@koala oo sneaky crete landing didnt think of that! no scrams thanks
18L G40 Ichabod (X) vs. Patryn (A) w/ 17
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 mech_infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 bomber moved from Alexandria to 94 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Albania to Greece
1 mech_infantry moved from Romania to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 mech_infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 bomber moved from Alexandria to 94 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Albania to Greece
1 mech_infantry moved from Romania to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Greece, round 2 : 3/8 hits, 2.33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Greece, round 3 : 3/5 hits, 1.83 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 cruiser owned by the British lost in 94 Sea Zone
Italians win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyerNon Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
1 aaGun moved from Romania to Eastern PolandPlace Units - Italians
2 infantry placed in Northern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 2.00
British : -1.17
Neutral_Allies : 1.33 -
The US had good luck in that sea battle. After the Kamis hit, the US’s chances were around 26%~
Average TUV swing was like -15 for the Allies with Japan having the tipped battleship and 1-4 planes remaining.
Definitely a needed win for the Allies to even things out in the Pacific after Japan got a lot of good luck.
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The US had good luck in that sea battle. After the Kamis hit, the US’s chances were around 26%~
Average TUV swing was like -15 for the Allies with Japan having the tipped battleship and 1-4 planes remaining.
Definitely a needed win for the Allies to even things out in the Pacific after Japan got a lot of good luck.
I wasn’t expecting to win that battle - I was expecting to mop up with that British battleship :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 armour and 5 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Eastern Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Eastern Poland to Baltic States
1 armour moved from Yugoslavia to Eastern Poland
4 armour moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Eastern Poland to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
1 submarine moved from 125 Sea Zone to 113 Sea Zone
4 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 armour and 5 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Eastern Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Eastern Poland to Baltic States
1 armour moved from Yugoslavia to Eastern Poland
4 armour moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Eastern Poland to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
1 submarine moved from 125 Sea Zone to 113 Sea Zone
4 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Southern ItalyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 9 armour and 15 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 9 armour and 15 mech_infantrys in Baltic States, round 2 : 6/24 hits, 7.00 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 9 armour and 13 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Adding units owned by Germans to Trans-Jordan: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 aaGun, 2 artilleries and 2 infantry moved from Southern France to France
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Finland to Vyborg
11 artilleries and 26 infantry moved from Eastern Poland to Baltic StatesPlace Units - Germans
2 infantry placed in Western Germany
1 carrier placed in 113 Sea Zone
1 fighter placed in 113 Sea Zone
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0.00
British : -0.33
Americans : 0.67
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun, 3 artilleries and 11 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 9 infantry moved from Russia to Smolensk
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Novgorod to Archangel
1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Bryansk to Caucasus
2 fighters moved from Bryansk to Caucasus
2 aaGuns and 12 infantry moved from Buryatia to AmurPlace Units - Russians
3 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 5 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 bombers moved from Shan State to 34 Sea Zone
1 armour moved from India to 39 Sea Zone
2 artilleries moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Kweichow
2 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Shan State to Philippines
2 fighters moved from Shan State to Philippines
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 5 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 bombers moved from Shan State to 34 Sea Zone
1 armour moved from India to 39 Sea Zone
2 artilleries moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Kweichow
2 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Shan State to Philippines
2 fighters moved from Shan State to Philippines
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
1 fighter and 1 tactical_bomber moved from Shan State to KwangsiCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/6 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 2 bombers
British defend with 1 battleship; Americans defend with 2 transports
Japanese roll dice for 2 bombers in 34 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 1 battleship and 2 transports in 34 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 bombers in 34 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 battleship and 2 transports in 34 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the British lost in 34 Sea Zone
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 bomber
Casualties for British: 1 battleship
Casualties for Americans: 2 transportsNon Combat Move - Japanese
1 bomber moved from 34 Sea Zone to Philippines
1 armour, 2 artilleries and 1 infantry moved from 80 Sea Zone to Iraq
Japanese take Iraq from Neutral_Axis
1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
6 infantry moved from Manchuria to JeholPlace Units - Japanese
1 bomber and 1 fighter placed in Japan
5 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : -0.33
Chinese : 1.00
Japanese : -1.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 mech_infantrysNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Caroline Islands to Queensland
1 carrier and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Yunnan to Hunan
1 fighter moved from Szechwan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
10 infantry moved from Szechwan to Yunnan
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 infantry placed in Kweichow
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUsPurchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Battle in 94 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Italians defend with 1 destroyer and 1 submarine
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 94 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 destroyer and 1 submarineNon Combat Move - British
2 fighters moved from 94 Sea Zone to Gibraltar
1 bomber moved from 94 Sea Zone to Gibraltar
3 fighters moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Persia to Northwest Persia
1 armour and 2 infantry moved from Tanganyika Territory to Kenya
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,1,3,4,1,2
British collect 29 PUs (2 lost to blockades); end with 29 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.00
British : 2.67
Italians : 1.50
Americans : 0.83
Chinese : -1.17
Japanese : 0.67 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Trans-Jordan to Syria
Italians take Syria from French
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 armour moved from Greece to Romania
1 mech_infantry moved from Greece to Bulgaria
1 mech_infantry moved from Bulgaria to Romania
2 artilleries moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Trans-Jordan to Syria
Italians take Syria from French
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 armour moved from Greece to Romania
1 mech_infantry moved from Greece to Bulgaria
1 mech_infantry moved from Bulgaria to Romania
2 artilleries moved from Greece to Bulgaria
1 infantry moved from Greece to BulgariaCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Egypt
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
Italians undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 0.17
British : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 fighter moved from New South Wales to 62 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
1 destroyer moved from 81 Sea Zone to 72 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Finland
3 infantry moved from Vyborg to Novgorod
1 bomber moved from Western Germany to Belarus
1 infantry moved from Baltic States to Belarus
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Finland
3 infantry moved from Vyborg to Novgorod
1 bomber moved from Western Germany to Belarus
1 infantry moved from Baltic States to Belarus
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Vyborg to Novgorod
1 bomber moved from Belarus to Baltic States
1 bomber moved from Normandy Bordeaux to Baltic States
5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 1.83
British : 0.67
Americans : -0.33
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Smolensk to Belarus
9 infantry moved from Russia to Smolensk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Northwest Persia to Caucasus
2 armour and 2 mech_infantrys moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Caucasus to Russia
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 10 infantry moved from Amur to ManchuriaPlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,3,1,6,4,6,3,2
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 mech_infantry moved from Kwangsi to Yunnan
1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 artillery and 1 infantry moved from Hopei to Kweichow
6 infantry moved from Jehol to Chahar
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 1 infantry moved from India to Burma
1 bomber, 2 fighters and 2 tactical_bombers moved from Philippines to Yunnan
1 bomber moved from Japan to Yunnan
1 armour moved from Iraq to 80 Sea Zone
2 artilleries moved from Iraq to 80 Sea Zone
4 infantry moved from Iraq to 80 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from 72 Sea Zone to Kenya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 mech_infantry moved from Kwangsi to Yunnan
1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 artillery and 1 infantry moved from Hopei to Kweichow
6 infantry moved from Jehol to Chahar
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 1 infantry moved from India to Burma
1 bomber, 2 fighters and 2 tactical_bombers moved from Philippines to Yunnan
1 bomber moved from Japan to Yunnan
1 armour moved from Iraq to 80 Sea Zone
2 artilleries moved from Iraq to 80 Sea Zone
4 infantry moved from Iraq to 80 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from 72 Sea Zone to KenyaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 72 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports
French defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 72 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the French lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Chahar
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry in Chahar, round 2 : 2/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kenya
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Kenya, round 2 : 5/9 hits, 3.33 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Kenya, round 2 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Kenya
Japanese win, taking Kenya from British with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 14 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 9/20 hits, 9.50 expected hits
Chinese roll dice for 1 fighter and 14 infantry in Yunnan, round 2 : 5/15 hits, 5.33 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 9 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 3 : 8/15 hits, 8.17 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 3/6 hits, 2.33 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 3 artilleries, 4 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 14 infantryNon Combat Move - Japanese
1 aaGun moved from Hopei to Chahar
2 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to French Indo China
5 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Kenya to 72 Sea Zone
1 tactical_bomber moved from Kenya to 72 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
British : 0.50
French : 0.67
Chinese : 1.00
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Holland Belgium
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour and 1 fighter in Holland Belgium, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour and 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 fighter, 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 54 Sea Zone to Hawaiian Islands
3 carriers and 3 fighters moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to MidwayPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
4 infantry placed in Eastern United States
2 fighters placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUsPurchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 110 Sea Zone
2 infantry moved from Rhodesia to Union of South AfricaPlace Units - British
1 fighter placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,6,1,1,4,1
British collect 30 PUs (1 lost to blockades); end with 30 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.50