Axis & Allies
National Advantages
1. United States
––Island Bases (pg 38, Operations Manual)
----Chinese Divisions (pg 38)
----Marines (pg 38)
----Mechanized Infantry (pg 38)
----Paratroopers: Your bombers may act as transports; they may load, carry, and drop up to two infantry. You must declare during your combat move phase that your bomber is doing a paradrop. They don’t need to land afterwards; you can choose to destroy them. When dropping units, bombers can’t attack. Hostile antiaircraft guns roll one die for each bomber doing a paradrop and each unit being dropped. You may not paradrop during your noncombat move phase.
----Filipino Guerillas: Once per game, if any power on your side captures the Philippine Islands, you may put three of your infantry there for free.
2. United Kingdom
----Radar (pg 37)
----Joint Strike (pg 37)
----Enigma Decoded (pg 37)
----Mideast Oil (pg 37)
----Allied Resistance: Once per game, if any power on your side captures Western Europe, Eastern Europe, and/or Norway, you may put two of your infantry there for free (those units represent either the Free French in West Europe, the Polish Home Army in East Europe, or the Norwegian Underground in Norway).
----Colonial Garrison (pg 37)
3. Soviet Union
----Russian Winter (pg 35)
----Nonaggression Treaty (pg 35)
----Salvage (pg 35)
----Trans-Siberian Railway (pg 36)
----Conscription: During your purchase units phase, you get 2 infantry for free.
----Red Guard: Once per game, if your capital gets attacked (not including strategic bombing raids), you may place one infantry there for each industrial complex you control before the conduct combat phase.
4. Germany
----U-Boat Interdiction (pg 36)
----Atlantic Wall: During any amphibious assault against Western Europe or Norway, all your infantry there defend on a 3 during the first cycle of combat.
----Wolf Packs (pg 36)
----Waffen-SS: Your infantry attack on a 2 during the first cycle of combat.
----Panzergrenadier (see Mechanized Infantry)
----Blitzkrieg Tactics: When paired with a bomber, your tanks attack on a 4.
5. Japan
----Tokyo Express (pg 37)
----Kamikaze Attacks (pg 37)
----Banzai Attacks (pg 38)
----Imperial Guard: Once per game, if your capital gets attacked (not including strategic bombing raids), you may put two infantry there before the conduct combat phase.
----Mounted Infantry: Your infantry may move 2 spaces. However, they may not blitz (see pg 13, Tanks and Blitzing).
----Guerrilla Tactics: Your attacking infantry and tanks may fire at the opening fire step during the first cycle of combat.
6. Italy (optional)
----Gustav Line: During any amphibious assault against Southern Europe, all your infantry there defend on a 3 during the first cycle of combat.
----Mountainous Terrain: Units can’t blitz when passing through Southern Europe.
----Elevated Ground: All your artillery in Southern Europe and the Balkans defend on a 3.
----Blackshirts: Once per game, if your capital gets attacked (not including strategic bombing raids), you may put two infantry there before the conduct combat phase.
----Frogmen: During your combat move phase, your infantry may jump into a sea zone and attack naval units. They have to be picked up by a transport during your noncombat move phase or else they drown.
----Rome-Berlin Pact: Once per game, you may skip your combat move phase and conduct combat phase. During the German player’s turn, he/she may move all your pieces during his combat move phase and conduct combat phase.
What do you guys think?