Wizmark (Axis + 3) vs AeV (Allies) BM3 19L Game 1

  • '20 '19

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            2 transports placed in 95 Sea Zone
            2 artilleries placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
            2 fighters moved from Queensland to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 2 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 transport moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 fighters moved from New Guinea to Dutch New Guinea
            2 destroyers moved from 62 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : 0,67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 1 marine, 10 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Vologda
            1 bomber moved from Ukraine to Vologda
            3 armour and 1 mech_infantry moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            3 mech_infantrys moved from Ukraine to Caucasus
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            6 bombers moved from Western Germany to United Kingdom
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 bomber moved from Ukraine to Smolensk
            1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Kazakhstan from Russians
                  Germans take Turkmenistan from Russians
            2 mech_infantrys moved from Volgograd to Samara
            1 bomber moved from Ukraine to Samara
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
            13 armour and 19 mech_infantrys moved from Volgograd to Caucasus
            3 armour moved from Ukraine to Caucasus
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
    

    Savegame


  • @aequitas-et-veritas Intercept in Uk? 2 fighter escorts and 6 bombers going in


  • @wizmark , no interceptors

  • '20 '19

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 1 marine, 10 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Vologda
            1 bomber moved from Ukraine to Vologda
            3 armour and 1 mech_infantry moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            3 mech_infantrys moved from Ukraine to Caucasus
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            6 bombers moved from Western Germany to United Kingdom
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 bomber moved from Ukraine to Smolensk
            1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Kazakhstan from Russians
                  Germans take Turkmenistan from Russians
            2 mech_infantrys moved from Volgograd to Samara
            1 bomber moved from Ukraine to Samara
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
            13 armour and 19 mech_infantrys moved from Volgograd to Caucasus
            3 armour moved from Ukraine to Caucasus
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/4 hits, 0.67 expected hits
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6,3,6,7 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in United Kingdom causes 28 damage total.  Damaged units is as follows: factory_major = 20, harbour = 3, airfield = 5
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Smolensk
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 16 armour and 22 mech_infantrys
                British defend with 3 infantry
                    Germans roll dice for 16 armour and 22 mech_infantrys in Caucasus, round 2 : 13/38 hits, 11.67 expected hits
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 16 armour and 21 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Smolensk to Ukraine
            1 bomber moved from Samara to Ukraine
            1 bomber moved from Vologda to Ukraine
            1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to 110 Sea Zone
            6 bombers moved from United Kingdom to Western Germany
            1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
            4 infantry moved from Germany to Poland
            2 armour and 1 mech_infantry moved from Novgorod to Belarus
            4 armour moved from Archangel to Belarus
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Germany
            1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone
            1 marine placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : -0.67
    Russians : 1.33
    AA fire in United Kingdom : : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 armour moved from Bryansk to Russia
            1 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
            2 fighters moved from Russia to Vologda
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            2 fighters moved from Vologda to Russia
    
        Place Units - Russians
            4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -0,83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 armour and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters, 2 infantry and 3 tactical_bombers moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Hunan to Kwangsi
            1 mech_infantry moved from Kweichow to Kwangsi
            4 bombers moved from Shantung to Kwangsi
            1 bomber moved from Jehol to Kwangsi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 armour and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters, 2 infantry and 3 tactical_bombers moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Hunan to Kwangsi
            1 mech_infantry moved from Kweichow to Kwangsi
            4 bombers moved from Shantung to Kwangsi
            1 bomber moved from Jehol to Kwangsi
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 5 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
                British defend with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Chinese defend with 1 airfield
                    Japanese roll dice for 5 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Kwangsi, round 2 : 7/14 hits, 6.83 expected hits
                    Chinese roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Kwangsi, round 2 : 4/10 hits, 3.50 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 7 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 5 bombers, 2 fighters and 3 tactical_bombers in Kwangsi, round 3 : 5/10 hits, 6.17 expected hits
                    Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kwangsi, round 3 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Kwangsi
                Japanese win with 5 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 2 infantry and 2 mech_infantrys
                Casualties for British: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            5 bombers, 2 fighters and 3 tactical_bombers moved from Kwangsi to Shantung
            1 mech_infantry moved from Shantung to Hunan
            1 armour moved from Korea to Amur
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            3 armour placed in Shantung
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            4 bombers moved from Midway to Japan
            4 bombers moved from Western United States to 110 Sea Zone
            3 fighters moved from Morocco to 110 Sea Zone
            2 bombers moved from Morocco to 110 Sea Zone
            1 fighter moved from 101 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in Japan
                Americans attack with 4 bombers, 1 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                    Americans roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Japan, round 2 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Japan, round 2 : 2/5 hits, 1,67 expected hits
                    3 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Japan
                    Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Japan, round 3 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Japan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Japan
                Americans destroys 42PUs while taking Japanese capital
                Americans win, taking Japan from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -20
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 1 artillery and 4 infantry
            Battle in 110 Sea Zone
                Americans attack with 6 bombers and 3 fighters
                Germans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 6 bombers and 3 fighters in 110 Sea Zone, round 2 : 3/9 hits, 5,50 expected hits
                Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    1 destroyer owned by the Germans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 3 bombers and 2 fighters in 110 Sea Zone, round 3 : 5/5 hits, 3,00 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
                    1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 1 transport owned by the Germans lost in 110 Sea Zone
                    1 transport owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
                Casualties for Americans: 5 bombers and 1 fighter
                Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
            Battle in 104 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 fighter, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
            1 fighter moved from Western United States to 91 Sea Zone
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Midway to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Japan to Soviet Far East
            1 bomber moved from 110 Sea Zone to United Kingdom
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry and 1 mech_infantry moved from French Madagascar to 72 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery moved from Central United States to Western United States
    
        Place Units - Americans
            3 destroyers and 2 submarines placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 artillery and 1 infantry placed in Central United States
            Americans undo move 5.
            1 artillery placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            1 infantry moved from Tsinghai to Shensi
            1 artillery moved from Sikang to Shensi
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Szechwan
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 9 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 119 Sea Zone
            2 fighters moved from United Kingdom to 119 Sea Zone
            1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from French Indo China to Kwangtung
            2 marines moved from Malaya to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from French Indo China to Kwangtung
            1 bomber moved from India to Hunan
            1 tactical_bomber moved from French Indo China to Kwangtung
            2 fighters and 1 tactical_bomber moved from Russia to Urals
            1 fighter moved from Russia to Novosibirsk
            1 tactical_bomber moved from Russia to Urals
            1 battleship and 1 marine moved from 37 Sea Zone to 35 Sea Zone
                  UK_Pacific take 37 Sea Zone from Japanese
                  UK_Pacific take 35 Sea Zone from Japanese
            1 marine moved from 35 Sea Zone to Philippines
            1 cruiser and 1 marine moved from 37 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 fighter moved from 37 Sea Zone to Philippines
    
        Combat - British
            Battle in Philippines
                British attack with 2 artilleries, 1 fighter, 2 infantry and 2 marines
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 marines in Philippines, round 2 : 3/7 hits, 2,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                British win, taking Philippines from Japanese with 2 artilleries, 1 fighter, 2 infantry and 2 marines remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kwangtung
                British attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 3 armour, 1 factory_minor and 1 harbour
                    British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/5 hits, 2,33 expected hits
                    Japanese roll dice for 3 armour in Kwangtung, round 2 : 1/3 hits, 1,50 expected hits
                    1 mech_infantry owned by the British and 3 armour owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 3 armour
            Battle in Hunan
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Novosibirsk
                British attack with 1 fighter
                Germans defend with 1 armour
                    British roll dice for 1 fighter in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the British lost in Novosibirsk
                Germans win with 1 armour remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter
            Battle in Urals
                British attack with 2 fighters and 2 tactical_bombers
                Germans defend with 3 armour and 1 mech_infantry
                    British roll dice for 2 fighters and 2 tactical_bombers in Urals, round 2 : 2/4 hits, 2,33 expected hits
                    Germans roll dice for 3 armour and 1 mech_infantry in Urals, round 2 : 2/4 hits, 1,83 expected hits
                    1 tactical_bomber owned by the British, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Urals
                    British roll dice for 1 fighter and 1 tactical_bomber in Urals, round 3 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 2 armour in Urals, round 3 : 0/2 hits, 1,00 expected hits
                    1 armour owned by the Germans lost in Urals
                    British roll dice for 1 fighter and 1 tactical_bomber in Urals, round 4 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 armour in Urals, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Urals
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 fighter and 1 tactical_bomber
                Casualties for Germans: 3 armour and 1 mech_infantry
            Battle in 119 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 119 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from Urals to Russia
            1 fighter moved from Egypt to Persia
            3 armour, 7 artilleries and 11 infantry moved from Northwest Persia to Persia
            1 infantry moved from Persia to Eastern Persia
            1 armour moved from Tobruk to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Kwangtung to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Kwangtung to French Indo China
            1 bomber moved from Hunan to French Indo China
            1 artillery and 5 infantry moved from French Indo China to Yunnan
            1 aaGun moved from French Indo China to Yunnan
            1 fighter moved from 119 Sea Zone to United Kingdom
    
        Place Units - British
            2 fighters placed in Persia
            3 infantry placed in Egypt
            3 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in French Indo China
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 fighter
                Some Units in French Indo China change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : 1,50
    Americans : 0,33
    Chinese : -1,00
    Japanese : -2,83
    

    Savegame


  • @aequitas-et-veritas Game is yours… well played. Are you happy to swap sides?


  • Am happy to switch sides @wizmark .
    Good game.

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