Typing from a smartphone is the best way to respond LOL! So sorry for the typos and grammar.
Anyways Hotspurs. I really encourage you and others to play around with the game.
Italy National Advantages (Revised list)
1. Piggyback Tech
Italy shared the accomplishments of German scientists during WWII.
On the turn after Germany obtains a given technology, Italy gets it as well.
2. Gustav Line
Hitler ordered a final defensive line south of Rome to protect the “soft underbelly†of Europe after Africa fell to the Allies. The Gustav Line, or the Winter Wall, held off many Allied amphibious landings. During any amphibious assault against Southern Europe, all your infantry there defend on a 3 during the first cycle of combat.
3. Desert Tracks
Italian tanks were inferior to German and Allied ones. However, they were lighter and could travel the desert with ease. Italian tanks may blitz through Sahara. They must both enter and leave Sahara in the same turn. They may never capture the Sahara, and they may not retreat into this territory.
4. Blackshirts
Black divisions were paramilitary organizations that were used to spread terror across Southern Europe. Once per game, if your capital gets attacked by at least one ground unit, you may place 2 infantry there for free before the Conduct Combat Phase.
5. Elevated Ground
Southern and South-Eastern Europe was scattered with mountains and high elevations. This gave many advantages to artillery especially Italian mountain guns. Gebirgsjägers–mountain troops–were the only ones besides aircraft who can operate on these conditions. Your artillery in Southern Europe and the Balkans defend on a 3.
6. Regia Marina Italiana
Once per turn, one surface warship (BB, DD, CV, and CA-- if using optional units) can be purchased for 2 IPC less than cost.
7. Home Defence
Every Italian or German INF unit in the first round defending in Original Italian territories get a +1 defence modifier
8. Mediterranean Express
This allows Italy to move 1 infantry to Libya during non-combat movement. You need to be in controll of Libya.
9. Afrika Korps
Place 1 INF, ART, ARM in Libya for free during your mobilize new units phase, if you controll it.
10. Untrained Forces
The first time Italian forces meet a given Allied nation in battle, the Italians choose the order of loss for the Allied forces (this is designed to foster a “Kasserine” style result in Italy’s first encounters with enemy forces).
11. Frogmen
The Decima Flottiglia MAS was an Italian commando frogman unit created during the Fascist government. This rule allows 1 infantry to attack 1 Allied surface naval unit that is adjacent to an Italian held territory-containing infantry (Italy specifies targets). Infantry rolls normal attack (1 in 6) and if successful sinks 1 allied ship. Such attack precedes normal attack round. Failure is loss of Italy infantry.
12. Fascists friendship
If you controll Malta and Gibraltar, Franco of Spain will join your side. All Spanish territory, troops and IPC go directly to Italy.
13. Balkan support
During WWII Hungary, Romania and in lesser amounts Bulgaria supported the Axis forces with man and material.
Once during the game, if in controll of the Balkans, you may place 1INF, 1ART and 1ARM for free.
ok a few more:
italy:
Kesselring
For every Italian transport in the Mediterranean, the germans can move one land unit for free in any NCM phase.
Germany:
Amerika Long Rang Bomber
Germany can allocate one bomber that can act as a long range bomber (Me-264) and can move a total of 10 spaces. It cannot be attacked by AA guns due to its ability to fly at high altitude. Germany must posess both long range aircraft and jet power technology in order to employ this NA.
Japan:
East Wind Rain
Japanese attacks against any american fleet units gain a +1 modifier for one turn.
The Kantokuen Plan
Japanese attacks against Soviet units in territories adjacent to China or Manchuria get a +1 modifier.
Greater East Asia Co Prosperity Spere
For every British territory captured in asia, the japanese recieve double income for the first turn of conquest.
Tiger of Manila
Japanese forces fighting in land battles against British gain a +1 combat modifier this turn.
USA
Carpet Bombing
once per turn American bombers can attack any axis units for one round attacking at a 2. The defending units cannot fire in return.
flying tigers
If the fighter in china is destroyed the Americans can immediatly send one fighter from her pool of units on the board to any other allied controlled chinese territory. In some cases one of these territories must be recaptured.
Schweinfurt ball bearing factory
Americans destroy this critical factory for airplane parts. german planes cost 2 additional IPC each for the balance of the game. Americans must perform one SBR first to accuate this NA.
UK
Chindits
this is skechy but essentially like paratroopers… except they can move after they attack… thus they can jump in and out
Burma Road
UK can send 3 IPC of aid per turn resulting in the creation of one infantry in china. At least one Chinese territory must be controlled for the allies.
@Imperious:
Italy:
Kesselring
For every Italian transport in the Mediterranean, the germans can move one land unit for free in any NCM phase.
Is thats from {Western Europe, Spain, Southern Europe, Italy, and Balkans} to {Algeria, Lybia or Anglo-Egypt} right?
yea.
@Imperious:
Amerika Long Rang Bomber
Germany can allocate one bomber that can act as a long range bomber (Me-264) and can move a total of 10 spaces. It cannot be attacked by AA guns due to its ability to fly at high altitude. Germany must posess both long range aircraft and jet power technology in order to employ this NA.
Hm…I recall this came up before.
Somehow it got axed :wink:
Anyway, lets continue country by country.
We’ll come back to USSR and Germany later.
We should finish Italy. We need 1 more NA, we have 14 now. Or do we leave it at 14?
BTW, if you have declared NA 2 (Gustav Line) and NA 7 (Home Defence) will your Infantry then defend on a 4?? Or will one NA be obsolete?
It turns out USSR is 14 at the moment. Germany at 16.
So we’ll just let it be different no. per nation.
Looks we might have to get rid of “Gustav” or “Home Defence”.
They are both about Southern Europe / Italy.
I’ve updated the wording to the standard “attack increases by 1” throughout the document.
We are not using any “+1”, “-1”, or “modifier” words any more.
By the way, we plan to use “national unit” from before as a standard NA.
So probably 1 standard NA and 2 more randomly selected.
We didn’t decide on a unit for Italy.
Germany (VII Submarine) = Once per turn per IC, 1 SS can be purchased and placed there for 6 IPC provided no surface naval units are purchased there.
Italy:
Japan (Patriotism) = Once per turn, 3 INF can be purchased and placed in Japan for 5 IPC.
USSR (T34 Tank) = Once per turn, 2 ARM can be purchased and placed in Russia for 8 IPC.
UK (Spitfire Fighter) = Once per turn, 1 FTR can be purchased and placed in United Kingdom for 8 IPC.
US (Essex Carrier) = Once per turn per IC, 1 CV can be purchased and placed there for 14 IPC.
Let us use the artillery piece for the Italian “National Unit”
I found this;
Note 2 The toughest Italian units died fighting the Russians alongside the Germans on the Eastern Front and the West never engaged them. Italian artillery was regarded as the best in the world
Via Google :wink: , here
http://www.lifeinitaly.com/history/ww2.asp
Don’t really know, if it was really so… But I have read several times, that their ART and Navy were their best.
Italy: Once per turn 2 ART can be purchased for 6 IPC ??
HMMM good reading…
not sure about italy…I think they should be able to have cheap Infantry. They had alot of infantry for such a small nation when compared to say the British
Perhaps…
2 infantry for 5 deal?
like Japan, Italy buys Infantry at Capital for 2 IPC each already
so it would also be the “3 INF for 5 IPC” deal instead
having said that, I think 2 IPC INF is pretty cheap already
Germany’s “once per turn per IC” could be changed as Italy takes one IC.
US’s “once per turn per IC” could be changed as it would be funny with captured ICs…say in East Indices.
Germany (VII Submarine) = Once per turn, up to 2 SS can be purchased and placed in Germany for 6 IPC each provided no surface naval units are purchased there.
US (Essex Carrier) = Once per turn, 1 CV can be purchased and placed in Eastern United States or Western United States for 14 IPC.
Ok, so what will we decide? INF or ART for Italy, or both not? IF 2 IPC is to cheap, then not only Italy but also Japan needs to be adjusted. Not?
BTW we need to finish Italy’s NA’s, so we can move to the next country and finish all the NA’s.
could we consider battleships?
cheapaer battleship?
Italy only has 12 IPC income though
Battleships
United States = 8
United Kingdom = 5
Italy = 3
Japan = 2
Germany = 2
http://en.wikipedia.org/wiki/Military_production_during_World_War_II
Battleships are allready 20 IPC… any cheaper and they will be too effective for the price.
Italy is poor. 12 IPC is decent. If they need more they better do a good job and earn it in the game.
Also, goto harrisgamedesign.com
A discussion of a Delux version of Axis and Allies is going on because Larry harris has decided to make it. I need your suggestions and influence
Yes, I thought of the battleships also, but indeed they only have 12 IPC income… So not an option I think. We must think of something creative for this small power.
I just had a look at harrisdesign.
Its just starting up. (Axis and Allies Deluxe)
There is just one “rules” thread.
The rest is commerical. (Wooden dices? Pretty map? How much willing to pay?)
Larry hasn’t defined the scope yet.
There is little reason to think Larry wants a massive rework of the rules.
I see the AARe guys there already though.
Read larrys posts and youll have a better picture of what he wants.
He has allready said a number of things about which new units he wants along with some rule changes.
Id plug some of our ideas to make sure the path of these new rules follows history.
Oh ok now…what unit shall Italiy have
there isn’t many to choose from
INF Infantry
ART Artillery
ARM Tank
FTR Fighter
BMR Bomber
BB Battleship
CV Aircraft Carrier
AP Transport
SS Submarine
DD Destroyer
I guess we have to go back to cheap artillery
Yes, go for the ART proposal. But I can also see 1 AP for 6 IPC each turn. To represent the ability of Italy to raise millions of man in Africa fast.
Yeah we could do AP (transport) too.
Many months ago we actually considered giving cheap AP to US. Liberty class.
But then we settled for cheap CV (carrier). Essex class.