It seems silly to set a single goal for each nation. There were always multiple goals they were working towards. Instead of putting one goal, perhaps multiple goals should be created and NVP (National Victory Points) assigned to each? Players must then concentrate on both team victory and a number of smaller concerns.
Ok, so I wrote from scratch 3 victory conditions each power:
Soviet Union:
1. Spread communism–2 points for each non-red territory you have at the end of the game, -2 for each red territory you don’t control
2. Be the first at Berlin–8 points for capturing Germany
3. Establish a powerful economy–If you reach a NP of 30, you get 10 points
Germany:
1. Crush the red armies–You get 1 point for each Soviet tank or artillery you destroy, 2 points for aircraft, 3 for warships
2. Blockade Britain–At the end of the game if you control at least 4 sea zones surrounding Britain you get 10 pts
3. Invent “miracle” weapons–For each technology you succesfully research you get 5 points
Great Britain:
1. Be the first at Berlin–8 points for capturing Germany
2. Tame the U-boat menace–3 points for each German submarine sunk
3. Contain communism–For each red territory the Soviet Union doesn’t control at the end of the game, you get 2 points
Japan:
1. Replenish oil resources–If you capture Anglo-Egypt, Trans-Jordan, and Persia you get 3 points each
2. Invade China–If you capture China or Sinkiang you get 2 points each
3. Establish naval superiority–2 points for each US warship sunk
USA:
1. Liberate the Philippines–5 points for capturing the Philippine Islands
2. Be the first at Berlin–8 points for capturing Germany
3. Reestablish naval strentgh–For each ship you build, 3 points
Is this system too complicated? Is it historically inaccurate? Ideas, anyone