Well they would be counters for each nation in a cup that you draw randomly. say 1 inch wooden chits with a decal on it. Icons of say a tank or Battleship if the commander effects those. If you draw a chit and don’t own that piece, you just lost that advantage that turn. The next turn you draw another chit. The used chits stay out of the jar, so the design features will balance in total for both Axis and Allies…or not. Depends on the game played…
Review of first draft for phase one rules
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@Imperious:
So again we seek some basic treatment for each problem that we find in revised in a historical manner.
Yeah I think the variable IC cost is good enough.
@Imperious:
Japanese Kwangtung army: Japan gets one free infantry per turn
Only if they hold Manchuria/Manchuko.
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“Japanese Kwangtung army: Japan gets one free infantry per turn”
well… that would seem right… the idea was to make it easier to protect the islands so i just used Kwangtung as a name ( didnt know what to call it)