19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4

  • '17

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 transports moved from 91 Sea Zone to 102 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            3 mech_infantrys moved from 91 Sea Zone to Morocco
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 submarine moved from 101 Sea Zone to 11 Sea Zone
            1 destroyer moved from 101 Sea Zone to 11 Sea Zone
            1 tactical_bomber moved from Wake Island to Hawaiian Islands
            1 bomber moved from Hawaiian Islands to Queensland
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Morocco
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 infantry placed in Eastern United States
            2 fighters placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Szechwan to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : 0,00
    

    Savegame

  • '17

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 transports moved from 91 Sea Zone to 102 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            3 mech_infantrys moved from 91 Sea Zone to Morocco
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 submarine moved from 101 Sea Zone to 11 Sea Zone
            1 destroyer moved from 101 Sea Zone to 11 Sea Zone
            1 tactical_bomber moved from Wake Island to Hawaiian Islands
            1 bomber moved from Hawaiian Islands to Queensland
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Morocco
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 infantry placed in Eastern United States
            2 fighters placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Szechwan to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 transports moved from 72 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 armour moved from Belgian Congo to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            2 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Syria to Trans-Jordan
            1 artillery moved from Syria to Trans-Jordan
            2 infantry moved from West India to India
            1 fighter moved from West India to 39 Sea Zone
            2 fighters moved from Iraq to 79 Sea Zone
            1 armour moved from Eastern Persia to India
            1 tactical_bomber moved from West India to India
            1 tactical_bomber moved from Iraq to 79 Sea Zone
            2 mech_infantrys moved from Persia to West India
            1 armour moved from Persia to West India
            1 bomber moved from Persia to India
            1 bomber moved from Gibraltar to Southern France
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - British
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in 39 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 79 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    British roll dice for 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 cruiser in 79 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 79 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 cruiser
            Battle in India
                British attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in India, round 2 : 1/2 hits, 0,83 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                    British roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in India, round 3 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 armour and 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from 79 Sea Zone to West India
            1 bomber moved from India to West India
            1 tactical_bomber moved from India to West India
            1 fighter moved from 39 Sea Zone to West India
            1 bomber moved from Southern France to Gibraltar
    
        Place Units - British
            3 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,1,4,2,4,4,3,4
            British collect 31 PUs (4 lost to blockades); end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    British : -0,83
    AA fire in Southern France : : -0,17
    Chinese : -1,00
    Japanese : 1,17
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 harbour and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 armour, 1 artillery and 4 infantry moved from Belarus to Bryansk
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Bryansk
                Italians attack with 2 armour, 1 artillery and 4 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Belarus to Bryansk
            1 fighter moved from Tobruk to Southern Italy
            4 infantry moved from Alexandria to 98 Sea Zone
            4 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            4 infantry moved from 97 Sea Zone to Southern Italy
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from 93 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 harbour placed in Alexandria
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : -0.17
    Russians : 0.67
    

    Savegame

  • '17

    TripleA Manual Gamesave Post: ANZAC round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            4 fighters moved from Queensland to 33 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 4 fighters and 2 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    

    Savegame

  • '17

    ool for jap

  • '15

    First hit on the dst, then kill the carrier, then tac, then ftr

  • '15

    More specific - if you get one total hit with your fighters, put it on the Tac. Two hits with them, take the tac and fighter. Three hits, leave the busted carrier.

    It likely won’t matter.

  • '17

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            4 fighters moved from Queensland to 33 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 4 fighters and 2 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 4 fighters in 33 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                1 submarine owned by the ANZAC Submerged
                    ANZAC roll dice for 4 fighters in 33 Sea Zone, round 3 : 0/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 3 fighters in 33 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 19
                Casualties for ANZAC: 2 fighters and 1 submarine
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
            ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : -1,17
    

    Savegame

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 6:09:01 PM
    Savegame

  • '15

    Are you doing anything with France?

  • '17

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            4 fighters moved from Queensland to 33 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 4 fighters and 2 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 4 fighters in 33 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                1 submarine owned by the ANZAC Submerged
                    ANZAC roll dice for 4 fighters in 33 Sea Zone, round 3 : 0/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 3 fighters in 33 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 19
                Casualties for ANZAC: 2 fighters and 1 submarine
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
            ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : -1,17
    

    Savegame

  • '17

    i’ve forgot it,sorry

  • '15

    No worries! Just thought you might move that plane.

  • '15

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 4 infantry moved from Alexandria to 98 Sea Zone
            3 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone
            1 artillery moved from Algeria to 92 Sea Zone
            4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            1 battleship moved from 98 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Baltic States to Bessarabia
            2 infantry moved from Baltic States to Novgorod
            1 armour moved from Archangel to Novgorod
            1 bomber moved from Belarus to Novgorod
            6 armour moved from Archangel to Bryansk
            15 artilleries and 21 infantry moved from Belarus to Bryansk
            7 mech_infantrys moved from Baltic States to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            1 bomber moved from Germany to Bessarabia
            1 mech_infantry moved from Baltic States to Bryansk
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 4 artilleries and 4 infantry
                British defend with 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 infantry; French defend with 1 fighter; Americans defend with 1 mech_infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0.17
    

    Savegame

  • '15

    One hit with bombardment. Lose the bomber?

  • '17

    ok, loose it

  • '15

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 4 infantry moved from Alexandria to 98 Sea Zone
            3 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone
            1 artillery moved from Algeria to 92 Sea Zone
            4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            1 battleship moved from 98 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Baltic States to Bessarabia
            2 infantry moved from Baltic States to Novgorod
            1 armour moved from Archangel to Novgorod
            1 bomber moved from Belarus to Novgorod
            6 armour moved from Archangel to Bryansk
            15 artilleries and 21 infantry moved from Belarus to Bryansk
            7 mech_infantrys moved from Baltic States to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            1 bomber moved from Germany to Bessarabia
            1 mech_infantry moved from Baltic States to Bryansk
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 4 artilleries and 4 infantry
                British defend with 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 infantry; French defend with 1 fighter; Americans defend with 1 mech_infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 5/8 hits, 2.67 expected hits
                    British roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/6 hits, 2.67 expected hits
                    1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the French, 1 infantry owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 29
                Casualties for Germans: 1 artillery and 4 infantry
                Casualties for British: 1 armour, 1 bomber, 1 fighter and 1 infantry
                Casualties for French: 1 fighter
                Casualties for Americans: 1 mech_infantry
            Battle in Novgorod
                Germans attack with 1 armour, 1 bomber and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Germans roll dice for 1 armour, 1 bomber and 2 infantry in Novgorod, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bessarabia to Greece
            3 fighters and 2 tactical_bombers moved from Alexandria to Algeria
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
            2 submarines moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from Alexandria to Tobruk
            1 aaGun moved from Southern France to France
            10 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            1 bomber moved from Novgorod to Western Germany
            1 fighter moved from 92 Sea Zone to Algeria
            1 tactical_bomber moved from 92 Sea Zone to Algeria
            2 aaGuns moved from Belarus to Bryansk
    
        Place Units - Germans
            8 mech_infantrys placed in Germany
            3 submarines placed in 112 Sea Zone
            1 airfield placed in Algeria
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,2,6
            Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.67
    British : 2.33
    Russians : 0.00
    

    Savegame

  • '15

    I was nervous about that one, but it worked out OK in the end.

  • '17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 armour moved from Norway to Finland
            3 artilleries and 10 infantry moved from Norway to Finland
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Italians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 infantry moved from Western Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Rostov
            1 armour moved from Finland to Karelia
            1 armour moved from Finland to Vyborg
            18 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Dzavhan to Ulaanbaatar
            2 infantry moved from Olgiy to Timguska
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 aaGun moved from Norway to Finland
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 infantry placed in Ukraine
            9 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : 0,33
    

    Savegame

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