@max334 ac41e5e6-a265-41f6-8811-98f8c5867a29-triplea_41360_5uk.tsvg
19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4
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More specific - if you get one total hit with your fighters, put it on the Tac. Two hits with them, take the tac and fighter. Three hits, leave the busted carrier.
It likely won’t matter.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone 4 fighters moved from Queensland to 33 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 4 fighters and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 4 fighters in 33 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone 1 submarine owned by the ANZAC Submerged ANZAC roll dice for 4 fighters in 33 Sea Zone, round 3 : 0/4 hits, 2,00 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 3 fighters in 33 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 19 Casualties for ANZAC: 2 fighters and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1 ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : -1,17
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:09:01 PM
Savegame -
Are you doing anything with France?
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone 4 fighters moved from Queensland to 33 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 4 fighters and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 4 fighters in 33 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone 1 submarine owned by the ANZAC Submerged ANZAC roll dice for 4 fighters in 33 Sea Zone, round 3 : 0/4 hits, 2,00 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 3 fighters in 33 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 19 Casualties for ANZAC: 2 fighters and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1 ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : -1,17
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i’ve forgot it,sorry
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No worries! Just thought you might move that plane.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 4 infantry moved from Alexandria to 98 Sea Zone 3 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 battleship moved from 98 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Baltic States to Bessarabia 2 infantry moved from Baltic States to Novgorod 1 armour moved from Archangel to Novgorod 1 bomber moved from Belarus to Novgorod 6 armour moved from Archangel to Bryansk 15 artilleries and 21 infantry moved from Belarus to Bryansk 7 mech_infantrys moved from Baltic States to Bryansk 1 armour moved from Eastern Poland to Bryansk 1 bomber moved from Germany to Bessarabia 1 mech_infantry moved from Baltic States to Bryansk Combat - Germans Battle in Gibraltar Germans attack with 4 artilleries and 4 infantry British defend with 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 infantry; French defend with 1 fighter; Americans defend with 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Combat Hit Differential Summary :
Germans : -0.17
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One hit with bombardment. Lose the bomber?
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ok, loose it
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 4 infantry moved from Alexandria to 98 Sea Zone 3 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 battleship moved from 98 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Baltic States to Bessarabia 2 infantry moved from Baltic States to Novgorod 1 armour moved from Archangel to Novgorod 1 bomber moved from Belarus to Novgorod 6 armour moved from Archangel to Bryansk 15 artilleries and 21 infantry moved from Belarus to Bryansk 7 mech_infantrys moved from Baltic States to Bryansk 1 armour moved from Eastern Poland to Bryansk 1 bomber moved from Germany to Bessarabia 1 mech_infantry moved from Baltic States to Bryansk Combat - Germans Battle in Gibraltar Germans attack with 4 artilleries and 4 infantry British defend with 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 infantry; French defend with 1 fighter; Americans defend with 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 5/8 hits, 2.67 expected hits British roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/6 hits, 2.67 expected hits 1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the French, 1 infantry owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 29 Casualties for Germans: 1 artillery and 4 infantry Casualties for British: 1 armour, 1 bomber, 1 fighter and 1 infantry Casualties for French: 1 fighter Casualties for Americans: 1 mech_infantry Battle in Novgorod Germans attack with 1 armour, 1 bomber and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Germans roll dice for 1 armour, 1 bomber and 2 infantry in Novgorod, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Bessarabia Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bessarabia to Greece 3 fighters and 2 tactical_bombers moved from Alexandria to Algeria 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone 2 submarines moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Alexandria to Tobruk 1 aaGun moved from Southern France to France 10 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 bomber moved from Novgorod to Western Germany 1 fighter moved from 92 Sea Zone to Algeria 1 tactical_bomber moved from 92 Sea Zone to Algeria 2 aaGuns moved from Belarus to Bryansk Place Units - Germans 8 mech_infantrys placed in Germany 3 submarines placed in 112 Sea Zone 1 airfield placed in Algeria Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,2,6 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 3.67 British : 2.33 Russians : 0.00
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I was nervous about that one, but it worked out OK in the end.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 armour moved from Norway to Finland 3 artilleries and 10 infantry moved from Norway to Finland 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Italians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Rostov 1 armour moved from Finland to Karelia 1 armour moved from Finland to Vyborg 18 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Ulaanbaatar 2 infantry moved from Olgiy to Timguska Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 aaGun moved from Norway to Finland Place Units - Russians 3 infantry placed in Volgograd 1 infantry placed in Ukraine 9 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : 0,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from Japan to Ulaanbaatar 2 infantry moved from Amur to Ulaanbaatar 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from Ceylon to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Yunnan to India 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 0/4 hits, 1.00 expected hits ANZAC roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Java, round 4 : 2/4 hits, 1.00 expected hits ANZAC roll dice for 1 armour in Java, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 armour and 1 infantry Battle in India Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour Battle in Ulaanbaatar Japanese attack with 3 fighters and 2 infantry Russians defend with 3 infantry Japanese roll dice for 3 fighters and 2 infantry in Ulaanbaatar, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Ulaanbaatar, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Ulaanbaatar retreated to Ulaanbaatar Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 3 fighters moved from Ulaanbaatar to Amur 1 armour moved from Sakha to Amur 1 armour moved from Siberia to Amur 1 aaGun and 3 infantry moved from Manchuria to Amur 1 infantry moved from Jehol to Anhwe 2 infantry moved from Jehol to Manchuria 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Hunan to Burma 1 armour moved from Hunan to Burma 1 armour moved from Yunnan to Burma 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma 3 artilleries, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 mech_infantry moved from 5 Sea Zone to Amur 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 2 transports moved from 36 Sea Zone to 6 Sea Zone 3 armour moved from Shantung to Manchuria 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Philippines Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 2 armour and 1 mech_infantry placed in French Indo China 2 artilleries, 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : -1.83 UK_Pacific : 0.50 Russians : 1.00 Japanese : 2.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 cruiser, 1 fighter, 4 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 3 transports moved from 91 Sea Zone to 89 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 4 fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to West India Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 4 fighters and 3 infantry Germans defend with 3 artilleries and 1 harbour Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Gibraltar, round 2 : 2/8 hits, 3,00 expected hits Germans roll dice for 3 artilleries in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Gibraltar, round 3 : 3/6 hits, 2,67 expected hits Germans roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Germans: 3 artilleries Non Combat Move - Americans 4 fighters moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Morocco Place Units - Americans 1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 marine placed in Western United States 1 artillery and 1 infantry placed in Western United States 1 armour, 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1,67 Americans : -0,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 18 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 18 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 18 infantry in Yunnan, round 2 : 6/19 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 2,50 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 cruiser, 1 fighter, 4 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 3 transports moved from 91 Sea Zone to 89 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 4 fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to West India Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 4 fighters and 3 infantry Germans defend with 3 artilleries and 1 harbour Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Gibraltar, round 2 : 2/8 hits, 3,00 expected hits Germans roll dice for 3 artilleries in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Gibraltar, round 3 : 3/6 hits, 2,67 expected hits Germans roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Germans: 3 artilleries Non Combat Move - Americans 4 fighters moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Morocco Place Units - Americans 1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 marine placed in Western United States 1 artillery and 1 infantry placed in Western United States 1 armour, 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 18 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 18 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 18 infantry in Yunnan, round 2 : 6/19 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 3 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery moved from Egypt to Alexandria 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from West India to India 1 mech_infantry moved from West India to India 2 fighters moved from West India to India 2 tactical_bombers moved from West India to India 1 bomber moved from West India to French Indo China 2 mech_infantrys moved from Persia to West India 1 armour moved from Persia to West India 1 infantry moved from Iraq to Persia 1 infantry moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Trans-Jordan 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in French Madagascar Battle in 112 Sea Zone British attack with 2 destroyers Germans defend with 3 submarines British roll dice for 2 destroyers in 112 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 112 Sea Zone British roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 9 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans win, taking French Madagascar from Neutral_Axis with 1 submarine remaining. Battle score for attacker is -4 Casualties for British: 2 destroyers Casualties for Germans: 2 submarines Battle in India British attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters moved from India to West India 2 tactical_bombers moved from India to West India 1 bomber moved from French Indo China to Szechwan 1 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery moved from 80 Sea Zone to Eastern Persia 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 artillery moved from 86 Sea Zone to Brazil Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Egypt 1 artillery and 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 2,00 British : -1,00 Americans : -0,67 Chinese : 2,50 Japanese : -0,67 AA fire in French Indo China : : -0,17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 6 infantry moved from Southern Italy to 97 Sea Zone 6 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone 6 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Bryansk to Rostov Combat - Italians Battle in Gibraltar Italians attack with 6 infantry British defend with 1 harbour; Americans defend with 1 artillery Italians roll dice for 6 infantry in Gibraltar, round 2 : 2/6 hits, 1.00 expected hits British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 6 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Rostov Italians attack with 2 armour, 1 artillery and 3 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 3 infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Bryansk to Rostov 2 fighters moved from Southern Italy to France Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -0.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to New South Wales 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales 1 aaGun moved from South Australia to New South Wales Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to New South Wales 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales 1 aaGun moved from South Australia to New South Wales Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :