*spent lol can’t edit my posts here 😂
BobbaRossa (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 29 PUs; Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals Russians take Urals from Italians 3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 3 fighters and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 3 fighters and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 armour moved from Tambov to Russia 5 infantry moved from Tambov to Russia 1 infantry moved from Samara to Novosibirsk 4 infantry moved from Samara to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 aaGuns and 12 infantry moved from Manchuria to Amur 1 armour and 1 mech_infantry moved from Tambov to Volgograd 1 mech_infantry moved from Tambov to Russia Place Units - Russians 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 22 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -1.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 8 artilleries, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Sumatra to 43 Sea Zone 2 fighters moved from 39 Sea Zone to West India 1 infantry moved from India to West India 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 3 artilleries and 5 infantry moved from Jehol to Manchuria 3 artilleries and 3 infantry moved from Korea to Manchuria Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 6 artilleries and 8 infantry Chinese defend with 1 infantry Japanese roll dice for 6 artilleries and 8 infantry in Manchuria, round 2 : 4/14 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in West India, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from West India to India 1 armour and 2 mech_infantrys moved from India to Yunnan 1 marine moved from Ceylon to 39 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 39 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 bomber moved from 43 Sea Zone to French Indo China 1 armour, 1 artillery, 2 infantry and 1 marine moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 armour moved from Kiangsu to Hunan 1 infantry moved from Jehol to Chahar 2 artilleries and 3 infantry moved from Kiangsu to Anhwe 1 aaGun and 1 infantry moved from Jehol to Manchuria 2 tactical_bombers moved from Kiangsu to 36 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Japan to French Indo China 1 tactical_bomber moved from Kiangsu to 36 Sea Zone 1 tactical_bomber moved from Kiangsu to French Indo China Place Units - Japanese 2 artilleries and 1 infantry placed in India 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 4 artilleries, 1 bomber and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5,3,4,1,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 50 PUs (6 lost to blockades); end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -0.33 Japanese : -0.50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece Combat - Americans Battle in Greece Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 6 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone Place Units - Americans 2 infantry placed in Central United States 2 fighters placed in Eastern United States 6 submarines placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 19 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece Combat - Americans Battle in Greece Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 6 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone Place Units - Americans 2 infantry placed in Central United States 2 fighters placed in Eastern United States 6 submarines placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 19 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Kenya 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 bomber moved from Egypt to Kenya Combat - British Battle in Kenya British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Kenya, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Kenya to Egypt 1 infantry moved from Alexandria to Egypt 2 fighters moved from Egypt to Greece 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Syria to Northwest Persia 1 aaGun, 1 artillery and 8 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 artillery and 16 infantry moved from Eastern Persia to Persia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 submarine placed in 98 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 transport placed in 71 Sea Zone Turn Complete - British British collect 33 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.17 Italians : 1.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 4 PUs; Combat Move - Italians 1 armour moved from Evenkiyskiy to Yakut S.S.R. Italians take Yenisey from Russians Italians take Yakut S.S.R. from Russians 1 armour moved from Timguska to Yakut S.S.R. Combat - Italians Non Combat Move - Italians 1 infantry moved from France to Western Germany 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Bulgaria to Romania Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,1 Italians collect 13 PUs (4 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking 37 Sea Zone from Japanese, taking Celebes from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking 37 Sea Zone from Japanese, taking Celebes from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.00
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Doh! Sorry, didn’t realized I’d forgotten to post the France turn.
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Rostov 2 bombers and 1 fighter moved from Novgorod to Russia 1 bomber moved from Western Germany to Russia 1 tactical_bomber moved from Southern Italy to Rostov 15 artilleries and 30 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Ukraine to Rostov Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Intercept in Moscow?
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Yes, please.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Rostov 2 bombers and 1 fighter moved from Novgorod to Russia 1 bomber moved from Western Germany to Russia 1 tactical_bomber moved from Southern Italy to Rostov 15 artilleries and 30 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Ukraine to Rostov Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 0/4 hits, 0.83 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Rostov Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Rostov, round 5 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 15 artilleries and 30 infantry Russians defend with 1 infantry Germans roll dice for 15 artilleries and 30 infantry in Tambov, round 2 : 13/45 hits, 12.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 15 artilleries and 30 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers and 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Rostov to Ukraine 7 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 5 mech_infantrys moved from Ukraine to Tambov 3 aaGuns, 9 armour and 14 mech_infantrys moved from Bryansk to Tambov 3 mech_infantrys moved from Belarus to Tambov 5 mech_infantrys moved from Western Germany to Yugoslavia 1 mech_infantry moved from Belarus to Tambov 3 armour moved from Novgorod to Eastern Poland 3 mech_infantrys moved from Poland to Eastern Poland 1 fighter moved from Western Germany to Ukraine 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 1 fighter and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,4 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : -0.83 Defenders Fire, : : -1.00 Attackers Fire, : : -0.83 Russians : -1.67
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 infantry and 1 mech_infantry moved from Volgograd to Rostov 3 fighters and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Italians 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Italians
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Scramble 113?
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Absolutely.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 infantry and 1 mech_infantry moved from Volgograd to Rostov 3 fighters and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Italians 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Italians Combat - Russians Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 113 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -10 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Battle in Rostov Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 armour moved from Volgograd to Russia 3 fighters and 1 tactical_bomber moved from Rostov to Russia 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : -0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 artilleries and 9 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Hunan to Kweichow Japanese take Kweichow from Chinese 2 artilleries and 3 infantry moved from Anhwe to Kweichow 3 artilleries, 6 infantry and 2 mech_infantrys moved from Yunnan to Kweichow 2 armour moved from Yunnan to Kweichow 2 bombers moved from French Indo China to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 2 fighters moved from India to 42 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 3 tactical_bombers moved from French Indo China to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 36 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 submarine, 3 tactical_bombers and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in Borneo Battle in 44 Sea Zone Japanese attack with 2 bombers and 1 destroyer Americans defend with 1 submarine; ANZAC defend with 2 transports Japanese roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 44 Sea Zone 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Borneo from ANZAC, taking 44 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine Casualties for ANZAC: 2 transports Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 fighters moved from 42 Sea Zone to 43 Sea Zone 1 battleship and 1 carrier moved from 36 Sea Zone to 43 Sea Zone 3 tactical_bombers moved from 43 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 armour moved from French Indo China to Kweichow 4 artilleries and 2 infantry moved from French Indo China to Yunnan 1 marine moved from Yunnan to French Indo China 1 aaGun moved from Manchuria to Amur 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 artilleries and 4 infantry moved from India to Burma 1 infantry moved from West India to India 1 bomber moved from 42 Sea Zone to French Indo China 2 bombers moved from 44 Sea Zone to French Indo China 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from Japan to French Indo China 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 2 carriers, 2 cruisers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 artillery placed in Japan 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4 Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.67 ANZAC : -0.17 Japanese : 0.17
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 submarines moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 44 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 35 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in 42 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Philippines from Japanese to Americans EDIT: Turning off Edit Mode 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 carrier, 1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Greece to 99 Sea Zone 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 7 submarines placed in 10 Sea Zone 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 1.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Shensi to Hopei 10 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 4 infantry moved from Shensi to Kansu 1 fighter moved from Hopei to Kansu 5 infantry moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.67