edit if it isn’t too late.
Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys EDIT: Turning off Edit Mode18L Playoff G40 Max(A) +29 vs Majikforce(X)
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Scramble?
19Feb2019.tsvg -
@max334 A couple of things. I see you edited in factory that you didn’t purchase. You also made edits to units that don’t add up for the US. Its kind of taboo to change purchases after you have rolled combat dice without any sort of notification beforehand. I’m kind of an edit stickler so with this being a playoff game I would request you edit the US back to the original purchases you made with them. You also had a mech in Korea that you didn’t purchase. Feel free to place the inf and 2 art you did buy there but remember to remove them from Western US.
As for the UK transport in sz 112 since it is starting in a hostile sz it has to either fight or move out on the combat phase. If you move out and pick up the 2 inf they must fight in an amphibious assault since they were loaded during the combat phase. (per the rules). Otherwise they have sit empty somewhere else.
And no scramble. Let me know if you have any questions or disagree with me.
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I was trying to honor your second request of picking up the pace of the game. Its kind of disingenuous of you to make a stink over this given your previous requests and it troubles me a good deal. I know you are not a big fan of editing after the fact and hence your first request to take your time in order to limit mistakes resulting in edits. It’s obvious that I needed to buy a factory, but to my dismay it wasn’t on the purchase list. So I made the necessary addition and subtractions from the purchase list before the next power (China) started their turn. I apologize about the UK trn and will make necessary and mutually satisfactory adjustments to conform to the rules.
Now…do you want to proceed or get an independent judgment. -
@max334 I understand missing things but that doesn’t mean fixing them at the expense of your opponent without any notification. I fully expected you to buy a factory but you didn’t (through no fault of mine) And then edited it in and changed a bunch of other purchases after you rolled dice and saw the outcomes of battles, all without notifying me first. That is what is most upsetting and disingenuous! Now if we went to an independant ruling I gurantee my request would be upheld. But I think we can work it out ourselves. I propose this: to allow the factory build but no other purchase changes. Stay with your original purchase of 2 Art, 1 carrier, 1 dd, 1 fig, 1 inf, 1 sub, 1 tac, 2 trn. And then decide what 12 ipc’s to lose to make up for the factory purchase. You may re-deploy your units as needed. And I am changing my no scramble to a scramble in light of the factory being built.
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@majikforce
Fixing things at the expense of your opponent!!! That’s just crazy talk. And acting like I changed my purchase based on rolls is ridiculous. Maybe I should have notifies you, if that is your preference, but why slow the game down when your stated desire is for the exact opposite. As I had told you before, this game is nearly yours and to insinuate that I’m now playing dishonestly is below the belt.
As far as your scramble decision either is fine. Not like you didnt see the factory when you first made the decision. But these are the kind of petty things that take the fun out of playing and I wished you wouldnt engage in. Pls check your reply and maybe we can finish this game as gentlemen. -
@max334 First off it is dishonest (not that it was intentioanl) to make purchase changes after your turn and not notify your opponent. Its not a preference its the right thing to do. The game has specfic phases of a turn that allow you to do certain things in that phase only. Triple A is the exception and allows things to be edited. This would never fly in a face to face game. I am well within my right to disallow the purchase change per the rules of the game and the league rules. But I am making concessions to allow for fair game play. And FYI I made the scramble decision based upon the fact that the factory would not be there. I changed my mind after I decided to allow the factory build. Do you accepty my proposal so we can move on or do we need a ruling?
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@majikforce
Dishonest behavior needs intention or else its just untrue or a mistake. You have two options: Play on as is with a change in the UK trn and a sincere apology from you or we get an unbiased ruling. The second will however result in you being placed on the list.
And you are right, in a face to face game, petty stuff like that would not fly. -
@max334 I’ll get gamerman to rule on it.
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@majikforce I sent him a note asking for a ruling.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Chinese to Manchuria: 1 infantry EDIT: Turning off Edit Mode British buy 4 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery and 3 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 mech_infantry moved from Kazakhstan to Kansu Chinese take Kansu from Japanese 1 mech_infantry moved from Kazakhstan to Tambov 1 mech_infantry moved from Samara to Tambov 1 fighter and 1 tactical_bomber moved from Samara to Tambov 1 bomber and 1 fighter moved from Russia to Tambov 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from Scotland to 111 Sea Zone 2 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone 1 infantry moved from Norway to Finland British take Finland from Germans 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 1 fighter moved from United Kingdom to 112 Sea Zone Combat - British Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Kwangtung Battle in Malaya Battle in 112 Sea Zone British attack with 1 fighter and 1 submarine Germans defend with 1 destroyer and 1 fighter British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the British lost in 112 Sea Zone retreated to 112 Sea Zone Germans win, taking Kwangtung from Japanese, taking Malaya from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Tambov British attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 2 mech_infantrys British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 3/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Tambov British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 1 fighter and 2 mech_infantrys Casualties for Germans: 1 armour and 2 mech_infantrys Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 2 infantry EDIT: Adding units owned by British to 119 Sea Zone: 1 transport EDIT: Removing units owned by British from 125 Sea Zone: 4 infantry and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from Tambov to Russia 1 bomber moved from Tambov to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from 112 Sea Zone to Norway 1 mech_infantry moved from Persia to Turkmenistan 3 aaGuns moved from Burma to Yunnan Place Units - British 1 artillery, 1 infantry and 1 mech_infantry placed in Persia British undo move 1. 2 artilleries and 1 mech_infantry placed in Persia British undo move 1. 2 artilleries and 1 infantry placed in Union of South Africa 1 artillery, 1 infantry and 1 mech_infantry placed in Persia 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 28 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys Turning on Edit Mode EDIT: Adding units owned by British to Norway: 1 infantry EDIT: Removing units owned by British from Finland: 1 infantry EDIT: Changing ownership of Finland from British to Germans EDIT: Changing PUs for British from 28 to 26 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Korea: 1 artillery EDIT: Removing units owned by Americans from Korea: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.83 British : -0.50
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@max334
Feel free to edit anything you feel is appropriate. I dont have the energy to review the history and reset things as they maybe ought to be. -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British 2 fighters moved from Egypt to Northwest Persia 3 infantry moved from Trans-Jordan to Syria 1 fighter moved from Egypt to Syria 3 infantry moved from Egypt to Alexandria 1 mech_infantry moved from Ethiopia to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Tanganyika Territory to Rhodesia 1 armour moved from Rhodesia to South West Africa Italians take South West Africa from British 1 armour moved from South West Africa to Rhodesia 1 infantry moved from Bryansk to Smolensk 1 artillery and 1 mech_infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Tambov 1 bomber moved from Holland Belgium to 124 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 battleship and 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 3 submarines moved from 92 Sea Zone to 109 Sea Zone Combat - Italians Battle in 125 Sea Zone Italians attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Italians win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 124 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 124 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Syria Italians attack with 1 fighter and 3 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 fighter and 3 infantry in Syria, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Syria Italians win, taking Syria from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Northwest Persia Italians attack with 2 fighters Russians defend with 1 mech_infantry Italians roll dice for 2 fighters in Northwest Persia, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in Northwest Persia, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Northwest Persia Italians roll dice for 1 fighter in Northwest Persia, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Northwest Persia, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 fighter owned by the Italians lost in Northwest Persia Russians win with no units remaining. Battle score for attacker is -16 Casualties for Italians: 2 fighters Casualties for Russians: 1 mech_infantry Battle in Alexandria Italians attack with 3 infantry British defend with 1 airfield; French defend with 1 infantry Italians roll dice for 3 infantry in Alexandria, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Alexandria, round 3 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Alexandria Italians win, taking Alexandria from British with 3 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 111 Sea Zone Italians attack with 1 battleship and 1 destroyer Americans defend with 1 cruiser Italians roll dice for 1 battleship and 1 destroyer in 111 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 cruiser in 111 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 battleship and 1 destroyer in 111 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 cruiser in 111 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Italians 1 cruiser owned by the Americans lost in 111 Sea Zone Italians win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in 119 Sea Zone Italians attack with 1 cruiser and 1 destroyer British defend with 1 transport; Americans defend with 1 submarine Italians roll dice for 1 cruiser and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 119 Sea Zone 1 transport owned by the British lost in 119 Sea Zone Italians win, taking 119 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for British: 1 transport Battle in Smolensk Italians attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Syria to Egypt 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from 124 Sea Zone to Western Germany Place Units - Italians 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Ukraine 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 33 PUs; end with 34 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 81 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2.00 British : -0.67 Americans : -0.17 Russians : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Libya Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Archangel 2 mech_infantrys moved from Eastern Poland to Archangel 2 mech_infantrys moved from Bryansk to Samara 1 fighter moved from Bryansk to Samara 2 mech_infantrys moved from Bryansk to Vologda 1 tactical_bomber moved from Bryansk to Archangel 1 fighter moved from Bryansk to Vologda 1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan 1 armour moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 5 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia Germans take Northwest Persia from Russians 5 armour and 4 mech_infantrys moved from Northwest Persia to Persia 1 armour and 1 mech_infantry moved from Novgorod to Finland 2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Union of South Africa 1 fighter moved from Anglo Egyptian Sudan to Union of South Africa 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 2 bombers and 1 fighter moved from Western Germany to 114 Sea Zone 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 2 fighters moved from 110 Sea Zone to 113 Sea Zone Combat - Germans Battle in Persia Germans attack with 5 armour and 4 mech_infantrys British defend with 1 airfield, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry Germans roll dice for 5 armour and 4 mech_infantrys in Persia, round 2 : 2/9 hits, 3.17 expected hits British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Persia, round 2 : 2/5 hits, 1.67 expected hits 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia Germans roll dice for 5 armour and 2 mech_infantrys in Persia, round 3 : 5/7 hits, 2.83 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 3 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry Battle in Union of South Africa Germans attack with 3 fighters and 2 tactical_bombers British defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 fighters and 2 tactical_bombers in Union of South Africa, round 2 : 1/5 hits, 2.83 expected hits British roll dice for 2 artilleries and 2 infantry in Union of South Africa, round 2 : 4/4 hits, 1.33 expected hits 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 infantry owned by the British lost in Union of South Africa retreated to Union of South Africa British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -39 Casualties for Germans: 2 fighters and 2 tactical_bombers Casualties for British: 1 infantry Battle in 114 Sea Zone Germans attack with 2 bombers, 1 destroyer and 1 fighter Russians defend with 1 cruiser Germans roll dice for 2 bombers, 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser Battle in 113 Sea Zone Germans attack with 1 destroyer and 2 fighters Russians defend with 1 submarine Germans roll dice for 1 destroyer and 2 fighters in 113 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in Vologda Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 fighter and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 mech_infantrys in Vologda, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Volgograd Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Kazakhstan Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Samara Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter moved from 114 Sea Zone to Western Germany 2 mech_infantrys moved from Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 tactical_bomber moved from Archangel to Bryansk 1 fighter moved from Vologda to Bryansk 1 fighter moved from Samara to Bryansk 1 fighter moved from Southern Italy to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Union of South Africa to Rhodesia 2 bombers moved from 114 Sea Zone to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Germany 1 artillery moved from Western Germany to Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 5 mech_infantrys placed in Germany 2 bombers and 1 infantry placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -1.83 British : 2.00 Russians : -1.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 artillery moved from Russia to Vologda 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Samara 2 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 2 mech_infantrys moved from Novosibirsk to Kazakhstan 1 armour moved from Novosibirsk to Kazakhstan 2 fighters moved from Novosibirsk to Kazakhstan 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 artillery and 1 infantry Italians defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tambov Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 artillery Battle in Kazakhstan Russians attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 4/7 hits, 3.00 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Samara Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Vologda Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 5 mech_infantrys moved from Russia to Kazakhstan 1 tactical_bomber moved from Kazakhstan to Russia 3 fighters moved from Kazakhstan to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Vologda to Russia 1 infantry moved from Korea to Manchuria 1 aaGun moved from Korea to Manchuria Place Units - Russians 2 artilleries, 1 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : 2.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Anhwe to Jehol 2 mech_infantrys moved from Anhwe to Kwangtung 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 3 fighters moved from Philippines to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 fighter moved from Japan to Kwangtung 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State 1 carrier moved from 6 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Shan State Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber British defend with 1 transport; Americans defend with 2 carriers; ANZAC defend with 1 fighter and 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 carriers and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 carrier, 1 fighter and 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 carrier owned by the Americans lost in 37 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 4 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 fighter and 2 transports in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC and 1 transport owned by the British lost in 37 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Americans: 2 carriers Casualties for ANZAC: 1 fighter and 1 transport Casualties for British: 1 transport Battle in Kwangtung Japanese attack with 1 fighter and 2 mech_infantrys British defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery Battle in Kansu Japanese attack with 1 artillery and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 5 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 6 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kansu, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in 33 Sea Zone Japanese attack with 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers Americans defend with 1 carrier, 2 destroyers and 1 transport Japanese roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Americans roll dice for 1 carrier, 2 destroyers and 1 transport in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Americans: 1 carrier, 2 destroyers and 1 transport Battle in 26 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Kwangtung to Kiangsi 2 fighters moved from 37 Sea Zone to French Indo China 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 fighter moved from 35 Sea Zone to Philippines 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Kweichow Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan 2 armour and 1 mech_infantry placed in Kiangsu Japanese undo move 3. 2 armour and 1 artillery placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : 0.17 Chinese : -0.67 UK_Pacific : 1.33 Japanese : 0.67
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@majikforce Assumed your sub would fight and no scramble from carolines. Let me now if you wanted different.
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Sorry guys, haven’t been on for a week. Looks like you’ve moved past the disagreement? If not, just let me know if I can help you guys out.
I would respectfully remind you of the applicable league rules:
9 - Order of Play -
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You may not go back to previous phases/turns of the game and make changes without your opponent’s permission.
10 - Moderators will make the final decision on any rules violations or other game disputes. Moderator rulings are FINAL. PERIOD. -
Playing Axis and Allies with Jim Halpert? That’s pretty cool…
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@gamerman01 Thanks gamerman.
Bears, Beets, Battlestar Galactica…