Whack vs Bacala - Game #2!
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TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Hisaichi 1 Infantry and 2 Tanks moved from Malaya to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin 2 Fighters moved from 106 Sea Zone to Banjarmasin 2 Artillerys and 3 Tanks moved from Hong Kong to 92 Sea Zone 2 Artillerys, 3 Tanks and 5 Transports moved from 92 Sea Zone to 110 Sea Zone 2 Artillerys and 4 Tanks moved from 110 Sea Zone to Banjarmasin 3 Infantrys moved from Heilungchiang to Chita 2 Infantrys and 1 Tank moved from Khabarovsk to Ayan 1 Artillery and 1 Infantry moved from Vladivostok to Khabarovsk 1 Bomber moved from Bangkok to Banjarmasin 1 Battleship moved from 92 Sea Zone to 110 Sea Zone 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 Tank moved from Shanghai to Hong Kong 1 Carrier moved from 106 Sea Zone to 110 Sea Zone 2 Destroyers moved from 92 Sea Zone to 84 Sea Zone 2 Submarines moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from Chahar to Suiyuan 1 Fighter moved from Peking to Chita 1 Fighter moved from Liaoning to Chita 4 Artillerys and 3 Infantrys moved from Changchun to Kirin 2 Artillerys and 2 Infantrys moved from Kirin to Liaoning Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Cruiser, 2 Elites, 1 Fighter, 2 Infantrys, 3 Marines, 1 Mech.Inf and 2 Tanks; Remaining resources: 2 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 2 Infantrys and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 2 Infantrys and 1 Tank in Ayan, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 Infantry and 1 Tank in Ayan, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Bunker Battle in Suiyuan Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Banjarmasin Hisaichi attack with 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 5 Tanks Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 7 Infantrys and 2 Tanks AA fire in Banjarmasin : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 5 Tanks in Banjarmasin, round 2 : 5/11 hits, 4.83 expected hits Dutch roll dice for 1 Fighter, 7 Infantrys and 2 Tanks in Banjarmasin, round 2 : 4/10 hits, 3.83 expected hits 1 Tank owned by the Hisaichi, 5 Infantrys owned by the Dutch, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 1 Bomber, 2 Fighters and 4 Tanks in Banjarmasin, round 3 : 4/7 hits, 3.33 expected hits Dutch roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Banjarmasin, round 3 : 2/5 hits, 2.17 expected hits 2 Tanks owned by the Hisaichi, 2 Infantrys owned by the Dutch and 2 Tanks owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 1 Bomber, 2 Fighters and 2 Tanks in Banjarmasin, round 4 : 3/5 hits, 2.33 expected hits Dutch roll dice for 1 Fighter in Banjarmasin, round 4 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Dutch lost in Banjarmasin Hisaichi captures 27PUs while taking Dutch capital Hisaichi win, taking Banjarmasin from Dutch with 1 Bomber, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Hisaichi: 2 Artillerys, 1 Infantry and 3 Tanks Casualties for Dutch: 1 Fighter, 7 Infantrys and 2 Tanks Non Combat Move - Hisaichi 2 Fighters moved from Banjarmasin to 110 Sea Zone 1 Bomber moved from Banjarmasin to Manila 1 AAGun moved from Changchun to Kirin Place Units - Hisaichi 2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong 1 Cruiser placed in 84 Sea Zone 1 Fighter, 3 Marines, 1 Mech.Inf and 2 Tanks placed in Changchun Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 93 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : -0.50 Hisaichi : 1.00 Chinese : 0.33 Russians : 1.00 Dutch : -0.50
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TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Hisaichi 1 Infantry and 2 Tanks moved from Malaya to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin 2 Fighters moved from 106 Sea Zone to Banjarmasin 2 Artillerys and 3 Tanks moved from Hong Kong to 92 Sea Zone 2 Artillerys, 3 Tanks and 5 Transports moved from 92 Sea Zone to 110 Sea Zone 2 Artillerys and 4 Tanks moved from 110 Sea Zone to Banjarmasin 3 Infantrys moved from Heilungchiang to Chita 2 Infantrys and 1 Tank moved from Khabarovsk to Ayan 1 Artillery and 1 Infantry moved from Vladivostok to Khabarovsk 1 Bomber moved from Bangkok to Banjarmasin 1 Battleship moved from 92 Sea Zone to 110 Sea Zone 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 Tank moved from Shanghai to Hong Kong 1 Carrier moved from 106 Sea Zone to 110 Sea Zone 2 Destroyers moved from 92 Sea Zone to 84 Sea Zone 2 Submarines moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from Chahar to Suiyuan 1 Fighter moved from Peking to Chita 1 Fighter moved from Liaoning to Chita 4 Artillerys and 3 Infantrys moved from Changchun to Kirin 2 Artillerys and 2 Infantrys moved from Kirin to Liaoning Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Cruiser, 2 Elites, 1 Fighter, 2 Infantrys, 3 Marines, 1 Mech.Inf and 2 Tanks; Remaining resources: 2 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 2 Infantrys and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 2 Infantrys and 1 Tank in Ayan, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 Infantry and 1 Tank in Ayan, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Bunker Battle in Suiyuan Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Banjarmasin Hisaichi attack with 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 5 Tanks Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 7 Infantrys and 2 Tanks AA fire in Banjarmasin : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 5 Tanks in Banjarmasin, round 2 : 5/11 hits, 4.83 expected hits Dutch roll dice for 1 Fighter, 7 Infantrys and 2 Tanks in Banjarmasin, round 2 : 4/10 hits, 3.83 expected hits 1 Tank owned by the Hisaichi, 5 Infantrys owned by the Dutch, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 1 Bomber, 2 Fighters and 4 Tanks in Banjarmasin, round 3 : 4/7 hits, 3.33 expected hits Dutch roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Banjarmasin, round 3 : 2/5 hits, 2.17 expected hits 2 Tanks owned by the Hisaichi, 2 Infantrys owned by the Dutch and 2 Tanks owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 1 Bomber, 2 Fighters and 2 Tanks in Banjarmasin, round 4 : 3/5 hits, 2.33 expected hits Dutch roll dice for 1 Fighter in Banjarmasin, round 4 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Dutch lost in Banjarmasin Hisaichi captures 27PUs while taking Dutch capital Hisaichi win, taking Banjarmasin from Dutch with 1 Bomber, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Hisaichi: 2 Artillerys, 1 Infantry and 3 Tanks Casualties for Dutch: 1 Fighter, 7 Infantrys and 2 Tanks Non Combat Move - Hisaichi 2 Fighters moved from Banjarmasin to 110 Sea Zone 1 Bomber moved from Banjarmasin to Manila 1 AAGun moved from Changchun to Kirin Place Units - Hisaichi 2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong 1 Cruiser placed in 84 Sea Zone 1 Fighter, 3 Marines, 1 Mech.Inf and 2 Tanks placed in Changchun Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Malaya: 1 AAGun EDIT: Adding units owned by Hisaichi to Bangkok: 1 AAGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Banjarmasin : : -0.50 Hisaichi : 1.00 Chinese : 0.33 Russians : 1.00 Dutch : -0.50
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - British 1 unit repaired. 1 Fighter moved from Greenland to 2 Sea Zone 1 Tank moved from E.Mexico to Colombia 1 Infantry moved from French Equatorial Africa to Darfur 1 Tank moved from Italian East Africa to Darfur 1 Fighter moved from French Equatorial Africa to Darfur 1 Artillery and 1 Infantry moved from Lower Egypt to New Valley 1 Fighter moved from Lower Egypt to New Valley 2 Infantrys moved from Lower Egypt to Mersa Matruh 3 Fighters moved from Lower Egypt to Mersa Matruh 2 Infantrys moved from Iraq to W.Iran 1 Infantry moved from Burma to S.Thailand British take S.Thailand from Thai 1 Transport moved from 66 Sea Zone to 64 Sea Zone 1 Infantry moved from Mysore to 64 Sea Zone 1 Infantry and 1 Transport moved from 64 Sea Zone to 65 Sea Zone 1 Infantry moved from 65 Sea Zone to Malaya British take Malaya from Hisaichi 1 Transport moved from 66 Sea Zone to 64 Sea Zone 1 Artillery and 1 Infantry moved from Mysore to 64 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 64 Sea Zone to 65 Sea Zone 1 Artillery and 1 Infantry moved from 65 Sea Zone to Sumatra 1 Destroyer and 1 Submarine moved from 66 Sea Zone to 65 Sea Zone 1 Artillery and 1 Infantry moved from Yunnan to Burma 2 Infantrys moved from Assam to Burma 1 Tank moved from Assam to Burma 1 Infantry moved from Bihar to Assam 2 Infantrys moved from Madras to Mysore 3 Infantrys moved from Madras to Hyderabad 1 Cruiser moved from 58 Sea Zone to 62 Sea Zone 1 Infantry moved from Kenya to 62 Sea Zone 1 Cruiser and 1 Infantry moved from 62 Sea Zone to 58 Sea Zone 1 Infantry moved from 58 Sea Zone to W.Iran 1 Artillery and 1 Tank moved from Baluchistan to 58 Sea Zone 2 Infantrys moved from Baluchistan to 58 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 58 Sea Zone to W.Iran 4 Tanks moved from Palestine to W.Iran 1 Destroyer moved from 57 Sea Zone to 58 Sea Zone 1 Transport moved from 57 Sea Zone to 58 Sea Zone 3 Artillerys and 2 Infantrys moved from Italian East Africa to Nubia 1 Tank moved from Italian East Africa to 58 Sea Zone 1 Tank moved from 58 Sea Zone to W.Iran 1 Infantry moved from French Sudan to French Equatorial Africa 1 Infantry moved from Rhodesia to Kenya 1 Infantry moved from South Africa to Rhodesia 2 Infantrys moved from Pearl Harbor to 90 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 90 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Midway 1 Infantry moved from Dublin to Munster 2 Tanks moved from Northern Ireland to Munster 1 Battleship moved from 5 Sea Zone to 10 Sea Zone 1 Transport moved from 5 Sea Zone to 11 Sea Zone 1 Infantry and 1 Tank moved from Scotland to 11 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 11 Sea Zone to 10 Sea Zone 1 Infantry and 1 Tank moved from 10 Sea Zone to Iceland 1 Destroyer moved from 5 Sea Zone to 10 Sea Zone 1 Infantry moved from Northern Ireland to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Munster 1 Fighter moved from Wales to Munster 1 Fighter moved from Northern Ireland to Iceland 1 Fighter moved from Northern Ireland to Munster 1 Bomber moved from Dover to Danzig 2 Infantrys moved from Wales to Manchester 1 Artillery moved from Dover to Wales Purchase Units - British British buy 2 ArmoredCars, 1 Carrier, 1 Destroyer, 3 Fighters, 17 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Danzig Bombing raid in Danzig rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in Iceland British attack with 1 Fighter, 1 Infantry and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 Battleship in Iceland, round 2 : 1/1 hits, 0,67 expected hits 1 Infantry owned by the Neutral lost in Iceland British loses 0 PUs for violating Icelands neutrality. British win, taking Iceland from Neutral with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in W.Iran British attack with 1 Artillery, 5 Infantrys and 6 Tanks Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys British roll dice for 2 Cruisers in W.Iran, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 Bunker owned by the Neutral British roll dice for 1 Artillery, 5 Infantrys and 6 Tanks in W.Iran, round 2 : 3/12 hits, 4,33 expected hits Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 2/5 hits, 1,83 expected hits 3 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in W.Iran British roll dice for 1 Artillery, 3 Infantrys and 6 Tanks in W.Iran, round 3 : 5/10 hits, 4,00 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 3 : 1/2 hits, 0,83 expected hits 1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in W.Iran British loses 0 PUs for violating W.Irans neutrality. British win, taking W.Iran from Neutral with 1 Artillery, 2 Infantrys and 6 Tanks remaining. Battle score for attacker is 8 Casualties for British: 3 Infantrys Casualties for Neutral: 1 Bunker and 4 Infantrys Battle in New Valley British attack with 1 Artillery, 1 Fighter and 1 Infantry Italians defend with 1 Tank British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in New Valley, round 2 : 0/3 hits, 1,00 expected hits Italians roll dice for 1 Tank in New Valley, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the British lost in New Valley British roll dice for 1 Artillery and 1 Fighter in New Valley, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 Tank in New Valley, round 3 : 1/1 hits, 0,50 expected hits 1 Tank owned by the Italians and 1 Artillery owned by the British lost in New Valley British win with 1 Fighter remaining. Battle score for attacker is -1 Casualties for British: 1 Artillery and 1 Infantry Casualties for Italians: 1 Tank Battle in Mersa Matruh British attack with 3 Fighters and 2 Infantrys Italians defend with 1 Artillery and 1 Infantry British roll dice for 3 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 2/5 hits, 1,33 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Italians, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Italians: 1 Artillery and 1 Infantry Battle in Darfur British attack with 1 Fighter, 1 Infantry and 1 Tank Italians defend with 1 Tank British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Darfur, round 2 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 Tank in Darfur, round 2 : 1/1 hits, 0,50 expected hits 1 Tank owned by the Italians and 1 Infantry owned by the British lost in Darfur British win, taking Darfur from Italians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 3 Casualties for British: 1 Infantry Casualties for Italians: 1 Tank Battle in Munster British attack with 2 Fighters, 2 Infantrys and 2 Tanks Neutral defend with 2 Infantrys British roll dice for 2 Fighters, 2 Infantrys and 2 Tanks in Munster, round 2 : 1/6 hits, 2,00 expected hits Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Munster British roll dice for 2 Fighters, 1 Infantry and 2 Tanks in Munster, round 3 : 1/5 hits, 1,83 expected hits Neutral roll dice for 1 Infantry in Munster, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Neutral lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in 2 Sea Zone British attack with 1 Fighter Germans defend with 2 Submarines British roll dice for 1 Fighter in 2 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 Submarines owned by the Germans Submerged Non Combat Move - British 1 Fighter moved from 2 Sea Zone to Greenland 1 Fighter moved from Iceland to 18 Sea Zone 1 Fighter moved from Munster to 18 Sea Zone 1 Fighter moved from Munster to Wales 1 AAGun moved from London to Dover 1 Bomber moved from Danzig to Leningrad 3 Fighters moved from Mersa Matruh to Cairo 1 Infantry moved from Lower Egypt to Cairo 1 Fighter moved from New Valley to Nubia 1 Fighter moved from Darfur to Nubia 1 AAGun moved from Bihar to Assam 1 AAGun moved from Rajputana to Hyderabad 1 AAGun moved from South Africa to Rhodesia Place Units - British 1 Carrier, 1 Destroyer and 1 Transport placed in 18 Sea Zone 1 Fighter placed in Manchester 2 ArmoredCars placed in Cape Town 6 Infantrys placed in Cairo 2 Infantrys placed in Bombay 5 Infantrys placed in Madras British undo move 6. 1 Fighter and 4 Infantrys placed in Madras 1 Fighter and 4 Infantrys placed in Delhi 1 Infantry placed in Manchester Turn Complete - British British collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Neutral : 0,33 British : -1,17 Italians : 1,83
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Anzac 1 Carrier, 1 Destroyer and 1 Submarine moved from 66 Sea Zone to 65 Sea Zone 1 Fighter moved from 66 Sea Zone to Sumatra 1 Fighter moved from New Caledonia to Townsville 4 Infantrys moved from New South Wales to Canberra Purchase Units - Anzac Anzac buy 2 Fighters and 10 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 3 Infantrys placed in Broome 3 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby 2 Fighters and 1 Infantry placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Dutch 1 Submarine moved from 66 Sea Zone to 65 Sea Zone 1 Infantry moved from Java to Sumatra 1 Artillery moved from Hollandia to Merauke Non Combat Move - Dutch Turn Complete - Dutch Dutch collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Finns 3 Infantrys moved from Tampere to Kotka 1 Fighter and 2 Infantrys moved from Tampere to Oulu 2 Elites moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys and 1 Elite; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 3 Infantrys Russians defend with 1 Infantry Finns roll dice for 3 Infantrys in Kotka, round 2 : 2/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kotka Finns win, taking Kotka from Russians with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Oulu Finns attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 2 Infantrys in Oulu, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Fighter and 2 Infantrys in Oulu, round 3 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Fighter and 2 Infantrys in Oulu, round 4 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Oulu, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Oulu Finns roll dice for 1 Fighter and 1 Infantry in Oulu, round 5 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Oulu, round 5 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Fighter and 1 Infantry in Oulu, round 6 : 1/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Oulu, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Oulu Finns win, taking Oulu from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Oulu to Tampere Place Units - Finns 2 Artillerys and 1 Elite placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : -0.50 Russians : -1.00
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TripleA Turn Summary: Romanians round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Romanians 2 Artillerys, 1 Infantry and 1 Tank moved from E.Romania to Odessa 2 Elites moved from Bucharest to E.Romania 1 Fighter moved from Bucharest to Odessa Purchase Units - Romanians Romanians buy 2 Elites and 2 Infantrys; Remaining resources: 2 PUs; Combat - Romanians Battle in Odessa Romanians attack with 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank in Odessa, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Odessa Romanians win, taking Odessa from Russians with 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Odessa to Bucharest Place Units - Romanians 2 Elites and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians : 0.17 Russians : -0.33
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TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Thai 1 Infantry moved from West Borneo to British Borneo Thai take British Borneo from British 1 Artillery and 1 Infantry moved from West Borneo to East And South Borneo 1 Artillery and 1 Infantry moved from S.French Indochina to N.French Indochina 1 Tank moved from S.French Indochina to N.Thailand 1 Fighter moved from Bangkok to N.Thailand 1 Artillery and 1 Infantry moved from Bangkok to S.Thailand 1 Infantry moved from Bangkok to S.Thailand 2 Infantrys moved from Bangkok to Malaya 1 Artillery and 1 Infantry moved from West Borneo to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya Purchase Units - Thai Thai buy 5 Infantrys and 1 Marine; Remaining resources: 1 PUs; Combat - Thai Battle in S.Thailand Thai attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in N.Thailand Thai attack with 1 Fighter and 1 Tank Chinese defend with 1 Infantry Thai roll dice for 1 Fighter and 1 Tank in N.Thailand, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Thailand Thai win, taking N.Thailand from Chinese with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in N.French Indochina Thai attack with 1 Artillery and 1 Infantry French defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 2/2 hits, 0.67 expected hits French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.French Indochina Thai win, taking N.French Indochina from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in East And South Borneo Thai attack with 1 Artillery and 1 Infantry British defend with 1 Artillery Thai roll dice for 1 Artillery and 1 Infantry in East And South Borneo, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Artillery in East And South Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in East And South Borneo Thai roll dice for 1 Artillery in East And South Borneo, round 3 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Artillery in East And South Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British and 1 Artillery owned by the Thai lost in East And South Borneo Dutch win with no units remaining. Battle score for attacker is -2 Casualties for Thai: 1 Artillery and 1 Infantry Casualties for British: 1 Artillery Battle in Malaya Thai attack with 1 Artillery and 3 Infantrys British defend with 1 Infantry Thai roll dice for 1 Artillery and 3 Infantrys in Malaya, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 Infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Malaya Thai win, taking Malaya from British with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from N.Thailand to Bangkok Place Units - Thai 5 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
British : -0.67 French : -0.33 Chinese : -0.33 Thai : 2.67 Dutch : 1.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Americans 1 Artillery and 1 Infantry moved from Pearl Harbor to 90 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 90 Sea Zone to 88 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 81 Sea Zone to 88 Sea Zone 1 Submarine moved from 78 Sea Zone to 88 Sea Zone 2 Artillerys and 2 Infantrys moved from 88 Sea Zone to Wake 4 Fighters moved from 98 Sea Zone to Wake 2 Carriers moved from 98 Sea Zone to 88 Sea Zone 3 Destroyers and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone 1 Destroyer and 2 Submarines moved from 98 Sea Zone to 88 Sea Zone 1 Infantry moved from Oahu to Pearl Harbor 1 Transport moved from 119 Sea Zone to 99 Sea Zone 1 Artillery and 1 Infantry moved from W.Mexico to 99 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 99 Sea Zone to 100 Sea Zone 1 Artillery and 1 Infantry moved from 100 Sea Zone to Galapagos 1 Transport moved from 119 Sea Zone to 99 Sea Zone 1 Artillery and 1 Infantry moved from W.Mexico to 99 Sea Zone 1 Infantry and 1 Marine moved from San Francisco to 83 Sea Zone 1 Infantry, 1 Marine and 1 Transport moved from 83 Sea Zone to 119 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 99 Sea Zone to 119 Sea Zone 1 Artillery, 2 Infantrys and 1 Marine moved from 119 Sea Zone to N.Chile 3 Infantrys moved from South Central USA to 25 Sea Zone 1 Infantry moved from E.Mexico to 25 Sea Zone 2 Infantrys and 1 Transport moved from 25 Sea Zone to 26 Sea Zone 2 Infantrys moved from 26 Sea Zone to Hispaniola 2 Infantrys and 1 Transport moved from 25 Sea Zone to 26 Sea Zone 2 Infantrys moved from 26 Sea Zone to Cuba 1 Adv.Fighter moved from South Atlantic USA to Hispaniola 1 Fighter moved from E.Mexico to Galapagos 1 Bomber moved from Colombia to Cuba 1 Bomber moved from Southwest USA to N.Chile 2 Infantrys and 2 Tanks moved from Peru to Bolivia 1 Bomber moved from Colombia to Bolivia 3 Infantrys moved from Venezuela to Amazon 2 Tanks moved from Central America to Amazon 1 Tank moved from W.Mexico to Central America 1 Tank moved from E.Mexico to Colombia 3 Infantrys moved from Northeast USA to South Atlantic USA 1 Fighter moved from Palmyra to New Caledonia Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Elite, 1 Fighter, 9 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Galapagos Americans attack with 1 Artillery, 1 Fighter and 1 Infantry Neutral defend with 1 Infantry Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Galapagos, round 2 : 3/3 hits, 1,00 expected hits Neutral roll dice for 1 Infantry in Galapagos, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Neutral lost in Galapagos Americans loses 0 PUs for violating Galapagoss neutrality. Americans win, taking Galapagos from Neutral with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Cuba Americans attack with 1 Bomber and 2 Infantrys Neutral defend with 1 Infantry Americans roll dice for 1 Bomber and 2 Infantrys in Cuba, round 2 : 0/3 hits, 1,00 expected hits Neutral roll dice for 1 Infantry in Cuba, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Americans lost in Cuba Americans roll dice for 1 Bomber and 1 Infantry in Cuba, round 3 : 0/2 hits, 0,83 expected hits Neutral roll dice for 1 Infantry in Cuba, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Americans lost in Cuba Neutral win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Americans: 2 Infantrys 1 Bomber owned by the Americans retreated Battle in Hispaniola Americans attack with 1 Adv.Fighter and 2 Infantrys Neutral defend with 1 Infantry Americans roll dice for 1 Adv.Fighter and 2 Infantrys in Hispaniola, round 2 : 0/3 hits, 0,83 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 Adv.Fighter and 2 Infantrys in Hispaniola, round 3 : 1/3 hits, 0,83 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Hispaniola Americans loses 0 PUs for violating Hispaniolas neutrality. Americans win, taking Hispaniola from Neutral with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in N.Chile Americans attack with 1 Artillery, 1 Bomber, 2 Infantrys and 1 Marine Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 1 Marine in N.Chile, round 2 : 3/5 hits, 2,00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile Americans loses 0 PUs for violating N.Chiles neutrality. Americans win, taking N.Chile from Neutral with 1 Artillery, 1 Bomber, 1 Infantry and 1 Marine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Bolivia Americans attack with 1 Bomber, 2 Infantrys and 2 Tanks Neutral defend with 3 Infantrys Americans roll dice for 1 Bomber, 2 Infantrys and 2 Tanks in Bolivia, round 2 : 1/5 hits, 2,00 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bolivia Americans roll dice for 1 Bomber, 1 Infantry and 2 Tanks in Bolivia, round 3 : 1/4 hits, 1,83 expected hits Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 0/2 hits, 0,67 expected hits 1 Infantry owned by the Neutral lost in Bolivia Americans roll dice for 1 Bomber, 1 Infantry and 2 Tanks in Bolivia, round 4 : 1/4 hits, 1,83 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 4 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 1 Bomber, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in Wake Americans attack with 2 Artillerys, 4 Fighters and 2 Infantrys Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tank Americans roll dice for 2 Artillerys, 4 Fighters and 2 Infantrys in Wake, round 2 : 1/8 hits, 2,67 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Wake, round 2 : 1/4 hits, 1,50 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Wake Americans roll dice for 2 Artillerys, 4 Fighters and 1 Infantry in Wake, round 3 : 3/7 hits, 2,33 expected hits Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Wake, round 3 : 1/3 hits, 1,17 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Wake Americans win, taking Wake from Yamamoto with 2 Artillerys and 4 Fighters remaining. Battle score for attacker is 9 Casualties for Americans: 2 Infantrys Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank Non Combat Move - Americans 4 Fighters moved from Wake to 88 Sea Zone 1 Bomber moved from N.Chile to Amazon 1 Bomber moved from Bolivia to W.Mexico 1 Adv.Fighter moved from Hispaniola to Suriname 1 Bomber moved from Cuba to Suriname 1 Fighter moved from Galapagos to Peru Place Units - Americans 1 Elite and 2 Infantrys placed in South Atlantic USA 1 B.Transport placed in 25 Sea Zone 4 Infantrys placed in South Central USA 1 Battleship, 1 Carrier and 1 Destroyer placed in 98 Sea Zone 1 Submarine and 1 Transport placed in 83 Sea Zone 1 Adv.Fighter, 1 Fighter and 2 Infantrys placed in San Francisco 1 Infantry placed in South Central USA Turn Complete - Americans Americans collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Neutral : 0,33 Yamamoto : -0,67 Americans : -3,17
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Germans Germans loses 0 PUs for violating Denmarks neutrality. 2 Submarines moved from 2 Sea Zone to 15 Sea Zone 1 Submarine moved from 41 Sea Zone to 34 Sea Zone 1 Submarine moved from 42 Sea Zone to 31 Sea Zone 1 Destroyer and 2 Transports moved from 51 Sea Zone to 56 Sea Zone 3 Infantrys moved from Krakow to Vinnytsia 1 Mech.Inf moved from Bavaria to Vinnytsia 1 Bomber moved from Hamburg to Vinnytsia 2 ArmoredCars moved from Picardy to Languedoc 1 Artillery and 2 Infantrys moved from Picardy to Normandy 1 Infantry moved from Burgundy to Paris 1 Infantry moved from Picardy to Normandy 1 Artillery moved from Picardy to Normandy 3 Infantrys and 21 Tanks moved from Picardy to Paris 1 Infantry moved from Hamburg to Denmark Germans take Denmark from Neutral 1 Artillery moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Upper Norrland 2 Artillerys and 1 Infantry moved from Middle Norrland to Nordland 3 Infantrys moved from Danzig to East Prussia 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Artillery and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery moved from 24 Sea Zone to Latvia 1 Fighter moved from Stockholm to Upper Norrland 1 Fighter moved from Stockholm to Latvia 1 Artillery and 1 Infantry moved from Brest to Lithuania 2 ArmoredCars moved from Warsaw to Minsk 1 Tank moved from Brest to Minsk 1 Infantry moved from Warsaw to Brest 2 Mech.Infs moved from Bavaria to Vinnytsia 2 Artillerys and 4 Infantrys moved from Silesia to Krakow 1 Elite and 4 Infantrys moved from Bohemia to Krakow 1 Artillery moved from Warsaw to Krakow Purchase Units - Germans Germans buy 2 ArmoredCars, 4 Artillerys, 1 Cruiser, 1 Destroyer, 1 Elite, 7 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 1 PUs; Combat - Germans Battle in Upper Norrland Germans attack with 1 Artillery, 1 Fighter and 1 Infantry Neutral defend with 2 Infantrys Germans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Upper Norrland, round 2 : 2/3 hits, 1.00 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in Upper Norrland Germans loses 0 PUs for violating Upper Norrlands neutrality. Germans win, taking Upper Norrland from Neutral with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Latvia Germans attack with 1 Artillery and 1 Fighter Russians defend with 1 Infantry Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Minsk Germans attack with 2 ArmoredCars and 1 Tank Russians defend with 2 Infantrys Germans roll dice for 2 ArmoredCars and 1 Tank in Minsk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Minsk Germans roll dice for 2 ArmoredCars and 1 Tank in Minsk, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in Nordland Germans attack with 2 Artillerys and 1 Infantry Neutral defend with 1 Infantry Germans roll dice for 2 Artillerys and 1 Infantry in Nordland, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Nordland Germans roll dice for 2 Artillerys in Nordland, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Nordland, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the Neutral lost in Nordland Germans loses 0 PUs for violating Nordlands neutrality. Germans win, taking Nordland from Neutral with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Germans: 1 Artillery and 1 Infantry Casualties for Neutral: 1 Infantry Battle in Vinnytsia Germans attack with 1 Bomber, 3 Infantrys and 3 Mech.Infs Russians defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Bomber, 3 Infantrys and 3 Mech.Infs in Vinnytsia, round 2 : 1/7 hits, 2.67 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Vinnytsia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vinnytsia Germans roll dice for 1 Bomber, 2 Infantrys and 3 Mech.Infs in Vinnytsia, round 3 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Vinnytsia Germans win, taking Vinnytsia from Russians with 1 Bomber, 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Artillery and 2 Infantrys Battle in East Prussia Germans attack with 3 Infantrys Russians defend with 1 Infantry Germans roll dice for 3 Infantrys in East Prussia, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in East Prussia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in East Prussia Germans roll dice for 2 Infantrys in East Prussia, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in East Prussia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in East Prussia Germans roll dice for 1 Infantry in East Prussia, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in East Prussia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in East Prussia, round 5 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in East Prussia, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in East Prussia Germans win, taking East Prussia from Russians with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Germans: 2 Infantrys Casualties for Russians: 1 Infantry Battle in Languedoc Germans attack with 2 ArmoredCars French defend with 1 Infantry Germans roll dice for 2 ArmoredCars in Languedoc, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 Infantry in Languedoc, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 ArmoredCars in Languedoc, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 Infantry in Languedoc, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 ArmoredCars in Languedoc, round 4 : 1/2 hits, 0.67 expected hits French roll dice for 1 Infantry in Languedoc, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Languedoc Germans win, taking Languedoc from French with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Normandy Germans attack with 2 Artillerys and 3 Infantrys French defend with 1 Factory and 3 Infantrys Germans roll dice for 2 Artillerys and 3 Infantrys in Normandy, round 2 : 1/5 hits, 1.50 expected hits French roll dice for 3 Infantrys in Normandy, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the French lost in Normandy Germans roll dice for 2 Artillerys and 1 Infantry in Normandy, round 3 : 0/3 hits, 1.00 expected hits French roll dice for 2 Infantrys in Normandy, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Normandy Germans roll dice for 2 Artillerys in Normandy, round 4 : 2/2 hits, 0.67 expected hits French roll dice for 2 Infantrys in Normandy, round 4 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Germans and 2 Infantrys owned by the French lost in Normandy Germans win, taking Normandy from French with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Germans: 1 Artillery and 3 Infantrys Casualties for French: 3 Infantrys Battle in Lithuania Germans attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Infantry in Lithuania, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Lithuania, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Lithuania, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Lithuania Germans roll dice for 1 Artillery in Lithuania, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Lithuania, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Paris Germans attack with 4 Infantrys and 21 Tanks French defend with 1 Factory and 8 Infantrys Germans roll dice for 4 Infantrys and 21 Tanks in Paris, round 2 : 12/25 hits, 11.17 expected hits French roll dice for 8 Infantrys in Paris, round 2 : 3/8 hits, 2.67 expected hits 3 Infantrys owned by the Germans and 8 Infantrys owned by the French lost in Paris Germans captures 43PUs while taking French capital Germans win, taking Paris from French with 1 Infantry and 21 Tanks remaining. Battle score for attacker is 10 Casualties for Germans: 3 Infantrys Casualties for French: 8 Infantrys Non Combat Move - Germans 1 Bomber moved from Vinnytsia to Krakow 3 Artillerys and 4 Infantrys moved from E.Romania to Odessa 1 Fighter moved from Latvia to Danzig 1 Fighter moved from Upper Norrland to Danzig Place Units - Germans 1 Cruiser and 1 Destroyer placed in 23 Sea Zone 4 Artillerys placed in Warsaw 2 ArmoredCars and 3 Mech.Infs placed in Bohemia Germans undo move 3. 2 ArmoredCars, 1 Elite and 2 Tanks placed in Bohemia 3 Mech.Infs placed in Bavaria 3 Infantrys placed in Danzig 4 Infantrys placed in Hamburg Turn Complete - Germans Germans collect 111 PUs; end with 155 PUs
Combat Hit Differential Summary :
Germans : -2.83 Neutral : 0.67 French : 1.00 Russians : -1.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Russians 1 Artillery and 2 Infantrys moved from Irkutsk to N.Buryat Mongolia 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Infantry moved from Okhotsk to Ayan 1 Artillery moved from Yakutsk to Ayan 1 Infantry moved from Kolyma to Okhotsk 1 Fighter moved from N.Buryat Mongolia to Ayan 1 Infantry moved from Yakutsk to Ayan 1 Infantry moved from Yakutsk to N.Buryat Mongolia 1 Infantry moved from Bratsk to Olyokminsk 1 Infantry moved from Krasnoyarsk to Irkutsk 6 Infantrys moved from Sibirsky to Khatanga 2 Infantrys moved from Sverdlovsk to Novosibirsk 1 Artillery and 3 Infantrys moved from Kursk to Minsk 1 Adv.Fighter moved from Moscow to Minsk 3 Tanks moved from Kiev to Minsk 3 Infantrys moved from Donetsk to Vinnytsia 2 Fighters moved from Kiev to Vinnytsia 1 Infantry moved from Kiev to Vinnytsia 1 Tank moved from Kiev to Vinnytsia 1 Infantry moved from Kiev to Vinnytsia 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Artillery and 1 Infantry moved from Erzurum to 54 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Artillery and 1 Infantry moved from 53 Sea Zone to E.Romania 1 Bomber moved from Kiev to E.Romania 1 Infantry moved from Leningrad to Latvia 1 Tank moved from S.Karelia to Leningrad 1 Tank moved from Leningrad to Latvia 1 Tank moved from Smolensk to Minsk 2 Infantrys moved from Vyborg to Leningrad 1 Infantry moved from N.Karelia to Vyborg 2 Infantrys moved from S.Karelia to Novgorod 1 Infantry moved from Novgorod to Minsk 1 Artillery and 4 Infantrys moved from Arkhangelsk to S.Karelia 4 Infantrys moved from Moscow to Yaroslavl 1 ArmoredCar and 4 Tanks moved from Moscow to Kursk Purchase Units - Russians Russians buy 4 ArmoredCars, 2 Artillerys, 1 Factory, 1 Fighter, 29 Infantrys, 1 Mot.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in E.Romania Russians attack with 1 Artillery, 1 Bomber and 1 Infantry Romanians defend with 2 Elites Russians roll dice for 1 Artillery, 1 Bomber and 1 Infantry in E.Romania, round 2 : 2/3 hits, 1,33 expected hits Romanians roll dice for 2 Elites in E.Romania, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Russians and 2 Elites owned by the Romanians lost in E.Romania Russians win, taking E.Romania from Romanians with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Romanians: 2 Elites Battle in Vinnytsia Russians attack with 2 Fighters, 5 Infantrys and 1 Tank Germans defend with 2 Infantrys and 3 Mech.Infs Russians roll dice for 2 Fighters, 5 Infantrys and 1 Tank in Vinnytsia, round 2 : 3/8 hits, 2,00 expected hits Germans roll dice for 2 Infantrys and 3 Mech.Infs in Vinnytsia, round 2 : 1/5 hits, 1,67 expected hits 1 Infantry owned by the Russians, 2 Infantrys owned by the Germans and 1 Mech.Inf owned by the Germans lost in Vinnytsia Russians roll dice for 2 Fighters, 4 Infantrys and 1 Tank in Vinnytsia, round 3 : 2/7 hits, 1,83 expected hits Germans roll dice for 2 Mech.Infs in Vinnytsia, round 3 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Russians and 2 Mech.Infs owned by the Germans lost in Vinnytsia Russians win, taking Vinnytsia from Germans with 2 Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 18 Casualties for Russians: 2 Infantrys Casualties for Germans: 2 Infantrys and 3 Mech.Infs Battle in Minsk Russians attack with 1 Adv.Fighter, 1 Artillery, 4 Infantrys and 4 Tanks Germans defend with 2 ArmoredCars and 1 Tank Russians roll dice for 1 Adv.Fighter, 1 Artillery, 4 Infantrys and 4 Tanks in Minsk, round 2 : 4/10 hits, 3,67 expected hits Germans roll dice for 2 ArmoredCars and 1 Tank in Minsk, round 2 : 1/3 hits, 0,83 expected hits 2 ArmoredCars owned by the Germans, 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Adv.Fighter, 1 Artillery, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 11 Casualties for Russians: 1 Infantry Casualties for Germans: 2 ArmoredCars and 1 Tank Battle in Latvia Russians attack with 1 Infantry and 1 Tank Germans defend with 1 Artillery Russians roll dice for 1 Infantry and 1 Tank in Latvia, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Germans: 1 Artillery Battle in Ayan Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Tank Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1,17 expected hits Hisaichi roll dice for 1 Tank in Ayan, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Tank Non Combat Move - Russians 1 AAGun moved from Olyokminsk to N.Buryat Mongolia 1 Fighter moved from Ayan to N.Buryat Mongolia 1 AAGun moved from Yeniseysk to Khatanga 2 Fighters moved from Vinnytsia to Donetsk 1 Bomber moved from E.Romania to Donetsk 1 Artillery moved from Rostov to Donetsk 1 Tank moved from Stalingrad to Donetsk 1 Artillery, 2 Infantrys and 2 Tanks moved from Kiev to Donetsk 1 Adv.Fighter moved from Minsk to Kursk 1 AAGun moved from Smolensk to Kursk 1 Bomber moved from Donetsk to Kursk 4 Infantrys moved from Stalingrad to Rostov 1 Artillery and 2 Infantrys moved from Georgia to Rostov 1 Infantry moved from Saratov to Rostov 1 Infantry moved from Erzurum to Georgia 1 Artillery and 1 Infantry moved from Astrakhan to Georgia 1 AAGun moved from Kuybyshev to Saratov 2 ArmoredCars moved from Tashkent to Kuybyshev 1 ArmoredCar moved from Sverdlovsk to Kuybyshev 1 Mot.Inf moved from Sverdlovsk to Saratov 1 Fighter moved from Sverdlovsk to S.Karelia Place Units - Russians 4 Infantrys placed in Leningrad 1 Artillery and 3 Infantrys placed in Arkhangelsk 1 Artillery and 2 Infantrys placed in Georgia 4 Infantrys and 1 Tank placed in Stalingrad 9 Infantrys and 1 Tank placed in Moscow 2 ArmoredCars placed in Tashkent 1 ArmoredCar and 5 Infantrys placed in Sibirsky 1 ArmoredCar, 1 Fighter, 2 Infantrys and 1 Mot.Inf placed in Sverdlovsk 1 Factory placed in Kursk Turn Complete - Russians Russians collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Romanians : 0,33 Germans : -0,50 Hisaichi : 0,50 Russians : 2,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Italians 3 Fighters and 2 Infantrys moved from Kufra to Darfur 3 Artillerys and 2 Infantrys moved from N.Tunisia to N.Algeria 2 Artillerys and 2 Infantrys moved from Tunis to N.Tunisia 2 Artillerys and 2 Infantrys moved from Provence to Burgundy 3 Transports moved from 48 Sea Zone to 46 Sea Zone 3 Tanks moved from Rome to 46 Sea Zone 3 Infantrys moved from Campania to 46 Sea Zone 3 Infantrys, 3 Tanks and 3 Transports moved from 46 Sea Zone to 48 Sea Zone 2 Infantrys and 2 Tanks moved from Crete to 51 Sea Zone 2 Infantrys and 2 Tanks moved from 51 Sea Zone to Mersa Matruh 5 Infantrys and 1 Tank moved from Tobruk to Mersa Matruh 3 Infantrys and 3 Tanks moved from 48 Sea Zone to Tobruk 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 1 Carrier moved from 46 Sea Zone to 51 Sea Zone 1 Fighter moved from Greece to 51 Sea Zone 1 Fighter moved from 51 Sea Zone to Mersa Matruh 2 Infantrys moved from Bulgaria to E.Romania 1 Tank moved from Serbia to E.Romania Purchase Units - Italians Italians buy 2 Artillerys, 1 Cruiser, 17 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in E.Romania Italians attack with 2 Infantrys and 1 Tank Russians defend with 1 Artillery Italians roll dice for 2 Infantrys and 1 Tank in E.Romania, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Artillery in E.Romania, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in E.Romania Italians roll dice for 1 Infantry and 1 Tank in E.Romania, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery in E.Romania, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Infantry and 1 Tank in E.Romania, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery in E.Romania, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in E.Romania Italians win, taking E.Romania from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Casualties for Russians: 1 Artillery Battle in Darfur Italians attack with 3 Fighters and 2 Infantrys British defend with 1 Tank Italians roll dice for 3 Fighters and 2 Infantrys in Darfur, round 2 : 0/5 hits, 1.33 expected hits British roll dice for 1 Tank in Darfur, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 Fighters and 2 Infantrys in Darfur, round 3 : 3/5 hits, 1.33 expected hits British roll dice for 1 Tank in Darfur, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Darfur Italians win, taking Darfur from British with 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in Mersa Matruh Italians attack with 1 Fighter, 7 Infantrys and 3 Tanks British defend with 1 Infantry Italians roll dice for 1 Fighter, 7 Infantrys and 3 Tanks in Mersa Matruh, round 2 : 1/11 hits, 3.00 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 1 Fighter, 6 Infantrys and 3 Tanks remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in N.Algeria Italians attack with 3 Artillerys and 2 Infantrys French defend with 1 Infantry Italians roll dice for 3 Artillerys and 2 Infantrys in N.Algeria, round 2 : 2/5 hits, 1.67 expected hits French roll dice for 1 Infantry in N.Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Infantry owned by the Italians lost in N.Algeria Italians win, taking N.Algeria from French with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for French: 1 Infantry Non Combat Move - Italians 1 Fighter moved from Mersa Matruh to Greece 3 Fighters moved from Darfur to Tobruk 2 Fighters moved from Tobruk to 51 Sea Zone Place Units - Italians 4 Infantrys placed in Greece 2 Artillerys and 2 Infantrys placed in Tunis 1 Cruiser and 2 Transports placed in 44 Sea Zone 10 Infantrys placed in Rome 1 Infantry placed in Provence Turn Complete - Italians Italians collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Italians : -2.50 British : -0.33 French : 0.67 Russians : 0.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 1 Infantry moved from Lower Egypt to New Valley British take New Valley from Italians 1 Infantry moved from Palestine to Lower Egypt 1 Infantry moved from Syria to Palestine 1 Infantry moved from Italian East Africa to Nubia 1 Infantry moved from Equatoria to Kordofan 1 Fighter moved from Churchill to Greenland 2 Infantrys moved from Orleanais to Normandy 1 Fighter moved from Aquitaine to Normandy 2 Infantrys moved from Orleanais to Languedoc 1 Artillery moved from Aquitaine to Languedoc 1 Artillery, 6 Infantrys and 3 Tanks moved from E.Morocco to N.Algeria 1 Infantry moved from W.Morocco to E.Morocco Combat - French Battle in Languedoc French attack with 1 Artillery and 2 Infantrys Germans defend with 2 ArmoredCars French roll dice for 1 Artillery and 2 Infantrys in Languedoc, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 ArmoredCars in Languedoc, round 2 : 0/2 hits, 0,33 expected hits French roll dice for 1 Artillery and 2 Infantrys in Languedoc, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 ArmoredCars in Languedoc, round 3 : 0/2 hits, 0,33 expected hits French roll dice for 1 Artillery and 2 Infantrys in Languedoc, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 ArmoredCars in Languedoc, round 4 : 0/2 hits, 0,33 expected hits French roll dice for 1 Artillery and 2 Infantrys in Languedoc, round 5 : 2/3 hits, 0,83 expected hits Germans roll dice for 2 ArmoredCars in Languedoc, round 5 : 0/2 hits, 0,33 expected hits 2 ArmoredCars owned by the Germans lost in Languedoc French win, taking Languedoc from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 ArmoredCars Battle in N.Algeria French attack with 1 Artillery, 6 Infantrys and 3 Tanks Italians defend with 3 Artillerys and 1 Infantry French roll dice for 1 Artillery, 6 Infantrys and 3 Tanks in N.Algeria, round 2 : 1/10 hits, 3,00 expected hits Italians roll dice for 3 Artillerys and 1 Infantry in N.Algeria, round 2 : 2/4 hits, 1,33 expected hits 1 Infantry owned by the Italians and 2 Infantrys owned by the French lost in N.Algeria French roll dice for 1 Artillery, 4 Infantrys and 3 Tanks in N.Algeria, round 3 : 3/8 hits, 2,67 expected hits Italians roll dice for 3 Artillerys in N.Algeria, round 3 : 0/3 hits, 1,00 expected hits 3 Artillerys owned by the Italians lost in N.Algeria French win, taking N.Algeria from Italians with 1 Artillery, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 10 Casualties for French: 2 Infantrys Casualties for Italians: 3 Artillerys and 1 Infantry Battle in Normandy French attack with 1 Fighter and 2 Infantrys Germans defend with 1 Artillery and 1 Factory French roll dice for 1 Fighter and 2 Infantrys in Normandy, round 2 : 0/3 hits, 0,67 expected hits Germans roll dice for 1 Artillery in Normandy, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the French lost in Normandy French roll dice for 1 Fighter and 1 Infantry in Normandy, round 3 : 2/2 hits, 0,50 expected hits Germans roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Germans lost in Normandy French win, taking Normandy from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Casualties for Germans: 1 Artillery Non Combat Move - French 1 AAGun moved from Orleanais to Aquitaine 1 Fighter moved from Normandy to Aquitaine Turn Complete - French French collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -1,00 Italians : -0,33 French : -2,17
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Yamamoto 2 Marines moved from Davao to 107 Sea Zone 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Artillery moved from Mindanao to 111 Sea Zone 1 Marine moved from Panay to 111 Sea Zone 2 Marines and 1 Transport moved from 107 Sea Zone to 111 Sea Zone 2 Tanks moved from Kyushu to 93 Sea Zone 3 Infantrys moved from Kyushu to 93 Sea Zone 1 Cruiser, 3 Infantrys, 2 Tanks and 2 Transports moved from 93 Sea Zone to 110 Sea Zone 1 Artillery, 3 Marines and 2 Transports moved from 111 Sea Zone to 110 Sea Zone 1 Battleship moved from 107 Sea Zone to 110 Sea Zone 2 Bombers and 3 Fighters moved from West Borneo to Sumatra 1 Artillery, 3 Infantrys, 3 Marines and 2 Tanks moved from 110 Sea Zone to Sumatra 1 Infantry moved from Kwangtung to Hunan 1 Tank moved from Kiangsi to Hunan 1 Infantry moved from Manila to Mindoro Yamamoto take Mindoro from Americans 1 Infantry moved from Mindanao to Samar Yamamoto take Samar from Americans 1 Infantry moved from Manila to 92 Sea Zone 1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to Palawan Yamamoto take Palawan from Americans 1 Marine moved from Tokyo to 85 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 1 Infantry, 1 Marine and 1 Transport moved from 85 Sea Zone to 87 Sea Zone 1 Infantry and 1 Marine moved from 87 Sea Zone to Wake 1 Infantry moved from Tokyo to 85 Sea Zone 1 Cruiser and 1 Infantry moved from 85 Sea Zone to 93 Sea Zone 1 Cruiser and 1 Infantry moved from 93 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Soembawa 1 Infantry and 1 Tank moved from Guam to 101 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 101 Sea Zone to 111 Sea Zone 1 Infantry and 1 Tank moved from 111 Sea Zone to Lombok Yamamoto take Lombok from Dutch 1 Carrier, 1 Destroyer and 2 Submarines moved from 107 Sea Zone to 85 Sea Zone 1 Destroyer moved from 106 Sea Zone to 92 Sea Zone 1 Destroyer moved from 92 Sea Zone to 93 Sea Zone 2 Infantrys moved from Ponape to Truk Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 3 Fighters, 4 Marines and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Wake Yamamoto attack with 1 Infantry and 1 Marine Americans defend with 2 Artillerys Yamamoto roll dice for 1 Infantry and 1 Marine in Wake, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 Artillerys in Wake, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Wake Yamamoto roll dice for 1 Marine in Wake, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Artillery in Wake, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Marine in Wake, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Artillery in Wake, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 1 Marine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 2 Artillerys Battle in Sumatra Yamamoto attack with 1 Artillery, 2 Bombers, 3 Fighters, 3 Infantrys, 3 Marines and 2 Tanks British defend with 2 Artillerys, 1 Fighter and 4 Infantrys; Anzac defend with 1 Fighter; Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys Yamamoto roll dice for 2 Battleships and 1 Cruiser in Sumatra, round 2 : 1/3 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Dutch Yamamoto roll dice for 1 Artillery, 2 Bombers, 3 Fighters, 3 Infantrys, 3 Marines and 2 Tanks in Sumatra, round 2 : 3/14 hits, 5.83 expected hits Dutch roll dice for 4 Artillerys, 1 Bunker, 2 Fighters and 6 Infantrys in Sumatra, round 2 : 3/13 hits, 4.83 expected hits 3 Infantrys owned by the Yamamoto, 2 Infantrys owned by the British and 1 Infantry owned by the Dutch lost in Sumatra Yamamoto roll dice for 1 Artillery, 2 Bombers, 3 Fighters, 3 Marines and 2 Tanks in Sumatra, round 3 : 6/11 hits, 5.33 expected hits Dutch roll dice for 4 Artillerys, 1 Bunker, 2 Fighters and 3 Infantrys in Sumatra, round 3 : 4/10 hits, 3.83 expected hits 2 Artillerys owned by the Dutch, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Artillery owned by the British, 2 Infantrys owned by the British, 1 Infantry owned by the Dutch and 2 Tanks owned by the Yamamoto lost in Sumatra Yamamoto roll dice for 2 Bombers, 3 Fighters and 2 Marines in Sumatra, round 4 : 3/7 hits, 3.33 expected hits Dutch roll dice for 1 Artillery, 1 Bunker and 2 Fighters in Sumatra, round 4 : 3/4 hits, 1.83 expected hits 1 Fighter owned by the British, 1 Artillery owned by the British, 1 Bunker owned by the Dutch and 3 Fighters owned by the Yamamoto lost in Sumatra Yamamoto roll dice for 2 Bombers and 2 Marines in Sumatra, round 5 : 2/4 hits, 2.33 expected hits Dutch roll dice for 1 Fighter in Sumatra, round 5 : 1/1 hits, 0.50 expected hits 1 Marine owned by the Yamamoto and 1 Fighter owned by the Anzac lost in Sumatra Yamamoto win, taking Sumatra from Dutch with 2 Bombers and 1 Marine remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Artillery, 3 Fighters, 3 Infantrys, 2 Marines and 2 Tanks Casualties for British: 2 Artillerys, 1 Fighter and 4 Infantrys Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys Casualties for Anzac: 1 Fighter Battle in Hunan Yamamoto attack with 1 Infantry and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 1 Tank in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Hunan Yamamoto roll dice for 1 Tank in Hunan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in Hunan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Yamamoto lost in Hunan Chinese win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Yamamoto: 1 Infantry and 1 Tank Battle in Soembawa Yamamoto attack with 1 Infantry Dutch defend with 1 Infantry Yamamoto roll dice for 1 Cruiser in Soembawa, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Infantry in Soembawa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Soembawa Dutch win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Yamamoto 2 Bombers moved from Sumatra to Kyushu 2 Marines moved from Davao to Mindanao Place Units - Yamamoto 2 Adv.Fighters, 3 Fighters and 1 Submarine placed in 85 Sea Zone 4 Marines placed in Davao Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Manila: 1 Artillery and 1 Tank EDIT: Adding units owned by Yamamoto to Mindoro: 1 Artillery and 1 Tank EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Yamamoto : -5.67 Americans : -0.33 Chinese : 1.00 Dutch : 0.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan 1 Infantry moved from Shansi to Chahar 1 Tank moved from Shensi to Chahar 1 Tank moved from Shansi to Chahar 1 Artillery and 1 Infantry moved from Shansi to Shantung 1 Fighter moved from Hupeh to Shantung 1 Infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Yamamoto 1 Tank moved from Anhwei to Kwangtung Chinese take Kwangtung from Yamamoto 1 Infantry moved from Anhwei to Shantung 1 Artillery, 2 Infantrys and 2 Tanks moved from Anhwei to Shanghai 1 Infantry moved from Hupeh to Hunan 1 Infantry moved from Lanchow to Szechwan 2 Infantrys moved from Gobi Altai to Ningsia 2 Infantrys moved from E.Qinghai to Ningsia 4 Infantrys moved from E.Qinghai to Lanchow 2 Artillerys, 1 Elite and 3 Infantrys moved from Hsining to E.Qinghai 1 Adv.Fighter moved from Urumqi to Shensi 3 Tanks moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 4 ArmoredCars, 1 Elite, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Shanghai Chinese attack with 1 Artillery, 2 Infantrys and 2 Tanks Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Shanghai, round 2 : 1/5 hits, 1,83 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Chahar Chinese attack with 1 Infantry and 2 Tanks Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 2 Tanks in Chahar, round 2 : 0/3 hits, 1,17 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 Infantry and 2 Tanks in Chahar, round 3 : 1/3 hits, 1,17 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shantung Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1,17 expected hits Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Suiyuan Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0,83 expected hits Hisaichi roll dice for 1 Artillery in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Non Combat Move - Chinese 1 AAGun moved from Ningsia to Shensi 1 Fighter moved from Shantung to Hupeh 1 AAGun moved from Gobi Altai to Ningsia Place Units - Chinese 1 Factory placed in Hupeh 1 ArmoredCar, 1 Elite and 4 Infantrys placed in Hsining 3 ArmoredCars placed in Urumqi Turn Complete - Chinese Chinese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Hisaichi : -0,67 Chinese : -2,17
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 1 Battleship, 1 Destroyer and 3 Submarines moved from 110 Sea Zone to 65 Sea Zone 2 Fighters moved from 110 Sea Zone to 65 Sea Zone 1 Artillery and 1 Infantry moved from Khabarovsk to Ayan 1 Marine moved from Changchun to 84 Sea Zone 1 Marine moved from Changchun to 84 Sea Zone 2 Marines moved from 84 Sea Zone to Shantung 1 Fighter moved from Changchun to Shantung 2 Fighters moved from Chita to Ayan 1 Infantry moved from Liaoning to Peking 4 Artillerys and 3 Infantrys moved from Kirin to Heilungchiang 2 Artillerys and 1 Infantry moved from Liaoning to Heilungchiang 2 Tanks moved from Changchun to Heilungchiang 1 Mech.Inf moved from Changchun to Hulunbuir 1 Marine moved from Changchun to Kirin 1 Artillery, 6 Infantrys and 5 Tanks moved from Chita to Eastern Mongolia 1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi 1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kwangtung 1 Transport moved from 110 Sea Zone to 92 Sea Zone 1 Tank moved from Hong Kong to 92 Sea Zone 1 Tank moved from 92 Sea Zone to Kwangsi Hisaichi take Kwangsi from Chinese 1 Carrier moved from 110 Sea Zone to 65 Sea Zone 3 Transports moved from 110 Sea Zone to 65 Sea Zone 2 Tanks moved from Banjarmasin to 110 Sea Zone 1 Tank and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Tank moved from 111 Sea Zone to Soembawa 1 Tank and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Tank moved from 111 Sea Zone to Flores Hisaichi take Flores from Dutch Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Bomber, 1 Factory, 4 Infantrys, 8 Marines, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 65 Sea Zone Hisaichi attack with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 3 Submarines and 3 Transports British defend with 1 Destroyer, 1 Submarine and 2 Transports; Anzac defend with 1 Carrier, 1 Destroyer and 1 Submarine; Dutch defend with 1 Submarine Hisaichi roll dice for 3 Submarines in 65 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 3 Submarines in 65 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the Hisaichi Hisaichi roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 3 Transports in 65 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 Carrier, 2 Destroyers and 2 Transports in 65 Sea Zone, round 2 : 3/5 hits, 1.50 expected hits 2 Transports owned by the British and 3 Transports owned by the Hisaichi lost in 65 Sea Zone Hisaichi roll dice for 3 Submarines in 65 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 3 Submarines in 65 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in 65 Sea Zone, round 3 : 2/5 hits, 1.83 expected hits British roll dice for 1 Carrier and 2 Destroyers in 65 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits 1 Carrier owned by the Hisaichi, 1 Submarine owned by the British, 1 Submarine owned by the Dutch, 1 Submarine owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 65 Sea Zone Hisaichi roll dice for 2 Submarines in 65 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Battleship, 1 Destroyer and 2 Fighters in 65 Sea Zone, round 4 : 2/4 hits, 1.67 expected hits British roll dice for 1 Carrier and 2 Destroyers in 65 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits 1 Destroyer owned by the British, 1 Destroyer owned by the Anzac and 1 Carrier owned by the Anzac lost in 65 Sea Zone Hisaichi win with 1 Battleship, 1 Destroyer, 2 Fighters and 2 Submarines remaining. Battle score for attacker is 24 Casualties for Hisaichi: 1 Carrier, 1 Submarine and 3 Transports Casualties for British: 1 Destroyer, 1 Submarine and 2 Transports Casualties for Anzac: 1 Carrier, 1 Destroyer and 1 Submarine Casualties for Dutch: 1 Submarine Battle in Kiangsi Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shantung Hisaichi attack with 1 Fighter and 2 Marines Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Fighter and 2 Marines in Shantung, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Fighter and 2 Marines remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Ayan Hisaichi attack with 1 Artillery, 2 Fighters and 1 Infantry Russians defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 1 Infantry Battle in Eastern Mongolia Hisaichi attack with 1 Artillery, 6 Infantrys and 5 Tanks Neutral defend with 3 Infantrys Hisaichi roll dice for 1 Artillery, 6 Infantrys and 5 Tanks in Eastern Mongolia, round 2 : 4/12 hits, 4.00 expected hits Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 1/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Eastern Mongolia Hisaichi loses 0 PUs for violating Eastern Mongolias neutrality. Hisaichi win, taking Eastern Mongolia from Neutral with 1 Artillery, 5 Infantrys and 5 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in Kwangtung Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry Chinese defend with 1 Tank Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kwangtung, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in Soembawa Hisaichi attack with 1 Tank Dutch defend with 1 Infantry Hisaichi roll dice for 1 Tank in Soembawa, round 2 : 0/1 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Soembawa, round 3 : 1/1 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Soembawa, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Soembawa Hisaichi win, taking Soembawa from Dutch with 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Hisaichi 2 Fighters moved from 65 Sea Zone to S.Thailand 2 Fighters moved from Ayan to Hulunbuir 1 Fighter moved from Shantung to Hulunbuir 1 AAGun moved from Kirin to Heilungchiang 1 AAGun moved from Hong Kong to Kwangtung Place Units - Hisaichi 2 Artillerys, 2 Infantrys and 2 Marines placed in Hong Kong 2 Infantrys and 2 Marines placed in Banjarmasin 1 Bomber, 4 Marines and 2 Tanks placed in Changchun 1 Submarine placed in 84 Sea Zone 1 Factory placed in Liaoning Turn Complete - Hisaichi Hisaichi collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Hisaichi : 0.50 British : 0.17 Chinese : -1.50 Russians : -1.00 Dutch : -0.67
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 1 Infantry moved from Munster to 18 Sea Zone 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Picardy French take Picardy from Germans 1 Transport moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Netherlands British take Netherlands from Germans 1 Infantry and 1 Tank moved from Iceland to 10 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 10 Sea Zone to 20 Sea Zone 1 Infantry and 1 Tank moved from 20 Sea Zone to Belgium British take Belgium from Germans 1 Battleship and 1 Destroyer moved from 10 Sea Zone to 20 Sea Zone 1 Bomber moved from Leningrad to Danzig 1 Fighter moved from Greenland to 15 Sea Zone 1 Fighter moved from 18 Sea Zone to 31 Sea Zone 1 Fighter moved from Wales to Aquitaine 1 Carrier, 1 Destroyer and 1 Fighter moved from 18 Sea Zone to 20 Sea Zone 1 Fighter moved from Manchester to 20 Sea Zone 1 Artillery and 1 Infantry moved from Wales to Dover 1 Tank moved from South Central USA to Central America 1 Infantry moved from Amazon to Bolivia 1 Tank moved from Colombia to Amazon 2 Infantrys moved from Midway to 88 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 88 Sea Zone to 96 Sea Zone 2 Infantrys moved from 96 Sea Zone to Kwajalein British take Kwajalein from Yamamoto 2 ArmoredCars moved from Cape Town to Mozambique 1 Infantry moved from Rhodesia to Mozambique 1 Infantry moved from French Equatorial Africa to Darfur 2 Artillerys and 2 Infantrys moved from Nubia to Darfur 1 Artillery moved from Nubia to Darfur 1 Cruiser moved from 58 Sea Zone to 62 Sea Zone 1 Infantry moved from Kenya to 62 Sea Zone 1 Cruiser and 1 Infantry moved from 62 Sea Zone to 58 Sea Zone 1 Transport moved from 58 Sea Zone to 63 Sea Zone 2 Infantrys moved from Mysore to 63 Sea Zone 2 Infantrys and 1 Transport moved from 63 Sea Zone to 58 Sea Zone 1 Transport moved from 58 Sea Zone to 59 Sea Zone 2 Infantrys moved from Bombay to 59 Sea Zone 2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 5 Infantrys moved from 58 Sea Zone to N.Saudi Arabia 6 Tanks moved from W.Iran to N.Saudi Arabia 1 Submarine moved from 58 Sea Zone to 56 Sea Zone 3 Fighters moved from Cairo to 56 Sea Zone 2 Fighters moved from Nubia to 56 Sea Zone 1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone 1 Infantry moved from W.Iran to 58 Sea Zone 1 Tank moved from Burma to Kweichow 1 Infantry moved from Assam to Yunnan 4 Infantrys moved from Delhi to Bihar 1 Artillery and 2 Infantrys moved from Burma to N.Thailand 1 Artillery and 2 Infantrys moved from 58 Sea Zone to Italian East Africa Purchase Units - British British buy 4 ArmoredCars, 1 Carrier, 1 Cruiser, 2 Fighters, 19 Infantrys, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Danzig Bombing raid in Danzig rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in N.Thailand British attack with 1 Artillery and 2 Infantrys Thai defend with 1 Tank British roll dice for 1 Artillery and 2 Infantrys in N.Thailand, round 2 : 0/3 hits, 0,83 expected hits Thai roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the British lost in N.Thailand British roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 3 : 0/2 hits, 0,67 expected hits Thai roll dice for 1 Tank in N.Thailand, round 3 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the British lost in N.Thailand British roll dice for 1 Artillery in N.Thailand, round 4 : 0/1 hits, 0,33 expected hits Thai roll dice for 1 Tank in N.Thailand, round 4 : 1/1 hits, 0,50 expected hits 1 Artillery owned by the British lost in N.Thailand Thai win with 1 Tank remaining. Battle score for attacker is -8 Casualties for British: 1 Artillery and 2 Infantrys Battle in N.Saudi Arabia British attack with 5 Infantrys and 6 Tanks Neutral defend with 1 Artillery and 3 Infantrys British roll dice for 2 Cruisers in N.Saudi Arabia, round 2 : 1/2 hits, 1,00 expected hits 1 Infantry owned by the Neutral lost in N.Saudi Arabia British roll dice for 5 Infantrys and 6 Tanks in N.Saudi Arabia, round 2 : 2/11 hits, 3,83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Saudi Arabia, round 2 : 1/3 hits, 1,00 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia British roll dice for 4 Infantrys and 6 Tanks in N.Saudi Arabia, round 3 : 4/10 hits, 3,67 expected hits Neutral roll dice for 1 Artillery in N.Saudi Arabia, round 3 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Neutral lost in N.Saudi Arabia British loses 0 PUs for violating N.Saudi Arabias neutrality. British win, taking N.Saudi Arabia from Neutral with 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 3 Infantrys Casualties for British: 1 Infantry Battle in Mozambique British attack with 2 ArmoredCars and 1 Infantry Neutral defend with 1 Infantry British roll dice for 2 ArmoredCars and 1 Infantry in Mozambique, round 2 : 0/3 hits, 0,83 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the British lost in Mozambique British roll dice for 2 ArmoredCars in Mozambique, round 3 : 0/2 hits, 0,67 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 ArmoredCars in Mozambique, round 4 : 1/2 hits, 0,67 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 4 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Neutral lost in Mozambique British loses 0 PUs for violating Mozambiques neutrality. British win, taking Mozambique from Neutral with 2 ArmoredCars remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Darfur British attack with 3 Artillerys and 3 Infantrys Italians defend with 2 Infantrys British roll dice for 3 Artillerys and 3 Infantrys in Darfur, round 2 : 2/6 hits, 2,00 expected hits Italians roll dice for 2 Infantrys in Darfur, round 2 : 1/2 hits, 0,67 expected hits 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Darfur British win, taking Darfur from Italians with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Italians: 2 Infantrys Battle in 56 Sea Zone British attack with 5 Fighters and 1 Submarine Germans defend with 1 Destroyer and 2 Transports British roll dice for 1 Submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 5 Fighters in 56 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Germans roll dice for 1 Destroyer and 2 Transports in 56 Sea Zone, round 2 : 0/3 hits, 0,67 expected hits 1 Transport owned by the Germans lost in 56 Sea Zone British roll dice for 1 Submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 5 Fighters in 56 Sea Zone, round 3 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 Destroyer and 1 Transport in 56 Sea Zone, round 3 : 1/2 hits, 0,50 expected hits 1 Destroyer owned by the Germans, 1 Submarine owned by the British and 1 Transport owned by the Germans lost in 56 Sea Zone British win with 5 Fighters remaining. Battle score for attacker is 13 Casualties for Germans: 1 Destroyer and 2 Transports Casualties for British: 1 Submarine Battle in 31 Sea Zone British attack with 1 Fighter Germans defend with 1 Submarine British roll dice for 1 Fighter in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Submarine owned by the Germans Submerged Battle in 15 Sea Zone British attack with 1 Fighter Germans defend with 2 Submarines British roll dice for 1 Fighter in 15 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 Submarines owned by the Germans Submerged Non Combat Move - British 1 Fighter moved from 15 Sea Zone to Greenland 1 Fighter moved from 31 Sea Zone to Gibraltar 1 Bomber moved from Danzig to Dover 2 Fighters moved from 56 Sea Zone to Italian East Africa 1 Fighter moved from Delhi to 58 Sea Zone 1 Fighter moved from Madras to 58 Sea Zone 1 AAGun moved from Assam to Bihar 1 AAGun moved from Hyderabad to Delhi 1 AAGun moved from Rhodesia to Kenya 3 Fighters moved from 56 Sea Zone to Cairo 2 Tanks moved from Munster to Northern Ireland Place Units - British 1 Carrier placed in 58 Sea Zone 2 Infantrys placed in W.Iran 6 Infantrys placed in Cairo 2 ArmoredCars placed in Cape Town 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 2 ArmoredCars, 1 Fighter and 2 Infantrys placed in Delhi 1 Cruiser, 1 Submarine and 1 T.Boat placed in 20 Sea Zone 1 Infantry placed in Wales 1 Fighter and 1 Infantry placed in Manchester Turn Complete - British British collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -0,17 Neutral : -0,33 British : -6,17 Italians : 0,33 Thai : 1,50
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 2 Fighters moved from Canberra to Broome 1 Fighter moved from Townsville to Broome Purchase Units - Anzac Anzac buy 1 Fighter and 14 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 3 Infantrys placed in Broome 3 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby 1 Fighter and 5 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 1 Artillery, 1 Infantry and 1 Tank moved from Merauke to West Papua 1 Infantry and 1 Tank moved from Amazon to Bolivia Purchase Units - Dutch Dutch buy 1 Factory; Remaining resources: 5 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Factory placed in Suriname Turn Complete - Dutch Dutch collect 15 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 1 Infantry moved from Oulu to Lapland 1 Fighter moved from Tampere to Lapland 2 Elites and 1 Infantry moved from Tampere to Oulu 1 Tank moved from Tampere to Oulu 2 Artillerys and 1 Elite moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Fighter and 1 Infantry; Remaining resources: 0 PUs; Combat - Finns Battle in Lapland Finns attack with 1 Fighter and 1 Infantry Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 1 Infantry in Lapland, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Lapland Finns roll dice for 1 Fighter in Lapland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Fighter in Lapland, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lapland Finns win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Lapland to Helsinki Place Units - Finns 1 Fighter and 1 Infantry placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : -0.17 Russians : 0.00