GL & HF.
18L BM3 Talleyrand19 (Axis) vs Fergusphyyon (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kwangsi to 36 Sea Zone
1 bomber moved from Kwangsi to Suiyuyan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
3 mech_infantrys moved from Kiangsu to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
3 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
2 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Yunnan to Shan State
1 armour moved from Shan State to Malaya
1 bomber moved from Kwangsi to MalayaPurchase Units - Japanese
Japanese buy 3 destroyers, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Guam
Battle in Kwangtung
Japanese attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Kwangtung, round 2 : 5/9 hits, 4.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Guam from Americans, taking Kwangtung from UK_Pacific with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/7 hits, 3.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 armour and 1 bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 1 bomber in Malaya, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Malaya
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Malaya to Kwangsi
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 fighter moved from 36 Sea Zone to 44 Sea Zone
EDIT: Japanese undo move 3.
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to 44 Sea Zone
2 tactical_bombers moved from Philippines to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 37 Sea Zone to Kwangsi
2 tactical_bombers moved from 37 Sea Zone to Kwangsi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 bomber moved from Suiyuyan to Anhwe
1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 destroyers and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans : 0.33
ANZAC : -0.33
Chinese : 0.67
UK_Pacific : -0.67
Japanese : 3.50 -
0_1542243500269_Tallyrand.tsvg
Sorry it took so long to figure out how to attach the file in the new forum
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@Ferrousgryphon going to be honest, not sure what the hell is going on…how do I post?
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@Talleyrand19 When you click on reply, right above the window where you type in your text there is a row of icons. The one all the way to the right is to upload an attachment. You can post through TripleA but you can attach the game file this way. If you still load it up like you are going to post, all of the dice emails still go out you just have to upload this way.
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@Ferrousgryphon said in 18L BM3 Talleyrand19 (Axis) vs Fergusphyyon (Allies):
@Talleyrand19 When you click on reply, right above the window where you type in your text there is a row of icons. The one all the way to the right is to upload an attachment. You can’t post through TripleA but you can attach the game file this way. If you still load it up like you are going to post, all of the dice emails still go out you just have to upload this way.
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thank you for the walk-through!
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0_1542586215625_Tallyrand.tsvg
No problem. If you have figured out how to PM people you can return the favor. I still haven’t figured that one out yet. lol
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Russians 1 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Belarus Purchase Units - Russians Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 4 aaGuns, 3 armour, 5 artilleries, 28 infantry and 7 mech_infantrys moved from Bryansk to Russia 2 infantry moved from Volgograd to Samara 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 1.17
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - British 1 infantry moved from Kenya to Tanganyika Territory British take Tanganyika Territory from Italians 1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Belgian Congo to Rhodesia 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone 3 fighters moved from Gibraltar to 95 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 armour moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa
Combat Hit Differential Summary :
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@Talleyrand19 Scramble in SZ95?
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scram max, italy and 2 germans
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Gibraltar to 93 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat - Americans Battle in 93 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Hawaiian Islands 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 bomber and 2 fighters moved from 93 Sea Zone to Gibraltar 1 infantry moved from Brazil to French Guiana 1 carrier, 1 cruiser and 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 2 marines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 marines moved from 30 Sea Zone to Johnston Island Place Units - Americans 3 fighters placed in Eastern United States 1 carrier, 2 destroyers and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Combat Move - British 1 infantry moved from Kenya to Tanganyika Territory British take Tanganyika Territory from Italians 1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Belgian Congo to Rhodesia 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone 3 fighters moved from Gibraltar to 95 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 armour moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 1 infantry moved from Burma to Yunnan 2 fighters moved from India to Yunnan Purchase Units - British British buy 1 factory_minor, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone British attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 2 fighters and 1 submarine; Italians defend with 1 battleship, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 transport British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 battleship, 2 cruisers, 3 destroyers, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits 2 destroyers owned by the Italians, 1 submarine owned by the Germans, 2 submarines owned by the Italians, 1 submarine owned by the British and 1 carrier owned by the British lost in 95 Sea Zone British roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 5/12 hits, 6.00 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 6/7 hits, 4.00 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 3 destroyers owned by the British, 2 cruisers owned by the Italians, 2 fighters owned by the Germans and 2 fighters owned by the British lost in 95 Sea Zone British roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers and 1 fighter in 95 Sea Zone, round 4 : 3/6 hits, 3.33 expected hits Italians roll dice for 1 battleship, 1 fighter and 1 transport in 95 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 transport owned by the Italians, 1 bomber owned by the British, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone British win with 1 battleship, 1 carrier and 3 cruisers remaining. Battle score for attacker is 24 Casualties for British: 1 bomber, 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Casualties for Germans: 2 fighters and 1 submarine Casualties for Italians: 1 battleship, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 transport Battle in Yunnan British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Rhodesia British attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Rhodesia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 mech_infantrys in Rhodesia, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Rhodesia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rhodesia British roll dice for 1 armour and 1 mech_infantry in Rhodesia, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Rhodesia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Rhodesia, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Rhodesia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from 98 Sea Zone to Persia 1 tactical_bomber moved from Anglo Egyptian Sudan to Persia 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 2 fighters moved from Yunnan to India 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from Iraq to Northwest Persia Place Units - British 1 factory_minor placed in Iraq 3 submarines placed in 98 Sea Zone 1 mech_infantry placed in Union of South Africa 1 infantry placed in Quebec Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Germans : -0.17 British : -2.83 Italians : 1.17 Americans : -0.33 Chinese : 0.33 Japanese : 0.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys moved from New South Wales to Queensland 1 cruiser moved from 26 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 mech_infantry moved from Russia to Archangel 2 fighters moved from Russia to Archangel 2 mech_infantrys moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov Purchase Units - Russians Russians buy 10 artilleries; Remaining resources: 0 PUs; Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 mech_infantry moved from Volgograd to Russia 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Russia 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 infantry moved from Russia to Smolensk Place Units - Russians 10 artilleries placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
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