@FlyingBadger said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
Scotland to 114? No
UK to 113? NO
France to Normandy? YES
whats up with that? Least you could have done was repair my West German factory.
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3:
whats up with that? Least you could have done was repair my West German factory.
well, I left it as a little gift for you!
no big deal but i dont know how my transport ended up in z94. There was zero reason for it to be there. was supposed to be in z92.
didnt even notice it was there until I went to use it this turn.
maybe you were feeling sorry for all the good luck you’ve been having over me lol
but yah honestly I didn’t even think to ask, thought you had a reason but didn’t even consider it further.
normally I’d allow an edit, but several turns have gone by already, and particularly a lot of planning went into this US/UK turn, which included ensuring morocco landing was safe, 98 was safe, Middle East, etc. it’s all finely tuned and hanging on a thread lol, so one extra transport does mess with all that.
ok, i get it. I just didnt see it. And as I said it would be impossible to come up with a reason for it to be there. but i g
agreed, and had I looked at it any closer I would’ve thought the same thing, and asked you about it. normally I’m very forgiving about these things, so even if it was right before US turn and I had thought to question it, I’d ask you and allow the edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 8 PUs;
Combat Move - Italians
1 infantry moved from Holland Belgium to Western Germany
Germans take Western Germany from Americans
1 bomber moved from Japan to 26 Sea Zone
1 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Northern Italy
2 infantry moved from Yugoslavia to Greater Southern Germany
2 fighters moved from 114 Sea Zone to Greater Southern Germany
1 bomber moved from Southern Italy to Greater Southern Germany
1 bomber and 3 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 26 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Italians attack with 1 bomber, 3 fighters and 3 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Northern Italy, round 2 : 3/7 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Greater Southern Germany, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Northern Italy to Gibraltar
1 bomber moved from Northern Italy to Southern Italy
1 bomber moved from Greater Southern Germany to Southern Italy
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier moved from 114 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Greater Southern Germany to 97 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
1 aaGun, 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from 26 Sea Zone to Marshall Islands
Place Units - Italians
2 tactical_bombers placed in Southern Italy
1 transport placed in 97 Sea Zone
1 marine placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 armour
EDIT: Adding units owned by Italians to Libya: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 23 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Persia
3 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
ANZAC collect 6 PUs (2 lost to blockades); end with 7 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 bomber moved from Germany to Smolensk
2 bombers moved from Germany to Tambov
1 artillery and 2 infantry moved from Rostov to Tambov
1 bomber moved from Guam to 31 Sea Zone
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
Combat - Germans
Battle in 31 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Tambov, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Volgograd
2 bombers moved from Tambov to Volgograd
2 aaGuns, 21 artilleries and 8 infantry moved from Rostov to Volgograd
3 artilleries moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
1 aaGun and 1 artillery moved from Belarus to Novgorod
2 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Denmark to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 marine moved from Denmark to 113 Sea Zone
1 marine moved from 113 Sea Zone to Germany
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 battleship, 3 carriers, 1 destroyer and 2 submarines moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 122 Sea Zone to 124 Sea Zone
2 fighters moved from Yugoslavia to Gibraltar
3 fighters moved from Germany to Southern Italy
4 fighters and 2 tactical_bombers moved from 115 Sea Zone to Yugoslavia
2 fighters and 2 tactical_bombers moved from Germany to Yugoslavia
4 armour and 16 mech_infantrys moved from Caucasus to Volgograd
8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 31 Sea Zone to Caroline Islands
Place Units - Germans
9 mech_infantrys placed in Germany
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2,6,5
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 0.00
intended to hit smol with my Moscow stack. I’ll just use the in game roller since forum roller doesn’t work. that’ll give you dice emails for it.
I’ll be rolling 20 inf, 2 art and 1 tank, vs your 2 inf
ok the inf alone got them. I’ll skip to rolling your 2 inf for defense
wow lol you got 2/2
no reason to stop now, might as well ride this luck wave as long as I can.
yeah I can live with 3 for 3. on the subject of luck you brought up the anzac subs but the true indicator was the round 2 battle in z109 where my sub survived against a dd and 5 air
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3:
yeah I can live with 3 for 3. on the subject of luck you brought up the anzac subs but the true indicator was the round 2 battle in z109 where my sub survived against a dd and 5 air
yah that happened to me, that I practically lost my mind… and did you notice how poor my convoy was? 2 subs and I get a 1 damage!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
Russians take Urals from Germans
2 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Smolensk: 2 infantry
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Turning off Edit Mode
18 infantry moved from Russia to Smolensk
1 artillery moved from Vologda to Smolensk
1 artillery moved from Russia to Smolensk
1 armour moved from Vologda to Smolensk
18 artilleries and 53 infantry moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun moved from Timguska to Kansu
2 infantry moved from Timguska to Kansu
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Evenkiyskiy to Yenisey
2 infantry moved from Timguska to Yenisey
1 aaGun moved from Timguska to Yenisey
1 infantry moved from Timguska to Yenisey
1 infantry moved from Timguska to Yenisey
4 infantry moved from Timguska to Kansu
7 mech_infantrys moved from Russia to Smolensk
1 infantry moved from Vologda to Smolensk
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 infantry moved from Malaya to Shan State
1 fighter moved from Japan to 25 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Chahar to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Soviet Far East to Sakha
1 armour moved from Manchuria to Sakha
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Manchuria to Chahar
6 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
1 battleship and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 6 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to 38 Sea Zone
1 submarine moved from 41 Sea Zone to 78 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 38 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
3 armour and 11 mech_infantrys moved from Kwangsi to French Indo China
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Manchuria to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to French Indo China
1 fighter moved from Manchuria to 36 Sea Zone
2 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 1 artillery, 4 infantry and 4 transports moved from 33 Sea Zone to 36 Sea Zone
2 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
6 bombers moved from Japan to French Indo China
1 fighter moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
7 carriers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 3 destroyers and 3 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -0.17
UK_Pacific : -0.33
Japanese : -3.67
these turns are getting quite complicated. So many things to keep track of and to move around.