Forgot tech.
Wizmark (Axis) vs Sovietishcat (Allies + 6) G40 game 2
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese Combat - Japanese Non Combat Move - Japanese 3 artilleries and 5 infantry moved from Hopei to Suiyuyan 1 aaGun and 5 infantry moved from Chahar to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kwangsi to Suiyuyan 2 artilleries moved from Caroline Islands to 33 Sea Zone 1 aaGun moved from Caroline Islands to 33 Sea Zone 3 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Sikang 1 artillery moved from Yunnan to Kwangsi Place Units - Japanese 3 mech_infantrys placed in Shantung 1 battleship and 1 destroyer placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 fighters moved from 26 Sea Zone to Central United States 1 bomber moved from Eastern United States to Western United States 1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Kansu to Tsinghai Non Combat Move - Chinese
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Kansu to Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Kansu to Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 9 bombers EDIT: Adding units owned by Americans to Eastern United States: 9 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 unit repaired. 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 tactical_bomber moved from Egypt to Belgian Congo 2 fighters moved from Egypt to Eastern Poland 1 infantry moved from Eastern Persia to West India 2 infantry moved from Burma to India 1 infantry moved from Tanganyika Territory to Belgian Congo
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 fighters moved from 26 Sea Zone to Central United States 1 bomber moved from Eastern United States to Western United States 1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Kansu to Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 9 bombers EDIT: Adding units owned by Americans to Eastern United States: 9 bombers EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 24 PUs; British buy 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 unit repaired. 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 tactical_bomber moved from Egypt to Belgian Congo 2 fighters moved from Egypt to Eastern Poland 1 infantry moved from Eastern Persia to West India 2 infantry moved from Burma to India 1 infantry moved from Tanganyika Territory to Belgian Congo Combat - British Battle in Belgian Congo British attack with 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Belgian Congo British roll dice for 1 infantry and 1 tactical_bomber in Belgian Congo, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Belgian Congo, round 5 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Belgian Congo, round 6 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Belgian Congo, round 7 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Scotland British attack with 8 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery and 1 infantry British roll dice for 8 infantry and 1 mech_infantry in Scotland, round 2 : 1/9 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 7 infantry and 1 mech_infantry in Scotland, round 3 : 1/8 hits, 1.33 expected hits Germans roll dice for 1 artillery in Scotland, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 3 aaGuns moved from United Kingdom to Scotland 1 tactical_bomber moved from Belgian Congo to 98 Sea Zone 2 mech_infantrys moved from India to Eastern Persia 2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt Place Units - British 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,6 British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.00 British : -4.17 Italians : -1.00
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TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Libya to Tunisia Italians take Tunisia from French 2 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Libya to Tunisia Italians take Tunisia from French 2 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Romania to Slovakia Hungary 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Yugoslavia 2 mech_infantrys moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 1 submarine moved from 95 Sea Zone to 91 Sea Zone Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 artilleries and 1 infantry placed in Southern Italy Italians undo move 2. 1 artillery and 1 infantry placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.00 Russians : 0.67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 76 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eire to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom 1 artillery and 1 mech_infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 carrier and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to United Kingdom 1 artillery moved from 110 Sea Zone to United Kingdom 2 infantry moved from 110 Sea Zone to United Kingdom 2 bombers moved from Western Germany to United Kingdom 2 tactical_bombers moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 mech_infantry moved from 110 Sea Zone to United Kingdom
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eire to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom 1 artillery and 1 mech_infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 carrier and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to United Kingdom 1 artillery moved from 110 Sea Zone to United Kingdom 2 infantry moved from 110 Sea Zone to United Kingdom 2 bombers moved from Western Germany to United Kingdom 2 tactical_bombers moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 mech_infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in 110 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 transports Russians defend with 1 submarine Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry; French defend with 2 infantry AA fire in United Kingdom : 1/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in United Kingdom, round 2 : 10/13 hits, 6.33 expected hits British roll dice for 2 aaGuns and 10 infantry in United Kingdom, round 2 : 3/10 hits, 3.33 expected hits 2 aaGuns owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the French, 1 mech_infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 3 : 6/10 hits, 5.67 expected hits British roll dice for 2 infantry in United Kingdom, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in United Kingdom Germans captures 29PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Germans: 2 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 2 aaGuns and 8 infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 3 aaGuns, 3 artilleries and 19 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 6 armour and 6 mech_infantrys moved from Germany to Slovakia Hungary 3 armour moved from Romania to Slovakia Hungary 2 fighters moved from Western Germany to Slovakia Hungary 1 tactical_bomber moved from Western Germany to Slovakia Hungary 2 bombers moved from United Kingdom to Western Germany 3 tactical_bombers moved from United Kingdom to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from 110 Sea Zone to United Kingdom 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from France to Holland Belgium Place Units - Germans 2 armour and 5 infantry placed in Germany 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 3.33 British : -1.00 Russians : -0.33 AA fire in United Kingdom : : 0.00
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Poland to Romania 1 armour and 1 mech_infantry moved from Northwest Persia to Iraq 2 infantry moved from Northwest Persia to Iraq 2 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Baltic States to Bessarabia 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Bessarabia
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Poland to Romania 1 armour and 1 mech_infantry moved from Northwest Persia to Iraq 2 infantry moved from Northwest Persia to Iraq 2 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Baltic States to Bessarabia 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Bessarabia Combat - Russians Battle in Romania Russians attack with 1 infantry Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Bessarabia Russians attack with 2 fighters and 2 infantry Italians defend with 1 artillery Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 2 fighters and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 artillery Battle in Iraq Russians attack with 1 armour, 2 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Iraq 1 mech_infantry owned by the Russians and 1 armour owned by the Russians retreated to Northwest Persia Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Baltic States Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour and 1 tactical_bomber in Baltic States, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Baltic States Russians roll dice for 1 tactical_bomber in Baltic States, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour Casualties for Germans: 1 infantry Non Combat Move - Russians 12 armour and 3 artilleries moved from Eastern Poland to Romania 19 infantry and 2 mech_infantrys moved from Eastern Poland to Romania 4 aaGuns moved from Eastern Poland to Romania 3 armour moved from Ukraine to Romania 2 aaGuns and 18 infantry moved from Yenisey to Timguska 1 tactical_bomber moved from Baltic States to Novgorod 2 fighters moved from Bessarabia to Ukraine 1 mech_infantry moved from Ukraine to Volgograd Place Units - Russians 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : 0.33 Russians : -3.17 Neutral_Axis : 1.00
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 mech_infantrys moved from Shantung to Kiangsi 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour and 1 mech_infantry moved from Sikang to Yunnan 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to 37 Sea Zone 1 fighter moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Kwangtung 1 battleship moved from 36 Sea Zone to 35 Sea Zone
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 mech_infantrys moved from Shantung to Kiangsi 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour and 1 mech_infantry moved from Sikang to Yunnan 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to 37 Sea Zone 1 fighter moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Kwangtung 1 battleship moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Celebes Battle in 43 Sea Zone Japanese attack with 1 aaGun, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win, taking Celebes from Dutch, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in Borneo Battle in Kwangtung Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 4/8 hits, 3.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Shantung to Chahar 1 aaGun, 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber moved from Suiyuyan to Shensi 1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 fighter moved from 37 Sea Zone to Kwangsi 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to Kwangsi 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 1 artillery and 1 bomber placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : 0.67 ANZAC : 0.67 Americans : 0.33 Chinese : 0.33 UK_Pacific : -1.00 Japanese : -1.50
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Central United States to 106 Sea Zone 5 bombers moved from Eastern United States to 110 Sea Zone 4 bombers moved from Eastern United States to United Kingdom 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Central United States to 106 Sea Zone 5 bombers moved from Eastern United States to 110 Sea Zone 4 bombers moved from Eastern United States to United Kingdom 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 5 bombers Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 4 transports Americans roll dice for 5 bombers in 110 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 110 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone 4 transports owned by the Germans lost in 110 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 40 Casualties for Americans: 2 bombers Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 4 transports Battle in United Kingdom Americans attack with 4 bombers Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 bombers in United Kingdom, round 2 : 3/4 hits, 2.67 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in United Kingdom, round 2 : 3/4 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 3 bombers owned by the Americans lost in United Kingdom retreated to United Kingdom Germans win with 1 armour remaining. Battle score for attacker is -23 Casualties for Americans: 3 bombers Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in 106 Sea Zone Americans attack with 2 destroyers, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers and 2 fighters in 106 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to Scotland 3 bombers moved from 110 Sea Zone to Scotland 1 armour, 1 artillery, 1 battleship, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway 1 carrier and 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 infantry placed in Western United States 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 3 infantry placed in Central United States 2 artilleries placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 2.00 Americans : -0.67 Japanese : -0.33