 destroyer placed in 81 Sea Zone 1 submarine placed in 98 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 artillery EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6 British collect 38 PUs (3 lost to blockades); end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5 UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33 British : 2.00 Italians : 0.67 Americans : 0.50 Chinese : -0.17 Japanese : 0.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to Albania 1 artillery moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Albania 1 marine moved from Yugoslavia to Romania 1 fighter moved from Southern Italy to Albania 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Normandy Bordeaux to Southern France Combat - Italians Battle in Albania Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Albania, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Albania Italians win, taking Albania from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer Americans defend with 1 submarine Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Romania Italians attack with 1 artillery and 1 marine British defend with 1 armour Italians roll dice for 1 artillery and 1 marine in Romania, round 2 : 0/2 hits, 0.50 expected hits British roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 marine in Romania, round 3 : 0/2 hits, 0.50 expected hits British roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 marine in Romania, round 4 : 1/2 hits, 0.50 expected hits British roll dice for 1 armour in Romania, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Romania Italians win, taking Romania from British with 1 artillery and 1 marine remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 2 fighters moved from Albania to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -1.83 Americans : -0.50
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TripleA Manual Gamesave Post: ANZAC round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
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@dawgoneit any kamis in phillipones?
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@wizmark 2 on destroyer
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3,5 Battle in 35 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 3 submarines ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone retreated to 35 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Battle in Guam ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5 ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.17
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3,5 Battle in 35 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 3 submarines ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone retreated to 35 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Battle in Guam ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5 ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.17
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Germany to Baltic States 2 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Bulgaria Germans take Bulgaria from British 2 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Rostov 1 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Tambov 1 infantry moved from Bryansk to Tambov 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 artillery and 1 infantry moved from Bryansk to Belarus 1 armour moved from Eastern Poland to Baltic States 27 armour, 6 artilleries and 28 mech_infantrys moved from Bryansk to Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 2 tactical_bombers moved from Northern Italy to Norway Combat - Germans Battle in Smolensk Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 6 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 armour and 2 mech_infantrys Americans defend with 1 armour Germans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 armour Battle in Rostov Germans attack with 1 artillery and 3 infantry British defend with 1 armour Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Tambov Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 1 fighter and 2 tactical_bombers Americans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 fighter and 2 tactical_bombers in Norway, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 armour and 2 infantry in Norway, round 2 : 2/4 hits, 1.67 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Norway Germans roll dice for 1 tactical_bomber in Norway, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 armour in Norway, round 3 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Germans lost in Norway Americans win with 2 armour remaining. Battle score for attacker is -26 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for Americans: 2 infantry Non Combat Move - Germans 2 infantry moved from Western Germany to Denmark 1 artillery moved from Western Germany to France 1 fighter moved from Tambov to Ukraine Place Units - Germans 1 armour and 5 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 4 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -2.17 Americans : 0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 10 artilleries and 21 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Tambov Russians attack with 10 artilleries and 21 infantry Germans defend with 3 infantry Russians roll dice for 10 artilleries and 21 infantry in Tambov, round 2 : 7/31 hits, 8.50 expected hits Germans roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 10 artilleries and 21 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 9 armour, 3 artilleries, 11 infantry and 13 mech_infantrys moved from Russia to Smolensk 2 aaGuns moved from Russia to Smolensk 2 aaGuns moved from Russia to Tambov Place Units - Russians 3 infantry placed in Novgorod 8 artilleries placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.83
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 7 carriers, 3 destroyers, 11 fighters and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 3 tactical_bombers moved from Japan to 25 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 2 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Hunan 1 fighter moved from Kiangsu to Kwangsi Combat - Japanese
Combat Hit Differential Summary :
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@wizmark scramble in sz25?
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@dawgoneit yes max scramble please. OoL 1 hit on each carrier, 1 hit on bb, 7 subs, 2 destroyers, cruisers, 2nd hit on carriers, tac bomber, 3rd destroyer, 2nd hit bb, anzac planes, US planes. Will be interesting!
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 7 carriers, 3 destroyers, 11 fighters and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 3 tactical_bombers moved from Japan to 25 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 2 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Hunan 1 fighter moved from Kiangsu to Kwangsi Combat - Japanese Americans scrambles 2 units out of Midway to defend against the attack in 25 Sea Zone Battle in 21 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 armour Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Hunan Japanese attack with 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Hunan, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Hunan, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Hunan, round 5 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Hunan, round 6 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Hunan, round 7 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 7 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan 1 mech_infantry owned by the Japanese retreated to Kiangsi Chinese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 2 battleships, 7 carriers, 4 destroyers, 11 fighters, 2 submarines and 3 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 7 submarines and 1 tactical_bomber; ANZAC defend with 2 fighters Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 7 carriers, 4 destroyers, 11 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 7/20 hits, 10.17 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 7 submarines in 25 Sea Zone, round 2 : 0/7 hits, 1.17 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 6/16 hits, 8.17 expected hits Units damaged: 2 battleships owned by the Japanese 3 submarines owned by the Americans, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 2 battleships, 7 carriers, 2 destroyers, 11 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 11/18 hits, 9.50 expected hits Americans roll dice for 4 submarines in 25 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 3/16 hits, 8.17 expected hits 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 25 Sea Zone Japanese roll dice for 2 battleships, 7 carriers, 10 fighters and 3 tactical_bombers in 25 Sea Zone, round 4 : 9/15 hits, 8.33 expected hits Americans roll dice for 1 battleship, 1 destroyer, 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 4 : 5/9 hits, 5.50 expected hits 3 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone Japanese win with 2 battleships, 6 carriers and 10 fighters remaining. Battle score for attacker is 126 Casualties for Japanese: 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 3 tactical_bombers Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 7 submarines and 1 tactical_bomber Casualties for ANZAC: 2 fighters Battle in Kweichow Japanese attack with 2 mech_infantrys British defend with 1 armour Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 1 fighter moved from Kwangsi to Kiangsu Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans : -9.67 Chinese : -2.00 Japanese : -3.17
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 submarines moved from 10 Sea Zone to 25 Sea Zone 10 bombers moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from Western United States to 25 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 armour moved from Norway to 112 Sea Zone 2 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Novgorod to Baltic States 1 armour moved from Karelia to Baltic States 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Normandy Bordeaux Battle in Iwo Jima Battle in Paulau Island Americans attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 3 infantry in Paulau Island, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Paulau Island Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island Japanese win, taking Normandy Bordeaux from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 artillery and 3 infantry Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Americans attack with 1 armour and 1 fighter Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 2/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Baltic States Germans win with 1 armour remaining. Battle score for attacker is -12 Casualties for Americans: 1 armour and 1 fighter Casualties for Germans: 1 mech_infantry Battle in 93 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 25 Sea Zone Americans attack with 11 bombers and 3 submarines Japanese defend with 2 battleships, 6 carriers and 10 fighters Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 11 bombers in 25 Sea Zone, round 2 : 4/11 hits, 7.33 expected hits
Combat Hit Differential Summary :
Germans : 0.83 Italians : -0.33 Americans : -4.00 Japanese : 2.67
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@dawgoneit American rolling has been pitiful this turn :white_frowning_face: four hits for you to allocate this round please