Wizmark (Axis) vs Sovietishcat (Allies + 6) G40 game 2

  • '19

    TripleA Move Summary: Chinese round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
            12 infantry moved from Tsinghai to Kansu
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
            12 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Kansu, round 2 : 2/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Burma
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Scotland to Eire
                  British take Eire from Germans
            5 infantry moved from Scotland to United Kingdom
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
            1 tactical_bomber moved from 98 Sea Zone to Iraq
            1 fighter moved from Eastern Poland to Novgorod
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from Central United States to 106 Sea Zone
            5 bombers moved from Eastern United States to 110 Sea Zone
            4 bombers moved from Eastern United States to United Kingdom
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 5 bombers
                Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 4 transports
                    Americans roll dice for 5 bombers in 110 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 110 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    4 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 40
                Casualties for Americans: 2 bombers
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 4 transports
            Battle in United Kingdom
                Americans attack with 4 bombers
                Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 4 bombers in United Kingdom, round 2 : 3/4 hits, 2.67 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 1 infantry in United Kingdom, round 2 : 3/4 hits, 1.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 3 bombers owned by the Americans lost in United Kingdom
                 retreated to United Kingdom
                Germans win with 1 armour remaining. Battle score for attacker is -23
                Casualties for Americans: 3 bombers
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
            Battle in 106 Sea Zone
                Americans attack with 2 destroyers, 2 fighters and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 destroyers and 2 fighters in 106 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 carrier moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from United Kingdom to Scotland
            3 bombers moved from 110 Sea Zone to Scotland
            1 armour, 1 artillery, 1 battleship, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
            1 carrier and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            3 infantry placed in Central United States
            2 artilleries placed in Central United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
            12 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Kansu, round 2 : 2/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Burma
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 artilleries; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Scotland to Eire
                  British take Eire from Germans
            5 infantry moved from Scotland to United Kingdom
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
            1 tactical_bomber moved from 98 Sea Zone to Iraq
            1 fighter moved from Eastern Poland to Novgorod
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
    
        Combat - British
            Battle in United Kingdom
                British attack with 5 infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    British roll dice for 5 infantry in United Kingdom, round 2 : 2/5 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in United Kingdom
                British win, taking United Kingdom from Germans with 5 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Iraq
                British attack with 2 fighters and 2 tactical_bombers
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 fighters and 2 tactical_bombers in Iraq, round 2 : 3/4 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Egypt
            1 infantry moved from West India to India
            2 infantry moved from India to Burma
            2 mech_infantrys moved from Eastern Persia to India
            1 armour, 1 artillery and 2 infantry moved from Ontario to Quebec
            1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 tactical_bomber moved from Iraq to 98 Sea Zone
            1 fighter moved from Iraq to Egypt
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 artilleries placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,6,6,2,4
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 armour and 4 artilleries
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : 1.83
    Americans : -0.67
    Chinese : 0.00
    Neutral_Axis : -1.00
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
            3 mech_infantrys moved from Yugoslavia to Eastern Poland
            1 bomber moved from Southern Italy to Eastern Poland
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
            3 mech_infantrys moved from Yugoslavia to Eastern Poland
            1 bomber moved from Southern Italy to Eastern Poland
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Eastern Poland
                Italians attack with 1 armour, 1 bomber and 3 mech_infantrys
                British defend with 1 fighter; Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
                    Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 fighter in Eastern Poland, round 3 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Eastern Poland
                Italians win, taking 97 Sea Zone from British, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 2 mech_infantrys
                Casualties for Russians: 1 infantry
                Casualties for British: 1 fighter
    
        Non Combat Move - Italians
            1 bomber moved from Eastern Poland to Western Germany
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
            1 artillery moved from Tunisia to Algeria
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    Russians : 0.33
    

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 76 Sea Zone to 81 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 76 Sea Zone to 81 Sea Zone
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
            ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: French round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    

    Savegame

  • '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 76 Sea Zone to 81 Sea Zone
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
            ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour, 3 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Romania
            1 infantry moved from Bulgaria to Romania
            2 armour moved from Germany to Romania
            3 bombers moved from Western Germany to Romania
            1 fighter and 1 tactical_bomber moved from Western Germany to Romania
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour, 3 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Romania
            1 infantry moved from Bulgaria to Romania
            2 armour moved from Germany to Romania
            3 bombers moved from Western Germany to Romania
            1 fighter and 1 tactical_bomber moved from Western Germany to Romania
    
        Combat - Germans
            Battle in Romania
                Germans attack with 11 armour, 3 artilleries, 3 bombers, 3 fighters, 21 infantry, 6 mech_infantrys and 2 tactical_bombers
                Russians defend with 4 aaGuns, 15 armour, 3 artilleries, 20 infantry and 2 mech_infantrys
                    AA fire in Romania : 0/8 hits, 1.33 expected hits
                    Germans roll dice for 11 armour, 3 artilleries, 3 bombers, 3 fighters, 21 infantry, 6 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 21/49 hits, 16.33 expected hits
                    Russians roll dice for 4 aaGuns, 15 armour, 3 artilleries, 20 infantry and 2 mech_infantrys in Romania, round 2 : 16/40 hits, 15.83 expected hits
                    17 infantry owned by the Russians, 16 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Romania
                    Germans roll dice for 11 armour, 3 artilleries, 3 bombers, 3 fighters, 5 infantry, 6 mech_infantrys and 2 tactical_bombers in Romania, round 3 : 16/33 hits, 13.67 expected hits
                    Russians roll dice for 15 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Romania, round 3 : 8/23 hits, 10.17 expected hits
                    2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 8 armour owned by the Russians, 3 artilleries owned by the Russians, 5 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Romania
                    Germans roll dice for 11 armour, 3 artilleries, 3 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Romania, round 4 : 15/25 hits, 12.33 expected hits
                    Russians roll dice for 7 armour in Romania, round 4 : 4/7 hits, 3.50 expected hits
                    7 armour owned by the Russians, 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 11 armour, 2 artilleries, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 99
                Casualties for Germans: 1 artillery, 21 infantry and 6 mech_infantrys
                Casualties for Russians: 4 aaGuns, 15 armour, 3 artilleries, 20 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            1 infantry moved from Poland to Baltic States
            1 aaGun moved from Holland Belgium to Western Germany
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            3 tactical_bombers moved from Holland Belgium to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            3 bombers moved from Romania to Western Germany
            1 aaGun moved from Slovakia Hungary to Romania
            2 aaGuns moved from Slovakia Hungary to Romania
            1 infantry moved from Greece to Bulgaria
            5 infantry moved from Germany to Poland
            2 tactical_bombers moved from Romania to Poland
            3 fighters moved from Romania to Poland
    
        Place Units - Germans
            5 armour and 5 mech_infantrys placed in Germany
            3 armour, 1 bomber, 2 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 9.67
    AA fire in Romania : : -1.33
    Russians : -1.50
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 6 armour and 1 artillery; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 mech_infantry moved from Northwest Persia to Iraq
                  Russians take Iraq from Neutral_Axis
            1 mech_infantry moved from Novgorod to Baltic States
            1 tactical_bomber moved from Novgorod to Baltic States
            2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
            2 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Ulaanbaatar to Amur
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 6 armour and 1 artillery; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 mech_infantry moved from Northwest Persia to Iraq
                  Russians take Iraq from Neutral_Axis
            1 mech_infantry moved from Novgorod to Baltic States
            1 tactical_bomber moved from Novgorod to Baltic States
            2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
            2 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Ulaanbaatar to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Baltic States
                Russians attack with 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 2 armour and 2 mech_infantrys
                Italians defend with 1 aaGun, 1 armour and 1 mech_infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 aaGun owned by the Italians lost in Eastern Poland
                    Russians roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 3 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 3 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 1 armour remaining. Battle score for attacker is 1
                Casualties for Russians: 1 armour and 2 mech_infantrys
                Casualties for Italians: 1 aaGun, 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Ukraine to Bryansk
            3 armour moved from Ukraine to Bryansk
            3 mech_infantrys moved from Volgograd to Bryansk
            1 tactical_bomber moved from Baltic States to Bryansk
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Olgiy
            1 armour moved from Northwest Persia to Trans-Jordan
            1 aaGun moved from Timguska to Kansu
            1 aaGun and 18 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            6 armour and 1 artillery placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 1.33
    Russians : 0.83
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Manchuria to Amur
            1 bomber moved from Japan to Amur
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 mech_infantry moved from Yunnan to Burma
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            2 bombers moved from Kwangsi to Burma
            2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 armour moved from Yunnan to Sikang
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Jehol to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 mech_infantry moved from Chahar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 armour moved from Shantung to Buyant-Uhaa
            1 fighter and 1 tactical_bomber moved from Shensi to Sikang
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Manchuria to Amur
            1 bomber moved from Japan to Amur
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 mech_infantry moved from Yunnan to Burma
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            2 bombers moved from Kwangsi to Burma
            2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 armour moved from Yunnan to Sikang
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Jehol to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 mech_infantry moved from Chahar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 armour moved from Shantung to Buyant-Uhaa
            1 fighter and 1 tactical_bomber moved from Shensi to Sikang
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
    
        Combat - Japanese
            Battle in Java
            Battle in Sumatra
            Battle in Guam
            Battle in Amur
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Amur, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 bomber and 2 infantry in Amur, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Amur, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Java from ANZAC, taking Sumatra from Dutch, taking Guam from Americans, taking Amur from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Burma
                Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                British defend with 2 infantry; Chinese defend with 1 fighter
                    Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 3/9 hits, 5.00 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits
                    1 fighter owned by the Chinese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Chinese: 1 fighter
                Casualties for British: 2 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Sikang to Shensi
            1 infantry moved from Borneo to 43 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 aaGun moved from 35 Sea Zone to Philippines
            1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            2 bombers moved from Burma to Kwangsi
            3 tactical_bombers moved from Burma to Kwangsi
            3 fighters moved from Burma to Kwangsi
            2 mech_infantrys moved from Shantung to Jehol
            1 bomber moved from Amur to Japan
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 destroyer placed in 6 Sea Zone
            1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Japan
            1 armour and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsi: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    UK_Pacific : -1.33
    Russians : -1.67
    Japanese : -0.83
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Scotland to France
            1 bomber moved from Scotland to Normandy Bordeaux
            1 bomber moved from Scotland to Southern France
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Scotland to France
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Scotland to France
            1 bomber moved from Scotland to Normandy Bordeaux
            1 bomber moved from Scotland to Southern France
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Scotland to France
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 4 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/2 hits, 0.33 expected hits
                Bombing raid in France rolls: 3,4 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in 91 Sea Zone
                Americans attack with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 4 transports
                Italians defend with 1 submarine
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 4 transports remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Gibraltar
                Americans attack with 3 artilleries and 3 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 3 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Morocco
    
        Non Combat Move - Americans
            2 bombers moved from France to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 bomber moved from Southern France to United Kingdom
            1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters and 1 tactical_bomber moved from Midway to Hawaiian Islands
            1 mech_infantry moved from Central United States to Western United States
            1 aaGun moved from Central United States to Western United States
            4 mech_infantrys moved from Eastern United States to Central United States
            2 aaGuns moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            6 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    AA fire in France : : -0.33
    Americans : -1.67
    AA fire in Southern France : : -0.17
    AA fire in Normandy Bordeaux : : -0.17
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Kansu to Tsinghai
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Tsinghai, round 2 : 3/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -0.33
    

    Savegame

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