here is some statistic on what people bid in bm306-03.PNG
19L axis-dominion vs majikforce (allies) bm3
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 54 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 2 aaGuns moved from Queensland to Northern Territory Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Morocco to Algeria 1 fighter moved from Trans-Jordan to Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 factory_minor, 6 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 mech_infantry moved from Romania to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Poland to Eastern Poland 1 armour moved from Romania to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Nenetsia to Urals Germans take Urals from Russians 1 armour moved from Urals to Vologda 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from 99 Sea Zone to 96 Sea Zone 2 fighters moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 bomber moved from Southern Italy to 104 Sea Zone 1 fighter moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 mech_infantry moved from Romania to Eastern Poland Combat - Germans Battle in 98 Sea Zone Germans attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 98 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 96 Sea Zone Germans attack with 1 bomber and 4 fighters British defend with 1 battleship Germans roll dice for 1 bomber and 4 fighters in 96 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 1 battleship in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 battleship owned by the British lost in 96 Sea Zone Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Casualties for British: 1 battleship Battle in 104 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eastern Poland Germans attack with 1 armour, 2 fighters, 1 infantry and 4 mech_infantrys Russians defend with 2 mech_infantrys Germans roll dice for 1 armour, 2 fighters, 1 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 0/8 hits, 2.33 expected hits Russians roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Eastern Poland, round 3 : 1/7 hits, 2.17 expected hits Russians roll dice for 2 mech_infantrys in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Eastern Poland, round 4 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 3 armour and 4 mech_infantrys moved from Nenetsia to Vologda 4 aaGuns, 8 armour, 12 artilleries, 14 infantry and 16 mech_infantrys moved from Archangel to Vologda 3 mech_infantrys moved from Novgorod to Vologda 2 fighters moved from Eastern Poland to Novgorod 3 infantry moved from Germany to Poland 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from 96 Sea Zone to Southern Italy 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 124 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 104 Sea Zone to 112 Sea Zone 1 bomber moved from 104 Sea Zone to Normandy Bordeaux 1 infantry moved from Northern Italy to Western Germany 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 artillery moved from Northern Italy to Western Germany 1 carrier moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to 99 Sea Zone Place Units - Germans 1 factory_minor placed in Yugoslavia 3 infantry placed in Novgorod 6 mech_infantrys placed in Germany 3 infantry placed in Normandy Bordeaux 1 tactical_bomber placed in Western Germany Germans undo move 3. 2 mech_infantrys placed in Western Germany 4 mech_infantrys placed in Germany Germans undo move 5. Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 artillery EDIT: Adding units owned by Germans to Western Germany: 1 artillery EDIT: Turning off Edit Mode 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -3.50 British : 0.33 Americans : -0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Samara to Urals Russians take Urals from Germans 2 mech_infantrys moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Bessarabia 2 fighters moved from Russia to Western Ukraine Combat - Russians Battle in Bessarabia Russians attack with 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 1 tactical_bomber moved from Bessarabia to Russia 2 armour and 2 mech_infantrys moved from Ukraine to Rostov 1 armour moved from Samara to Russia 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Samara 1 armour moved from Kansu to Yenisey Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : -0.33 Russians : 0.83
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 3 artilleries, 1 infantry and 4 mech_infantrys moved from Buryatia to Amur 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from Celebes to 44 Sea Zone 1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry and 1 marine moved from 37 Sea Zone to Shan State 7 fighters and 3 tactical_bombers moved from 44 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone 2 bombers moved from French Indo China to 22 Sea Zone 1 mech_infantry moved from Shantung to Hunan Japanese take Hunan from Chinese 1 fighter moved from Anhwe to Shan State 1 battleship moved from 44 Sea Zone to 37 Sea Zone 1 battleship moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter moved from Anhwe to Yunnan 1 marine and 2 mech_infantrys moved from Kwangtung to Kwangsi 1 fighter moved from 44 Sea Zone to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 3 artilleries, 1 infantry and 4 mech_infantrys Americans defend with 1 armour Japanese roll dice for 3 artilleries, 1 infantry and 4 mech_infantrys in Amur, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in 22 Sea Zone Japanese attack with 2 bombers, 7 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 7 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 11/12 hits, 6.83 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 22 Sea Zone Japanese win with 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Battle in Sumatra Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 artilleries and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Chinese: 2 artilleries and 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 marine British defend with 1 armour Japanese roll dice for 2 battleships in Shan State, round 2 : 2/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 6 fighters and 3 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone 5 carriers moved from 44 Sea Zone to 21 Sea Zone 1 destroyer moved from 44 Sea Zone to 34 Sea Zone 3 carriers moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 21 Sea Zone 2 bombers moved from 22 Sea Zone to Guam 1 cruiser moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter moved from Kwangsi to French Indo China 1 fighter moved from Yunnan to 37 Sea Zone 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Anhwe to Hunan 1 aaGun moved from Jehol to Chahar 1 aaGun moved from Jehol to Anhwe 1 destroyer moved from 37 Sea Zone to 41 Sea Zone Place Units - Japanese 1 carrier placed in 37 Sea Zone 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 20 Sea Zone Japanese undo move 3. 1 destroyer placed in 37 Sea Zone 3 infantry placed in French Indo China 3 mech_infantrys placed in Shantung 2 artilleries and 1 infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4 Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -1.17 ANZAC : -0.67 Chinese : -0.67 UK_Pacific : -0.50 Russians : -0.50 Japanese : 6.17
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good healthy round of dice for the axis here
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 3 artilleries, 1 infantry and 4 mech_infantrys moved from Buryatia to Amur 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from Celebes to 44 Sea Zone 1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry and 1 marine moved from 37 Sea Zone to Shan State 7 fighters and 3 tactical_bombers moved from 44 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone 2 bombers moved from French Indo China to 22 Sea Zone 1 mech_infantry moved from Shantung to Hunan Japanese take Hunan from Chinese 1 fighter moved from Anhwe to Shan State 1 battleship moved from 44 Sea Zone to 37 Sea Zone 1 battleship moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter moved from Anhwe to Yunnan 1 marine and 2 mech_infantrys moved from Kwangtung to Kwangsi 1 fighter moved from 44 Sea Zone to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 3 artilleries, 1 infantry and 4 mech_infantrys Americans defend with 1 armour Japanese roll dice for 3 artilleries, 1 infantry and 4 mech_infantrys in Amur, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in 22 Sea Zone Japanese attack with 2 bombers, 7 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 7 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 11/12 hits, 6.83 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 22 Sea Zone Japanese win with 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Battle in Sumatra Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 artilleries and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Chinese: 2 artilleries and 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 marine British defend with 1 armour Japanese roll dice for 2 battleships in Shan State, round 2 : 2/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 6 fighters and 3 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone 5 carriers moved from 44 Sea Zone to 21 Sea Zone 1 destroyer moved from 44 Sea Zone to 34 Sea Zone 3 carriers moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 21 Sea Zone 2 bombers moved from 22 Sea Zone to Guam 1 cruiser moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter moved from Kwangsi to French Indo China 1 fighter moved from Yunnan to 37 Sea Zone 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Anhwe to Hunan 1 aaGun moved from Jehol to Chahar 1 aaGun moved from Jehol to Anhwe 1 destroyer moved from 37 Sea Zone to 41 Sea Zone Place Units - Japanese 1 carrier placed in 37 Sea Zone 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 20 Sea Zone Japanese undo move 3. 1 destroyer placed in 37 Sea Zone 3 infantry placed in French Indo China 3 mech_infantrys placed in Shantung 2 artilleries and 1 infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4 Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -1.17 ANZAC : -0.67 Chinese : -0.67 UK_Pacific : -0.50 Russians : -0.50 Japanese : 6.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 3 artilleries, 1 infantry and 4 mech_infantrys moved from Buryatia to Amur 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from Celebes to 44 Sea Zone 1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry and 1 marine moved from 37 Sea Zone to Shan State 7 fighters and 3 tactical_bombers moved from 44 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone 2 bombers moved from French Indo China to 22 Sea Zone 1 mech_infantry moved from Shantung to Hunan Japanese take Hunan from Chinese 1 fighter moved from Anhwe to Shan State 1 battleship moved from 44 Sea Zone to 37 Sea Zone 1 battleship moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter moved from Anhwe to Yunnan 1 marine and 2 mech_infantrys moved from Kwangtung to Kwangsi 1 fighter moved from 44 Sea Zone to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 3 artilleries, 1 infantry and 4 mech_infantrys Americans defend with 1 armour Japanese roll dice for 3 artilleries, 1 infantry and 4 mech_infantrys in Amur, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in 22 Sea Zone Japanese attack with 2 bombers, 7 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 7 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 11/12 hits, 6.83 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 22 Sea Zone Japanese win with 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Battle in Sumatra Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 artilleries and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Chinese: 2 artilleries and 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 marine British defend with 1 armour Japanese roll dice for 2 battleships in Shan State, round 2 : 2/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 6 fighters and 3 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone 5 carriers moved from 44 Sea Zone to 21 Sea Zone 1 destroyer moved from 44 Sea Zone to 34 Sea Zone 3 carriers moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 21 Sea Zone 2 bombers moved from 22 Sea Zone to Guam 1 cruiser moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter moved from Kwangsi to French Indo China 1 fighter moved from Yunnan to 37 Sea Zone 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Anhwe to Hunan 1 aaGun moved from Jehol to Chahar 1 aaGun moved from Jehol to Anhwe 1 destroyer moved from 37 Sea Zone to 41 Sea Zone Place Units - Japanese 1 carrier placed in 37 Sea Zone 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 20 Sea Zone Japanese undo move 3. 1 destroyer placed in 37 Sea Zone 3 infantry placed in French Indo China 3 mech_infantrys placed in Shantung 2 artilleries and 1 infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4 Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -1.17 ANZAC : -0.67 Chinese : -0.67 UK_Pacific : -0.50 Russians : -0.50 Japanese : 6.17
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@axis-dominion said in 19L axis-dominion vs majikforce (allies) bm3:
good healthy round of dice for the axis here
It was giving me nightmares!:stuck_out_tongue_winking_eye:
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 mech_infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone 1 bomber moved from Northern Territory to 42 Sea Zone Combat - Americans Battle in Iwo Jima Battle in Korea Battle in 42 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking Iwo Jima from Japanese, taking Korea from Japanese, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 34 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Americans roll dice for 4 fighters and 1 tactical_bomber in 34 Sea Zone, round 3 : 0/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 34 Sea Zone, round 4 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 destroyers moved from 5 Sea Zone to 15 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Queensland 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 4 fighters moved from 42 Sea Zone to 54 Sea Zone 1 bomber moved from 42 Sea Zone to India 1 destroyer moved from 55 Sea Zone to 43 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 infantry in Yunnan, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Suiyuyan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 armour and 1 mech_infantry moved from Persia to West India 3 infantry moved from Iraq to Northwest Persia 3 artilleries moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia 1 armour moved from Egypt to Iraq 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 71 Sea Zone to 81 Sea Zone Place Units - British 1 submarine placed in 71 Sea Zone 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,6,5,6,6,6,6,6 British collect 37 PUs (1 lost to blockades); end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17 Americans : -7.17 Chinese : 0.50 Japanese : -0.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 4 infantry moved from Vologda to Samara 1 bomber moved from Novgorod to Samara Combat - Italians Battle in Samara Italians attack with 1 armour, 1 bomber and 4 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 4 infantry in Samara, round 2 : 3/6 hits, 1.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Vologda to Samara 1 bomber moved from Samara to Novgorod 2 fighters moved from Romania to Southern Italy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Northern Italy to Romania 2 mech_infantrys moved from Southern Italy to Yugoslavia Place Units - Italians 2 mech_infantrys placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 1.17 Russians : -0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 aaGuns moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Vologda to Volgograd Germans take Volgograd from Russians 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 2 infantry moved from Novgorod to Archangel 2 fighters moved from Novgorod to Archangel 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 bomber moved from Normandy Bordeaux to 105 Sea Zone 1 fighter moved from 112 Sea Zone to 105 Sea Zone 1 armour moved from Eastern Poland to Baltic States 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Southern Italy to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine 1 fighter moved from 112 Sea Zone to 105 Sea Zone 1 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Germany to Baltic States Combat - Germans Battle in 105 Sea Zone Germans attack with 1 bomber, 1 destroyer and 2 fighters Americans defend with 1 submarine Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Western Ukraine Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 aaGuns, 12 armour, 12 artilleries, 14 infantry and 22 mech_infantrys moved from Vologda to Samara 2 fighters moved from Archangel to Samara 2 fighters moved from 99 Sea Zone to Samara 1 tactical_bomber moved from Western Ukraine to Eastern Poland 2 mech_infantrys moved from Eastern Poland to Romania 2 infantry moved from Poland to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 1 artillery moved from Norway to Finland 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 fighters moved from 105 Sea Zone to 112 Sea Zone 1 bomber moved from 105 Sea Zone to Western Germany 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 carrier moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to Western Germany 1 artillery moved from Western Germany to France Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Normandy Bordeaux 1 destroyer placed in 112 Sea Zone 1 fighter placed in Western Germany 3 mech_infantrys placed in Yugoslavia 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.83 Americans : -0.17 Russians : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Vologda Russians take Vologda from Italians 1 armour moved from Vologda to Russia 1 armour, 6 infantry and 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 armour moved from Yenisey to Buryatia 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 mech_infantry moved from Rostov to Volgograd 1 mech_infantry moved from Novosibirsk to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 armour and 1 mech_infantry moved from Rostov to Russia 2 mech_infantrys moved from Bessarabia to Rostov 1 infantry moved from Ukraine to Rostov 1 fighter moved from Western Ukraine to Russia 1 mech_infantry moved from Urals to Russia 2 aaGuns moved from Yakut S.S.R. to Buryatia Place Units - Russians 3 infantry placed in Ukraine 2 artilleries and 5 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Volgograd: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.33
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Sorry for the double dice. Thought I posted and then closed out of triple a. First set of dice were the actual turn. Only 1 edit needed 2nd time around.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 5 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 marine moved from Shan State to Yunnan 3 infantry moved from French Indo China to Yunnan 1 marine and 2 mech_infantrys moved from Kwangsi to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 fighter moved from French Indo China to Yunnan 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 artillery and 1 infantry moved from Amur to Korea 1 fighter moved from 21 Sea Zone to 17 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 41 Sea Zone to 43 Sea Zone 2 bombers moved from Guam to Yunnan 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 2 submarines and 1 transport 2 submarines owned by the Americans Submerged Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter in 42 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Korea Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Korea, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 mech_infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 3 infantry, 2 marines, 4 mech_infantrys and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 1 fighter, 3 infantry, 2 marines, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 6/13 hits, 4.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry, 2 marines, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 aaGun moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Anhwe 1 aaGun moved from Chahar to Hopei 1 mech_infantry moved from Shantung to Hopei 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi 2 carriers moved from 41 Sea Zone to 42 Sea Zone 2 carriers moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from Yunnan to 42 Sea Zone 2 fighters moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 3 carriers moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Korea to 6 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 2 artilleries and 4 mech_infantrys moved from Amur to Manchuria 1 tactical_bomber moved from Yunnan to French Indo China 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 carriers moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 43 Sea Zone to French Indo China 1 fighter moved from 35 Sea Zone to Kwangtung 1 fighter moved from 43 Sea Zone to Malaya 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Yunnan to Kwangtung 1 aaGun moved from Anhwe to Hunan Place Units - Japanese 2 infantry and 1 mech_infantry placed in Malaya 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Shantung 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,1 Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.00 ANZAC : -0.33 Chinese : 0.67 Japanese : 2.67
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this game is quickly turning into axis favor, despite having lost Egypt. actually, probably BECAUSE of losing Egypt ;)
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@axis-dominion Working on this turn. Had to get thorugh my playoff game SNAFU. Yeah I’m a bit stuck as what to do now that I have liberated Egypt. But I had to pry it from your cold dead hand! Lol! You are difficult to figure out mentally. (thats a compliment i hope)
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that’s an interesting compliment :) in what way do you mean, as in what I’m plotting in the game?
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@axis-dominion In my gaming experiences my brother and I came up with a phrase so to speak. After all the rules are understood and the strategies are thought through you are ultimately going to have to “play the man” (or opponent for the PC world) It definitely is an easier thing to accomplish sitting at a table and playing face to face. But it basically means not always worrying about the “right play” but what is right to do against this opponent. Anticipating their moves, buys, style. What they like to do, what makes them uncomfortable. Or plotting as you put it. It can involve simple banter at the table or pyshcological warfare:smiling_imp: I had a friend once that would never ever strat bomb me because he was convinced I’d shoot down his planes. Fun stuff! It doesn’t translate as well over triple a because I can’t look someone in the face and try to read them. I can look at older games and look at purchase trends, placements, movement, types of attacks, how people handle themselves especialy in the later rounds. Against you its more difficult (as I assume it is with most of the top tier players) You’ve seen it all (or so it seems) and can adapt and change without a bother to you. You prepare very well for your opponents potential moves. I learn alot when playing you.
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thank you for explaining in detail! I didn’t realize how deep of an opponent you are, with the careful psychological analysis going on! and I agree, understanding your opponent is a big key to consistent success, and the more you can predict their decisions, the more likely you will have a key advantage. I know I am doing it all the time, even if I am not always consciously aware of it!
I just learned something about myself through you, namely, that I am not as predicable haha! that’s good to know! and I appreciate the compliments.
and this game is an engaging one for sure…