19L axis-dominion (+4) vs KILL!!! (allies) bm3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser moved from 110 Sea Zone to 107 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            6 fighters moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 8 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 8 fighters in 55 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            2 marines moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 14 carriers, 2 cruisers, 9 destroyers, 12 fighters, 1 infantry, 2 marines, 20 submarines and 1 transport moved from 54 Sea Zone to 56 Sea Zone
            1 infantry and 2 marines moved from 56 Sea Zone to Western Australia
            1 artillery moved from 56 Sea Zone to Western Australia
            6 fighters moved from 55 Sea Zone to 56 Sea Zone
            3 fighters moved from 46 Sea Zone to 56 Sea Zone
            4 fighters moved from 46 Sea Zone to 56 Sea Zone
            2 fighters moved from 55 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to 56 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 58 Sea Zone to 56 Sea Zone
            1 destroyer moved from 56 Sea Zone to 55 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber and 2 fighters moved from Western United States to 26 Sea Zone
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 8 Sea Zone to 13 Sea Zone
            2 fighters moved from 91 Sea Zone to United Kingdom
            1 carrier moved from 91 Sea Zone to 107 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            6 fighters and 1 tactical_bomber moved from Iraq to Algeria
            1 armour and 3 mech_infantrys moved from Iraq to Egypt
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 bombers, 3 fighters and 4 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 infantry
            EDIT: Adding units owned by Americans to Algeria: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Tsinghai
            1 fighter and 1 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                1 infantry owned by the Chinese retreated to Kansu
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from 110 Sea Zone to United Kingdom
            4 transports moved from 110 Sea Zone to 107 Sea Zone
            2 carriers and 1 cruiser moved from 91 Sea Zone to 107 Sea Zone
            2 infantry moved from Iraq to Persia
            4 fighters moved from Iraq to Persia
            1 tactical_bomber moved from Iraq to Persia
            5 fighters moved from Iraq to Persia
            2 fighters moved from Iraq to Persia
    
        Combat - British
            Battle in Persia
                British attack with 11 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    British roll dice for 11 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 : 9/14 hits, 6.50 expected hits
                    Germans roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                British win, taking Persia from Germans with 11 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            31 armour and 9 mech_infantrys moved from Iraq to Egypt
            11 fighters and 1 tactical_bomber moved from Persia to India
            11 fighters and 1 tactical_bomber moved from Iraq to India
            1 battleship, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 56 Sea Zone
            1 battleship moved from 54 Sea Zone to 56 Sea Zone
            6 infantry moved from Burma to India
            1 aaGun moved from Burma to India
            2 aaGuns, 2 armour, 6 artilleries, 15 infantry and 2 mech_infantrys moved from Burma to India
    
        Place Units - British
            1 armour, 2 fighters and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 2.50
    Americans : -0.67
    Chinese : 1.00
    Japanese : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7 said in 19L axis-dominion (+4) vs KILL!!! (allies) bm3:

    @Karl7

    plus the dice have been so so bad for me most of the game… so many little battles going sideways

    I don’t mean soooo bad, I mean marginally bad, like just a little off from average. Although I am not sure what you’ve experienced.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Ok, so I think I’ve saved London… maybe. Cairo, it’s a goner…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    I suppose retreating was better than losing it Iraq at -150 TUV or something.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    or worse actually.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Is Italy going to take Iraq or Germany? hmm…


  • ok let’s see what’s going on here…


  • @axis-dominion

    whoops got to go to bed… tomorrow


  • ok no problem. I’ll do italy tonight anyway


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 airfield; Remaining resources: 17 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
            2 fighters moved from Western Germany to 119 Sea Zone
            1 bomber moved from Western Germany to 119 Sea Zone
            1 infantry moved from Caucasus to Rostov
            1 fighter moved from Northwest Persia to Rostov
    
        Combat - Italians
            Battle in Scotland
            Battle in Rostov
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Scotland from British with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 119 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 fighters in 119 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 119 Sea Zone
                Italians win, taking 119 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 119 Sea Zone to Western Germany
            2 fighters moved from 119 Sea Zone to 112 Sea Zone
            3 marines moved from Western Germany to 112 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 3 marines moved from 112 Sea Zone to 119 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 3 marines moved from 119 Sea Zone to 109 Sea Zone
            3 marines moved from 109 Sea Zone to Scotland
            1 aaGun, 1 artillery and 1 infantry moved from Caucasus to Northwest Persia
            1 fighter moved from Rostov to Northwest Persia
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Eastern Poland to Northwest Persia
            1 mech_infantry moved from Eastern Poland to Novgorod
    
        Place Units - Italians
            1 airfield placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,6,2,1,3,3
            Italians collect 6 PUs (11 lost to blockades); end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : -0.33
    Russians : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
    
        Non Combat Move - ANZAC
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 56 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 58 Sea Zone to 41 Sea Zone
            1 fighter moved from Iraq to Algeria
    
        Combat - French
            Battle in 41 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                French win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : -0.67
    Japanese : -0.83
    

    Savegame


  • ok let’s do this! scramble decision will be coming up


  • TripleA Move Summary: Germans round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs; 
            Germans buy 4 fighters, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 artilleries, 7 infantry and 1 marine moved from Western Germany to 112 Sea Zone
            5 artilleries, 7 infantry and 6 transports moved from 112 Sea Zone to 119 Sea Zone
            1 cruiser and 1 marine moved from 112 Sea Zone to 119 Sea Zone
            5 artilleries, 7 infantry and 6 transports moved from 119 Sea Zone to 109 Sea Zone
            1 cruiser and 1 marine moved from 119 Sea Zone to 109 Sea Zone
            5 artilleries, 7 infantry and 1 marine moved from 109 Sea Zone to United Kingdom
            1 bomber moved from Northern Italy to 109 Sea Zone
            8 fighters and 7 tactical_bombers moved from Northern Italy to United Kingdom
            1 bomber moved from Yugoslavia to 109 Sea Zone
            3 carriers, 2 destroyers and 2 fighters moved from 112 Sea Zone to 119 Sea Zone
            3 carriers and 2 fighters moved from 119 Sea Zone to 109 Sea Zone
            2 destroyers moved from 119 Sea Zone to 109 Sea Zone
            4 tactical_bombers moved from Western Germany to United Kingdom
            4 fighters moved from 112 Sea Zone to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            3 bombers moved from Germany to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 infantry moved from Northwest Persia to Persia
            2 armour moved from Northwest Persia to Persia
            2 mech_infantrys moved from Northwest Persia to Persia
            1 infantry moved from Caucasus to Rostov
                  Germans take Rostov from Russians
            8 infantry moved from Northwest Persia to Iraq
            15 mech_infantrys moved from Northwest Persia to Iraq
            15 armour moved from Northwest Persia to Iraq
            3 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
            2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
    

    Savegame


  • scramble to 109 ?


  • @Karl7 it isn’t polite to keep your German guests waiting…they wish to join the British for some tea in London :yum:


  • @axis-dominion

    oh, yeah, you could land planes in Scotland!

    Good move.

    I surrender.

    GG

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Yeah, I am starting to think G40 might be broken. An excellent player like yourself as Axis is too powerful with those Italians… if it weren’t for the can opener, there’d be so much more the Allies could do.

    But as it, they have to 2X everything to contain the Axis, which they can’t/

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    The only other thing I can think of would be to crash harder into Europe, but again that would mean Japan out of control.


  • well good game then!

    actually, now that the match is over, I’ll explain where you could’ve gotten me better:

    1. you did not have a single American available in London to threaten a landing in Norway or holland even. without that kind of threat, the axis had it easy defending those territories. they didn’t need a lot of resources to guard, as the brits alone can’t stack enough to pose as a credible threat.
    2. you didn’t have a single American bomber or even tac in London that could’ve possibly threatened to disable my AB in w.ger, which would potentially allow you to then strike at my navy. this would of course require more resources to guard against.
    3. you didn’t have a single American to threaten a landing in n.italy, greece, or yugo. this would’ve been a huge concern for the axis and they’d have to invest more in defending these lands.

    doing any or all of the above actually wouldn’t have required a lot of investment from the Americans, so it wouldn’t take that much away from their campaign against Japan. I mean even ONE transport to threaten Norway or Southern Europe might have made such a difference!

    then there is Russia. man with Germany pushing hard on the Middle East, Russia with its massive force could’ve sent HALF of it lunging into Europe. that’d be very hard and scary for the axis to counter, which would definitely thwart any intentions to invade London and would definitely make me reconsider my push into the Middle East. I think you played too conservatively and defensively with russia.


  • @axis-dominion said in 19L axis-dominion (+4) vs KILL!!! (allies) bm3:

    well good game then!

    actually, now that the match is over, I’ll explain where you could’ve gotten me better:

    1. you did not have a single American available in London to threaten a landing in Norway or holland even. without that kind of threat, the axis had it easy defending those territories. they didn’t need a lot of resources to guard, as the brits alone can’t stack enough to pose as a credible threat.
    2. you didn’t have a single American bomber or even tac in London that could’ve possibly threatened to disable my AB in w.ger, which would potentially allow you to then strike at my navy. this would of course require more resources to guard against.
    3. you didn’t have a single American to threaten a landing in n.italy, greece, or yugo. this would’ve been a huge concern for the axis and they’d have to invest more in defending these lands.

    doing any or all of the above actually wouldn’t have required a lot of investment from the Americans, so it wouldn’t take that much away from their campaign against Japan. I mean even ONE transport to threaten Norway or Southern Europe might have made such a difference!

    then there is Russia. man with Germany pushing hard on the Middle East, Russia with its massive force could’ve sent HALF of it lunging into Europe. that’d be very hard and scary for the axis to counter, which would definitely thwart any intentions to invade London and would definitely make me reconsider my push into the Middle East. I think you played too conservatively and defensively with russia.

    Good points, especially about no enough pressure on W Europe. I sense that as well.

    As for Russia, I think you are underestimating the threat there. If Russia moved a main inf stack more than 1 space away from Moscow, you could’ve rushed back in range of hitting Moscow. That was the double threat I was talking about. I couldn’t block you because of the Italians. I needed almost all to be in range of Moscow to stop a strike.

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