@aequitas-et-veritas said in L21 BM SC (Allies+20) vs AetV (Axis) game 1:
@sovietishcat well done.
I think this game is yours. I am going to post your win.
@aequitas-et-veritas Thanks, GG
oh man, looks like you forgot to block my navy from attacking sz 6?? or is this another one of those traps you have set up for me, where I believe I have great odds and then get suckered in only to get sacrificed to the dice gods lol
oh shit, did I leave an An Anzac dd in wrong spot… yes there should be blockers. Let me look
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Caroline Islands to Korea
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 fighter moved from United Kingdom to Finland
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 6 infantry
EDIT: Adding units owned by Russians to Russia: 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
This will work if you accept it.
@Karl7 yes of course.
and don’t get too sloppy on me karl! haha
yeah, this it tuning into a bastard of a game. Maybe we should just start over.
hahahahah
@Karl7 LOL but it’s looking like a fun one, we just can’t get too sloppy :)
I’m gonna go in with 5 bombers for an SBR and assume no interest by your lone fig. holla if that’s not true
no intercept
@Karl7 WOW great round for the axis!
finally getting some luck back!
man, I’m not one who usually builds this many bombers for G, but having a lot of them sure helps!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 bombers moved from Western Germany to Russia
1 mech_infantry moved from Eastern Poland to Baltic States
1 bomber moved from Greece to Baltic States
2 bombers moved from Western Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
2 infantry moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Greece to Ukraine
1 infantry moved from Western Ukraine to Ukraine
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/5 hits, 0.83 expected hits
Bombing raid in Russia rolls: 5,4,4,4,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Ukraine
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 1/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 3 : 5/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 3 bombers, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 3/5 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 aaGuns, 9 armour, 14 artilleries, 12 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk
1 fighter moved from Baltic States to Bryansk
5 bombers moved from Russia to Bryansk
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to France
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Southern Italy
1 carrier and 2 fighters moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Baltic States to Germany
1 fighter and 2 tactical_bombers moved from Greece to Southern Italy
1 fighter moved from Alexandria to Southern Italy
1 bomber moved from Alexandria to Southern Italy
1 tactical_bomber moved from Alexandria to Southern Italy
1 carrier and 2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Western Germany to Bryansk
1 tactical_bomber moved from Southern Italy to Western Germany
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Place Units - Germans
9 mech_infantrys placed in Western Germany
1 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83
Germans : 0.67
Russians : -1.67
wooo this is getting sooo hot!
there’s KILL everywhere!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
2 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
2 armour and 2 mech_infantrys moved from Archangel to Russia
2 aaGuns, 12 artilleries and 20 infantry moved from Tambov to Russia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
3 armour and 1 mech_infantry moved from Finland to Novgorod
2 artilleries and 2 infantry moved from Finland to Karelia
2 aaGuns and 18 infantry moved from Amur to Korea
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
2 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
2 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
2 armour and 2 mech_infantrys moved from Archangel to Russia
2 aaGuns, 12 artilleries and 20 infantry moved from Tambov to Russia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
3 armour and 1 mech_infantry moved from Finland to Novgorod
2 artilleries and 2 infantry moved from Finland to Karelia
2 aaGuns and 18 infantry moved from Amur to Korea
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
2 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 bombers moved from Philippines to 44 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 marines moved from Philippines to 35 Sea Zone
2 battleships, 2 cruisers and 2 marines moved from 35 Sea Zone to 19 Sea Zone
2 marines moved from 19 Sea Zone to Manchuria
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 aaGun moved from Yunnan to French Indo China
1 armour moved from Caucasus to Sikang
1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shan State to Yunnan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Kweichow to Hopei
1 carrier moved from 37 Sea Zone to 19 Sea Zone
3 carriers and 5 destroyers moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from 21 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 2 transports moved from 37 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
2 transports moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from 20 Sea Zone to Japan
1 tactical_bomber moved from 20 Sea Zone to Manchuria
2 tactical_bombers moved from 21 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to Chahar
2 bombers moved from 44 Sea Zone to French Indo China
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 submarine placed in 19 Sea Zone
2 artilleries placed in Manchuria
3 infantry placed in French Indo China
1 artillery and 5 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,2,3,5,4,1,4,3,2,1,1,2,6,1,5,1,4,1,6,2,3,6,1,2,3
Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.33
Japanese : 2.50
OK, let’s see what the allies are truly made of here…let’s see if they DARE oppose the awesome might of the IJN.
Korea is tough to pull of when japs have a fac in Manch and heavily fortified there. but I know it can serve as a distraction to gain elsewhere…