@koala oo sneaky crete landing didnt think of that! no scrams thanks
19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 destroyer, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Yugoslavia to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 artillery moved from Smolensk to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Belarus to Archangel 8 mech_infantrys moved from Eastern Poland to Archangel 10 mech_infantrys moved from Germany to Baltic States 3 armour and 5 mech_infantrys moved from Caucasus to Persia 3 armour moved from Volgograd to Northwest Persia 1 armour and 5 mech_infantrys moved from Bessarabia to Belarus 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 2 bombers moved from Gibraltar to Greece 3 fighters moved from Gibraltar to Southern Italy Combat - Germans Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Persia Germans attack with 3 armour and 5 mech_infantrys British defend with 3 artilleries, 1 factory_minor and 3 infantry Germans roll dice for 3 armour and 5 mech_infantrys in Persia, round 2 : 4/8 hits, 2.33 expected hits British roll dice for 3 artilleries and 3 infantry in Persia, round 2 : 1/6 hits, 2.00 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia Germans roll dice for 3 armour and 4 mech_infantrys in Persia, round 3 : 2/7 hits, 2.17 expected hits British roll dice for 2 artilleries in Persia, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in Persia Germans win, taking Persia from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 artilleries and 3 infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from France to Northern Italy Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone 3 artilleries placed in Ukraine 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 57 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 1.83 British : -0.67 Russians : -0.67
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 3 carriers, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour and 2 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from Kwangsi to Java 1 fighter moved from Kwangsi to Java 4 transports moved from 39 Sea Zone to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 armour moved from 39 Sea Zone to India 1 tactical_bomber moved from Kwangsi to India 1 armour moved from Central Mongolia to Kansu Japanese take Tsagaan Olom from Russians Japanese take Kansu from Chinese 1 armour moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Amur 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Amur 1 mech_infantry moved from Soviet Far East to Amur 3 artilleries and 9 infantry moved from Amur to Buyant-Uhaa 2 armour moved from Amur to Chahar 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Manchuria to Chahar 1 armour moved from Manchuria to Chahar 1 mech_infantry moved from Shantung to Anhwe 2 armour moved from Shantung to Hopei 1 mech_infantry moved from Kwangsi to Hunan 4 fighters moved from Kwangsi to Hunan 2 fighters moved from 39 Sea Zone to India 1 carrier, 2 destroyers and 1 submarine moved from 39 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 carrier, 2 destroyers, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 carrier, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in India Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in India Japanese destroys 6PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Hunan Japanese attack with 4 fighters and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 4 fighters and 1 mech_infantry in Hunan, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 3 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour and 1 mech_infantry in Chahar, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Amur to Buyant-Uhaa 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 3 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 4 fighters moved from Hunan to 6 Sea Zone 2 fighters moved from India to Shan State 1 tactical_bomber moved from India to Shan State 2 infantry moved from French Indo China to Shan State 2 aaGuns moved from Kwangsi to French Indo China 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 3 carriers placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 63 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 1.67 UK_Pacific : 0.50 Japanese : 0.50
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery moved from 22 Sea Zone to Marianas 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 11 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 infantry moved from Central United States to Eastern United States 1 armour, 2 artilleries and 2 infantry moved from Central United States to Western United States 2 fighters moved from Morocco to Southeast Mexico 1 infantry moved from Morocco to Algeria Americans take Algeria from Germans 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 bomber moved from West India to 39 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 39 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Non Combat Move - Americans 1 bomber moved from 39 Sea Zone to Iraq Place Units - Americans 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Hopei 1 fighter moved from Yunnan to Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 armour Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits, 1,00 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -1,50
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery moved from 22 Sea Zone to Marianas 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 11 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 infantry moved from Central United States to Eastern United States 1 armour, 2 artilleries and 2 infantry moved from Central United States to Western United States 2 fighters moved from Morocco to Southeast Mexico 1 infantry moved from Morocco to Algeria Americans take Algeria from Germans 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 bomber moved from West India to 39 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 39 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Non Combat Move - Americans 1 bomber moved from 39 Sea Zone to Iraq Place Units - Americans 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Hopei 1 fighter moved from Yunnan to Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 armour Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits, 1,00 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 7 PUs; Combat Move - British 1 infantry moved from West India to India 1 artillery moved from West India to India 1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia 4 infantry moved from Iraq to Persia 2 tactical_bombers moved from West India to Persia 1 bomber moved from West India to India 1 mech_infantry moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 9 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - British Battle in Persia British attack with 1 armour, 5 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 3 armour, 1 factory_minor and 3 mech_infantrys British roll dice for 1 armour, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 1/9 hits, 2,67 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Persia, round 2 : 3/6 hits, 2,50 expected hits 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia British roll dice for 1 armour, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Persia, round 3 : 2/6 hits, 2,17 expected hits Germans roll dice for 3 armour and 2 mech_infantrys in Persia, round 3 : 2/5 hits, 2,17 expected hits 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia British roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Persia, round 4 : 1/4 hits, 1,83 expected hits Germans roll dice for 3 armour in Persia, round 4 : 3/3 hits, 1,50 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 armour owned by the Germans and 1 armour owned by the British lost in Persia retreated to Persia Germans win with 2 armour remaining. Battle score for attacker is -18 Casualties for British: 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 1 armour and 3 mech_infantrys Battle in 91 Sea Zone British attack with 1 destroyer Italians defend with 1 submarine British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in India British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 tactical_bomber moved from Persia to West India 1 bomber moved from India to West India 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt Place Units - British 1 artillery and 2 infantry placed in Egypt 1 armour and 2 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 1,83 British : -3,00 Italians : -0,50 Chinese : 0,17 Japanese : -2,00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 3 fighters; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 1 fighter moved from Southern Italy to 81 Sea Zone 1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Northwest Persia to Eastern Persia Italians take Eastern Persia from British 1 armour moved from Caucasus to Persia Combat - Italians Battle in 81 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Syria Non Combat Move - Italians 1 fighter moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to Persia 2 aaGuns moved from Caucasus to Kazakhstan Place Units - Italians 3 fighters placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Caroline Islands to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Greece to West India 2 armour moved from Persia to West India 1 mech_infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in West India Germans attack with 2 armour and 2 bombers British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans : -1.33
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Only one hit, sob. Lose the bomber?
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no, mec die
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Greece to West India 2 armour moved from Persia to West India 1 mech_infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in West India Germans attack with 2 armour and 2 bombers British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.83 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1.33 expected hits
Combat Hit Differential Summary :
Germans : -0.67 UK_Pacific : 0.17
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2 hits now. What do you want to lose?
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Greece to West India 2 armour moved from Persia to West India 1 mech_infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in West India Germans attack with 2 armour and 2 bombers British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2,33 expected hits UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1,83 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1,33 expected hits UK_Pacific roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the Germans and 1 bomber owned by the British lost in West India
Combat Hit Differential Summary :
Germans : -0,67 UK_Pacific : -0,33
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Greece to West India 2 armour moved from Persia to West India 1 mech_infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in West India Germans attack with 2 armour and 2 bombers British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.83 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the Germans and 1 bomber owned by the British lost in West India Germans roll dice for 1 bomber in West India, round 4 : 1/1 hits, 0.67 expected hits
Combat Hit Differential Summary :
Germans : -0.33 UK_Pacific : -0.33
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One more hit! Lose the plane or the tank?
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Greece to West India 2 armour moved from Persia to West India 1 mech_infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in West India Germans attack with 2 armour and 2 bombers British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.83 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the Germans and 1 bomber owned by the British lost in West India Germans roll dice for 1 bomber in West India, round 4 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 armour and 1 tactical_bomber in West India, round 4 : 2/2 hits, 1.00 expected hits 1 bomber owned by the Germans and 1 armour owned by the British lost in West India UK_Pacific win with 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Germans: 2 armour and 2 bombers Casualties for British: 1 armour, 1 bomber and 2 mech_infantrys Non Combat Move - Germans 3 armour moved from Northwest Persia to Persia 2 aaGuns, 16 artilleries and 18 infantry moved from Ukraine to Western Ukraine 9 mech_infantrys moved from Baltic States to Novgorod 1 armour and 5 mech_infantrys moved from Belarus to Novgorod 7 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Archangel to Novgorod 1 mech_infantry moved from Archangel to Novgorod 1 mech_infantry moved from Archangel to Novgorod 1 artillery moved from Archangel to Novgorod 1 mech_infantry moved from Novgorod to Archangel 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 7 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 artilleries and 8 infantry moved from 98 Sea Zone to Syria 1 fighter moved from Southern Italy to Syria 1 fighter moved from Southern Italy to Syria 1 fighter moved from Southern Italy to Persia Place Units - Germans 1 artillery and 2 infantry placed in Yugoslavia 3 armour placed in Persia 7 mech_infantrys placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.33 UK_Pacific : 0.67
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Go ahead and switch that Tac for a tank if you prefer.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 artillery moved from Rostov to Volgograd 1 infantry moved from Volgograd to Samara 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Belarus Russians take Belarus from Italians 10 artilleries and 12 infantry moved from Russia to Bryansk 1 artillery moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd 20 artilleries and 25 infantry moved from Rostov to Bryansk 1 armour, 3 artilleries and 10 infantry moved from Karelia to Finland 3 infantry moved from Yakut S.S.R. to Yenisey 17 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese Combat - Russians Non Combat Move - Russians 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Karelia to Finland 1 aaGun moved from Yakut S.S.R. to Buryatia 1 aaGun moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 infantry placed in Volgograd 1 armour and 9 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 fighters, 8 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 22 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour and 2 infantry moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India 1 infantry moved from French Indo China to Kwangsi 2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Anhwe to Suiyuyan 1 armour moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Hopei 1 armour moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe 2 armour moved from Amur to Chahar 1 armour moved from Chahar to Hopei 1 armour moved from Chahar to Suiyuyan Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India Japanese destroys 9PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Japanese attack with 5 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 airfield and 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 armour and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Suiyuyan Japanese attack with 2 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun, 3 artilleries and 9 infantry moved from Buyant-Uhaa to Amur 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to French Indo China 1 fighter moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 2 fighters and 4 infantry placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -0.33 UK_Pacific : 0.00 Japanese : -1.00