19L BM3 Owentoo (X) vs FMErwinRommel (A) NoBid

  • 2024 '23 '22 '21 '20 '19

    It was tedious trying to calculate odds for India, Shan and Yunnan. With so many potential attackers from different locations. I thought Shan would be the most likely. India was too far away to send your fleet, and limited troops, so -TUV. Yunnan was also too few troops, thus negative TUV. I should have abandoned Shan and moved into Yunnan. Since I could have counterattacked from Yunnan and your planes couldn’t land in Shan for defense.

  • '21 '20 '19 '18 '17

    Well, you rolled extremely well, so I was hurt far more by the Shan battle than you. You also did well in Russia. Very good Russian move.

  • 2024 '23 '22 '21 '20 '19

    If I had put the 2 ANZ fighters in Shan instead of Yunnan, it might have been a draw.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Anhwe to Shan State
            2 carriers moved from 20 Sea Zone to 37 Sea Zone
            4 carriers moved from 42 Sea Zone to 37 Sea Zone
            5 fighters moved from 42 Sea Zone to Shan State
            2 fighters moved from Java to Shan State
            3 tactical_bombers moved from 42 Sea Zone to Shan State
            2 cruisers moved from 42 Sea Zone to 37 Sea Zone
            1 battleship moved from 20 Sea Zone to 37 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shan State
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 artilleries moved from 37 Sea Zone to Shan State
            2 infantry moved from 37 Sea Zone to Shan State
            1 marine moved from Java to 42 Sea Zone
            1 battleship and 1 marine moved from 42 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            1 artillery moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 infantry moved from 37 Sea Zone to Shan State
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 20 Sea Zone to 44 Sea Zone
            1 artillery moved from Kwangsi to Hunan
            3 infantry moved from Anhwe to Hunan
            1 infantry moved from Kwangsi to French Indo China
            1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 armour and 1 mech_infantry moved from Buryatia to Central Mongolia
                  Japanese take Ulaanbaatar from Russians
                  Japanese take Central Mongolia from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in French Indo China
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Hunan
                Japanese attack with 1 artillery and 3 infantry
                British defend with 1 armour
                    Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 3 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
            Battle in Shan State
                Japanese attack with 3 artilleries, 2 bombers, 11 fighters, 3 infantry, 1 marine and 5 tactical_bombers
                British defend with 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 2 bombers and 1 fighter; ANZAC defend with 1 tactical_bomber
                    AA fire in Shan State : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in Shan State
                    Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 artilleries, 2 bombers, 9 fighters, 3 infantry, 1 marine and 5 tactical_bombers in Shan State, round 2 : 9/23 hits, 11.50 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 11/21 hits, 8.17 expected hits
                    4 fighters owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 2 mech_infantrys owned by the British, 2 aaGuns owned by the British and 8 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Shan State, round 3 : 8/12 hits, 7.17 expected hits
                    UK_Pacific roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 5/11 hits, 4.83 expected hits
                    3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the ANZAC, 2 bombers owned by the Americans, 2 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Shan State
                    Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Shan State, round 4 : 2/7 hits, 4.17 expected hits
                    UK_Pacific roll dice for 3 fighters in Shan State, round 4 : 3/3 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 fighter owned by the Americans and 1 fighter owned by the British lost in Shan State
                    Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Shan State, round 5 : 4/4 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 fighter in Shan State, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Shan State
                Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -37
                Casualties for Japanese: 3 artilleries, 1 bomber, 9 fighters, 3 infantry, 1 marine and 4 tactical_bombers
                Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 1 tactical_bomber
                Casualties for Americans: 2 bombers and 1 fighter
    
        Non Combat Move - Japanese
            1 bomber moved from Shan State to Kwangtung
            1 aaGun moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Shan State to 37 Sea Zone
            2 fighters moved from Shan State to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 20 Sea Zone to 46 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Shantung to Kiangsi
            1 aaGun moved from Anhwe to Kiangsi
            1 mech_infantry moved from Anhwe to Kwangtung
            4 infantry moved from Anhwe to Kiangsi
            1 artillery moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 artillery moved from Shantung to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 fighter moved from Japan to 37 Sea Zone
            1 fighter moved from Japan to Philippines
            1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
    
        Place Units - Japanese
            2 transports placed in 20 Sea Zone
            1 fighter placed in Kwangtung
            1 fighter placed in Japan
            1 armour and 1 mech_infantry placed in Shantung
            1 destroyer placed in 6 Sea Zone
            1 artillery placed in Shantung
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
            Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Chinese : 0.00
    UK_Pacific : 3.00
    AA fire in Shan State : : 1.00
    Japanese : -1.00
    

    Savegame

  • 2024 '23 '22 '21 '20 '19

    All 3 potential targets had far more troops than you did, so any one of them would have cost you a sizable number of planes. I had intended to build 3 mech in India, but went for defense with 4 units, but less mobility.

  • '21 '20 '19 '18 '17

    Well, there it is. I was supposed to have a +30 TUV for the Shan battle, and I had a -37. That could tip the game, for sure.

  • 2024 '23 '22 '21 '20 '19

    I need every break I can get. U.S. needs to build planes for Europe/Mideast this turn. So this was fortuitous not to have to build much in W. Coast. But UKPac lost its offense and mobility and Germany is nearby.

  • 2024 '23 '22 '21 '20 '19

    A bomber is only 1 point less defense than an infantry. And I only had 2 bombers. So I didn’t go max defense. I looked at the die roll history. Wouldn’t you know it, on round 2, one of the bombers rolled a 2. Which would have been another hit inflicted on you, if I had gone completely max defense. Building a factory and airbase in Hong Kong turned out well for you. Your blockers prevent the U.S. from DEI and Phil and new transports can retake what ANZ invades.

  • '21 '20 '19 '18 '17

    Well, all those Japanese Hong Kong builds were reactions to your very aggressive early USA and UK-Pacific moves, just trying to cope with the threats, and survive the position. Normally would have built factories in Malaya and French Indo-China.
    After the Shan battle I now have 6-7 fewer fighters than on average I would have kept, so I think you did OK on the battle. But yes, the bombers were toast no matter what, so they should have been taken first.

  • 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 26 Sea Zone to 46 Sea Zone
            3 bombers moved from Queensland to 44 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Queensland to 54 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 47 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 47 Sea Zone to 33 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Americans creates battle in territory 92 Sea Zone
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 2 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 2 : 5/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 marine remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 3 infantry
            Battle in 46 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 3 bombers
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 3 bombers in 44 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 44 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 44 Sea Zone to New Guinea
            1 fighter moved from 55 Sea Zone to New Guinea
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            3 tactical_bombers moved from Western United States to Hawaiian Islands
            2 marines moved from Western United States to 10 Sea Zone
            1 destroyer, 2 marines, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 marines moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Bryansk to Russia
            2 fighters moved from French West Africa to Egypt
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 submarine moved from 87 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 85 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            2 infantry and 2 mech_infantrys moved from 83 Sea Zone to French West Africa
            1 fighter moved from Eastern United States to New Brunswick Nova Scotia
            1 bomber moved from Eastern United States to French Equatorial Africa
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
    
        Place Units - Americans
            2 submarines placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            2 bombers and 3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 3.83
    Japanese : 3.00
    

    Savegame

  • 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Hunan
            1 artillery and 2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                 retreated to Hunan
                Japanese win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Hopei
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 1.67
    

    Savegame

  • 2024 '23 '22 '21 '20 '19

    Japan got its good dice back, partially making up for last turn. U.S. attacked all 3 DD’s outside of home waters, and all 3 returned hits. Luckily I had subs to take hits for 2, but also lost a bomber. Caroline rolled 2-3. And Hunan held out against the Chinese. I didn’t tempt fate when it came down to fighter vs art.

  • 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 26 Sea Zone to 46 Sea Zone
            3 bombers moved from Queensland to 44 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Queensland to 54 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 47 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 47 Sea Zone to 33 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Americans creates battle in territory 92 Sea Zone
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 2 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 2 : 5/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 marine remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 3 infantry
            Battle in 46 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 3 bombers
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 3 bombers in 44 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 44 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 44 Sea Zone to New Guinea
            1 fighter moved from 55 Sea Zone to New Guinea
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            3 tactical_bombers moved from Western United States to Hawaiian Islands
            2 marines moved from Western United States to 10 Sea Zone
            1 destroyer, 2 marines, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 marines moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Bryansk to Russia
            2 fighters moved from French West Africa to Egypt
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 submarine moved from 87 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 85 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            2 infantry and 2 mech_infantrys moved from 83 Sea Zone to French West Africa
            1 fighter moved from Eastern United States to New Brunswick Nova Scotia
            1 bomber moved from Eastern United States to French Equatorial Africa
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
    
        Place Units - Americans
            2 submarines placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            2 bombers and 3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Hunan
            1 artillery and 2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                 retreated to Hunan
                Japanese win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Hopei
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 armour, 1 fighter and 1 mech_infantry moved from Bryansk to Russia
            2 transports moved from 76 Sea Zone to 71 Sea Zone
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 battleship moved from 80 Sea Zone to 76 Sea Zone
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from India to Burma
    
        Place Units - British
            1 fighter and 1 infantry placed in United Kingdom
            1 aaGun and 2 infantry placed in Egypt
            2 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,5,2,4,2,3,5,2,2,1,4,5
            UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans : 3.83
    Chinese : -0.17
    Japanese : 4.67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Iraq
                  Italians take Iraq from British
            1 infantry moved from Syria to Trans-Jordan
            1 artillery moved from Syria to Trans-Jordan
            1 marine moved from Syria to Trans-Jordan
            2 fighters moved from Caucasus to Trans-Jordan
            1 mech_infantry moved from Caucasus to Tsinghai
                  Italians take Tsinghai from Chinese
            1 bomber moved from Greece to Ukraine
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                  Italians take 99 Sea Zone from French
            2 fighters moved from 99 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Ukraine causes 3 damage total. 
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 submarine
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 submarine
            Battle in 92 Sea Zone
                Germans loiter and taunt; Italians attack with 1 destroyer, 1 fighter and 2 submarines
                Americans defend with 1 submarine
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 92 Sea Zone
                Italians win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 marine moved from Syria to 99 Sea Zone
            1 infantry moved from Syria to 99 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 marine moved from 92 Sea Zone to Gibraltar
            1 transport moved from 99 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 carrier moved from 99 Sea Zone to 92 Sea Zone
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 fighter moved from 92 Sea Zone to Southern Italy
            2 fighters moved from 96 Sea Zone to 92 Sea Zone
            2 fighters moved from Trans-Jordan to Syria
            1 bomber moved from Ukraine to Greece
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 96 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 airfield placed in Gibraltar
            1 mech_infantry placed in Northern Italy
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : 0.67
    Americans : 0.67
    AA fire in Ukraine : : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17

    Edit was to swap out my loss for your hit in SZ 96. Your sub got a “1” and I inadvertently took my sub as a loss, and couldn’t undo it. So I took the DD, as it would likely be toast on the next turn.

  • 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 fighters moved from Yunnan to India
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 bomber moved from Queensland to Yunnan
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            1 submarine placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
            ANZAC undo move 1.
            1 infantry placed in New South Wales
            1 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 armour and 1 artillery
            EDIT: Adding units owned by ANZAC to New South Wales: 1 armour and 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
            ANZAC collect 15 PUs (2 lost to blockades); end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21 '20 '19

    I put the American Atlantic fleet far out of position to protect the 2 transports going to Africa. So the Italian fleet moves west: to invade UK, or just block American subs from entering the Med? You are running rings around me.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 fighter, 13 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Kazakhstan to Sikang
                  Germans take Sikang from Chinese
            1 artillery moved from Volgograd to Rostov
            1 fighter moved from Caucasus to Eastern Persia
            1 mech_infantry moved from Persia to Eastern Persia
            1 armour and 1 mech_infantry moved from Urals to Tsinghai
                  Germans take Novosibirsk from Russians
            1 artillery moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 fighter moved from Greece to Ukraine
            1 fighter moved from Greece to Rostov
            1 tactical_bomber moved from Novgorod to Rostov
            1 bomber moved from Caucasus to Eastern Persia
            1 bomber moved from Caucasus to Ukraine
            1 tactical_bomber moved from Novgorod to Ukraine
            1 bomber moved from Greece to Ukraine
            1 fighter moved from Greece to Ukraine
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 3/3 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Ukraine
                Germans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            2 mech_infantrys moved from Archangel to Karelia
            1 infantry moved from Novgorod to Karelia
            1 armour and 1 mech_infantry moved from Novgorod to Poland
            1 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            1 mech_infantry moved from Germany to Romania
            1 tactical_bomber moved from Ukraine to Greece
            1 tactical_bomber moved from Rostov to Greece
            1 fighter moved from Rostov to Greece
            2 fighters moved from Ukraine to Greece
            2 bombers moved from Ukraine to Greece
            1 fighter moved from Eastern Persia to Iraq
            1 bomber moved from Eastern Persia to Greece
            2 fighters moved from Archangel to Romania
            1 mech_infantry moved from Caucasus to Iraq
            1 transport moved from 99 Sea Zone to 92 Sea Zone
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            2 armour moved from Volgograd to Ukraine
            6 mech_infantrys moved from Volgograd to Ukraine
            5 artilleries moved from Bessarabia to Ukraine
            5 aaGuns moved from Bessarabia to Ukraine
            1 artillery moved from Bessarabia to Ukraine
            1 mech_infantry moved from Caucasus to Iraq
            1 fighter and 1 tactical_bomber moved from Syria to Southern Italy
            7 armour moved from Persia to Trans-Jordan
            1 mech_infantry moved from Persia to Iraq
            1 armour moved from Persia to Trans-Jordan
            1 mech_infantry moved from Persia to Iraq
            1 armour moved from Persia to Iraq
            1 armour moved from Persia to Trans-Jordan
            1 tactical_bomber moved from Gibraltar to Trans-Jordan
            1 fighter moved from Gibraltar to Trans-Jordan
            1 mech_infantry moved from Persia to Iraq
            2 mech_infantrys moved from Persia to Trans-Jordan
            2 mech_infantrys moved from Persia to Iraq
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
    
        Place Units - Germans
            1 infantry placed in Volgograd
            1 infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to Norway: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            2 transports placed in 97 Sea Zone
            1 fighter placed in Greece
            2 infantry placed in Western Germany
            1 artillery and 2 infantry placed in Persia
            Germans undo move 5.
            1 infantry placed in Western Germany
            2 artilleries and 8 infantry placed in Germany
            1 armour and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : -0.33
    Russians : -1.33
    

    Savegame

  • 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 5 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            6 artilleries and 11 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            4 infantry moved from Tambov to Volgograd
            1 fighter moved from Russia to Volgograd
            2 armour moved from Russia to Urals
                  Russians take Urals from Germans
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 mech_infantry moved from Russia to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Yunnan to Shan State
            2 infantry moved from Olgiy to Yenisey
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 6 artilleries and 11 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 6 artilleries and 11 infantry in Novgorod, round 2 : 6/17 hits, 4.83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 6 artilleries and 10 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            2 infantry moved from Russia to Tambov
            1 aaGun moved from Belarus to Novgorod
            1 aaGun moved from Russia to Tambov
            2 artilleries moved from Belarus to Smolensk
            1 infantry moved from Smolensk to Bryansk
            1 artillery moved from Vologda to Russia
            1 artillery moved from Russia to Tambov
    
        Place Units - Russians
            5 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 1.50
    

    Savegame

  • 2024 '23 '22 '21 '20 '19

    Germany has so many planes, that I had to be careful where I put my armies and put enough ground troops in a stack to make it very costly for you to attack. The airbase in Greece is very useful, as you can reach far by going across the Black Sea. While I don’t like Germany running amuck in the south, it gave Russia freedom to retain major sites. Unfortunately, I only get the territory value, not the N.O.

Suggested Topics

  • 66
  • 83
  • 30
  • 22
  • 84
  • 137
  • 209
  • 220
Axis & Allies Boardgaming Custom Painted Miniatures

110

Online

17.5k

Users

40.0k

Topics

1.7m

Posts