inf, art, bomb, tac, ftr
19L BM3 Owentoo (X) vs FMErwinRommel (A) NoBid
-
@OwenToo I mis-interpreted your post, thinking you were talking about defending, not blocking. I was so focused on ANZ planes defending Yunnan, India and Shan, that I overlooked using an ANZ fighter as a blocker for Iraq. Too bad, but would just have postponed the inevitable.
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Vologda 4 infantry moved from Bryansk to Smolensk 8 artilleries and 14 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 artillery and 1 infantry moved from Bryansk to Rostov 4 artilleries and 17 infantry moved from Bryansk to Tambov Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 4 infantry Germans defend with 1 mech_infantry Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Belarus Russians attack with 8 artilleries and 14 infantry Germans defend with 1 mech_infantry Russians roll dice for 8 artilleries and 14 infantry in Belarus, round 2 : 6/22 hits, 6.33 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 8 artilleries and 13 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 4 artilleries and 17 infantry Germans defend with 1 mech_infantry Russians roll dice for 4 artilleries and 17 infantry in Tambov, round 2 : 2/21 hits, 4.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 4 artilleries and 17 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Russia to Samara 1 fighter moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 armour and 2 mech_infantrys moved from Bryansk to Russia 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Russia to Tambov 3 infantry moved from Bryansk to Tambov 1 aaGun, 1 armour and 7 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Kansu to Olgiy 1 aaGun and 2 infantry moved from Kweichow to Yunnan Place Units - Russians 2 armour, 1 artillery and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -2.50
-
The Russian Empire strikes back! Retaking 7 provinces and threatening Leningrad and Stalingrad.
-
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Anhwe to Shan State 2 carriers moved from 20 Sea Zone to 37 Sea Zone 4 carriers moved from 42 Sea Zone to 37 Sea Zone 5 fighters moved from 42 Sea Zone to Shan State 2 fighters moved from Java to Shan State 3 tactical_bombers moved from 42 Sea Zone to Shan State 2 cruisers moved from 42 Sea Zone to 37 Sea Zone 1 battleship moved from 20 Sea Zone to 37 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shan State 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Shan State 2 infantry moved from 37 Sea Zone to Shan State 1 marine moved from Java to 42 Sea Zone 1 battleship and 1 marine moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from Kwangsi to Hunan 3 infantry moved from Anhwe to Hunan 1 infantry moved from Kwangsi to French Indo China 1 armour and 1 mech_infantry moved from Kwangtung to French Indo China 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour and 1 mech_infantry moved from Buryatia to Central Mongolia Japanese take Ulaanbaatar from Russians Japanese take Central Mongolia from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine and 1 transport Battle in French Indo China Japanese attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 1 artillery Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Hunan Japanese attack with 1 artillery and 3 infantry British defend with 1 armour Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 3 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Shan State Japanese attack with 3 artilleries, 2 bombers, 11 fighters, 3 infantry, 1 marine and 5 tactical_bombers British defend with 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 2 bombers and 1 fighter; ANZAC defend with 1 tactical_bomber AA fire in Shan State : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Shan State Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 3/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
ANZAC : 0.83 Chinese : 0.00 UK_Pacific : -0.33 AA fire in Shan State : : 1.00 Japanese : 1.17
-
I need OOL for the Shan State battle. Your AA killed 2 fighters, and my shore bombard got three hits. Specifically, should I kill your bombers, or save them for later. My original odds were 98% success rate, but it may be less now that your AA did well.
-
OOL: AA, infantry, mech, art, bombers, tank, ANZ TB, UK TB, U.S. fighter, UK fighters. Best defense except bombers after defenders with 2 power.
-
It was tedious trying to calculate odds for India, Shan and Yunnan. With so many potential attackers from different locations. I thought Shan would be the most likely. India was too far away to send your fleet, and limited troops, so -TUV. Yunnan was also too few troops, thus negative TUV. I should have abandoned Shan and moved into Yunnan. Since I could have counterattacked from Yunnan and your planes couldn’t land in Shan for defense.
-
Well, you rolled extremely well, so I was hurt far more by the Shan battle than you. You also did well in Russia. Very good Russian move.
-
If I had put the 2 ANZ fighters in Shan instead of Yunnan, it might have been a draw.
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Anhwe to Shan State 2 carriers moved from 20 Sea Zone to 37 Sea Zone 4 carriers moved from 42 Sea Zone to 37 Sea Zone 5 fighters moved from 42 Sea Zone to Shan State 2 fighters moved from Java to Shan State 3 tactical_bombers moved from 42 Sea Zone to Shan State 2 cruisers moved from 42 Sea Zone to 37 Sea Zone 1 battleship moved from 20 Sea Zone to 37 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shan State 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Shan State 2 infantry moved from 37 Sea Zone to Shan State 1 marine moved from Java to 42 Sea Zone 1 battleship and 1 marine moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from Kwangsi to Hunan 3 infantry moved from Anhwe to Hunan 1 infantry moved from Kwangsi to French Indo China 1 armour and 1 mech_infantry moved from Kwangtung to French Indo China 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour and 1 mech_infantry moved from Buryatia to Central Mongolia Japanese take Ulaanbaatar from Russians Japanese take Central Mongolia from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine and 1 transport Battle in French Indo China Japanese attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 1 artillery Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Hunan Japanese attack with 1 artillery and 3 infantry British defend with 1 armour Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 3 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Shan State Japanese attack with 3 artilleries, 2 bombers, 11 fighters, 3 infantry, 1 marine and 5 tactical_bombers British defend with 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 2 bombers and 1 fighter; ANZAC defend with 1 tactical_bomber AA fire in Shan State : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Shan State Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 9 fighters, 3 infantry, 1 marine and 5 tactical_bombers in Shan State, round 2 : 9/23 hits, 11.50 expected hits UK_Pacific roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 11/21 hits, 8.17 expected hits 4 fighters owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 2 mech_infantrys owned by the British, 2 aaGuns owned by the British and 8 infantry owned by the British lost in Shan State Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Shan State, round 3 : 8/12 hits, 7.17 expected hits UK_Pacific roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 5/11 hits, 4.83 expected hits 3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the ANZAC, 2 bombers owned by the Americans, 2 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Shan State Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Shan State, round 4 : 2/7 hits, 4.17 expected hits UK_Pacific roll dice for 3 fighters in Shan State, round 4 : 3/3 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 fighter owned by the Americans and 1 fighter owned by the British lost in Shan State Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Shan State, round 5 : 4/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 fighter in Shan State, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Shan State Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -37 Casualties for Japanese: 3 artilleries, 1 bomber, 9 fighters, 3 infantry, 1 marine and 4 tactical_bombers Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 1 tactical_bomber Casualties for Americans: 2 bombers and 1 fighter Non Combat Move - Japanese 1 bomber moved from Shan State to Kwangtung 1 aaGun moved from Kwangsi to French Indo China 1 tactical_bomber moved from Shan State to 37 Sea Zone 2 fighters moved from Shan State to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 20 Sea Zone to 46 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Shantung to Kiangsi 1 aaGun moved from Anhwe to Kiangsi 1 mech_infantry moved from Anhwe to Kwangtung 4 infantry moved from Anhwe to Kiangsi 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 artillery moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 1 fighter moved from Japan to 37 Sea Zone 1 fighter moved from Japan to Philippines 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R. Place Units - Japanese 2 transports placed in 20 Sea Zone 1 fighter placed in Kwangtung 1 fighter placed in Japan 1 armour and 1 mech_infantry placed in Shantung 1 destroyer placed in 6 Sea Zone 1 artillery placed in Shantung 3 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5 Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Chinese : 0.00 UK_Pacific : 3.00 AA fire in Shan State : : 1.00 Japanese : -1.00
-
All 3 potential targets had far more troops than you did, so any one of them would have cost you a sizable number of planes. I had intended to build 3 mech in India, but went for defense with 4 units, but less mobility.
-
Well, there it is. I was supposed to have a +30 TUV for the Shan battle, and I had a -37. That could tip the game, for sure.
-
I need every break I can get. U.S. needs to build planes for Europe/Mideast this turn. So this was fortuitous not to have to build much in W. Coast. But UKPac lost its offense and mobility and Germany is nearby.
-
A bomber is only 1 point less defense than an infantry. And I only had 2 bombers. So I didn’t go max defense. I looked at the die roll history. Wouldn’t you know it, on round 2, one of the bombers rolled a 2. Which would have been another hit inflicted on you, if I had gone completely max defense. Building a factory and airbase in Hong Kong turned out well for you. Your blockers prevent the U.S. from DEI and Phil and new transports can retake what ANZ invades.
-
Well, all those Japanese Hong Kong builds were reactions to your very aggressive early USA and UK-Pacific moves, just trying to cope with the threats, and survive the position. Normally would have built factories in Malaya and French Indo-China.
After the Shan battle I now have 6-7 fewer fighters than on average I would have kept, so I think you did OK on the battle. But yes, the bombers were toast no matter what, so they should have been taken first. -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 3 fighters and 3 submarines; Remaining resources: 2 PUs; Combat Move - Americans 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 3 bombers moved from Queensland to 44 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Queensland to 54 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 47 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 47 Sea Zone to 33 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 92 Sea Zone Battle in Caroline Islands Americans attack with 2 artilleries, 2 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 2 : 5/5 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 marine remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 3 infantry Battle in 46 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 3 bombers in 44 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 44 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 44 Sea Zone to New Guinea 1 fighter moved from 55 Sea Zone to New Guinea 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 3 tactical_bombers moved from Western United States to Hawaiian Islands 2 marines moved from Western United States to 10 Sea Zone 1 destroyer, 2 marines, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Bryansk to Russia 2 fighters moved from French West Africa to Egypt 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 87 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 85 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 2 infantry and 2 mech_infantrys moved from 83 Sea Zone to French West Africa 1 fighter moved from Eastern United States to New Brunswick Nova Scotia 1 bomber moved from Eastern United States to French Equatorial Africa 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia Place Units - Americans 2 submarines placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 2 bombers and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 3.83 Japanese : 3.00
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Hunan 1 artillery and 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan retreated to Hunan Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 1.67
-
Japan got its good dice back, partially making up for last turn. U.S. attacked all 3 DD’s outside of home waters, and all 3 returned hits. Luckily I had subs to take hits for 2, but also lost a bomber. Caroline rolled 2-3. And Hunan held out against the Chinese. I didn’t tempt fate when it came down to fighter vs art.
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 3 fighters and 3 submarines; Remaining resources: 2 PUs; Combat Move - Americans 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 3 bombers moved from Queensland to 44 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Queensland to 54 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 47 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 47 Sea Zone to 33 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 92 Sea Zone Battle in Caroline Islands Americans attack with 2 artilleries, 2 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 2 : 5/5 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 marine remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 3 infantry Battle in 46 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 3 bombers in 44 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 44 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 44 Sea Zone to New Guinea 1 fighter moved from 55 Sea Zone to New Guinea 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 3 tactical_bombers moved from Western United States to Hawaiian Islands 2 marines moved from Western United States to 10 Sea Zone 1 destroyer, 2 marines, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Bryansk to Russia 2 fighters moved from French West Africa to Egypt 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 87 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 85 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 2 infantry and 2 mech_infantrys moved from 83 Sea Zone to French West Africa 1 fighter moved from Eastern United States to New Brunswick Nova Scotia 1 bomber moved from Eastern United States to French Equatorial Africa 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia Place Units - Americans 2 submarines placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 2 bombers and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Hunan 1 artillery and 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan retreated to Hunan Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 aaGun, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 armour, 1 fighter and 1 mech_infantry moved from Bryansk to Russia 2 transports moved from 76 Sea Zone to 71 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 battleship moved from 80 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from India to Burma Place Units - British 1 fighter and 1 infantry placed in United Kingdom 1 aaGun and 2 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,5,2,4,2,3,5,2,2,1,4,5 UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Americans : 3.83 Chinese : -0.17 Japanese : 4.67
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 airfield, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Syria to Iraq Italians take Iraq from British 1 infantry moved from Syria to Trans-Jordan 1 artillery moved from Syria to Trans-Jordan 1 marine moved from Syria to Trans-Jordan 2 fighters moved from Caucasus to Trans-Jordan 1 mech_infantry moved from Caucasus to Tsinghai Italians take Tsinghai from Chinese 1 bomber moved from Greece to Ukraine 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone Italians take 99 Sea Zone from French 2 fighters moved from 99 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone Combat - Italians Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in 96 Sea Zone Italians attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 submarine Casualties for Americans: 1 submarine Battle in 92 Sea Zone Germans loiter and taunt; Italians attack with 1 destroyer, 1 fighter and 2 submarines Americans defend with 1 submarine Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Italians win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Trans-Jordan Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 marine British defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 marine moved from Syria to 99 Sea Zone 1 infantry moved from Syria to 99 Sea Zone 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 marine moved from 92 Sea Zone to Gibraltar 1 transport moved from 99 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 carrier moved from 99 Sea Zone to 92 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to 92 Sea Zone 2 fighters moved from Trans-Jordan to Syria 1 bomber moved from Ukraine to Greece 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 96 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 airfield placed in Gibraltar 1 mech_infantry placed in Northern Italy 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -1.67 British : 0.67 Americans : 0.67 AA fire in Ukraine : : -0.17