@koala oo sneaky crete landing didnt think of that! no scrams thanks
19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 11 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Morocco Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 infantry placed in Eastern United States 2 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Szechwan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1,00 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 11 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Morocco Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 infantry placed in Eastern United States 2 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Szechwan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 transports moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Syria to Trans-Jordan 1 artillery moved from Syria to Trans-Jordan 2 infantry moved from West India to India 1 fighter moved from West India to 39 Sea Zone 2 fighters moved from Iraq to 79 Sea Zone 1 armour moved from Eastern Persia to India 1 tactical_bomber moved from West India to India 1 tactical_bomber moved from Iraq to 79 Sea Zone 2 mech_infantrys moved from Persia to West India 1 armour moved from Persia to West India 1 bomber moved from Persia to India 1 bomber moved from Gibraltar to Southern France 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - British Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 39 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 79 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 cruiser British roll dice for 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 cruiser in 79 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 79 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 fighter Casualties for Japanese: 1 cruiser Battle in India British attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2,17 expected hits Japanese roll dice for 1 armour and 1 artillery in India, round 2 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in India, round 3 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to West India 1 bomber moved from India to West India 1 tactical_bomber moved from India to West India 1 fighter moved from 39 Sea Zone to West India 1 bomber moved from Southern France to Gibraltar Place Units - British 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,1,4,2,4,4,3,4 British collect 31 PUs (4 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : -0,83 AA fire in Southern France : : -0,17 Chinese : -1,00 Japanese : 1,17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 harbour and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour, 1 artillery and 4 infantry moved from Belarus to Bryansk 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Bryansk Italians attack with 2 armour, 1 artillery and 4 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Belarus to Bryansk 1 fighter moved from Tobruk to Southern Italy 4 infantry moved from Alexandria to 98 Sea Zone 4 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Southern Italy 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 harbour placed in Alexandria Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : -0.17 Russians : 0.67
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone 4 fighters moved from Queensland to 33 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 4 fighters and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
ANZAC : 0,33
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ool for jap
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First hit on the dst, then kill the carrier, then tac, then ftr
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More specific - if you get one total hit with your fighters, put it on the Tac. Two hits with them, take the tac and fighter. Three hits, leave the busted carrier.
It likely won’t matter.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone 4 fighters moved from Queensland to 33 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 4 fighters and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 4 fighters in 33 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone 1 submarine owned by the ANZAC Submerged ANZAC roll dice for 4 fighters in 33 Sea Zone, round 3 : 0/4 hits, 2,00 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 3 fighters in 33 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 19 Casualties for ANZAC: 2 fighters and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1 ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : -1,17
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:09:01 PM
Savegame -
Are you doing anything with France?
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone 4 fighters moved from Queensland to 33 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 4 fighters and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 4 fighters in 33 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone 1 submarine owned by the ANZAC Submerged ANZAC roll dice for 4 fighters in 33 Sea Zone, round 3 : 0/4 hits, 2,00 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 3 fighters in 33 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 19 Casualties for ANZAC: 2 fighters and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1 ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : -1,17
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i’ve forgot it,sorry
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No worries! Just thought you might move that plane.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 4 infantry moved from Alexandria to 98 Sea Zone 3 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 battleship moved from 98 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Baltic States to Bessarabia 2 infantry moved from Baltic States to Novgorod 1 armour moved from Archangel to Novgorod 1 bomber moved from Belarus to Novgorod 6 armour moved from Archangel to Bryansk 15 artilleries and 21 infantry moved from Belarus to Bryansk 7 mech_infantrys moved from Baltic States to Bryansk 1 armour moved from Eastern Poland to Bryansk 1 bomber moved from Germany to Bessarabia 1 mech_infantry moved from Baltic States to Bryansk Combat - Germans Battle in Gibraltar Germans attack with 4 artilleries and 4 infantry British defend with 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 infantry; French defend with 1 fighter; Americans defend with 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Combat Hit Differential Summary :
Germans : -0.17
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One hit with bombardment. Lose the bomber?
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ok, loose it
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 4 infantry moved from Alexandria to 98 Sea Zone 3 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 battleship moved from 98 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Baltic States to Bessarabia 2 infantry moved from Baltic States to Novgorod 1 armour moved from Archangel to Novgorod 1 bomber moved from Belarus to Novgorod 6 armour moved from Archangel to Bryansk 15 artilleries and 21 infantry moved from Belarus to Bryansk 7 mech_infantrys moved from Baltic States to Bryansk 1 armour moved from Eastern Poland to Bryansk 1 bomber moved from Germany to Bessarabia 1 mech_infantry moved from Baltic States to Bryansk Combat - Germans Battle in Gibraltar Germans attack with 4 artilleries and 4 infantry British defend with 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 infantry; French defend with 1 fighter; Americans defend with 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 5/8 hits, 2.67 expected hits British roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/6 hits, 2.67 expected hits 1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the French, 1 infantry owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 29 Casualties for Germans: 1 artillery and 4 infantry Casualties for British: 1 armour, 1 bomber, 1 fighter and 1 infantry Casualties for French: 1 fighter Casualties for Americans: 1 mech_infantry Battle in Novgorod Germans attack with 1 armour, 1 bomber and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Germans roll dice for 1 armour, 1 bomber and 2 infantry in Novgorod, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Bessarabia Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bessarabia to Greece 3 fighters and 2 tactical_bombers moved from Alexandria to Algeria 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone 2 submarines moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Alexandria to Tobruk 1 aaGun moved from Southern France to France 10 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 bomber moved from Novgorod to Western Germany 1 fighter moved from 92 Sea Zone to Algeria 1 tactical_bomber moved from 92 Sea Zone to Algeria 2 aaGuns moved from Belarus to Bryansk Place Units - Germans 8 mech_infantrys placed in Germany 3 submarines placed in 112 Sea Zone 1 airfield placed in Algeria Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,2,6 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 3.67 British : 2.33 Russians : 0.00
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I was nervous about that one, but it worked out OK in the end.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 armour moved from Norway to Finland 3 artilleries and 10 infantry moved from Norway to Finland 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Italians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Rostov 1 armour moved from Finland to Karelia 1 armour moved from Finland to Vyborg 18 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Ulaanbaatar 2 infantry moved from Olgiy to Timguska Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 aaGun moved from Norway to Finland Place Units - Russians 3 infantry placed in Volgograd 1 infantry placed in Ukraine 9 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : 0,33