19L MrRoboto (Axis) vs Giallo (Allies) BM

  • '19 '18

    Nah, I would have declared war on Russia, with Germany.

    You can keep all your results: Kansu, Ukraine and Eastern Poland.
    Your Finland result can be used for Karelia, if you like.

  • '19 '18

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 mech_infantry moved from Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 aaGun moved from Poland to Eastern Poland
            5 armour and 5 mech_infantrys moved from Germany to Poland
            2 aaGuns, 16 armour, 11 artilleries, 25 infantry and 5 mech_infantrys moved from Poland to Baltic States
            4 infantry moved from Romania to Bessarabia
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            5 armour and 3 mech_infantrys placed in Germany
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Novgorod to Western Ukraine
            6 infantry moved from Timguska to Kansu
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Kansu
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns, 5 armour, 7 artilleries, 6 infantry and 2 mech_infantrys moved from Novgorod to Belarus
            6 artilleries moved from Bryansk to Belarus
            5 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Belarus
            1 fighter moved from Western Ukraine to Belarus
            1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 infantry moved from Bryansk to Belarus
    
        Place Units - Russians
            2 armour and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : 0,50
    Russians : 0,83
    Japanese : -0,33
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 3 factory_minors, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shan State to Burma
            1 artillery moved from Yunnan to Burma
            2 fighters and 1 tactical_bomber moved from Kwangsi to Burma
            2 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 bomber moved from Kwangsi to Szechwan
            1 bomber moved from Kwangsi to Burma
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            2 infantry moved from Java to 42 Sea Zone
            1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            1 fighter, 2 infantry and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 35 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Guam
            Battle in New Guinea
                Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in New Guinea, round 2 : 2/5 hits, 1,83 expected hits
                    ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking Western Australia from ANZAC, taking Guam from Americans, taking New Guinea from ANZAC with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 3,00 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from French Indo China to Yunnan
            1 armour and 3 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 artillery, 1 infantry and 1 mech_infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Jehol to Chahar
            1 bomber, 2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
            1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
            1 carrier moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 74 Sea Zone
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 46 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 artillery moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
            1 factory_minor placed in Kwangtung
            1 factory_minor placed in Malaya
            Japanese undo move 3.
            1 factory_minor placed in French Indo China
            Japanese undo move 2.
            1 factory_minor placed in Kwangtung
            1 infantry placed in Japan
            1 artillery and 2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Chinese : -0,33
    UK_Pacific : 0,33
    Japanese : -1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from Nigeria to Egypt
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Morocco from Germans with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from French West Africa to 87 Sea Zone
            1 artillery and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            3 tactical_bombers moved from Western United States to 91 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            3 fighters moved from Hawaiian Islands to New Zealand
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 submarine placed in 10 Sea Zone
            2 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 0,33
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Tsinghai to Hopei
            5 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 armour and 3 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 2/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour and 3 infantry in Hopei, round 2 : 1/4 hits, 1,50 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Hopei, round 3 : 2/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 armour and 3 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from Nigeria to Egypt
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Morocco from Germans with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from French West Africa to 87 Sea Zone
            1 artillery and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            3 tactical_bombers moved from Western United States to 91 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            3 fighters moved from Hawaiian Islands to New Zealand
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 submarine placed in 10 Sea Zone
            2 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Tsinghai to Hopei
            5 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 armour and 3 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 2/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour and 3 infantry in Hopei, round 2 : 1/4 hits, 1,50 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Hopei, round 3 : 2/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 armour and 3 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 marine and 2 tactical_bombers; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from United Kingdom to Gibraltar
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 fighters and 1 tactical_bomber moved from Egypt to Iraq
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
            1 infantry moved from India to Burma
            2 fighters moved from India to Burma
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
                Neutral_Axis defend with 2 infantry
                    British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 4/7 hits, 3,50 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Neutral_Axis: 2 infantry
            Battle in Burma
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
            EDIT: Removing units owned by British from Gibraltar: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Egypt: 1 bomber
            EDIT: Turning off Edit Mode
            2 fighters moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
            1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            2 fighters and 1 tactical_bomber moved from Iraq to Egypt
    
        Place Units - British
            1 marine and 2 tactical_bombers placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,33
    Americans : 0,33
    Chinese : -0,50
    Neutral_Axis : -0,67
    Japanese : 1,33
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Libya to Alexandria
            1 bomber moved from Libya to Morocco
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 artillery moved from Bessarabia to Ukraine
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 0/3 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 3 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 4 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
                Italians win, taking Morocco from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                Italians attack with 1 armour and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Ukraine
                Italians attack with 2 artilleries and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            3 infantry moved from Tunisia to Libya
            1 bomber moved from Morocco to Libya
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,67
    British : -0,33
    Americans : -0,67
    Russians : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            1 bomber and 3 fighters moved from New South Wales to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 bomber and 3 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber and 3 fighters in Western Australia, round 2 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber and 3 fighters moved from Western Australia to New South Wales
            1 cruiser moved from 63 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            1 bomber and 3 fighters moved from New South Wales to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 bomber and 3 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber and 3 fighters in Western Australia, round 2 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber and 3 fighters moved from Western Australia to New South Wales
            1 cruiser moved from 63 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Japanese : -0,33
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 destroyer and 1 fighter moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 5 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 6 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Germans
            1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 123 Sea Zone
            1 fighter moved from 110 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            1 tactical_bomber moved from Southern Italy to 112 Sea Zone
            1 fighter moved from 104 Sea Zone to 112 Sea Zone
            5 armour and 3 mech_infantrys moved from Germany to Baltic States
            1 mech_infantry moved from Yugoslavia to Bessarabia
            4 infantry moved from Bessarabia to Western Ukraine
            5 infantry moved from Finland to Karelia
            3 infantry moved from Tunisia to Libya
    
        Place Units - Germans
            3 infantry placed in France
            1 destroyer placed in 112 Sea Zone
            3 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
            Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,17
    Americans : -0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 armour and 6 mech_infantrys moved from Russia to Ukraine
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
            1 armour moved from Belarus to Ukraine
            1 fighter moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            3 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 armour moved from Belarus to Ukraine
            1 armour moved from Belarus to Ukraine
            1 armour and 2 mech_infantrys moved from Belarus to Ukraine
            4 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Kansu to Suiyuyan
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Novgorod
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 6 armour and 8 mech_infantrys
                Italians defend with 2 artilleries, 1 factory_minor and 1 infantry
                    Russians roll dice for 6 armour and 8 mech_infantrys in Ukraine, round 2 : 6/14 hits, 4,33 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Russians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 6 armour and 7 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 2 artilleries and 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 4 infantry
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/6 hits, 1,83 expected hits
                    Germans roll dice for 4 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 1,67 expected hits
                    Germans roll dice for 4 infantry in Western Ukraine, round 3 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                 retreated to Western Ukraine
                Germans win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 4 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
            1 fighter moved from Novgorod to Bryansk
            4 aaGuns, 15 artilleries and 20 infantry moved from Belarus to Bryansk
            1 aaGun and 6 infantry moved from Timguska to Kansu
            1 aaGun and 6 infantry moved from Timguska to Kansu
            2 armour and 6 mech_infantrys moved from Belarus to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Italians : 0,00
    Russians : -1,17
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 14 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            1 artillery and 2 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 artillery, 2 fighters and 1 tactical_bomber moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Yunnan to Hopei
            1 infantry moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            1 infantry moved from New Guinea to 46 Sea Zone
            1 marine moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
            1 cruiser and 1 marine moved from 46 Sea Zone to 47 Sea Zone
            1 marine moved from 47 Sea Zone to New Britain
            1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - Japanese
            Battle in New Britain
            Battle in Alaska
            Battle in Solomon Islands
            Battle in Hopei
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking New Britain from ANZAC, taking Alaska from Americans, taking Solomon Islands from ANZAC, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Hunan to Yunnan
            1 artillery and 1 infantry moved from Jehol to Chahar
            1 fighter and 1 tactical_bomber moved from Hopei to Chahar
            1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
            1 fighter moved from Kwangsi to Manchuria
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to Shan State
            2 fighters and 1 tactical_bomber moved from Burma to Shan State
            1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 46 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 47 Sea Zone
            1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 49 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            3 infantry placed in Manchuria
            1 artillery and 2 infantry placed in Kwangtung
            Japanese undo move 2.
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            1 artillery and 2 infantry placed in Manchuria
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : -0,33
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Egypt to Southern Italy
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 94 Sea Zone
            1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            1 marine moved from Gibraltar to 91 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 91 Sea Zone to 94 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 94 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Southern Italy
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            2 mech_infantrys moved from Central United States to British Columbia
            3 fighters moved from New Zealand to 49 Sea Zone
            1 tactical_bomber moved from Western United States to 49 Sea Zone
            2 fighters moved from 26 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from Western United States to 49 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 50 Sea Zone
            1 carrier and 1 destroyer moved from 50 Sea Zone to 49 Sea Zone
            1 fighter moved from Western United States to 2 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from Gibraltar to 92 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble 95?

  • '19 '18

    No scramble

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Egypt to Southern Italy
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 94 Sea Zone
            1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            1 marine moved from Gibraltar to 91 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 91 Sea Zone to 94 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 94 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Southern Italy
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            2 mech_infantrys moved from Central United States to British Columbia
            3 fighters moved from New Zealand to 49 Sea Zone
            1 tactical_bomber moved from Western United States to 49 Sea Zone
            2 fighters moved from 26 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from Western United States to 49 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 50 Sea Zone
            1 carrier and 1 destroyer moved from 50 Sea Zone to 49 Sea Zone
            1 fighter moved from Western United States to 2 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 tactical_bomber and 1 transport
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 2 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Italians defend with 1 artillery
                    Americans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Morocco, round 2 : 4/8 hits, 3,83 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 49 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers
                Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 49 Sea Zone, round 2 : 0/6 hits, 2,83 expected hits
                    1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 49 Sea Zone
                    Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 3 : 6/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 49 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 tactical_bombers owned by the Americans and 1 battleship owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is 58
                Casualties for Japanese: 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                Casualties for Americans: 2 tactical_bombers
            Battle in Southern Italy
                Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry, 1 marine and 1 mech_infantry
                Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 battleship and 3 cruisers in Southern Italy, round 2 : 3/4 hits, 2,17 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry, 1 marine and 1 mech_infantry in Southern Italy, round 2 : 4/9 hits, 3,17 expected hits
                    Italians roll dice for 4 aaGuns, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Southern Italy, round 2 : 2/10 hits, 4,00 expected hits
                    4 aaGuns owned by the Italians, 2 bombers owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry, 1 marine and 1 mech_infantry in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits
                    Italians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Southern Italy, round 3 : 3/7 hits, 3,33 expected hits
                    1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 marine in Southern Italy, round 4 : 2/4 hits, 1,83 expected hits
                    Italians roll dice for 2 fighters and 1 tactical_bomber in Southern Italy, round 4 : 2/3 hits, 1,83 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 armour and 1 bomber in Southern Italy, round 5 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans lost in Southern Italy
                Americans captures 25PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 72
                Casualties for Americans: 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry
                Casualties for Italians: 4 aaGuns and 4 infantry
                Casualties for Germans: 2 bombers, 2 fighters and 2 tactical_bombers
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            1 bomber moved from Southern Italy to Malta
            2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 fighters moved from 49 Sea Zone to 26 Sea Zone
            3 fighters moved from 49 Sea Zone to Queensland
            1 fighter moved from 2 Sea Zone to British Columbia
            1 aaGun moved from Western United States to British Columbia
            3 fighters and 3 tactical_bombers moved from Morocco to 95 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 aaGun moved from Western United States to British Columbia
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 fighters and 1 infantry placed in Western United States
            Americans undo move 2.
            1 infantry placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,4,1,2,5,4,3,6,2,5,2,3,6,4
            Americans collect 53 PUs (3 lost to blockades); end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Italians : -3,17
    Americans : 6,67
    AA fire in Southern Italy : : -0,17
    Japanese : -2,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Suiyuyan to Hopei
            5 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    5 hits in 97, bad round for the allies

  • '21 '20 '19 '18 '17 '16

    I forgot to save, ill reconstruct it however 5 hits

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