@simon33 sz33 marine is on the cruiser
Game 2: Max334 (Axis) vs weddingsinger(Allies) G40 bid +17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
1 armour moved from Bessarabia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Belarus
1 bomber moved from Romania to Belarus
1 artillery moved from Bessarabia to Eastern PolandCombat - Italians
Battle in Egypt
Italians attack with 3 fighters and 2 infantry
British defend with 2 artilleries and 1 harbour
Italians roll dice for 3 fighters and 2 infantry in Egypt, round 2 : 1/1 hits
British roll dice for 2 artilleries in Egypt, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 3 fighters and 1 infantry in Egypt, round 3 : 2/1 hits
British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for British: 2 artilleries
Battle in Belarus
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/1 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Egypt: 1 infantry
EDIT: Removing units owned by Italians from Egypt: 1 fighter
EDIT: Changing ownership of Egypt from British to Italians
EDIT: Turning off Edit Mode
1 bomber moved from Belarus to Eastern Poland
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Greece
1 fighter moved from Egypt to Alexandria
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - ANZAC
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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I’m deeply regretting not using a plane to sink those transports off Egypt… sigh no idea what I was thinking
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I think you wanted to use all available air power to get back Trans Jordan and Egypt
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I used one to sink a Japanese transport, too.
Definitely would have been more worth while to kill Italy’s (and Germany’s)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 destroyers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to AlgeriaCombat - Germans
Battle in AlgeriaNon Combat Move - Germans
2 bombers moved from Alexandria to Western Germany
1 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Finland
2 mech_infantrys moved from Novgorod to Nenetsia
1 armour moved from Novgorod to Nenetsia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Finland
2 armour moved from Baltic States to Karelia
2 artilleries and 2 infantry moved from Baltic States to Novgorod
2 infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
2 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from France to Southern France
2 mech_infantrys moved from Baltic States to Karelia
2 mech_infantrys moved from Baltic States to NovgorodPlace Units - Germans
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 tactical_bomber placed in Western Germany
2 artilleries and 1 infantry placed in France
1 artillery and 1 infantry placed in Novgorod
Germans undo move 2.
2 destroyers placed in 93 Sea Zone
1 artillery placed in Western Germany
Germans undo move 6.
1 artillery placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northern Italy: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from France: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Denmark: 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Finland: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Denmark: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Turning off Edit Mode -
I’ll be out of town till Sunday so I may not be able to get any turns in until next Monday. c ya
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I sent you a msg, but now I dont see it. I was telling you that I saw the same ploy you used in the game before last: the US takes Denmark, then the UK sails in and steals all of Germany’s money. Pretty sneaky. Cant believe I didnt learn my lesson that time. Anyway, I edited and its all legit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
5 infantry moved from Korea to Manchuria
1 fighter moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 armour, 12 infantry and 8 mech_infantrys moved from Bryansk to Western UkraineCombat - Russians
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 3 infantry
Russians roll dice for 5 infantry in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 1/0 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 3 infantry in Manchuria, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 14 infantry and 8 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 14 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 4/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 14 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
5 infantry moved from Novosibirsk to Vologda
9 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 fighter moved from Archangel to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Russia to BryanskPlace Units - Russians
1 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs -
I sent you a msg, but now I dont see it. I was telling you that I saw the same ploy you used in the game before last: the US takes Denmark, then the UK sails in and steals all of Germany’s money. Pretty sneaky. Cant believe I didnt learn my lesson that time. Anyway, I edited and its all legit.
Yeah, taking Denmark then sacking the capital is a great move. And its not just the money, but then the factory is stuck at a minor until you spend another 20 ipcs to bump it back up.
Here I mostly just needed a move to buy Russia some more time… give Germany something to do other than kill Russians.
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We will be out of town till Sunday. So probably will not be able to play again until Monday. Sorry man
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Not a problem. Have fun.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Jehol to Manchuria
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 artillery moved from 29 Sea Zone to Line Islands
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 bomber moved from Japan to ManchuriaCombat - Japanese
Battle in Line Islands
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/1 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Line Islands from Americans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/0 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/1 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Adding units owned by Japanese to Sakha: 1 artillery
EDIT: Removing units owned by Japanese from Siberia: 1 artillery
EDIT: Changing ownership of Victoria from ANZAC to Japanese
EDIT: Adding units owned by Japanese to South Australia: 1 armour
EDIT: Removing units owned by Japanese from New South Wales: 1 armour
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
3 mech_infantrys moved from Szechwan to Shensi
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 aaGun moved from Kweichow to Shensi
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from Chahar to Shensi
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
2 submarines moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 bomber moved from Shantung to Caroline Islands
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 bomber moved from Manchuria to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 35 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline IslandsPlace Units - Japanese
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 19 Sea Zone
1 mech_infantry placed in Shantung
1 factory_minor placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 bomber and 1 fighter placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers and 1 factory_minor; Remaining resources: 3 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 15 Sea Zone to 26 Sea Zone
1 fighter and 4 tactical_bombers moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Korea to 26 Sea Zone
3 fighters moved from Korea to 26 Sea Zone
3 submarines moved from 15 Sea Zone to 25 Sea Zone
2 bombers moved from Yakut S.S.R. to Sakha
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to FinlandCombat - Americans
Battle in Soviet Far East
Battle in 26 Sea Zone
Americans attack with 1 bomber, 6 fighters and 5 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 1 bomber, 6 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 : 7/0 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 4/1 hits
1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 5 tactical_bombers in 26 Sea Zone, round 3 : 5/1 hits
Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 26 Sea Zone, round 3 : 2/1 hits
3 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 tactical_bombers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Americans: 4 fighters and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
Battle in 25 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Sakha
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans roll dice for 2 bombers in Sakha, round 2 : 2/1 hits
Japanese roll dice for 1 artillery in Sakha, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sakha
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Finland
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 1/1 hits
Germans roll dice for 2 infantry and 2 mech_infantrys in Finland, round 2 : 2/1 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Finland
retreated to Finland
Germans win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
2 bombers moved from Sakha to Evenkiyskiy
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
2 mech_infantrys moved from Alaska to Western United States
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser and 1 fighter moved from 112 Sea Zone to 126 Sea Zone
1 transport moved from 112 Sea Zone to 124 Sea Zone
1 fighter moved from Finland to 126 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 8 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 2 : 2/1 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs -
Screwed up posting after UK’s turn so here is the file.
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damn…I cant believe this ****. That might have cost me the game. I thought I was safe…
I guess, I still have a lot to learn on the pacific side -
damn…I cant believe this ****. That might have cost me the game. I thought I was safe…
I guess, I still have a lot to learn on the pacific sideYeah, it happens. But imagine if you had managed to take Hawaii - you’d have your victory cities and I’d have to hang my head in shame.
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Sometimes it comes down to one roll of the dice. I’ll give you a SITREP in a little.
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…so my thoughts are that you take the win fair and square or we continue game giving the Japs a mulligen by restarting from their last turn (ie not attacking Hawaii).