AARHE: Phase 2: National victory conditions


  • ok I’ve replied to both ideas

    Economics in
    AARHE: Phase 3: Income  http://www.axisandallies.org/forums/index.php?topic=7551.15.msg=125771#msg125771

    Gibraltar and Malta in
    AARHE Historical Map http://www.axisandallies.org/forums/index.php?topic=7552.msg125769#msg125769


  • OK we need to establish the different convoy zones and which areas they cover. Secondly decide the total value in income that UK was dependant upon from oversea colonies… the same procedure would apply for USA, Japan, even Italy. Next we assign what units can “attack” these points and at what roll they need to obtain to “find” the shipping and trade. A track would be used for each of the above players to demonstrate the portion of the income could be attacked. a chit system is used to move any lost income from the player aid card as destroyed. I suspect germany would not take part in this, but lend lease aid to Soviets could take a hit. I have to consult some books to get the % of total income that in each case may be intercepted. GG has made some good ideas with this!


  • The currnet list
    Still has to think of counter-accounting implementations for 3 goals denoted by …

    Germany

    Establish Lebensraum ~ End the game in control of Western Europe, Germany, Southern Europe, Norway, Eastern Europe, Balkans, Switzerland (if not neutral) and Spain (if not neutral).
    African Campaign ~ End the game with Germany/Italy control of all British territories in Africa.
    Conquer Russia ~ End the game in control of Russia.
    Operation Sea Lion ~ Capture United Kingdom.
    Defend the Fatherland ~ Always in control of Germany.
    1000 year Reich ~ End of the game with 50+ IPC income per turn.

    Italy

    Establish new Roman Empire ~ End the game in control of Southern Europe, Balkans, Trans-Jordan, Anglo-Egypt, Libya, Algeria and Spain (if its not neutral).
    Remain an important part of the Tripartite Pact ~ End of the game with 25+ IPC income per turn.
    Control the Mediterranean ~ End the game in control of Gibraltar, Algeria, Trans-Jordan, and Anglo-Egypt.

    Japan

    Conquer China ~ End the game in control of Sinkiang, China, Manchuria, and Kwangtung.
    Establish Pacific Control ~ End the game in control of original islands and Midway Island, Hawaiian Islands, Australia and New Zealand.
    Post War Superpower ~ End the game with income level higher than Germany.
    Secure Oil Resources ~ End the game in control of Anglo-Egypt, Trans-Jordan, Saudi Arabia (whether neutral or not) and Persia plus original territories Borneo and East Indies.
    Northern Buffer ~ End the game in control of Buryatia S.S.R, Soviet Far East, Mongolia, Alaska and Midway Island.

    USSR

    Eastern Europe Buffer ~ End the game in control of West Russia, Belorussia, Uktraine S.S.R., and Eastern Europe.
    Race to Berlin ~ Capture Germany before US or UK.
    Protect Heavy Industry ~ Always in control of all ICs and income level always 15 IPCs or greater.
    East Asia Influence ~ End the game in control of Manchuria and Mongolia (if its not neutral). Or end the game with Japan holding no territories in mainland Asia.
    Expand Communism ~ End the game in control of Eastern Europe Buffer, Norway, Balkans and Turkey. Or end the game with majority control of majority control of Mongolia, Sinkiang, China, Manchuria, Kwangtung, and French Indochina.

    UK

    Preserve Colonial Empire ~ End the game in control of original territories, Solomon Islands and Borneo.
    Race to Berlin ~ Capture Germany before USSR or US.
    Contain Communism ~ End the game with UK/US control of Western Europe, Southern Europe and Norway.
    Battle for Britain ~ Do not allow United Kingdom territory to be invaded successfully.
    Preserve Military Might ~ …

    US

    Contain Communism in Europe ~ End the game with UK/US control of Western Europe, Southern Europe, Norway. End the game with UK/US majority control of Sinkiang, China, Manchuria, Kwangtung, and French Indochina.
    Protect the Americas ~ …
    Maintain Public Support ~ …
    Race to Berlin ~ Capture Germany before USSR or UK.
    Occupy Japan ~ End the game in control of Japan.


  • Imperious Leader has sugguested these for the 3 missing national victory conditions.

    UK
    Preserve Military Might ~ Have over 35 IPC income per turn

    US
    Protect the Americas ~ No Axis forces in contrl or adjacent from any territories in western hemisphere.
    Maintain public support ~ Generate over 45 IPC per turn.


  • also added/changed italian Victory conditions and some scripting on the names under types Victory


  • I presume those 3 conditions are required at all times?

    eg. No axis forces in control of adjacent  from any territories in western hemisphere…throughout the entire game.


  • All 3 conditions of victory must be met at the same time for one turn. Its possible you will have satisfied one condition and trying to achieve another. You also have to write them down at the start of the game so you cant change them midstream.


  • write them down at the start + all conditons true for one turn
    …so like a secret mission game mode?

    what I had in mind was national victory being additional conditions to player “victory”
    you can change your plan through out the game when some things are not possible

    I guess this is a game mode question

    we already have:

    total victory (normal)
    major victory (VCP) ---------------> rename to city victory?
    minor victory (time limited, IPC) ---------------> rename to economic victory?

    so now we add national victory:

    *(secret mission, your idea)
    *(3 of 5 conditions, my idea)
    ---------------> rename to strategic victory?


  • Yea its secret mission mode! post your modifications.

    i sent you a bunch of new emails


  • ok I’ve uploaded new file

    major victory –----> renamed to “city victory”, no change
    minor victory ------> renamed to “economic victory”, IPC instead of VCP

    I got confused earlier, read the draft again…national victory is secret mission not a new game mode


  • ok send it back so i can make my copy the same.


  • OK I’ve sent the email.
    Its just the file I uploaded/posted on this forum.
    Its made from your draft not my older drafts.


  • For the Victory conditions of Italy that include control over Spain and Turkey, I think that it should say in controll by Italy or Germany. Just as the “Seize Mideast Oil” condition for Germany mentions Italy. this because it seems nearly impossible for Italy to take control over these territories on its own. They have no diplomacy rolls, and attacking them seems madness and favouring the Allies.


  • yeah
    which territories should be core to the new roman empire and which is ok under German control…


  • Ill Duce wanted to turn the medd into a lake for his navy to roam. The idea on that was to have all connecting nations that ring around the Mediterranean under Italian and or /axis control.


  • so it really doesn’t matter if it was italy or axis control then


  • it does because it was his idea. Hitler didnt have it as a major objective. It was important to italy for their own reasons.


  • I meant it doesn’t matter for Italy whether its Italy or German control

    but yeah Japanese controlling parts of Med Sea territories should be a “fail” for Italy


  • Well for satisfing the victory conditions it does not matter if germany or italy does the job. Germany can help out italy on this and Italy can send troop to fight the soviets in exchange which is exactly what happened in the war.


  • yeah one idea I had was to introduce diplomacy (not just for neutrals) by National Victory Conditions

    so maybe something like Germany may transfer ownership of Med Sea territories to Italy

    comes to something else
    currently my interpretation of victorious multi-national attack (land), is that control of territory goes to one of the attackers…if the attackers cannot agree then current owner chooses
    just like mutli-national attack normal casuality

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