@Imperious-Leader sorry, no pics this time but the table did feel like this was a way better way to begin the game. Gets the game going a little quicker and with zero 9-12 anxiety for either side. Seems like it would be more fair for tournament play also.
Anyone ever try 8 Victory City win for AA42.2?
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I was looking at the rules for revised and saw there were multiple win conditions back then:
8 VCs - Minor Victory
10 VCs - Major
12 VCs - TotalI’ve read that '42 is pretty much the next successor to the original after Revised, is it feasible to to run with these victory conditions or are the new rules/setup too different to make this feasible? (they seem quite similar at a glance)
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Hi Bomber,
in nearly all of our 1942 games (1st & 2nd Ed.) we played several turns until it was pretty obvious which side has no chance of winning any more. In most cases this was achieved after 5-6 turns.
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Yeah but, isn’t it more fun to actually be able to complete objectives, regardless of minor/major distinction?
I feel like repeatedly calling it quits during midgame doesn’t seem to give that same feel of accomplishment?
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Also, I wonder if having an 8 VC count makes the Axis advantage overbearing? May have to play with a bid for something like this