19L BM3 Owentoo (X) vs FMErwinRommel (A) NoBid
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Belarus 1 bomber moved from Greece to Belarus 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Belarus Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 submarine moved from 92 Sea Zone to 86 Sea Zone 1 submarine moved from 92 Sea Zone to 83 Sea Zone 1 fighter moved from Gibraltar to Egypt 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Belarus to Ukraine Place Units - Italians 1 infantry and 2 mech_infantrys placed in Egypt 1 factory_minor placed in Iraq 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -0.33 Russians : 0.33
-
I messed up my builds. Have unused income, will edit in a single infantry build in Queensland.
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 12 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Java to French Indo China 2 fighters moved from Yunnan to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - ANZAC 1 bomber moved from French Indo China to India 2 fighters moved from French Indo China to Yunnan 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Changing PUs for ANZAC from 12 to 9 EDIT: Turning off Edit Mode 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67 Japanese : 1.00
-
TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 86 PUs; Germans buy 5 artilleries, 1 bomber, 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Kazakhstan 1 armour moved from Northwest Persia to Kazakhstan 1 fighter moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Rostov 1 fighter moved from Ukraine to Bryansk 4 fighters moved from Ukraine to Russia 4 bombers moved from Greece to Russia 6 armour and 6 mech_infantrys moved from Baltic States to Archangel Germans take Belarus from Russians 1 mech_infantry moved from Poland to Novgorod Germans take Novgorod from Russians 1 fighter moved from Egypt to Rostov Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
-
Intercept Bombing run in Russia?
-
No intercept. Might have if the American fighters had gone to Moscow, but they have other plans.
-
Sorry. Fully intended to move all mechanized units from West India into Turkmenistan during combat phase, but forgot it. Let me know if you will allow this during NCM using edit, otherwise I will do something else.
-
Yes, edit to allow move to Turk. I always accept such oversights to unopposed combat.
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 86 PUs; Germans buy 5 artilleries, 1 bomber, 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Kazakhstan 1 armour moved from Northwest Persia to Kazakhstan 1 fighter moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Rostov 1 fighter moved from Ukraine to Bryansk 4 fighters moved from Ukraine to Russia 4 bombers moved from Greece to Russia 6 armour and 6 mech_infantrys moved from Baltic States to Archangel Germans take Belarus from Russians 1 mech_infantry moved from Poland to Novgorod Germans take Novgorod from Russians 1 fighter moved from Egypt to Rostov Combat - Germans Air Battle in Russia Germans attacks with 8 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 7,3,6 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Archangel Germans attack with 6 armour and 6 mech_infantrys Russians defend with 1 artillery and 5 infantry Germans roll dice for 6 armour and 6 mech_infantrys in Archangel, round 2 : 2/12 hits, 4.00 expected hits Russians roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Germans roll dice for 6 armour and 4 mech_infantrys in Archangel, round 3 : 3/10 hits, 3.67 expected hits Russians roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Germans roll dice for 6 armour and 2 mech_infantrys in Archangel, round 4 : 1/8 hits, 3.33 expected hits Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 4 mech_infantrys Casualties for Russians: 1 artillery and 5 infantry Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry; Russians defend with 1 factory_minor Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Kazakhstan Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Turkmenistan from Russians to Germans EDIT: Turning off Edit Mode 1 mech_infantry moved from Suiyuyan to Sikang 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Persia to Caucasus 2 armour moved from Persia to Caucasus 1 artillery moved from West India to Eastern Persia 1 armour moved from Iraq to Caucasus 1 armour moved from Northwest Persia to Kazakhstan 3 mech_infantrys moved from Northwest Persia to Caucasus 6 armour moved from Trans-Jordan to Northwest Persia 1 fighter moved from Bryansk to Ukraine 3 artilleries, 9 infantry and 2 mech_infantrys moved from Baltic States to Belarus 1 mech_infantry moved from Poland to Belarus 1 mech_infantry moved from Germany to Eastern Poland 8 mech_infantrys moved from Western Germany to Poland 1 armour moved from Western Germany to Poland 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 87 Sea Zone 3 bombers moved from Russia to Ukraine 1 tactical_bomber moved from Kazakhstan to Caucasus 1 fighter moved from Volgograd to Ukraine 1 fighter moved from Rostov to Ukraine 1 tactical_bomber moved from Rostov to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 2 mech_infantrys moved from Belarus to Archangel 1 tactical_bomber moved from Volgograd to Ukraine 1 mech_infantry moved from Greece to Romania 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 submarine moved from 72 Sea Zone to 71 Sea Zone 3 fighters moved from Western Germany to Germany 3 fighters moved from Gibraltar to Western Germany 1 fighter moved from Gibraltar to Greece 1 fighter moved from Gibraltar to Greece 4 fighters moved from Russia to Ukraine 9 mech_infantrys moved from West India to Turkmenistan 2 armour moved from West India to Turkmenistan Place Units - Germans 3 artilleries placed in Ukraine 2 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany Germans undo move 2. 1 artillery, 1 infantry and 1 mech_infantry placed in Persia 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany 5 infantry placed in Germany 6 infantry placed in Western Germany Germans undo move 3. 1 bomber and 1 fighter placed in Greece 1 artillery and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : -3.00 Russians : 1.00
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Russians Russians buy nothing; Remaining resources: 29 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Tambov to Volgograd 1 infantry moved from Vyborg to Novgorod 1 armour moved from Finland to Novgorod 1 tactical_bomber moved from Russia to Novgorod 2 fighters moved from Russia to Volgograd 1 armour moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 armour moved from Buryatia to Yakut S.S.R. Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Volgograd, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Volgograd to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Smolensk to Vologda 1 tactical_bomber moved from Novgorod to Karelia 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Finland to Karelia 1 aaGun and 9 infantry moved from Yakut S.S.R. to Yenisey 1 mech_infantry moved from Russia to Nenetsia 2 aaGuns, 2 artilleries and 14 infantry moved from Tambov to Russia Turn Complete - Russians Russians collect 21 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 1.00
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 bomber moved from Kwangtung to 36 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to Celebes 4 fighters moved from 35 Sea Zone to Celebes 5 fighters moved from 35 Sea Zone to Borneo 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 2 armour moved from Hopei to Kansu 1 infantry moved from Shensi to Kansu 1 mech_infantry moved from Sikang to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Szechwan to Kansu Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 36 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Solomon Islands Battle in Borneo Japanese attack with 1 artillery, 5 fighters and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 5 fighters and 1 infantry in Borneo, round 2 : 2/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Solomon Islands from ANZAC, taking Borneo from UK_Pacific with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Celebes Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/7 hits, 3.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 armour and 1 infantry Battle in Kansu Japanese attack with 2 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 3/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kwangtung to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 bomber moved from 36 Sea Zone to Japan 1 mech_infantry moved from Chahar to Suiyuyan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Anhwe to Chahar 2 infantry moved from Shantung to Anhwe 1 infantry moved from Amur to Ulaanbaatar 3 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Buryatia 1 aaGun moved from Amur to Buryatia 2 mech_infantrys moved from Manchuria to Amur 2 mech_infantrys moved from Manchuria to Chahar 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Kansu 5 fighters moved from Borneo to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone Place Units - Japanese 2 transports placed in 19 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 1 mech_infantry placed in Manchuria 3 infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Chinese : 0.67 UK_Pacific : -0.67 Japanese : -0.83
-
While attacking Norway, the dialog box asked if I wanted to attack the German sub. I closed the box so I could see what the Brits had to attack the sub. The computer then assumed no, and didn’t bring the choice back up. I don’t want to redo everything, so I will make a separate battle for sz125 and ignore the dice for the bombardment.
-
The ship bombard missed anyway and your sub missed, so nothing to edit. Battle in Solomon was 50-50. I missed and you hit 1. I meant to retreat but clicked too quickly and lost the remaining unit. Now will have to hope ANZ can win the 50-50.
-
I did need to edit the loss of your sub. Also, I mistakenly built 2 mech inf instead of 2 art. With your permission, I will edit that change.
-
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from Iceland to 123 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry, 1 marine, 2 submarines and 3 transports moved from 123 Sea Zone to 125 Sea Zone 1 fighter moved from Iceland to 123 Sea Zone 3 fighters and 2 tactical_bombers moved from 123 Sea Zone to Norway 2 artilleries, 4 infantry and 1 marine moved from 125 Sea Zone to Norway 3 bombers and 4 fighters moved from Finland to Norway 1 bomber moved from United Kingdom to Norway 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 26 Sea Zone to 49 Sea Zone 4 bombers moved from India to Szechwan Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Americans attack with 2 artilleries, 4 bombers, 7 fighters, 4 infantry, 1 marine and 2 tactical_bombers Germans defend with 1 artillery, 5 infantry and 3 mech_infantrys Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 4 bombers, 7 fighters, 4 infantry, 1 marine and 2 tactical_bombers in Norway, round 2 : 11/20 hits, 9.50 expected hits Germans roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Norway, round 2 : 2/9 hits, 3.00 expected hits 1 artillery owned by the Germans, 5 infantry owned by the Germans, 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Norway Americans win, taking Norway from Germans with 2 artilleries, 4 bombers, 7 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Americans: 2 infantry Casualties for Germans: 1 artillery, 5 infantry and 3 mech_infantrys Battle in Szechwan Americans attack with 4 bombers Japanese defend with 1 mech_infantry Americans roll dice for 4 bombers in Szechwan, round 2 : 3/4 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Americans win with 4 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Solomon Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Solomon Islands Americans roll dice for 1 artillery in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Solomon Islands Japanese win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Norway to 125 Sea Zone 5 fighters moved from Norway to Finland 4 bombers moved from Szechwan to India 1 destroyer moved from 41 Sea Zone to 74 Sea Zone 4 bombers moved from Norway to Finland 1 bomber moved from Eastern United States to French Central Africa 3 fighters moved from Eastern United States to Iceland 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Hawaiian Islands to Queensland 1 submarine moved from 63 Sea Zone to 42 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 58 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Place Units - Americans 1 bomber, 1 infantry and 1 mech_infantry placed in Eastern United States 1 bomber, 1 infantry and 1 mech_infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -1.33 Americans : 1.00 Japanese : 0.67
-
In 125, your choice was to ignore the sub and do shore bombard, or else attack the sub and skip the shore bombard. You can’t do both. You had enough forces there to obliterate both the sub and invade successfully without shore bombardment
-
Yes you are welcome to change your builds
-
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 artillery and 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Szechwan Battle in Kwangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Szechwan from Germans, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Chinese undo move 1. 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Japanese : -1.00
-
I don’t think ANZAC can reach the Solomons, which I why I took it in the first place
-
btw, by rules, you are not allowed to retreat an amphibious assault, which is why the TripleA engine didn’t give you a chance to do it. It merely continued the battle