19L BM3 Owentoo (X) vs FMErwinRommel (A) NoBid
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I’ve heard of German players going south if Moscow is too heavily defended. But never experienced it. In my forum games, most German opponents go north of Pripet marsh, so they get N.O. for Leningrad and don’t get stalled in Ukr, blocked by Russ in Bry. You’ve done well to get plenty of offense early and will have enough fighters to offset my allied fighters. I’m trying to figure out what to do.
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Yes, I’ve had my share of unluck with strategic bombing attempts. It can definitely swing the game. In our game, I expected 1 or 2 hits, and saving that extra Fighter and Tac Bomber was a huge plus for me, as well as saving all the Bombers. Almost makes up for my failed attack last turn.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x factory_minor, 10x factory_major; Remaining resources: 26 PUs; Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Samara to Tambov 3 infantry moved from Samara to Russia 1 aaGun, 1 armour and 3 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Novosibirsk to Timguska 6 infantry moved from Novosibirsk to Samara Place Units - Russians 1 infantry placed in Volgograd 5 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 3 artilleries, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 battleship moved from 5 Sea Zone to 17 Sea Zone Japanese take 6 Sea Zone from Americans 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 5 Sea Zone to Iwo Jima 2 carriers moved from 5 Sea Zone to 17 Sea Zone 1 destroyer moved from 20 Sea Zone to 5 Sea Zone 1 fighter moved from Japan to Iwo Jima 1 tactical_bomber moved from Japan to Iwo Jima 1 fighter moved from 5 Sea Zone to Iwo Jima 1 bomber moved from Japan to Iwo Jima 1 armour moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 tactical_bomber moved from Kwangtung to Yunnan 1 bomber moved from Kwangtung to Szechwan 1 submarine moved from 5 Sea Zone to 17 Sea Zone Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 5 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Iwo Jima Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/7 hits, 3.17 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Szechwan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan 1 armour owned by the Japanese retreated to Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for British: 1 artillery and 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from Szechwan to Kwangtung 1 tactical_bomber moved from Yunnan to Kwangtung 4 infantry moved from Manchuria to Amur 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kweichow to Hunan 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from Jehol to Anhwe 1 fighter moved from 5 Sea Zone to Kwangtung 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangtung to Java 1 bomber moved from Iwo Jima to Japan 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 3 fighters moved from Iwo Jima to 17 Sea Zone 1 tactical_bomber moved from 5 Sea Zone to Kwangtung 1 infantry moved from Anhwe to Hopei 1 artillery moved from Hopei to Kweichow 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 airfield placed in Java 1 carrier placed in 20 Sea Zone 1 artillery and 1 mech_infantry placed in Kwangtung 1 artillery and 2 infantry placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.17 Chinese : 2.67 Japanese : -1.50
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The Brits and Chinese really stuck it to the Japanese in China. Yunnan is one territory that I always try to attack with one more ground unit than the defender has, and lots of planes. Interesting, highly unusual build of an air base in Java and somewhat uncommon in Hong Kong, the prior turn. You’re making sure you keep all of DEI and know you can retake Phil back easily. Java is easiest for ANZ to reach from I.C. in NSW and planes can reach from Australia. You’ll have to commit lots of resources on a permanent basis in order to keep Java. Will take my turn tomorrow night.
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Sikang to Shensi Place Units - Chinese 1 artillery placed in Shensi 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33
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It’s very frustrating being the Allies in the Pacific. Japan retook isles captured by Allies last turn, using fleets with 2 CV’s So they could use planes and bombard to ensure winning, and protect their transports. Allies can retake isles, but Japan would just sink the transports and retake the isles. U.S. can’t advance fleet into Japan territories, because 2 Japan fleets can reach, and planes could reach and then land on the other CVs, plus bombers and land based planes can reach. I did retake Phil, because I gained 7 PU.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Americans creates battle in territory 105 Sea Zone Battle in Philippines Non Combat Move - Americans 2 fighters moved from Egypt to Caucasus 1 armour moved from Egypt to Iraq 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 submarine moved from 24 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 1 Sea Zone to 10 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone 2 artilleries, 3 infantry and 1 marine placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Sikang to Shensi Place Units - Chinese 1 artillery placed in Shensi 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 mech_infantry; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to Shan State 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 infantry moved from Burma to Yunnan 1 armour moved from Eastern Persia to India 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 infantry moved from Caucasus to Rostov 1 fighter moved from Persia to Russia 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 armour moved from Iraq to Caucasus 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Egypt to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 destroyer and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - British 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 infantry moved from French Madagascar to 72 Sea Zone 1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt Place Units - British 1 carrier and 1 transport placed in 106 Sea Zone 1 artillery placed in Quebec 1 destroyer placed in 81 Sea Zone Turn Complete - British British collect 35 PUs; end with 37 PUs Place Units - UK_Pacific 1 aaGun and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 1 aaGun and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.67 Italians : 0.33 Chinese : 1.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Western Ukraine to Rostov 1 bomber moved from Western Ukraine to Rostov 1 fighter moved from Crete to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Trans-Jordan Battle in Rostov Italians attack with 1 bomber, 2 fighters and 1 mech_infantry British defend with 1 infantry; Russians defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Rostov Italians roll dice for 1 bomber and 1 fighter in Rostov, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Italians win, taking Trans-Jordan from British with 1 bomber and 1 fighter remaining. Battle score for attacker is -5 Casualties for Italians: 1 fighter and 1 mech_infantry Casualties for Russians: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 bomber moved from Rostov to Southern Italy 2 fighters moved from 96 Sea Zone to Gibraltar 1 carrier moved from 96 Sea Zone to 95 Sea Zone 3 submarines moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Tunisia to Algeria 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 transport placed in 95 Sea Zone 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : 0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from India to Rostov 2 fighters moved from Queensland to Shan State 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 60 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 21 Sea Zone Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from India to Rostov 2 fighters moved from Queensland to Shan State 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 60 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 21 Sea Zone Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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I thought 3 infantry would be enough to prevent Italy from clearing Rostov, but you surprised me with more Italian air power. At least it cost you a fighter. Luckily, an Aussie pilot volunteered for a suicide blocker move to save the Brit army in Cauc and the Russians in Stalingrad.
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I expected Italy would take TransJ to block the Brit fleet. But I would have had to put at least 3 ground troops there to defend against Italian air power. Perhaps I should have put a sizable army there anyway to go to Russia.
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Smolensk to Bryansk 1 infantry moved from Belarus to Bryansk 3 bombers moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Bryansk 1 bomber moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Bryansk 9 armour, 7 artilleries, 2 infantry and 11 mech_infantrys moved from Ukraine to Rostov Combat - Germans Germans creates battle in territory 105 Sea Zone Air Battle in Russia
Combat Hit Differential Summary :
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Intercept Bombing run in Russia?
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Yes please, all fighters. Brits take hits.
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well, that was lucky
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Bummer, my AA curse continues. No interceptor hits, no AA hits and I lose 2 fighters.
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Not even the ANZAC fighter hit, although he saved the Caucasus force from certain destruction
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Smolensk to Bryansk 1 infantry moved from Belarus to Bryansk 3 bombers moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Bryansk 1 bomber moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Bryansk 9 armour, 7 artilleries, 2 infantry and 11 mech_infantrys moved from Ukraine to Rostov Combat - Germans Germans creates battle in territory 105 Sea Zone Air Battle in Russia Germans attacks with 8 units heading to Russia Russians launches 5 interceptors out of Russia Attackers Fire, : 2/8 hits, 1.83 expected hits Defenders Fire, : 0/5 hits, 1.67 expected hits 2 fighters owned by the British lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits AA fire in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 5,6,4,7 and causes: 16 damage to unit: factory_major Bombing raid in Russia rolls: 4 and causes: 3 damage to unit: airfield Bombing raid in Russia causes 19 damage total. Damaged units is as follows: factory_major = 16, airfield = 3 Battle in Bryansk Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Bryansk, round 3 : 3/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 9 armour, 7 artilleries, 2 infantry and 11 mech_infantrys ANZAC defend with 1 fighter Germans roll dice for 9 armour, 7 artilleries, 2 infantry and 11 mech_infantrys in Rostov, round 2 : 13/29 hits, 10.17 expected hits Russians roll dice for 1 fighter in Rostov, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Rostov Germans win, taking Rostov from Russians with 9 armour, 7 artilleries, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Cleaning up after air battles Non Combat Move - Germans 3 artilleries moved from Western Ukraine to Ukraine 4 aaGuns moved from Western Ukraine to Ukraine 1 armour moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Novgorod to Eastern Poland 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Belarus 1 mech_infantry moved from Novgorod to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 tactical_bombers moved from Bryansk to Novgorod 1 fighter moved from Russia to Ukraine 2 fighters moved from Russia to Ukraine 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 2 fighters moved from Western Germany to Gibraltar 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 fighter moved from Western Germany to Gibraltar 1 tactical_bomber moved from Russia to Ukraine 4 bombers moved from Russia to Ukraine 1 aaGun moved from Ukraine to Rostov Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod Germans undo move 2. 1 armour and 2 infantry placed in Novgorod 2 mech_infantrys placed in Germany Germans undo move 1. Germans undo move 1. Germans undo move 1. 3 fighters and 2 infantry placed in Western Germany 1 submarine placed in 112 Sea Zone 1 artillery and 2 infantry placed in Ukraine 1 armour, 1 artillery and 1 mech_infantry placed in Novgorod 1 mech_infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5 Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83 Germans : 2.50 Defenders Fire, : : -1.67 Attackers Fire, : : 0.17 Russians : -1.00