Wizmark (Axis + 3) vs AeV (Allies) BM3 19L Game 1

  • '20 '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 mech_infantry moved from Hopei to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            2 infantry moved from Kwangsi to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
            1 mech_infantry moved from Chahar to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Chahar
            1 armour moved from Shantung to Kiangsi
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 bombers moved from Shantung to Kwangtung
            1 fighter and 2 tactical_bombers moved from Shantung to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 5 Sea Zone to 19 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 fighter moved from Philippines to Japan
    
        Place Units - Japanese
            3 mech_infantrys placed in Shantung
            3 infantry placed in Kwangtung
            1 artillery and 6 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 4 bombers
            EDIT: Adding units owned by Japanese to Kwangtung: 4 bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 1.00
    

    Savegame


  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Egypt to 96 Sea Zone
            1 bomber moved from Egypt to 96 Sea Zone
            2 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone
            3 infantry moved from Midway to 25 Sea Zone
            2 marines moved from Midway to 25 Sea Zone
            2 cruisers and 2 marines moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            4 fighters moved from 25 Sea Zone to Japan
            5 bombers moved from Midway to Japan
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 marine moved from 6 Sea Zone to Japan
            2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            1 fighter moved from Midway to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
    

    Savegame


  • @wizmark , Kami Tokens and scramble?


  • @aequitas-et-veritas woah…didnt see that coming :face_palm: all 6 on the destroyer in SZ 6 please. I think if that gets knocdked out yr units won’t be able to land?

  • '20 '19

    no scramble btw


  • @wizmark said in Wizmark (Axis + 3) vs AeV (Allies) BM3 19L Game 1:

    @aequitas-et-veritas woah…didnt see that coming :face_palm: all 6 on the destroyer in SZ 6 please. I think if that gets knocdked out yr units won’t be able to land?

    They still do. I could simply ignore your Sub as long as i have a surface warship.

    Any change on your target(s)?.


  • @aequitas-et-veritas ah…in that case 2 kamis on each surface ship please

  • '20 '19

    @wizmark do the rules allow for deciding on scramble after seeing the results of the kami attacks?


  • @wizmark , No. It is a decission made before Combat.


  • Attacker chooses Targets .
    Defender chooses possible defending meassurments.
    All this occurs in the Combat Movement Phase.
    When the Combat Movement Phase (CM) is over, Combat occurs.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Egypt to 96 Sea Zone
            1 bomber moved from Egypt to 96 Sea Zone
            2 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone
            3 infantry moved from Midway to 25 Sea Zone
            2 marines moved from Midway to 25 Sea Zone
            2 cruisers and 2 marines moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            4 fighters moved from 25 Sea Zone to Japan
            5 bombers moved from Midway to Japan
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 marine moved from 6 Sea Zone to Japan
            2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            1 fighter moved from Midway to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 6,1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2,6
            Battle in Korea
            Battle in Japan
                Americans attack with 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
                    AA fire in Japan : 0/9 hits, 1,50 expected hits
                    Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 10/16 hits, 7,33 expected hits
                    Japanese roll dice for 3 aaGuns, 1 artillery, 1 fighter and 7 infantry in Japan, round 2 : 2/9 hits, 3,33 expected hits
                    7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 1 infantry, 1 marine and 1 mech_infantry in Japan, round 3 : 4/14 hits, 7,00 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Japan, round 3 : 2/2 hits, 1,00 expected hits
                    1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Japan
                Americans captures 49PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Korea from Japanese, taking Japan from Japanese with 2 artilleries, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24
                Casualties for Americans: 2 fighters and 2 infantry
                Casualties for Japanese: 3 aaGuns, 1 artillery, 1 fighter and 7 infantry
            Battle in 96 Sea Zone
                Americans attack with 3 bombers
                Italians defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    Americans roll dice for 3 bombers in 96 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
            2 carriers and 1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            5 bombers moved from Japan to Soviet Far East
            2 carriers and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Soviet Far East
            4 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            2 bombers moved from 96 Sea Zone to Morocco
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from French Equatorial Africa to 82 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
            1 mech_infantry moved from 71 Sea Zone to Union of South Africa
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
            Americans collect 72 PUs (1 lost to blockades); end with 121 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 126 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 136 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 141 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    AA fire in Japan : : -1,50
    Americans : -2,00
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Egypt to 96 Sea Zone
            1 bomber moved from Egypt to 96 Sea Zone
            2 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone
            3 infantry moved from Midway to 25 Sea Zone
            2 marines moved from Midway to 25 Sea Zone
            2 cruisers and 2 marines moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            4 fighters moved from 25 Sea Zone to Japan
            5 bombers moved from Midway to Japan
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 marine moved from 6 Sea Zone to Japan
            2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            1 fighter moved from Midway to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 6,1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2,6
            Battle in Korea
            Battle in Japan
                Americans attack with 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
                    AA fire in Japan : 0/9 hits, 1,50 expected hits
                    Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 10/16 hits, 7,33 expected hits
                    Japanese roll dice for 3 aaGuns, 1 artillery, 1 fighter and 7 infantry in Japan, round 2 : 2/9 hits, 3,33 expected hits
                    7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 1 infantry, 1 marine and 1 mech_infantry in Japan, round 3 : 4/14 hits, 7,00 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Japan, round 3 : 2/2 hits, 1,00 expected hits
                    1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Japan
                Americans captures 49PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Korea from Japanese, taking Japan from Japanese with 2 artilleries, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24
                Casualties for Americans: 2 fighters and 2 infantry
                Casualties for Japanese: 3 aaGuns, 1 artillery, 1 fighter and 7 infantry
            Battle in 96 Sea Zone
                Americans attack with 3 bombers
                Italians defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    Americans roll dice for 3 bombers in 96 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
            2 carriers and 1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            5 bombers moved from Japan to Soviet Far East
            2 carriers and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Soviet Far East
            4 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            2 bombers moved from 96 Sea Zone to Morocco
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from French Equatorial Africa to 82 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
            1 mech_infantry moved from 71 Sea Zone to Union of South Africa
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
            Americans collect 72 PUs (1 lost to blockades); end with 121 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 126 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 136 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 141 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 artillery
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 3 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from French Indo China to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from French Indo China to Yunnan
            2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
            1 mech_infantry moved from Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Russia to Caucasus
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from United Kingdom to 109 Sea Zone
            1 fighter moved from Morocco to 109 Sea Zone
    
        Combat - British
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Yunnan
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 2 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,17 expected hits
                    2 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 armour and 2 infantry
            Battle in Caucasus
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
            4 artilleries and 6 infantry moved from Iraq to Northwest Persia
            3 artilleries and 6 infantry moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Tobruk to Egypt
            1 armour moved from Morocco to Tunisia
            2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
            1 infantry moved from French Indo China to Shan State
            2 fighters moved from 109 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Quebec to Eastern United States
            1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - British
            3 armour placed in Persia
            3 infantry placed in Iraq
            British undo move 2.
            British undo move 1.
            3 armour placed in Iraq
            3 infantry placed in Persia
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in French Indo China
            1 armour, 1 marine and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour, 1 marine and 1 mech_infantry
                Some Units in French Indo China change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Italians : 0,67
    British : 1,17
    AA fire in Japan : : -1,50
    Americans : -2,00
    Chinese : 0,67
    Japanese : 0,50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Malta
    
        Non Combat Move - Italians
            1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
            1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
            Battle in Celebes
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                    ANZAC roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in New Guinea
                Japanese win, taking Dutch New Guinea from Japanese, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : 1,33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Ukraine to Caucasus
            1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
            15 armour and 23 mech_infantrys moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
            2 armour and 1 mech_infantry moved from Novgorod to Archangel
            5 armour and 2 mech_infantrys moved from Belarus to Archangel
            1 artillery moved from Bryansk to Smolensk
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            3 bombers moved from Western Germany to 104 Sea Zone
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Ukraine to Caucasus
            1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
            15 armour and 23 mech_infantrys moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
            2 armour and 1 mech_infantry moved from Novgorod to Archangel
            5 armour and 2 mech_infantrys moved from Belarus to Archangel
            1 artillery moved from Bryansk to Smolensk
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            3 bombers moved from Western Germany to 104 Sea Zone
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 15 armour and 23 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 15 armour and 23 mech_infantrys in Volgograd, round 2 : 7/38 hits, 11.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 15 armour and 23 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 artillery
            Battle in Archangel
                Germans attack with 7 armour and 3 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 7 armour and 3 mech_infantrys in Archangel, round 2 : 3/10 hits, 4.00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in 104 Sea Zone
                Germans attack with 3 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            3 aaGuns and 7 artilleries moved from Bryansk to Ukraine
            1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
            1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            3 bombers moved from 104 Sea Zone to Western Germany
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 105 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            1 bomber placed in Western Germany
            2 armour and 1 mech_infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            4 infantry and 6 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.00
    Americans : -0.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Smolensk
            1 artillery moved from Russia to Samara
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                 retreated to Bryansk
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                 retreated to Tambov
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Smolensk to Russia
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            1 fighter and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -1,33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Japanese
            2 artilleries moved from Kwangtung to 20 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 armour moved from Kiangsi to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            1 cruiser moved from 20 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Japan
            5 bombers moved from Kwangtung to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 bomber moved from Kwangtung to Korea
            1 armour moved from Siberia to Korea
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Japanese
            2 artilleries moved from Kwangtung to 20 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 armour moved from Kiangsi to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            1 cruiser moved from 20 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Japan
            5 bombers moved from Kwangtung to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 bomber moved from Kwangtung to Korea
            1 armour moved from Siberia to Korea
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 5 bombers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                Americans defend with 2 carriers, 2 destroyers, 4 fighters and 3 transports
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 5 bombers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
                    Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 3 transports in 6 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 5 bombers, 2 destroyers and 2 transports in 6 Sea Zone, round 3 : 6/7 hits, 4.00 expected hits
                    Americans roll dice for 3 fighters and 3 transports in 6 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    1 bomber owned by the Japanese, 3 fighters owned by the Americans and 3 transports owned by the Americans lost in 6 Sea Zone
                Japanese win with 4 bombers, 2 destroyers and 2 transports remaining. Battle score for attacker is 58
                Casualties for Japanese: 1 bomber, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 3 transports
            Battle in Japan
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Japan, round 2 : 3/8 hits, 3.67 expected hits
                    Americans roll dice for 2 artilleries, 1 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Japan, round 3 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 1 artillery and 1 marine in Japan, round 3 : 0/2 hits, 0.67 expected hits
                    1 marine owned by the Americans and 1 artillery owned by the Americans lost in Japan
                Japanese win, taking Japan from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 2 artilleries, 1 infantry, 1 marine and 1 mech_infantry
            Battle in Korea
                Japanese attack with 1 armour and 1 bomber
                Americans defend with 1 marine
                    Japanese roll dice for 1 armour and 1 bomber in Korea, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry; Chinese defend with 1 airfield
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 carriers moved from 20 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
            4 bombers moved from 6 Sea Zone to Shantung
            1 bomber moved from Korea to Jehol
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Hunan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.67
    Chinese : 0.33
    Japanese : 6.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 4 bombers, 3 carriers, 4 fighters and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers and 1 fighter moved from Soviet Far East to 6 Sea Zone
            4 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry and 1 mech_infantry moved from 72 Sea Zone to French Madagascar
            2 fighters moved from Gibraltar to 104 Sea Zone
            1 bomber moved from Morocco to 104 Sea Zone
            1 bomber moved from Morocco to 96 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in French Madagascar
            Battle in Aleutian Islands
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking French Madagascar from Neutral_Axis, taking Aleutian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 6 Sea Zone
                Americans attack with 5 bombers, 1 fighter and 4 submarines
                Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 5 bombers and 1 fighter in 6 Sea Zone, round 2 : 4/6 hits, 3,83 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : 0,83
    Japanese : -1,00
    

    Savegame

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