AARHE: Phase 3: Revised NA's


  • BTW we need to finish Italy’s NA’s, so we can move to the next country and finish all the NA’s.


  • could we consider battleships?
    cheapaer battleship?
    Italy only has 12 IPC income though


    Battleships
    United States = 8
    United Kingdom = 5
    Italy = 3
    Japan = 2
    Germany = 2

    http://en.wikipedia.org/wiki/Military_production_during_World_War_II


  • Battleships are allready 20 IPC… any cheaper and they will be too effective for the price.

    Italy is poor. 12 IPC is decent. If they need more they better do a good job and earn it in the game.

    Also, goto harrisgamedesign.com

    A discussion of a Delux version of Axis and Allies is going on because Larry harris has decided to make it. I need your suggestions and influence


  • Yes, I thought of the battleships also, but indeed they only have 12 IPC income… So not an option I think. We must think of something creative for this small power.


  • I just had a look at harrisdesign.
    Its just starting up. (Axis and Allies Deluxe)

    There is just one “rules” thread.
    The rest is commerical. (Wooden dices? Pretty map? How much willing to pay?)

    Larry hasn’t defined the scope yet.
    There is little reason to think Larry wants a massive rework of the rules.

    I see the AARe guys there already though.


  • Read larrys posts and youll have a better picture of what he wants.

    He has allready said a number of things about which new units he wants along with some rule changes.

    Id plug some of our ideas to make sure the path of these new rules follows history.


  • Oh ok now…what unit shall Italiy have

    there isn’t many to choose from

    INF Infantry
    ART Artillery
    ARM Tank
    FTR Fighter
    BMR Bomber
    BB Battleship
    CV Aircraft Carrier
    AP Transport
    SS Submarine
    DD Destroyer

    I guess we have to go back to cheap artillery


  • Yes, go for the ART proposal. But I can also see 1 AP for 6 IPC each turn. To represent the ability of Italy to raise millions of man in Africa fast.


  • Yeah we could do AP (transport) too.
    Many months ago we actually considered giving cheap AP to US. Liberty class.
    But then we settled for cheap CV (carrier). Essex class.


  • I dont see transports as italys ‘great’ contribution for large quantities of stuff during the war.

    whats wrong with Infantry 2 for 5 bucks?

    of cheaper naval units -2 on cost for one ship per turn?


  • Like Tekky already told on the previous page. Italy has already the ability to purchase INF for 2IPC at their capital. So it would be 3 INF for 5 IPC. Isn’t that to much for Italy? Maybe 2 IPC discount on Navy vessels is indeed the way to go. They did, try to compete with France and Britain just before the war, to controll the Mediterranean…


  • Ok so its :

    once per turn, the italian player can build one ship that will cost 2 IPC less that the original cost.

    Ill go with that. The Italian navy was probably their great contribution in the war. Too bad they didnt really use it in the war…due largely to no oil avalible.


  • @Imperious:

    Ill go with that. The Italian navy was probably their great contribution in the war. Too bad they didnt really use it in the war…due largely to no oil avalible.

    I never really got it, why they didn’t use it more in the early days of the war, going straight for the British fleet in Alexandria. instead of letting the Royal Navy take the initiative… with that fairey swordfish attack on Taranto…


  • No oil… they never did anything because italy didnt want to attack the suez in mid 1940 with 300,000 men against 30,000 british at the egypt border. The oil would have bought them a ticket for the navy to set sail outside the medd.


  • Ok there it is. 2 IPC less. Is it all naval units or surface vessels?


  • yes but only one discount per turn.

    you buy 2 transports at the same time but only one that turn is costing 6.


  • Italy (Regia Marina Italiana)
    Once per turn, you may purchase and place one naval unit in Italy for 2 IPC less than cost.


  • thats it. i was hoping you would use that name. Lets have the most current rules posted please (after all recent changes)

    Now do we have anything left for Italy and her NA’s any changes?


  • Italy National Advantages  (Revised list)

    1. Piggyback Tech
    Italy shared the accomplishments of German scientists during WWII.
    On the turn after Germany obtains a given technology, Italy gets it as well.

    2. Gustav Line
    Hitler ordered a final defensive line south of Rome to protect the “soft underbelly” of Europe after Africa fell to the Allies. The Gustav Line, or the Winter Wall, held off many Allied amphibious landings. During any amphibious assault against Italy, all German and Italian ground units defend values increases by 1 there during the first cycle of combat.

    3. Desert Tracks
    Italian tanks were inferior to German and Allied ones. However, they were lighter and could travel the desert with ease. Italian tanks may blitz through Sahara. They must both enter and leave Sahara in the same turn. They may never capture the Sahara, and they may not retreat into this territory.

    4. Blackshirts
    Black divisions were paramilitary organizations that were used to spread terror across Southern Europe. Once per game, if your capital gets attacked by at least one ground unit, you may place 2 infantry there for free before the Conduct Combat Phase.

    5. Elevated Ground
    Southern and South-Eastern Europe was scattered with mountains and high elevations. This gave many advantages to artillery especially Italian mountain guns. Gebirgsjägers–mountain troops–were the only ones besides aircraft who can operate on these conditions. Your artillery in Southern Europe and the Balkans defend on a 3.

    7. Home Defence
    Every Italian or German INF unit in the first round defending in Original Italian territories see their defence increases by 1. (never higher than 3)

    8. Mediterranean Express
    This allows Italy to move 1 infantry to Libya during non-combat movement. You need to be in controll of Libya.

    9. Afrika Korps
    Place 1 INF, ART, ARM in Libya for free during your mobilize new units phase, if you controll it.

    10. Untrained Forces
    The first time Italian forces meet a given Allied nation in battle, the Italians choose the order of loss for the Allied forces (this is designed to foster a “Kasserine” style result in Italy’s first encounters with enemy forces).

    11. Frogmen
    The Decima Flottiglia MAS was an Italian commando frogman unit created during the Fascist government. This rule allows 1 infantry to attack 1 Allied surface naval unit that is adjacent to an Italian held territory-containing infantry (Italy specifies targets). Infantry rolls normal attack (1 in 6) and if successful sinks 1 allied ship. Such attack precedes normal attack round. Failure is loss of Italy infantry.

    12. Fascists friendship
    If you controll Malta and Gibraltar, Franco of Spain will join your side. All Spanish territory, troops and IPC go directly to Italy.

    13. Balkan support
    During WWII Hungary, Romania and in lesser amounts Bulgaria supported the Axis forces with man and material.
    Once during the game, if in controll of the Balkans, you may place 1INF, 1ART and 1ARM for free.

    14. Kesselring
    For every Italian transport in the Mediterranean, the germans can move one land unit for free in any NCM phase.


  • I have deleted #6, because it was the same as their newly created National Attack.  Also made some changes to the Gustav Line and Home defence, so that they can be used together if needed.

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