@max334 yes was a nice xmas present for you!
2018L Shin-Ji (Axis, no IJ) vs AeV
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I’m going to change my buy. Instead of the 8 trucks and 5 tanks, I’ll buy
5 Ftr
3 MInf -
Eh, I’m impatient :v I’ll assume a full USA scramble - you can swap it out later.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 92 Sea Zone 3 submarines moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone 9 armour, 14 artilleries, 25 infantry and 11 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 9 mech_infantrys moved from Eastern Poland to Belarus 9 mech_infantrys moved from Belarus to Bryansk 3 bombers moved from Eastern Poland to Bryansk 1 armour and 1 mech_infantry moved from Archangel to Belarus 1 armour and 1 mech_infantry moved from Belarus to Bryansk Combat - Germans Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Germans attack with 1 bomber, 5 fighters, 4 submarines and 1 tactical_bomber British defend with 2 fighters; Americans defend with 2 carriers, 2 destroyers, 3 fighters and 1 transport Germans roll dice for 4 submarines in 92 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 2 carriers, 2 destroyers, 5 fighters and 1 transport in 92 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits 2 destroyers owned by the Americans, 4 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Americans and 1 fighter owned by the British lost in 92 Sea Zone Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits Americans roll dice for 4 fighters and 1 transport in 92 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits 2 fighters owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Germans, 1 bomber owned by the Germans and 2 fighters owned by the Americans lost in 92 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is 1 Casualties for Germans: 1 bomber, 5 fighters, 4 submarines and 1 tactical_bomber Casualties for Americans: 2 carriers, 2 destroyers and 3 fighters Casualties for British: 2 fighters Battle in Bryansk Germans attack with 11 armour, 14 artilleries, 3 bombers, 25 infantry and 22 mech_infantrys Russians defend with 3 aaGuns, 2 armour, 7 artilleries, 52 infantry, 3 mech_infantrys and 1 tactical_bomber AA fire in Bryansk : 0/3 hits, 0.50 expected hits Germans roll dice for 11 armour, 14 artilleries, 3 bombers, 25 infantry and 22 mech_infantrys in Bryansk, round 2 : 24/75 hits, 22.33 expected hits Russians roll dice for 3 aaGuns, 2 armour, 7 artilleries, 52 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 21/65 hits, 22.17 expected hits 21 infantry owned by the Russians, 21 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Bryansk Germans roll dice for 11 armour, 14 artilleries, 3 bombers, 4 infantry and 22 mech_infantrys in Bryansk, round 3 : 15/54 hits, 18.83 expected hits Russians roll dice for 2 armour, 7 artilleries, 31 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 18/44 hits, 15.17 expected hits 15 infantry owned by the Russians, 4 infantry owned by the Germans and 14 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 11 armour, 14 artilleries, 3 bombers and 8 mech_infantrys in Bryansk, round 4 : 13/36 hits, 14.83 expected hits Russians roll dice for 2 armour, 7 artilleries, 16 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 12/29 hits, 10.17 expected hits 13 infantry owned by the Russians, 4 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 11 armour, 10 artilleries and 3 bombers in Bryansk, round 5 : 6/24 hits, 10.83 expected hits Russians roll dice for 2 armour, 7 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 7/16 hits, 5.83 expected hits 3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 7 artilleries owned by the Germans lost in Bryansk Germans roll dice for 11 armour, 3 artilleries and 3 bombers in Bryansk, round 6 : 4/17 hits, 8.50 expected hits Russians roll dice for 2 armour, 7 artilleries and 1 tactical_bomber in Bryansk, round 6 : 5/10 hits, 3.83 expected hits 4 artilleries owned by the Russians, 3 artilleries owned by the Germans and 2 armour owned by the Germans lost in Bryansk 9 armour owned by the Germans retreated to Belarus Russians win with 2 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -32 Casualties for Germans: 2 armour, 14 artilleries, 25 infantry and 22 mech_infantrys Casualties for Russians: 3 aaGuns, 4 artilleries, 52 infantry and 3 mech_infantrys Non Combat Move - Germans 3 bombers moved from Bryansk to Novgorod 3 artilleries moved from Novgorod to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Western Germany to Holland Belgium Place Units - Germans 2 armour and 8 mech_infantrys placed in Western Germany 3 armour placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 8 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 2 armour EDIT: Removing units owned by Germans from Germany: 3 armour EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 4 fighters EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -11.50 AA fire in Bryansk : : -0.50 Americans : 2.33 Russians : 5.83
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 1 artillery moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 3/3 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 3 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 armour, 7 artilleries and 13 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 2 aaGuns and 22 infantry moved from Yenisey to Timguska 2 infantry moved from Kweichow to Anhwe Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Suiyuyan to Anhwe 5 armour moved from Central Mongolia to Chahar 7 armour moved from Chahar to Anhwe 1 armour and 2 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from Hunan to Anhwe 3 armour, 1 bomber, 5 fighters and 1 mech_infantry moved from Yunnan to Hunan 3 armour, 1 bomber, 5 fighters and 1 mech_infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 artilleries moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Victoria to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 5 fighters moved from 62 Sea Zone to New South Wales 5 tactical_bombers moved from 62 Sea Zone to New South Wales 2 battleships, 5 carriers, 1 destroyer and 2 transports moved from 62 Sea Zone to 46 Sea Zone 1 fighter moved from Japan to Anhwe 1 armour moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 armour moved from Dzavhan to Yenisey Japanese take Yenisey from Russians 2 artilleries, 11 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey Combat - Japanese Battle in New South Wales Japanese attack with 5 fighters, 1 infantry and 5 tactical_bombers ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry Japanese roll dice for 5 fighters, 1 infantry and 5 tactical_bombers in New South Wales, round 2 : 6/11 hits, 6.00 expected hits ANZAC roll dice for 2 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales Japanese destroys 10PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 2 infantry Battle in Anhwe Japanese attack with 11 armour, 1 bomber, 6 fighters, 1 infantry and 4 mech_infantrys Chinese defend with 20 infantry; Russians defend with 2 infantry Japanese roll dice for 11 armour, 1 bomber, 6 fighters, 1 infantry and 4 mech_infantrys in Anhwe, round 2 : 9/23 hits, 10.00 expected hits Chinese roll dice for 22 infantry in Anhwe, round 2 : 8/22 hits, 7.33 expected hits 1 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 armour owned by the Japanese and 9 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 8 armour, 1 bomber and 6 fighters in Anhwe, round 3 : 10/15 hits, 7.67 expected hits Chinese roll dice for 13 infantry in Anhwe, round 3 : 3/13 hits, 4.33 expected hits 3 armour owned by the Japanese and 10 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 5 armour, 1 bomber and 6 fighters in Anhwe, round 4 : 8/12 hits, 6.17 expected hits Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 11 Casualties for Japanese: 6 armour, 1 infantry and 4 mech_infantrys Casualties for Chinese: 20 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Suiyuyan 1 fighter moved from Anhwe to Chahar 1 fighter moved from Anhwe to Suiyuyan 1 fighter moved from Anhwe to Chahar 1 bomber moved from Anhwe to Philippines 1 fighter moved from Anhwe to Suiyuyan 1 fighter moved from Anhwe to Chahar 1 aaGun moved from Yakut S.S.R. to Yenisey 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 4 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 5 fighters and 4 tactical_bombers moved from New South Wales to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 fighters placed in Japan 2 transports placed in 6 Sea Zone 4 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Manchuria 1 destroyer and 2 transports placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : -1.67 Japanese : 3.17
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - British British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 2 armour and 2 mech_infantrys moved from Syria to Egypt 2 bombers and 1 fighter moved from Persia to Egypt 2 fighters moved from 81 Sea Zone to Egypt Combat - British Battle in Egypt British attack with 2 armour, 2 bombers, 3 fighters and 2 mech_infantrys Italians defend with 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry British roll dice for 2 armour, 2 bombers, 3 fighters and 2 mech_infantrys in Egypt, round 2 : 2/9 hits, 4,17 expected hits Italians roll dice for 5 artilleries and 5 infantry in Egypt, round 2 : 4/10 hits, 3,33 expected hits 2 mech_infantrys owned by the British, 2 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt British roll dice for 1 armour, 2 bombers and 2 fighters in Egypt, round 3 : 3/5 hits, 2,83 expected hits Italians roll dice for 5 artilleries and 3 infantry in Egypt, round 3 : 2/8 hits, 2,67 expected hits 3 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt retreated to Egypt Italians win with 5 artilleries remaining. Battle score for attacker is -25 Casualties for British: 2 armour, 2 fighters and 2 mech_infantrys Casualties for Italians: 5 infantry Non Combat Move - British 2 bombers and 1 fighter moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Persia to Trans-Jordan 1 aaGun, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco 2 fighters moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 3 aaGuns, 1 artillery and 25 infantry moved from India to Burma Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 fighter placed in Union of South Africa 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 32 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
British : -2,00 Italians : 0,00
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:41:28 AM
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 artillery moved from Egypt to Anglo Egyptian Sudan 4 artilleries moved from Egypt to Trans-Jordan 6 fighters moved from Southern Italy to Trans-Jordan 1 bomber moved from Southern Italy to Anglo Egyptian Sudan Combat - Italians Battle in 98 Sea Zone Italians attack with 1 destroyer Americans defend with 1 submarine and 1 transport Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -8 Casualties for Italians: 1 destroyer Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 1 bomber Americans defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Trans-Jordan Italians attack with 4 artilleries and 6 fighters British defend with 1 aaGun, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys; Americans defend with 1 armour AA fire in Trans-Jordan : 0/3 hits, 0.50 expected hits Italians roll dice for 4 artilleries and 6 fighters in Trans-Jordan, round 2 : 5/10 hits, 4.33 expected hits British roll dice for 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 3/7 hits, 2.17 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 2 bombers owned by the British, 3 artilleries owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan Italians roll dice for 1 artillery and 6 fighters in Trans-Jordan, round 3 : 4/7 hits, 3.33 expected hits British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Americans and 1 artillery owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 6 fighters remaining. Battle score for attacker is 38 Casualties for Italians: 3 artilleries Casualties for British: 1 aaGun, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys Casualties for Americans: 1 armour Non Combat Move - Italians 6 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 1 artillery and 2 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 Italians collect 11 PUs (2 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -0.67 Americans : 0.83 AA fire in Trans-Jordan : : -0.50
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This has certainly been a very swingy game for these dice, eh? On both our parts!
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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You collected now two times in a row the IJ NO for Japan.
I changed the territory ownership now to neutral Axis so it can’t be automatically collected in future turn since we Keep forgetting About it.Remeber now to add 1 IPC per turn to your income.
You purchased those two turns Infantry, so you should Scratch to Inf out.
Thank you. -
Ah, Neutral Axis. That’s a good idea. I was trying to think of something that wouldn’t mess up landing options.
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 armour EDIT: Turning off Edit Mode 3 bombers moved from Novgorod to Russia 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from Western Germany to 91 Sea Zone
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Need to know what plnes you want to scramble here.
And I removed a Japanese tank to make up for the 6.
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Oh, and I didn’t mean to include the empty transport there - i’ll edit that later.
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 carrier, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Novgorod to 98 Sea Zone 3 mech_infantrys moved from Novgorod to Belarus 9 mech_infantrys moved from Eastern Poland to Belarus 1 bomber moved from Novgorod to Russia 1 bomber moved from Novgorod to Russia 1 mech_infantry moved from Eastern Poland to Belarus 3 fighters moved from Western Germany to 91 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 carrier, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 armour EDIT: Turning off Edit Mode 1 bomber moved from Novgorod to 98 Sea Zone 3 mech_infantrys moved from Novgorod to Belarus 9 mech_infantrys moved from Eastern Poland to Belarus 1 bomber moved from Novgorod to Russia 1 bomber moved from Novgorod to Russia 1 mech_infantry moved from Eastern Poland to Belarus 3 fighters moved from Western Germany to 91 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
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LOL OK this should work now. Removed the tank to make up for the 6 from Japan. What would you like to scramble?
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Two UK and the Fra Ftr, please.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 carrier, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 armour EDIT: Turning off Edit Mode 1 bomber moved from Novgorod to 98 Sea Zone 3 mech_infantrys moved from Novgorod to Belarus 9 mech_infantrys moved from Eastern Poland to Belarus 1 bomber moved from Novgorod to Russia 1 bomber moved from Novgorod to Russia 1 mech_infantry moved from Eastern Poland to Belarus 3 fighters moved from Western Germany to 91 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone Combat - Germans Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in 98 Sea Zone Germans attack with 1 bomber Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 98 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 91 Sea Zone Germans attack with 2 carriers, 1 cruiser, 1 destroyer and 5 fighters British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier and 2 transports Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits Americans roll dice for 1 carrier, 4 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits 1 destroyer owned by the Germans, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 carriers and 4 fighters in 91 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 fighters and 2 transports in 91 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 carrier owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone Germans roll dice for 1 carrier and 4 fighters in 91 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the French lost in 91 Sea Zone 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 25 Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Casualties for Americans: 1 carrier and 2 transports Casualties for British: 3 fighters and 1 tactical_bomber Casualties for French: 1 fighter Non Combat Move - Germans 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from 98 Sea Zone to Egypt 1 bomber moved from Russia to Belarus Place Units - Germans 1 carrier placed in 110 Sea Zone 2 artilleries and 1 infantry placed in Novgorod 2 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Germans collect 47 PUs (1 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : 0.67 Americans : 0.50