@fasthard ok
18L MrRoboto (Axis) vs Giallo (Allies) BM
-
@MrRoboto said in 18L MrRoboto (Axis) vs Giallo (Allies) BM:
The new Triple A can post to the forum by the way
Ill d/l it later on
-
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 transports; Remaining resources: 4 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 97 Sea Zone 9 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 9 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery and 9 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery and 9 infantry in Egypt, round 2 : 1/10 hits, 2,00 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery and 8 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Greece to Southern Italy 2 fighters moved from Southern France to Southern Italy 3 infantry moved from Southern France to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Western Ukraine to Eastern Poland Place Units - Italians 3 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -1,50 British : 0,67
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 fighters moved from Queensland to Caroline Islands 1 carrier, 1 cruiser and 2 fighters moved from 17 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 fighters moved from Queensland to Caroline Islands 1 carrier, 1 cruiser and 2 fighters moved from 17 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 86 PUs; Germans buy 5 armour, 1 artillery, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 4 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 4 armour moved from Kazakhstan to Caucasus 3 armour moved from Persia to Eastern Persia 1 armour moved from Persia to Eastern Persia 1 artillery and 5 infantry moved from France to Normandy Bordeaux 2 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 armour, 1 artillery, 5 infantry and 1 mech_infantry British defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 2 armour, 1 artillery, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/9 hits, 2,50 expected hits British roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 aaGun owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/8 hits, 2,33 expected hits British roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/7 hits, 2,17 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 4 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 2/5 hits, 1,83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 5 infantry Casualties for British: 1 aaGun and 3 infantry Battle in Eastern Persia Germans attack with 4 armour British defend with 1 artillery and 1 infantry Germans roll dice for 4 armour in Eastern Persia, round 2 : 1/4 hits, 2,00 expected hits British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Eastern Persia Germans roll dice for 3 armour in Eastern Persia, round 3 : 1/3 hits, 1,50 expected hits British roll dice for 1 artillery in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 3 armour remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for British: 1 artillery and 1 infantry Battle in Ukraine Germans attack with 1 artillery and 5 infantry Russians defend with 2 artilleries, 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 5 infantry in Ukraine, round 2 : 1/6 hits, 1,33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 artillery and 4 infantry in Ukraine, round 3 : 1/5 hits, 1,17 expected hits Russians roll dice for 2 artilleries in Ukraine, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Russians lost in Ukraine Germans roll dice for 1 artillery and 4 infantry in Ukraine, round 4 : 2/5 hits, 1,17 expected hits Russians roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in Caucasus Germans attack with 4 armour Russians defend with 2 artilleries, 1 factory_minor and 1 infantry Germans roll dice for 4 armour in Caucasus, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Germans 3 armour moved from Kazakhstan to Northwest Persia 5 armour moved from Persia to Trans-Jordan 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 3 fighters and 1 tactical_bomber moved from Western Germany to Egypt 3 armour moved from Germany to Poland 6 armour moved from Poland to Eastern Poland 3 infantry moved from Belarus to Novgorod 3 aaGuns, 7 armour, 9 artilleries, 21 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 5 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 3 infantry placed in Persia 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 2 armour and 2 mech_infantrys placed in Western Germany 3 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -4,00 British : 2,00 Russians : 0,00
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 2 artilleries and 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Bryansk to Belarus Russians take Belarus from Italians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Volgograd to Samara 1 artillery moved from Volgograd to Caucasus 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Ukraine 4 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 infantry moved from Yenisey to Timguska Russians take Timguska from Japanese 1 mech_infantry moved from Smolensk to Vologda Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 3 infantry Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/8 hits, 2,50 expected hits Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/7 hits, 2,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Ukraine, round 4 : 4/7 hits, 2,33 expected hits Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Samara Russians attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Vologda Russians attack with 3 infantry and 2 mech_infantrys Japanese defend with 1 artillery Russians roll dice for 3 infantry and 2 mech_infantrys in Vologda, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Caucasus Russians attack with 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys Germans defend with 3 armour and 1 factory_minor Russians roll dice for 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 5/9 hits, 3,17 expected hits Germans roll dice for 3 armour in Caucasus, round 2 : 1/3 hits, 1,50 expected hits 1 infantry owned by the Russians and 3 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 2 aaGuns, 21 artilleries and 45 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Volgograd to Caucasus Place Units - Russians 2 armour and 1 infantry placed in Volgograd 3 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -2,17 Russians : 2,00 Japanese : -0,67
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 infantry, 2 marines, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 2 infantry moved from Shan State to Burma 1 armour, 6 artilleries, 16 infantry and 2 mech_infantrys moved from Yunnan to Burma 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone Combat - Japanese Battle in Iwo Jima Battle in Alaska Battle in 34 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking Iwo Jima from Americans, taking Alaska from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 62 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Burma Japanese attack with 1 armour, 6 artilleries, 18 infantry and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 armour, 6 artilleries, 18 infantry and 2 mech_infantrys in Burma, round 2 : 3/27 hits, 6,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 artillery moved from Yunnan to Kwangsi 2 infantry moved from Kwangsi to Yunnan 3 infantry moved from Kwangtung to Kwangsi 1 aaGun moved from Yunnan to Burma 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 carrier moved from 42 Sea Zone to 61 Sea Zone 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 7 fighters, 2 submarines and 5 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone 4 mech_infantrys moved from Anhwe to Yunnan 3 mech_infantrys moved from Manchuria to Anhwe 1 mech_infantry moved from Soviet Far East to Amur 1 mech_infantry moved from Ulaanbaatar to Yenisey 1 mech_infantry moved from Urals to Yenisey 1 mech_infantry moved from Evenkiyskiy to Yenisey Place Units - Japanese 1 carrier and 2 transports placed in 36 Sea Zone 1 submarine placed in 20 Sea Zone 1 submarine placed in 6 Sea Zone 2 marines and 1 mech_infantry placed in Malaya 2 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Manchuria 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 77 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 UK_Pacific : -0,33 Japanese : -4,33
-
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 2 fighters moved from Gibraltar to 98 Sea Zone 2 bombers moved from Gibraltar to 98 Sea Zone 1 fighter moved from Western United States to 2 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Marianas to 22 Sea Zone 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to Iwo Jima 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 98 Sea Zone Americans attack with 2 bombers and 2 fighters Germans defend with 1 transport; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Combat Hit Differential Summary :
Americans : 1,83 Japanese : -0,17
-
3 hits in 98
-
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 2 fighters moved from Gibraltar to 98 Sea Zone 2 bombers moved from Gibraltar to 98 Sea Zone 1 fighter moved from Western United States to 2 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Marianas to 22 Sea Zone 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to Iwo Jima 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 98 Sea Zone Americans attack with 2 bombers and 2 fighters Germans defend with 1 transport; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports in 98 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
Combat Hit Differential Summary :
Italians : -0,17 Americans : 1,83 Japanese : -0,17
-
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 2 fighters moved from Gibraltar to 98 Sea Zone 2 bombers moved from Gibraltar to 98 Sea Zone 1 fighter moved from Western United States to 2 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Marianas to 22 Sea Zone 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to Iwo Jima 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 98 Sea Zone Americans attack with 2 bombers and 2 fighters Germans defend with 1 transport; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports in 98 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits 1 destroyer owned by the Italians, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in 98 Sea Zone Americans roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Combat Hit Differential Summary :
Italians : -0,17 Americans : 2,17 Japanese : -0,17
-
one more
-
take the carrier
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 2 fighters moved from Gibraltar to 98 Sea Zone 2 bombers moved from Gibraltar to 98 Sea Zone 1 fighter moved from Western United States to 2 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Marianas to 22 Sea Zone 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to Iwo Jima 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 98 Sea Zone Americans attack with 2 bombers and 2 fighters Germans defend with 1 transport; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports in 98 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits 1 destroyer owned by the Italians, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in 98 Sea Zone Americans roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 6 transports in 98 Sea Zone, round 3 : 5/5 hits, 2,83 expected hits 1 bomber owned by the Americans and 1 carrier owned by the Italians lost in 98 Sea Zone Italians win with 1 battleship, 1 cruiser, 2 fighters and 6 transports remaining. Battle score for attacker is -20 Casualties for Americans: 2 bombers and 2 fighters Casualties for Italians: 1 carrier and 1 destroyer Battle in Iwo Jima Americans attack with 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Iwo Jima, round 2 : 4/8 hits, 3,33 expected hits Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry 2 fighters owned by the Italians forced to land in Egypt Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 17 Sea Zone 3 fighters moved from 34 Sea Zone to 17 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 2 Sea Zone to 10 Sea Zone 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 2 cruisers moved from 110 Sea Zone to 92 Sea Zone 3 fighters moved from Gibraltar to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 5 transports moved from 102 Sea Zone to 101 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 5 artilleries and 5 infantry placed in Central United States 1 artillery, 2 infantry and 1 tactical_bomber placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : 2,00 Americans : 2,83 Japanese : -0,83
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 2 fighters moved from Gibraltar to 98 Sea Zone 2 bombers moved from Gibraltar to 98 Sea Zone 1 fighter moved from Western United States to 2 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Marianas to 22 Sea Zone 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 infantry and 2 mech_infantrys moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to Iwo Jima 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 98 Sea Zone Americans attack with 2 bombers and 2 fighters Germans defend with 1 transport; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports in 98 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits 1 destroyer owned by the Italians, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in 98 Sea Zone Americans roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 6 transports in 98 Sea Zone, round 3 : 5/5 hits, 2,83 expected hits 1 bomber owned by the Americans and 1 carrier owned by the Italians lost in 98 Sea Zone Italians win with 1 battleship, 1 cruiser, 2 fighters and 6 transports remaining. Battle score for attacker is -20 Casualties for Americans: 2 bombers and 2 fighters Casualties for Italians: 1 carrier and 1 destroyer Battle in Iwo Jima Americans attack with 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Iwo Jima, round 2 : 4/8 hits, 3,33 expected hits Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry 2 fighters owned by the Italians forced to land in Egypt Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 17 Sea Zone 3 fighters moved from 34 Sea Zone to 17 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 2 Sea Zone to 10 Sea Zone 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 2 cruisers moved from 110 Sea Zone to 92 Sea Zone 3 fighters moved from Gibraltar to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 5 transports moved from 102 Sea Zone to 101 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 5 artilleries and 5 infantry placed in Central United States 1 artillery, 2 infantry and 1 tactical_bomber placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone 1 bomber moved from Belgian Congo to 98 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to French Madagascar 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan Combat - British Battle in French Madagascar Battle in 98 Sea Zone British attack with 1 bomber, 3 fighters and 3 tactical_bombers Germans defend with 1 transport; Italians defend with 1 battleship, 1 cruiser and 5 transports British roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 6/7 hits, 4,17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 6 transports in 98 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits 4 transports owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone British win, taking French Madagascar from Neutral_Axis with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 74 Casualties for Italians: 1 battleship, 1 cruiser and 5 transports Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from 98 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone 5 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 2 aaGuns, 8 artilleries and 15 infantry moved from India to West India Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Italians : 0,83 British : 1,83 Americans : 2,83 Japanese : -0,83
-
TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 2 fighters and 8 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Southern Italy to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery, 1 bomber, 2 fighters and 8 infantry British defend with 1 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 2 tactical_bombers Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 8 infantry in Anglo Egyptian Sudan, round 2 : 5/12 hits, 3,50 expected hits
Combat Hit Differential Summary :
Italians : 1,50
-
max defense
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 2 fighters and 8 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Southern Italy to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery, 1 bomber, 2 fighters and 8 infantry British defend with 1 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 2 tactical_bombers Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 8 infantry in Anglo Egyptian Sudan, round 2 : 5/12 hits, 3,50 expected hits British roll dice for 1 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 2/10 hits, 4,00 expected hits 4 mech_infantrys owned by the British, 1 bomber owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 6 infantry in Anglo Egyptian Sudan, round 3 : 3/10 hits, 3,17 expected hits British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 : 3/5 hits, 2,50 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 4 : 5/7 hits, 2,67 expected hits British roll dice for 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 4 : 2/2 hits, 1,17 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 49 Casualties for Italians: 7 infantry Casualties for British: 1 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 2 tactical_bombers Non Combat Move - Italians 1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Eastern Poland to Baltic States 6 infantry moved from Western Germany to Northern Italy 1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Egypt 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 3,67 British : -0,67
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 17 Sea Zone ANZAC take 22 Sea Zone from Japanese 2 fighters moved from Caroline Islands to Queensland 1 destroyer moved from 33 Sea Zone to 17 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :