Bid Placement is:
1x UK DD sz 91
1x UK Sub sz 98
1x China Art in Szechwan
19L axis-dominion (+4) vs KILL!!! (allies) bm3
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Americans Americans buy 2 bombers, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser moved from 110 Sea Zone to 107 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 6 fighters moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 8 fighters in 55 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 14 carriers, 2 cruisers, 9 destroyers, 12 fighters, 1 infantry, 2 marines, 20 submarines and 1 transport moved from 54 Sea Zone to 56 Sea Zone 1 infantry and 2 marines moved from 56 Sea Zone to Western Australia 1 artillery moved from 56 Sea Zone to Western Australia 6 fighters moved from 55 Sea Zone to 56 Sea Zone 3 fighters moved from 46 Sea Zone to 56 Sea Zone 4 fighters moved from 46 Sea Zone to 56 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 58 Sea Zone to 56 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber and 2 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 8 Sea Zone to 13 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 1 carrier moved from 91 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 6 fighters and 1 tactical_bomber moved from Iraq to Algeria 1 armour and 3 mech_infantrys moved from Iraq to Egypt Place Units - Americans 2 transports placed in 101 Sea Zone 2 bombers, 3 fighters and 4 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Adding units owned by Americans to Algeria: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai 1 fighter and 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 1 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 110 Sea Zone to United Kingdom 4 transports moved from 110 Sea Zone to 107 Sea Zone 2 carriers and 1 cruiser moved from 91 Sea Zone to 107 Sea Zone 2 infantry moved from Iraq to Persia 4 fighters moved from Iraq to Persia 1 tactical_bomber moved from Iraq to Persia 5 fighters moved from Iraq to Persia 2 fighters moved from Iraq to Persia Combat - British Battle in Persia British attack with 11 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry British roll dice for 11 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 : 9/14 hits, 6.50 expected hits Germans roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 11 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 31 armour and 9 mech_infantrys moved from Iraq to Egypt 11 fighters and 1 tactical_bomber moved from Persia to India 11 fighters and 1 tactical_bomber moved from Iraq to India 1 battleship, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 56 Sea Zone 1 battleship moved from 54 Sea Zone to 56 Sea Zone 6 infantry moved from Burma to India 1 aaGun moved from Burma to India 2 aaGuns, 2 armour, 6 artilleries, 15 infantry and 2 mech_infantrys moved from Burma to India Place Units - British 1 armour, 2 fighters and 7 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : 2.50 Americans : -0.67 Chinese : 1.00 Japanese : 0.67
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@Karl7 said in 19L axis-dominion (+4) vs KILL!!! (allies) bm3:
plus the dice have been so so bad for me most of the game… so many little battles going sideways
I don’t mean soooo bad, I mean marginally bad, like just a little off from average. Although I am not sure what you’ve experienced.
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Ok, so I think I’ve saved London… maybe. Cairo, it’s a goner…
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I suppose retreating was better than losing it Iraq at -150 TUV or something.
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or worse actually.
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Is Italy going to take Iraq or Germany? hmm…
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ok let’s see what’s going on here…
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whoops got to go to bed… tomorrow
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ok no problem. I’ll do italy tonight anyway
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 17 PUs; Combat Move - Italians 1 submarine moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 2 fighters moved from Western Germany to 119 Sea Zone 1 bomber moved from Western Germany to 119 Sea Zone 1 infantry moved from Caucasus to Rostov 1 fighter moved from Northwest Persia to Rostov Combat - Italians Battle in Scotland Battle in Rostov Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Scotland from British with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in 119 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 119 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 119 Sea Zone Italians win, taking 119 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 bomber moved from 119 Sea Zone to Western Germany 2 fighters moved from 119 Sea Zone to 112 Sea Zone 3 marines moved from Western Germany to 112 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 3 marines moved from 112 Sea Zone to 119 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 3 marines moved from 119 Sea Zone to 109 Sea Zone 3 marines moved from 109 Sea Zone to Scotland 1 aaGun, 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 1 fighter moved from Rostov to Northwest Persia 1 infantry moved from Western Germany to Germany 1 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Eastern Poland to Northwest Persia 1 mech_infantry moved from Eastern Poland to Novgorod Place Units - Italians 1 airfield placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,6,2,1,3,3 Italians collect 6 PUs (11 lost to blockades); end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : -0.33 Russians : 0.67
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 54 Sea Zone to 56 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 58 Sea Zone to 41 Sea Zone 1 fighter moved from Iraq to Algeria Combat - French Battle in 41 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone French win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French : -0.67 Japanese : -0.83
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ok let’s do this! scramble decision will be coming up
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TripleA Move Summary: Germans round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs; Germans buy 4 fighters, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 5 artilleries, 7 infantry and 1 marine moved from Western Germany to 112 Sea Zone 5 artilleries, 7 infantry and 6 transports moved from 112 Sea Zone to 119 Sea Zone 1 cruiser and 1 marine moved from 112 Sea Zone to 119 Sea Zone 5 artilleries, 7 infantry and 6 transports moved from 119 Sea Zone to 109 Sea Zone 1 cruiser and 1 marine moved from 119 Sea Zone to 109 Sea Zone 5 artilleries, 7 infantry and 1 marine moved from 109 Sea Zone to United Kingdom 1 bomber moved from Northern Italy to 109 Sea Zone 8 fighters and 7 tactical_bombers moved from Northern Italy to United Kingdom 1 bomber moved from Yugoslavia to 109 Sea Zone 3 carriers, 2 destroyers and 2 fighters moved from 112 Sea Zone to 119 Sea Zone 3 carriers and 2 fighters moved from 119 Sea Zone to 109 Sea Zone 2 destroyers moved from 119 Sea Zone to 109 Sea Zone 4 tactical_bombers moved from Western Germany to United Kingdom 4 fighters moved from 112 Sea Zone to United Kingdom 1 bomber moved from Western Germany to United Kingdom 3 bombers moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 infantry moved from Northwest Persia to Persia 2 armour moved from Northwest Persia to Persia 2 mech_infantrys moved from Northwest Persia to Persia 1 infantry moved from Caucasus to Rostov Germans take Rostov from Russians 8 infantry moved from Northwest Persia to Iraq 15 mech_infantrys moved from Northwest Persia to Iraq 15 armour moved from Northwest Persia to Iraq 3 armour and 3 mech_infantrys moved from Northwest Persia to Iraq 2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
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scramble to 109 ?
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@Karl7 it isn’t polite to keep your German guests waiting…they wish to join the British for some tea in London :yum:
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Yeah, I am starting to think G40 might be broken. An excellent player like yourself as Axis is too powerful with those Italians… if it weren’t for the can opener, there’d be so much more the Allies could do.
But as it, they have to 2X everything to contain the Axis, which they can’t/
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The only other thing I can think of would be to crash harder into Europe, but again that would mean Japan out of control.
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well good game then!
actually, now that the match is over, I’ll explain where you could’ve gotten me better:
- you did not have a single American available in London to threaten a landing in Norway or holland even. without that kind of threat, the axis had it easy defending those territories. they didn’t need a lot of resources to guard, as the brits alone can’t stack enough to pose as a credible threat.
- you didn’t have a single American bomber or even tac in London that could’ve possibly threatened to disable my AB in w.ger, which would potentially allow you to then strike at my navy. this would of course require more resources to guard against.
- you didn’t have a single American to threaten a landing in n.italy, greece, or yugo. this would’ve been a huge concern for the axis and they’d have to invest more in defending these lands.
doing any or all of the above actually wouldn’t have required a lot of investment from the Americans, so it wouldn’t take that much away from their campaign against Japan. I mean even ONE transport to threaten Norway or Southern Europe might have made such a difference!
then there is Russia. man with Germany pushing hard on the Middle East, Russia with its massive force could’ve sent HALF of it lunging into Europe. that’d be very hard and scary for the axis to counter, which would definitely thwart any intentions to invade London and would definitely make me reconsider my push into the Middle East. I think you played too conservatively and defensively with russia.
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@axis-dominion said in 19L axis-dominion (+4) vs KILL!!! (allies) bm3:
well good game then!
actually, now that the match is over, I’ll explain where you could’ve gotten me better:
- you did not have a single American available in London to threaten a landing in Norway or holland even. without that kind of threat, the axis had it easy defending those territories. they didn’t need a lot of resources to guard, as the brits alone can’t stack enough to pose as a credible threat.
- you didn’t have a single American bomber or even tac in London that could’ve possibly threatened to disable my AB in w.ger, which would potentially allow you to then strike at my navy. this would of course require more resources to guard against.
- you didn’t have a single American to threaten a landing in n.italy, greece, or yugo. this would’ve been a huge concern for the axis and they’d have to invest more in defending these lands.
doing any or all of the above actually wouldn’t have required a lot of investment from the Americans, so it wouldn’t take that much away from their campaign against Japan. I mean even ONE transport to threaten Norway or Southern Europe might have made such a difference!
then there is Russia. man with Germany pushing hard on the Middle East, Russia with its massive force could’ve sent HALF of it lunging into Europe. that’d be very hard and scary for the axis to counter, which would definitely thwart any intentions to invade London and would definitely make me reconsider my push into the Middle East. I think you played too conservatively and defensively with russia.
Good points, especially about no enough pressure on W Europe. I sense that as well.
As for Russia, I think you are underestimating the threat there. If Russia moved a main inf stack more than 1 space away from Moscow, you could’ve rushed back in range of hitting Moscow. That was the double threat I was talking about. I couldn’t block you because of the Italians. I needed almost all to be in range of Moscow to stop a strike.