19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4

  • '15

    Only one hit, sob. Lose the bomber?

  • '17

    no, mec die

  • '15

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Greece to West India
            2 armour moved from Persia to West India
            1 mech_infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
    
        Combat - Germans
            Battle in West India
                Germans attack with 2 armour and 2 bombers
                British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India
                    Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1.33 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0.67
    UK_Pacific : 0.17
    

    Savegame

  • '15

    2 hits now. What do you want to lose?

  • '17

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Greece to West India
            2 armour moved from Persia to West India
            1 mech_infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
    
        Combat - Germans
            Battle in West India
                Germans attack with 2 armour and 2 bombers
                British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2,33 expected hits
                    UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1,83 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India
                    Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1,50 expected hits
                    1 mech_infantry owned by the British, 1 bomber owned by the Germans and 1 bomber owned by the British lost in West India
    

    Combat Hit Differential Summary :

    Germans : -0,67
    UK_Pacific : -0,33
    

    Savegame

  • '15

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Greece to West India
            2 armour moved from Persia to West India
            1 mech_infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
    
        Combat - Germans
            Battle in West India
                Germans attack with 2 armour and 2 bombers
                British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India
                    Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the British, 1 bomber owned by the Germans and 1 bomber owned by the British lost in West India
                    Germans roll dice for 1 bomber in West India, round 4 : 1/1 hits, 0.67 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0.33
    UK_Pacific : -0.33
    

    Savegame

  • '15

    One more hit! Lose the plane or the tank?

  • '15

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Greece to West India
            2 armour moved from Persia to West India
            1 mech_infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
    
        Combat - Germans
            Battle in West India
                Germans attack with 2 armour and 2 bombers
                British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India
                    Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the British, 1 bomber owned by the Germans and 1 bomber owned by the British lost in West India
                    Germans roll dice for 1 bomber in West India, round 4 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 armour and 1 tactical_bomber in West India, round 4 : 2/2 hits, 1.00 expected hits
                    1 bomber owned by the Germans and 1 armour owned by the British lost in West India
                UK_Pacific win with 1 tactical_bomber remaining. Battle score for attacker is -10
                Casualties for Germans: 2 armour and 2 bombers
                Casualties for British: 1 armour, 1 bomber and 2 mech_infantrys
    
        Non Combat Move - Germans
            3 armour moved from Northwest Persia to Persia
            2 aaGuns, 16 artilleries and 18 infantry moved from Ukraine to Western Ukraine
            9 mech_infantrys moved from Baltic States to Novgorod
            1 armour and 5 mech_infantrys moved from Belarus to Novgorod
            7 mech_infantrys moved from Germany to Baltic States
            1 mech_infantry moved from Archangel to Novgorod
            1 mech_infantry moved from Archangel to Novgorod
            1 mech_infantry moved from Archangel to Novgorod
            1 artillery moved from Archangel to Novgorod
            1 mech_infantry moved from Novgorod to Archangel
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            7 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries and 8 infantry moved from 98 Sea Zone to Syria
            1 fighter moved from Southern Italy to Syria
            1 fighter moved from Southern Italy to Syria
            1 fighter moved from Southern Italy to Persia
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Yugoslavia
            3 armour placed in Persia
            7 mech_infantrys placed in Germany
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    UK_Pacific : 0.67
    

    Savegame

  • '15

    Go ahead and switch that Tac for a tank if you prefer.

  • '17

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Rostov to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 artillery moved from Rostov to Volgograd
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Russia to Vologda
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Italians
            10 artilleries and 12 infantry moved from Russia to Bryansk
            1 artillery moved from Rostov to Volgograd
            1 infantry moved from Rostov to Volgograd
            20 artilleries and 25 infantry moved from Rostov to Bryansk
            1 armour, 3 artilleries and 10 infantry moved from Karelia to Finland
            3 infantry moved from Yakut S.S.R. to Yenisey
            17 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Bryansk
            1 aaGun moved from Karelia to Finland
            1 aaGun moved from Yakut S.S.R. to Buryatia
            1 aaGun moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 armour and 9 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 2 fighters, 8 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 25 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 armour and 2 infantry moved from 39 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
            1 infantry moved from French Indo China to Kwangsi
            2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 armour moved from Chahar to Suiyuyan
            1 mech_infantry moved from Shantung to Hopei
            1 armour moved from Shantung to Hopei
            1 infantry moved from Shantung to Anhwe
            2 armour moved from Amur to Chahar
            1 armour moved from Chahar to Hopei
            1 armour moved from Chahar to Suiyuyan
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 2/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
                Japanese destroys 9PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 5 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 airfield and 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 armour and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 2 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun, 3 artilleries and 9 infantry moved from Buyant-Uhaa to Amur
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 22 Sea Zone to 6 Sea Zone
            5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Kwangsi to French Indo China
            2 fighters moved from Kwangsi to French Indo China
            1 fighter moved from India to 39 Sea Zone
            1 tactical_bomber moved from India to 39 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            2 fighters and 4 infantry placed in Japan
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -0.33
    UK_Pacific : 0.00
    Japanese : -1.00
    

    Savegame

  • '17

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 cruiser, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Southeast Mexico to Morocco
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Germans
            1 infantry moved from Morocco to Algeria
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 cruiser and 1 marine moved from 32 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
            2 infantry and 3 mech_infantrys moved from Morocco to Algeria
            1 bomber moved from Iraq to India
    
        Combat - Americans
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Battle in Paulau Island
    
        Non Combat Move - Americans
            1 bomber moved from India to Yunnan
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 cruiser and 1 transport placed in 101 Sea Zone
            4 bombers and 1 marine placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    AA fire in India : : -0,17
    

    Savegame

  • '17

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Yunnan to Kwangsi
            2 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Yunnan to Hopei
            2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 armour
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 armour in Hopei, round 2 : 2/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 armour
            Battle in Kwangsi
                Chinese attack with 3 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                1 infantry owned by the Chinese retreated to Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : 1,33
    

    Savegame

  • '17

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 cruiser, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Southeast Mexico to Morocco
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Germans
            1 infantry moved from Morocco to Algeria
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 cruiser and 1 marine moved from 32 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
            2 infantry and 3 mech_infantrys moved from Morocco to Algeria
            1 bomber moved from Iraq to India
    
        Combat - Americans
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Battle in Paulau Island
    
        Non Combat Move - Americans
            1 bomber moved from India to Yunnan
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 cruiser and 1 transport placed in 101 Sea Zone
            4 bombers and 1 marine placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Yunnan to Kwangsi
            2 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Yunnan to Hopei
            2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 armour
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 armour in Hopei, round 2 : 2/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 armour
            Battle in Kwangsi
                Chinese attack with 3 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                1 infantry owned by the Chinese retreated to Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - British
            1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 armour, 4 artilleries, 10 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
            1 artillery and 9 infantry moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from West India to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            2 infantry moved from Union of South Africa to Rhodesia
            1 armour moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 91 Sea Zone to 89 Sea Zone
            2 fighters moved from United Kingdom to Algeria
    
        Non Combat Move - British
    
        Place Units - British
            3 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 transport placed in 106 Sea Zone
            1 infantry placed in Quebec
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,2,6
            British collect 33 PUs (3 lost to blockades); end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    AA fire in India : : -0,17
    Japanese : 1,33
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            1 artillery and 3 infantry moved from Kazakhstan to Caucasus
            1 armour moved from Persia to Syria
                  Italians take Iraq from British
            1 armour moved from Eastern Persia to West India
                  Italians take West India from UK_Pacific
            1 armour moved from West India to Eastern Persia
            2 fighters moved from Persia to Syria
            3 fighters moved from Southern Italy to Syria
    
        Combat - Italians
            Battle in Alexandria
            Battle in Caucasus
                Italians attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Alexandria from British, taking Caucasus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Kazakhstan to Caucasus
            2 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 armour and 4 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : -0.33
    

    Savegame

  • '17

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            2 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from Caroline Islands to 42 Sea Zone
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            2 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from Caroline Islands to 42 Sea Zone
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Karelia
                  Germans take Karelia from Russians
            1 mech_infantry moved from Baltic States to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 fighter moved from Persia to Greece
            6 armour moved from Persia to Syria
            1 infantry moved from Syria to Iraq
            5 transports moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 5 transports moved from 96 Sea Zone to 97 Sea Zone
            1 artillery moved from Yugoslavia to 97 Sea Zone
            2 aaGuns moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Yugoslavia to 97 Sea Zone
            2 aaGuns, 1 artillery, 5 infantry and 5 transports moved from 97 Sea Zone to 99 Sea Zone
            5 infantry moved from 99 Sea Zone to Syria
            1 artillery moved from 99 Sea Zone to Syria
            2 aaGuns moved from 99 Sea Zone to Syria
            1 carrier moved from 98 Sea Zone to 99 Sea Zone
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from Syria to Greece
            1 fighter moved from Syria to Western Germany
            2 aaGuns, 16 artilleries and 18 infantry moved from Western Ukraine to Eastern Poland
            6 mech_infantrys moved from Baltic States to Karelia
            6 mech_infantrys moved from Archangel to Karelia
            1 artillery moved from Novgorod to Karelia
            1 armour and 4 mech_infantrys moved from Novgorod to Karelia
            1 mech_infantry moved from Novgorod to Karelia
            7 mech_infantrys moved from Germany to Baltic States
            5 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 armour placed in Persia
            3 infantry placed in Yugoslavia
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 fighter moved from Russia to Kansu
            1 tactical_bomber moved from Russia to Caucasus
            2 fighters moved from Russia to Caucasus
            2 artilleries and 4 infantry moved from Volgograd to Caucasus
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            30 artilleries and 37 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Vologda to Samara
            1 infantry moved from Urals to Novosibirsk
            1 infantry moved from Nenetsia to Archangel
                  Russians take Archangel from Germans
            1 armour, 3 artilleries and 10 infantry moved from Finland to Norway
            1 armour and 9 mech_infantrys moved from Russia to Bryansk
            1 armour moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Bryansk to Western Ukraine
            17 infantry moved from Buryatia to Ulaanbaatar
                  Russians take Ulaanbaatar from Japanese
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
                Russians win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Caucasus
                Russians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                Italians defend with 2 aaGuns, 1 artillery and 3 infantry
                    AA fire in Caucasus : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Russians lost in Caucasus
                    Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/8 hits, 2,83 expected hits
                    Italians roll dice for 2 aaGuns, 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians and 2 aaGuns owned by the Italians lost in Caucasus
                    Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/7 hits, 2,67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Caucasus, round 3 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                    Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 4 : 2/5 hits, 2,17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Caucasus
                    Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Caucasus, round 5 : 3/4 hits, 1,83 expected hits
                    Italians roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 fighter and 4 infantry
                Casualties for Italians: 2 aaGuns, 1 artillery and 3 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Volgograd to Caucasus
            1 fighter moved from Kansu to Samara
            1 tactical_bomber moved from Caucasus to Bryansk
            1 fighter moved from Caucasus to Bryansk
            1 aaGun moved from Buryatia to Ulaanbaatar
            1 aaGun and 3 infantry moved from Yenisey to Timguska
            1 aaGun moved from Finland to Norway
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            3 infantry placed in Ukraine
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    Russians : -1,17
    Japanese : 0,50
    AA fire in Caucasus : : 0,50
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 67 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 armour, 3 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries, 9 infantry and 1 mech_infantry moved from Amur to Ulaanbaatar
            2 armour moved from Suiyuyan to Ulaanbaatar
            2 armour moved from Chahar to Ulaanbaatar
            5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Ulaanbaatar
            1 fighter moved from 6 Sea Zone to Ulaanbaatar
            2 submarines moved from 6 Sea Zone to 34 Sea Zone
            1 artillery and 3 infantry moved from Kiangsi to Kwangsi
            2 fighters, 5 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
                Chinese defend with 1 airfield and 3 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/16 hits, 4.17 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in 34 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 cruiser
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Americans lost in 34 Sea Zone
                Japanese win with 2 submarines remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in Ulaanbaatar
                Japanese attack with 4 armour, 3 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 aaGun and 17 infantry
                    AA fire in Ulaanbaatar : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 4 armour, 3 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 2 : 9/25 hits, 9.50 expected hits
                    Russians roll dice for 1 aaGun and 17 infantry in Ulaanbaatar, round 2 : 2/17 hits, 5.67 expected hits
                    2 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ulaanbaatar
                    Japanese roll dice for 4 armour, 3 artilleries, 6 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 3 : 13/23 hits, 9.17 expected hits
                    Russians roll dice for 9 infantry in Ulaanbaatar, round 3 : 3/9 hits, 3.00 expected hits
                    3 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Ulaanbaatar
                Japanese win, taking Ulaanbaatar from Russians with 4 armour, 3 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 41
                Casualties for Japanese: 5 infantry
                Casualties for Russians: 1 aaGun and 17 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Amur to Ulaanbaatar
            6 fighters moved from Ulaanbaatar to Buyant-Uhaa
            2 tactical_bombers moved from Ulaanbaatar to Buyant-Uhaa
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Kiangsi
            1 armour moved from Shantung to Kiangsi
            2 aaGuns moved from French Indo China to Kwangsi
            3 destroyers, 1 submarine and 3 transports moved from 37 Sea Zone to 36 Sea Zone
            4 carriers and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 armour moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 armour, 1 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from 36 Sea Zone to Kwangsi
            1 carrier moved from 39 Sea Zone to 36 Sea Zone
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            2 fighters moved from Kwangsi to India
            1 tactical_bomber moved from Kwangsi to India
            1 fighter moved from 39 Sea Zone to India
            1 tactical_bomber moved from 39 Sea Zone to India
            1 fighter moved from Japan to 36 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in India
            3 infantry placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            3 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    AA fire in Ulaanbaatar : : -0.50
    Chinese : 0.00
    Russians : -3.67
    Japanese : 4.50
    

    Savegame

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